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JP2021029393A5
JP2021029393A5 JP2019150182A JP2019150182A JP2021029393A5 JP 2021029393 A5 JP2021029393 A5 JP 2021029393A5 JP 2019150182 A JP2019150182 A JP 2019150182A JP 2019150182 A JP2019150182 A JP 2019150182A JP 2021029393 A5 JP2021029393 A5 JP 2021029393A5
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setting confirmation
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さらに、複数の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なパチンコ遊技機がある。このようなパチンコ遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった(例えば、特許文献1参照)。Further, there is a pachinko gaming machine that can be set to any one of a plurality of set values and can execute control of an advantageous state that is advantageous to the player based on the set set value. In such a pachinko gaming machine, in the setting confirmation process for confirming the set value, the process can be shifted to the next process only when all the main processes being executed are completed (see, for example, Patent Document 1).

特開2010-200902号公報Japanese Unexamined Patent Publication No. 2010-200902

しかし、特許文献1に記載された遊技機では、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することができないおそれがある。 However, in the gaming machine described in Patent Document 1, when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work cannot be appropriately executed. There is a risk.

そこで、本発明は、好適に設定確認作業を実行することができる遊技機を提供することを目的とする。 Therefore, an object of the present invention is to provide a gaming machine capable of suitably performing a setting confirmation work .

(手段A)本発明による遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
可変表示が停止した後から次の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記所定遊技が終了してから次の前記所定遊技が開始するまでの所定期間を計時する所定期間計時手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開され、
前記所定期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記所定期間の計時が中断され、該設定確認状態が終了したときに前記所定期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開される、
ことを特徴とする。
そのような構成によれば、好適に設定確認作業を実行することができる。
(手段1)他の遊技機は、有利度が異なる複数の設定値(大当り判定用乱数の範囲が異なる設定値1~6)のうちのいずれかの設定値に設定可能な遊技機(パチンコ遊技機1)であって、複数の遊技状態に制御可能な遊技状態制御手段(例えば、遊技制御用マイクロコンピュータ100におけるステップ080IWS2205~S2207,S2210~S2219,S2222~S2225,S2227を実行する部分)と、遊技状態が切り替わるとき(例えば、イレギュラー大当りが発生するとき、低確率/高ベース状態中の50変動目の変動表示を実行するとき)に、所定表示(例えば、左中右の飾り図柄)を一旦視認困難とする特別演出(例えば、シャッター演出)を実行可能な特別演出実行手段(例えば、例えば、演出制御用CPU120におけるステップ080IWS503,S505,S506,S508,S512を実行する部分)と、可変表示(変動表示)を実行可能な可変表示手段(遊技制御用マイクロコンピュータ100、演出制御用CPU12
0)と、を備え、特別演出実行手段は、特別演出として、特定画像(例えば、図9-43(B)および図9-44(A)に示す上下のシャッター080IW033,034が閉まっている状態の静止画像)を表示して所定表示を視認困難とする疑似閉鎖演出を実行した後に、該特定画像が分離して所定表示が視認可能となる開放演出(例えば、図9-43(C)~(F)および図9-44(B),(C)に示す上下のシャッター080IW033,034が徐々に開いていく動画像)を実行し、前記遊技状態制御手段(CPU103)は、遊技者にとって有利な有利状態(大当り遊技状態)と、前記有利状態とは異なる遊技状態であって遊技者にとって有利な特別状態(高確/高ベース状態(確変状態)、高確/第2KT状態(小当りRUSH状態))と、に制御可能であり、可変表示パターン(変動パターン)の選択割合が設定値によらず共通であり(図16-6に示すように、変動パターン判定テーブルの判定値は設定値によらず共通であり)、前記特別状態(高確/高ベース状態(確変状態))には、第1期間(遊技状態が高確/高ベース状態(確変状態)に移行してから、所定回数(50回又は100回)の特図ゲームが実行されるまで、或いは該所定回数の特図ゲームが実行される前に大当り遊技状態となるまでの期間)と、該第1期間の後の第2期間(遊技状態が高確/高ベース状態に移行してから、大当り遊技状態となることなく所定回数(50回又は100回)の特図ゲームが実行された後の期間(51回以降又は101回以降))とがあり、前記第1期間では、所定期間よりも可変表示期間が長い可変表示パターンの選択割合が前記第2期間よりも高く(図16-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第1期間[最終変動を除く]では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも長い変動表示期間である「ノーマルリーチはずれ」(変動表示期間が30秒)又は「スーパーリーチはずれ」(変動表示期間が60秒)が選択される割合が第2期間よりも高くなっており)、前記第2期間では、前記所定期間よりも可変表示期間が短い可変表示パターンの選択割合が前記第1期間よりも高い(図16-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第2期間では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも短い変動表示期間である「非リーチはずれ(高速変動)」(変動表示期間が1秒)が選択される割合が第1期間[最終変動を除く]よりも高くなっている)するように構成されていてもよい。そのような構成によれば、特別演出においてスムーズに所定表示を隠して簡易な表示で表示切替を行うことができる。さらに、遊技状態が特別状態であるときに健全な遊技性を実現するとともに遊技の興趣を向上させることができる。
(Means A) The gaming machine according to the present invention is
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A stop period timing means for measuring the variable display stop period from the time when the variable display is stopped until the next variable display is started, and
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A predetermined period timing means for timing a predetermined period from the end of the predetermined game to the start of the next predetermined game, and
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and a means for executing the advantageous state notification effect.
The advantageous state notification measuring means for measuring the advantageous state notification period in which the advantageous state notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the variable display stop period is restarted.
When the power supply to the gaming machine is stopped when the predetermined period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping for the predetermined period is interrupted until, and when the setting confirmation state is completed, the timekeeping for the predetermined period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and the time measurement of the advantageous state notification period is restarted when the setting confirmation state ends.
It is characterized by that.
According to such a configuration, the setting confirmation work can be preferably executed.
(Means 1) The other gaming machine is a gaming machine (pachinko game) that can be set to any one of a plurality of setting values having different advantages (setting values 1 to 6 having different ranges of random numbers for jackpot determination). Machine 1) with a game state control means capable of controlling a plurality of game states (for example, a portion that executes steps 080IWS2205 to S2207, S2210 to S2219, S2222 to S2225, S2227 in the game control microcomputer 100). When the gaming state is switched (for example, when an irregular jackpot occurs, or when the 50th variation display in the low probability / high base state is executed), the predetermined display (for example, the decorative symbol on the left middle right) is displayed. A variable display with a special effect executing means (for example, a portion for executing steps 080IWS503, S505, S506, S508, S512 in the effect control CPU 120) capable of executing a special effect (for example, a shutter effect) that is once difficult to see. Variable display means (microcomputer 100 for game control, CPU 12 for effect control) capable of executing (variable display)
0), and the special effect executing means is a state in which the upper and lower shutters 080IW033,034 shown in the specific images (for example, FIGS. 9-43 (B) and 9-44 (A)) are closed as a special effect. After performing a pseudo-closed effect that makes the predetermined display difficult to see by displaying a still image), the specific image is separated and the predetermined display becomes visible (for example, FIGS. 9-43 (C) to (F) and the moving image in which the upper and lower shutters 080IW033,034 shown in FIGS. 9-44 (B) and 9-44 gradually open) are executed, and the game state control means (CPU103) is advantageous for the player. An advantageous state (big hit game state), a special state (high accuracy / high base state (probability change state)), and a high accuracy / second KT state (small hit RUSH) that are different from the advantageous state and are advantageous for the player. It can be controlled to (state)), and the selection ratio of the variable display pattern (variation pattern) is common regardless of the set value (as shown in FIG. 16-6, the determination value of the variation pattern determination table is the set value. The special state (high probability / high base state (probability change state)) is determined after the first period (the game state shifts to the high probability / high base state (probability change state)). Until the special figure game of the number of times (50 times or 100 times) is executed, or until the big hit game state is reached before the special figure game of the predetermined number of times is executed), and after the first period. The second period (after the game state shifts to the high accuracy / high base state, after the special figure game is executed a predetermined number of times (50 times or 100 times) without becoming a big hit game state (51 times or later). Or after 101 times)), and in the first period, the selection ratio of the variable display pattern having a longer variable display period than the predetermined period is higher than that in the second period (FIGS. 16-6 (A1) and (C1). ), When the display result is "off", in the first period [excluding the final fluctuation], the fluctuation display is longer than "non-reach loss (shortening fluctuation)" (variation display period is 5 seconds). The rate at which the period "normal reach out" (variable display period is 30 seconds) or "super reach out" (variable display period is 60 seconds) is selected is higher than in the second period), the second period. Then, the selection ratio of the variable display pattern having a shorter variable display period than the predetermined period is higher than that of the first period (as shown in FIGS. 16-6 (A1) and (C1), the display result is "missing". When it becomes, in the second period, "non-reach out (shortening fluctuation)" (variation display period The rate at which "non-reach off (high-speed fluctuation)" (variation display period is 1 second), which is a fluctuation display period shorter than 5 seconds), is selected is higher than that of the first period [excluding final fluctuation]). It may be configured to do so. According to such a configuration, it is possible to smoothly hide a predetermined display and switch the display with a simple display in a special effect. Further, when the game state is a special state, sound playability can be realized and the interest of the game can be improved.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
可変表示が停止した後から次の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記所定遊技が終了してから次の前記所定遊技が開始するまでの所定期間を計時する所定期間計時手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開され、
前記所定期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記所定期間の計時が中断され、該設定確認状態が終了したときに前記所定期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開される、
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A stop period timing means for measuring the variable display stop period from the time when the variable display is stopped until the next variable display is started, and
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A predetermined period timing means for timing a predetermined period from the end of the predetermined game to the start of the next predetermined game, and
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and a means for executing the advantageous state notification effect.
The advantageous state notification measuring means for measuring the advantageous state notification period in which the advantageous state notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the variable display stop period is restarted.
When the power supply to the gaming machine is stopped when the predetermined period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping for the predetermined period is interrupted until, and when the setting confirmation state is completed, the timekeeping for the predetermined period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and the time measurement of the advantageous state notification period is restarted when the setting confirmation state ends.
A gaming machine characterized by that.
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JP2022186484A (en) * 2021-06-04 2022-12-15 京楽産業.株式会社 game machine
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JP7511248B2 (en) * 2021-06-04 2024-07-05 京楽産業.株式会社 Gaming Machines
JP7511249B2 (en) * 2021-06-04 2024-07-05 京楽産業.株式会社 Gaming Machines
JP7376946B2 (en) * 2021-06-04 2023-11-09 京楽産業.株式会社 gaming machine
JP2022186515A (en) * 2021-06-04 2022-12-15 京楽産業.株式会社 game machine
JP2022186483A (en) * 2021-06-04 2022-12-15 京楽産業.株式会社 game machine
JP7376943B2 (en) * 2021-06-04 2023-11-09 京楽産業.株式会社 gaming machine
JP7376944B2 (en) * 2021-06-04 2023-11-09 京楽産業.株式会社 gaming machine

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JP6132419B2 (en) * 2012-07-02 2017-05-24 株式会社平和 Game machine
JP6287711B2 (en) * 2014-09-09 2018-03-07 サミー株式会社 Game machine
JP6391021B2 (en) * 2016-04-25 2018-09-19 株式会社ニューギン Game machine
JP6390980B2 (en) * 2016-07-29 2018-09-19 株式会社ニューギン Game machine
JP6748355B2 (en) * 2016-09-06 2020-09-02 サミー株式会社 Spinning machine
JP6684774B2 (en) * 2017-10-21 2020-04-22 京楽産業.株式会社 Amusement machine
JP7034545B2 (en) * 2017-11-22 2022-03-14 株式会社大一商会 Pachinko machine

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