JP2021029398A5 - - Google Patents

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JP2021029398A5
JP2021029398A5 JP2019150187A JP2019150187A JP2021029398A5 JP 2021029398 A5 JP2021029398 A5 JP 2021029398A5 JP 2019150187 A JP2019150187 A JP 2019150187A JP 2019150187 A JP2019150187 A JP 2019150187A JP 2021029398 A5 JP2021029398 A5 JP 2021029398A5
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複数の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なパチンコ遊技機がある。このようなパチンコ遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった(例えば、特許文献1参照)。 There is a pachinko gaming machine that can be set to any of a plurality of set values and can control an advantageous state that is advantageous to the player based on the set set value. In such a pachinko gaming machine, in the setting confirmation process for confirming the set value, the process can be shifted to the next process only when all the main processes being executed are completed (see, for example, Patent Document 1).

特開2010-200902号公報Japanese Unexamined Patent Publication No. 2010-200902

しかし、特許文献1に記載された遊技機では、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することができないおそれがあった。 However, in the gaming machine described in Patent Document 1, when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work cannot be appropriately executed. There was a fear.

この発明は、上記の実状に鑑みてなされたものであり、好適に設定確認作業を実行することができる遊技機を提供することを目的とする。 The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of suitably performing setting confirmation work .

(A)上記目的を達成するため、本願発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
可変表示が停止した後から次の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、
前記有利状態が終了したことに応じて報知演出を実行可能な報知演出実行手段と、
前記報知演出が実行される報知期間を計時する報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開され、
前記報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御されたときに、該設定確認状態が終了するまで前記報知期間の計時が中断され、該設定確認状態が終了したときに前記報知期間の計時が再開される、
ことを特徴とする。
このような構成によれば、好適に設定確認作業を実行することができる。
(1)他の態様に係る遊技機は、
有利度が異なる複数の設定値(大当り判定用乱数の範囲が異なる設定値1~6)のうちのいずれかの設定値に設定可能であり、遊技者にとって有利な有利状態(例えば大当り遊技状態)に制御可能な遊技機(例えば特徴部82AKのパチンコ遊技機1)であって、
表示態様が段階的に変化可能な示唆表示(例えばメータ画像82AK001)を表示可能であり、前記示唆表示の表示態様が特定の段階まで変化したことに応じて特定演出(例えば、擬似連、スーパーリーチ、リーチ中カットイン演出)を実行可能な演出実行手段(例えばステップ82AKS002やステップS172の処理を実行する演出制御用CPU120)を備え、
前記示唆表示の表示が継続する旨の報知が実行された後、次回の可変表示の開始タイミングに応じて当該報知に係る表示を消去可能であり(例えば図10-10)、
前記演出実行手段は、前記示唆表示の表示が開始された可変表示中に前記特定の段階まで変化する第1表示パターンと、前記示唆表示の表示が開始された可変表示中に前記特定の段階よりも前の段階まで変化し、当該可変表示よりも後の可変表示中に前記特定の段階まで変化する第2表示パターンと、を少なくとも含むいずれかのパターンで前記示唆表示を表示可能であり(例えば図10-2、図10-9、図10-10)、
前記特定演出は、前記有利状態に制御される期待度を示唆するとともに、所定期間に亘って実行される演出であって、
前記演出実行手段は、前記第2表示パターンで前記示唆表示を表示する場合に、前記示唆表示の表示が開始された可変表示において前記示唆表示が変化した後、前記所定期間よりも短い期間で当該可変表示が終了し、当該可変表示が終了するタイミングに応じて、前記示唆表示の表示が継続する旨の報知を行い(例えば図10-2)、
さらに、
可変表示(変動表示)を実行可能な可変表示手段(遊技制御用マイクロコンピュータ100、演出制御用CPU120)と、
遊技状態を制御する遊技状態制御手段(CPU103)と、を備え、
前記遊技状態制御手段(CPU103)は、
遊技者にとって有利な有利状態(大当り遊技状態)と、前記有利状態とは異なる遊技状態であって遊技者にとって有利な特別状態(高確/高ベース状態(確変状態)、高確/第2KT状態(小当りRUSH状態))と、に制御可能であり、
可変表示パターン(変動パターン)の選択割合が設定値によらず共通であり(図14-6に示すように、変動パターン判定テーブルの判定値は設定値によらず共通であり)、
前記特別状態(高確/高ベース状態(確変状態))には、第1期間(遊技状態が高確/高ベース状態(確変状態)に移行してから、所定回数(50回又は100回)の特図ゲームが実行されるまで、或いは該所定回数の特図ゲームが実行される前に大当り遊技状態となるまでの期間)と、該第1期間の後の第2期間(遊技状態が高確/高ベース状態に移行してから、大当り遊技状態となることなく所定回数(50回又は100回)の特図ゲームが実行された後の期間(51回以降又は101回以降))とがあり、
前記第1期間では、所定期間よりも可変表示期間が長い可変表示パターンの選択割合が前記第2期間よりも高く(図14-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第1期間[最終変動を除く]では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも長い変動表示期間である「ノーマルリーチはずれ」(変動表示期間が30秒)又は「スーパーリーチはずれ」(変動表示期間が60秒)が選択される割合が第2期間よりも高くなっており)、
前記第2期間では、前記所定期間よりも可変表示期間が短い可変表示パターンの選択割合が前記第1期間よりも高い(図14-6(A1)及び(C1)に示すように、表示結果が「はずれ」となるときに、第2期間では、「非リーチはずれ(短縮変動)」(変動表示期間が5秒)よりも短い変動表示期間である「非リーチはずれ(高速変動)」(変動表示期間が1秒)が選択される割合が第1期間[最終変動を除く]よりも高くなっている)
ことを特徴とする。
このような構成によれば、可変表示の終了に応じて報知を行うことで、報知によって期待感を削いでしまうことを防止でき、興趣の低下を防止できる。さらに、遊技状態が特別状態であるときに健全な遊技性を実現するとともに遊技の興趣を向上させることができる。
(A) In order to achieve the above object, the gaming machine according to the present invention is
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A stop period timing means for measuring the variable display stop period from the time when the variable display is stopped until the next variable display is started, and
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and a means for executing the advantageous state notification effect.
The advantageous state notification measuring means for measuring the advantageous state notification period in which the advantageous state notification effect is executed, and the advantageous state notification measuring means.
A notification effect execution means capable of executing a notification effect according to the end of the advantageous state, and a notification effect execution means.
A notification timing means for measuring the notification period in which the notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the variable display stop period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and when the setting confirmation state ends, the time counting of the advantageous state notification period is restarted.
When the notification period is timed, the power supply to the gaming machine is stopped, and then when the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timing of the notification period is interrupted until, and when the setting confirmation state ends, the timing of the notification period is restarted.
It is characterized by that.
According to such a configuration, the setting confirmation work can be preferably executed.
(1) The gaming machines related to other aspects are
It is possible to set one of a plurality of set values having different advantages (setting values 1 to 6 having different ranges of random numbers for jackpot determination), which is an advantageous state for the player (for example, a jackpot gaming state). A game machine that can be controlled (for example, a pachinko game machine 1 with a feature unit 82AK).
It is possible to display a suggestion display (for example, meter image 82AK001) whose display mode can be changed stepwise, and a specific effect (for example, pseudo-ream, super reach) depending on the display mode of the suggestion display changed to a specific stage. , The effect control CPU 120 for executing the process of step 82AKS002 and step S172, which can execute the effect (cut-in effect during reach).
After the notification to the effect that the display of the suggestion display continues is executed, the display related to the notification can be erased according to the start timing of the next variable display (for example, FIG. 10-10).
The effect executing means has a first display pattern that changes to the specific stage during the variable display in which the display of the suggestion display is started, and the specific stage during the variable display in which the display of the suggestion display is started. It is possible to display the suggestion display in any pattern including at least a second display pattern that changes to the previous stage and changes to the specific stage during the variable display after the variable display (for example). 10-2, 10-9, 10-10),
The specific effect is an effect that is executed over a predetermined period while suggesting the degree of expectation controlled by the advantageous state.
When the suggestion display is displayed in the second display pattern, the effect executing means changes the suggestion display in the variable display in which the suggestion display is started, and then the suggestion display is changed in a shorter period than the predetermined period. According to the timing at which the variable display ends and the variable display ends, a notification is given to the effect that the display of the suggestion display continues (for example, FIG. 10-2).
moreover,
Variable display means (microcomputer 100 for game control, CPU 120 for effect control) capable of executing variable display (variable display), and
A game state control means (CPU103) for controlling a game state is provided.
The game state control means (CPU103) is
An advantageous state (big hit game state) that is advantageous to the player, and a special state (high accuracy / high base state (probability change state), high accuracy / second KT state) that is different from the advantageous state and is advantageous to the player. (Small hit RUSH state)) and controllable,
The selection ratio of the variable display pattern (variation pattern) is common regardless of the set value (as shown in FIG. 14-6, the determination value of the variation pattern determination table is common regardless of the set value).
In the special state (high probability / high base state (probability change state)), a predetermined number of times (50 times or 100 times) after the first period (the game state shifts to the high probability / high base state (probability change state)). (The period until the special figure game is executed, or until the big hit game state is reached before the predetermined number of special figure games are executed), and the second period after the first period (the game state is high). The period (51 times or more or 101 times or more) after the special figure game is executed a predetermined number of times (50 times or 100 times) without becoming a big hit game state after shifting to the certain / high base state. can be,
In the first period, the selection ratio of the variable display pattern having a longer variable display period than the predetermined period is higher than that in the second period (as shown in FIGS. 14-6 (A1) and (C1), the display result is ". When it becomes "out of reach", in the first period [excluding the final fluctuation], "normal reach out of reach" (variation display) is a longer fluctuation display period than "non-reach loss (shortened fluctuation)" (variation display period is 5 seconds). (Period is 30 seconds) or "Out of Super Reach" (variable display period is 60 seconds) is selected at a higher rate than the second period),
In the second period, the selection ratio of the variable display pattern having a shorter variable display period than the predetermined period is higher than that in the first period (as shown in FIGS. 14-6 (A1) and (C1), the display result is When it becomes "off", in the second period, "non-reach off (high-speed fluctuation)" (variation display), which is a fluctuation display period shorter than "non-reach loss (shortening fluctuation)" (variation display period is 5 seconds). The rate at which the period is 1 second) is higher than the 1st period [excluding the final fluctuation])
It is characterized by that.
According to such a configuration, by performing the notification according to the end of the variable display, it is possible to prevent the feeling of expectation from being reduced by the notification, and it is possible to prevent the deterioration of the interest. Further, when the game state is a special state, sound playability can be realized and the interest of the game can be improved.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
可変表示が停止した後から次の可変表示が開始されるまでの可変表示停止期間を計時する停止期間計時手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、
前記有利状態が終了したことに応じて報知演出を実行可能な報知演出実行手段と、
前記報知演出が実行される報知期間を計時する報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記可変表示停止期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記可変表示停止期間の計時が中断され、該設定確認状態が終了したときに前記可変表示停止期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開され、
前記報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御されたときに、該設定確認状態が終了するまで前記報知期間の計時が中断され、該設定確認状態が終了したときに前記報知期間の計時が再開される、
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and a setting means.
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
A stop period timing means for measuring the variable display stop period from the time when the variable display is stopped until the next variable display is started, and
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A variable timekeeping means for measuring the change period for changing the variable means to the first state, and a variable timekeeping means.
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and a means for executing the advantageous state notification effect.
The advantageous state notification measuring means for measuring the advantageous state notification period in which the advantageous state notification effect is executed, and the advantageous state notification measuring means.
A notification effect execution means capable of executing a notification effect according to the end of the advantageous state, and a notification effect execution means.
A notification timing means for measuring the notification period in which the notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state even when the power supply to the gaming machine is started and before the interruption process is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the change period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state is completed, the time measurement of the change period is restarted.
When the power supply to the gaming machine is stopped when the variable display stop period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The timekeeping of the variable display stop period is interrupted until the end, and when the setting confirmation state ends, the timekeeping of the variable display stop period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and when the setting confirmation state ends, the time counting of the advantageous state notification period is restarted.
When the notification period is timed, the power supply to the gaming machine is stopped, and then when the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timing of the notification period is interrupted until, and when the setting confirmation state ends, the timing of the notification period is restarted.
A gaming machine characterized by that.
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