JP2020179257A5 - - Google Patents

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Publication number
JP2020179257A5
JP2020179257A5 JP2020131034A JP2020131034A JP2020179257A5 JP 2020179257 A5 JP2020179257 A5 JP 2020179257A5 JP 2020131034 A JP2020131034 A JP 2020131034A JP 2020131034 A JP2020131034 A JP 2020131034A JP 2020179257 A5 JP2020179257 A5 JP 2020179257A5
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JP
Japan
Prior art keywords
section
advantageous
games
state
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2020131034A
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Japanese (ja)
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JP2020179257A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020131034A priority Critical patent/JP2020179257A/en
Priority claimed from JP2020131034A external-priority patent/JP2020179257A/en
Publication of JP2020179257A publication Critical patent/JP2020179257A/en
Publication of JP2020179257A5 publication Critical patent/JP2020179257A5/ja
Priority to JP2022142816A priority patent/JP2022168117A/en
Pending legal-status Critical Current

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Description

上記課題を解決すべく請求項1記載の発明は、第1区間よりも遊技者に有利な第2区間に遊技区間を設定する区間設定手段と、
前記第2区間において遊技者に有利な有利遊技状態に滞在させる有利設定手段と、
前記第2区間において実行されたゲーム数が上限ゲーム数となったことに基づいて当該第2区間を終了させる区間終了手段と、
前記第2区間において実行されたゲーム数が前記上限ゲーム数となったことに基づいて当該第2区間が終了する場合、前記有利遊技状態を終了させる手段と、
を備え、
所定遊技状態の終了後に前記有利遊技状態に移行する場合と、前記所定遊技状態の終了後に前記有利遊技状態に移行させない場合とがある構成であり、
前記区間設定手段は、
前記第2区間において実行されたゲーム数が前記上限ゲーム数よりも少ないゲーム数として設定された継続可能ゲーム数以下である状況で前記有利遊技状態が終了したことに基づいて、その後も前記第2区間が継続する第2区間継続状況となるようにすることが可能な区間継続手段と、
終了後に前記有利遊技状態に移行する場合及び終了後に前記有利遊技状態に移行しない場合のいずれであっても、前記所定遊技状態において前記遊技区間が前記第2区間であるようにする手段と、
を備えていることを特徴とする。
The invention according to claim 1 in order to solve the above problems includes a section setting means for setting a game section in a second section which is more advantageous to the player than the first section.
In the second section, an advantageous setting means for allowing the player to stay in an advantageous gaming state,
A section ending means for ending the second section based on the number of games executed in the second section reaching the upper limit number of games, and
When the second section ends based on the number of games executed in the second section reaching the upper limit number of games , means for ending the advantageous gaming state and
With
There are cases where the state shifts to the advantageous game state after the end of the predetermined game state and cases where the state does not shift to the advantageous game state after the end of the predetermined game state.
The section setting means
Based on the fact that the advantageous gaming state ends in a situation where the number of games executed in the second section is less than or equal to the number of sustainable games set as the number of games less than the upper limit number of games, the second A section continuation means that can make the section continue in the second section continuation situation,
A means for ensuring that the gaming section is the second section in the predetermined gaming state, regardless of whether the game transitions to the advantageous gaming state after the end or does not shift to the advantageous gaming state after the end.
It is characterized by having.

Claims (2)

第1区間よりも遊技者に有利な第2区間に遊技区間を設定する区間設定手段と、
前記第2区間において遊技者に有利な有利遊技状態に滞在させる有利設定手段と、
前記第2区間において実行されたゲーム数が上限ゲーム数となったことに基づいて当該第2区間を終了させる区間終了手段と、
前記第2区間において実行されたゲーム数が前記上限ゲーム数となったことに基づいて当該第2区間が終了する場合、前記有利遊技状態を終了させる手段と、
を備え、
所定遊技状態の終了後に前記有利遊技状態に移行する場合と、前記所定遊技状態の終了後に前記有利遊技状態に移行させない場合とがある構成であり、
前記区間設定手段は、
前記第2区間において実行されたゲーム数が前記上限ゲーム数よりも少ないゲーム数として設定された継続可能ゲーム数以下である状況で前記有利遊技状態が終了したことに基づいて、その後も前記第2区間が継続する第2区間継続状況となるようにすることが可能な区間継続手段と、
終了後に前記有利遊技状態に移行する場合及び終了後に前記有利遊技状態に移行しない場合のいずれであっても、前記所定遊技状態において前記遊技区間が前記第2区間であるようにする手段と、
を備えていることを特徴とする遊技機。
A section setting means for setting a game section in a second section, which is more advantageous to the player than the first section,
In the second section, an advantageous setting means for allowing the player to stay in an advantageous gaming state,
A section ending means for ending the second section based on the number of games executed in the second section reaching the upper limit number of games, and
When the second section ends based on the number of games executed in the second section reaching the upper limit number of games , means for ending the advantageous gaming state and
With
There are cases where the state shifts to the advantageous game state after the end of the predetermined game state and cases where the state does not shift to the advantageous game state after the end of the predetermined game state.
The section setting means
Based on the fact that the advantageous gaming state ends in a situation where the number of games executed in the second section is less than or equal to the number of sustainable games set as the number of games less than the upper limit number of games, the second A section continuation means that can make the section continue in the second section continuation situation,
A means for ensuring that the gaming section is the second section in the predetermined gaming state, regardless of whether the game transitions to the advantageous gaming state after the end or does not shift to the advantageous gaming state after the end.
A game machine characterized by being equipped with.
遊技価値を利用して遊技が行われることを特徴とする請求項1に記載の遊技機。The gaming machine according to claim 1, wherein the game is performed by utilizing the gaming value.
JP2020131034A 2020-07-31 2020-07-31 Game machine Pending JP2020179257A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020131034A JP2020179257A (en) 2020-07-31 2020-07-31 Game machine
JP2022142816A JP2022168117A (en) 2020-07-31 2022-09-08 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020131034A JP2020179257A (en) 2020-07-31 2020-07-31 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2017137564A Division JP6816669B2 (en) 2017-07-14 2017-07-14 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022142816A Division JP2022168117A (en) 2020-07-31 2022-09-08 game machine

Publications (2)

Publication Number Publication Date
JP2020179257A JP2020179257A (en) 2020-11-05
JP2020179257A5 true JP2020179257A5 (en) 2021-02-25

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JP2020131034A Pending JP2020179257A (en) 2020-07-31 2020-07-31 Game machine
JP2022142816A Pending JP2022168117A (en) 2020-07-31 2022-09-08 game machine

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JP2022142816A Pending JP2022168117A (en) 2020-07-31 2022-09-08 game machine

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JP2020179256A (en) * 2020-07-31 2020-11-05 株式会社三洋物産 Game machine
JP2020179255A (en) * 2020-07-31 2020-11-05 株式会社三洋物産 Game machine
JP2022070170A (en) 2020-10-26 2022-05-12 ソニーセミコンダクタソリューションズ株式会社 Light detection device and light detection system

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JP6263136B2 (en) * 2015-02-02 2018-01-17 株式会社オリンピア Game machine
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