JP2020073205A5 - - Google Patents
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- JP2020073205A5 JP2020073205A5 JP2020025774A JP2020025774A JP2020073205A5 JP 2020073205 A5 JP2020073205 A5 JP 2020073205A5 JP 2020025774 A JP2020025774 A JP 2020025774A JP 2020025774 A JP2020025774 A JP 2020025774A JP 2020073205 A5 JP2020073205 A5 JP 2020073205A5
- Authority
- JP
- Japan
- Prior art keywords
- section
- games
- advantageous
- ending
- upper limit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Description
上記課題を解決すべく請求項1記載の発明は、第1区間よりも遊技者に有利な第2区間に遊技区間を設定する区間設定手段と、
前記第2区間において遊技者に有利な有利遊技状態に滞在させる有利設定手段と、
前記第2区間において実行されたゲーム数が上限ゲーム数となったことに基づいて当該第2区間を終了させる区間終了手段と、
前記第2区間において実行されたゲーム数が前記上限ゲーム数となったことに基づいて当該第2区間が終了する場合、前記有利遊技状態を終了させる手段と、
を備え、
前記区間設定手段は、前記第2区間において実行されたゲーム数が前記上限ゲーム数よりも少ないゲーム数として設定された継続可能ゲーム数以下である状況で前記有利遊技状態が終了したことに基づいて、その後も前記第2区間が継続する第2区間継続状況となるようにすることが可能な区間継続手段を備えていることを特徴とする。
The invention according to claim 1 in order to solve the above problems includes a section setting means for setting a game section in a second section which is more advantageous to the player than the first section.
In the second section, an advantageous setting means for allowing the player to stay in an advantageous gaming state,
A section ending means for ending the second section based on the number of games executed in the second section reaching the upper limit number of games, and
When the second section ends based on the number of games executed in the second section reaching the upper limit number of games, means for ending the advantageous gaming state and
With
The section setting means is based on the fact that the advantageous gaming state ends in a situation where the number of games executed in the second section is equal to or less than the number of sustainable games set as the number of games less than the upper limit number of games. It is characterized in that the section continuation means capable of making the second section continuation situation in which the second section continues even after that is provided .
Claims (2)
前記第2区間において遊技者に有利な有利遊技状態に滞在させる有利設定手段と、
前記第2区間において実行されたゲーム数が上限ゲーム数となったことに基づいて当該第2区間を終了させる区間終了手段と、
前記第2区間において実行されたゲーム数が前記上限ゲーム数となったことに基づいて当該第2区間が終了する場合、前記有利遊技状態を終了させる手段と、
を備え、
前記区間設定手段は、前記第2区間において実行されたゲーム数が前記上限ゲーム数よりも少ないゲーム数として設定された継続可能ゲーム数以下である状況で前記有利遊技状態が終了したことに基づいて、その後も前記第2区間が継続する第2区間継続状況となるようにすることが可能な区間継続手段を備えていることを特徴とする遊技機。 A section setting means for setting a game section in a second section, which is more advantageous to the player than the first section,
In the second section, an advantageous setting means for allowing the player to stay in an advantageous gaming state,
A section ending means for ending the second section based on the number of games executed in the second section reaching the upper limit number of games, and
When the second section ends based on the number of games executed in the second section reaching the upper limit number of games, means for ending the advantageous gaming state and
With
The section setting means is based on the fact that the advantageous gaming state ends in a situation where the number of games executed in the second section is equal to or less than the number of sustainable games set as the number of games less than the upper limit number of games. The game machine is characterized by comprising a section continuation means capable of ensuring that the second section continues in the second section continuation state thereafter .
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020025774A JP2020073205A (en) | 2020-02-19 | 2020-02-19 | Game machine |
JP2022061491A JP2022084936A (en) | 2020-02-19 | 2022-04-01 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020025774A JP2020073205A (en) | 2020-02-19 | 2020-02-19 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017137551A Division JP6665834B2 (en) | 2017-07-14 | 2017-07-14 | Gaming machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022061491A Division JP2022084936A (en) | 2020-02-19 | 2022-04-01 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020073205A JP2020073205A (en) | 2020-05-14 |
JP2020073205A5 true JP2020073205A5 (en) | 2021-02-18 |
Family
ID=70609848
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020025774A Pending JP2020073205A (en) | 2020-02-19 | 2020-02-19 | Game machine |
JP2022061491A Pending JP2022084936A (en) | 2020-02-19 | 2022-04-01 | Game machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022061491A Pending JP2022084936A (en) | 2020-02-19 | 2022-04-01 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (2) | JP2020073205A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5712321B1 (en) * | 2014-07-30 | 2015-05-07 | 株式会社大都技研 | Amusement stand |
JP6112527B1 (en) * | 2016-07-26 | 2017-04-12 | サミー株式会社 | Game machine |
JP6542273B2 (en) * | 2017-01-19 | 2019-07-10 | 山佐株式会社 | Gaming machine |
JP6679512B2 (en) * | 2017-02-08 | 2020-04-15 | 株式会社オリンピア | Amusement machine |
-
2020
- 2020-02-19 JP JP2020025774A patent/JP2020073205A/en active Pending
-
2022
- 2022-04-01 JP JP2022061491A patent/JP2022084936A/en active Pending