JP2020073205A5 - - Google Patents

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Publication number
JP2020073205A5
JP2020073205A5 JP2020025774A JP2020025774A JP2020073205A5 JP 2020073205 A5 JP2020073205 A5 JP 2020073205A5 JP 2020025774 A JP2020025774 A JP 2020025774A JP 2020025774 A JP2020025774 A JP 2020025774A JP 2020073205 A5 JP2020073205 A5 JP 2020073205A5
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JP
Japan
Prior art keywords
section
games
advantageous
ending
upper limit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2020025774A
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Japanese (ja)
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JP2020073205A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020025774A priority Critical patent/JP2020073205A/en
Priority claimed from JP2020025774A external-priority patent/JP2020073205A/en
Publication of JP2020073205A publication Critical patent/JP2020073205A/en
Publication of JP2020073205A5 publication Critical patent/JP2020073205A5/ja
Priority to JP2022061491A priority patent/JP2022084936A/en
Pending legal-status Critical Current

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Description

上記課題を解決すべく請求項1記載の発明は、第1区間よりも遊技者に有利な第2区間に遊技区間を設定する区間設定手段と、
前記第2区間において遊技者に有利な有利遊技状態に滞在させる有利設定手段と、
前記第2区間において実行されたゲーム数が上限ゲーム数となったことに基づいて当該第2区間を終了させる区間終了手段と、
前記第2区間において実行されたゲーム数が前記上限ゲーム数となったことに基づいて当該第2区間が終了する場合、前記有利遊技状態を終了させる手段と、
を備え、
前記区間設定手段は、前記第2区間において実行されたゲーム数が前記上限ゲーム数よりも少ないゲーム数として設定された継続可能ゲーム数以下である状況で前記有利遊技状態が終了したことに基づいて、その後も前記第2区間が継続する第2区間継続状況となるようにすることが可能な区間継続手段を備えていることを特徴とする。
The invention according to claim 1 in order to solve the above problems includes a section setting means for setting a game section in a second section which is more advantageous to the player than the first section.
In the second section, an advantageous setting means for allowing the player to stay in an advantageous gaming state,
A section ending means for ending the second section based on the number of games executed in the second section reaching the upper limit number of games, and
When the second section ends based on the number of games executed in the second section reaching the upper limit number of games, means for ending the advantageous gaming state and
With
The section setting means is based on the fact that the advantageous gaming state ends in a situation where the number of games executed in the second section is equal to or less than the number of sustainable games set as the number of games less than the upper limit number of games. It is characterized in that the section continuation means capable of making the second section continuation situation in which the second section continues even after that is provided .

Claims (2)

第1区間よりも遊技者に有利な第2区間に遊技区間を設定する区間設定手段と、
前記第2区間において遊技者に有利な有利遊技状態に滞在させる有利設定手段と、
前記第2区間において実行されたゲーム数が上限ゲーム数となったことに基づいて当該第2区間を終了させる区間終了手段と、
前記第2区間において実行されたゲーム数が前記上限ゲーム数となったことに基づいて当該第2区間が終了する場合、前記有利遊技状態を終了させる手段と、
を備え、
前記区間設定手段は、前記第2区間において実行されたゲーム数が前記上限ゲーム数よりも少ないゲーム数として設定された継続可能ゲーム数以下である状況で前記有利遊技状態が終了したことに基づいて、その後も前記第2区間が継続する第2区間継続状況となるようにすることが可能な区間継続手段を備えていることを特徴とする遊技機。
A section setting means for setting a game section in a second section, which is more advantageous to the player than the first section,
In the second section, an advantageous setting means for allowing the player to stay in an advantageous gaming state,
A section ending means for ending the second section based on the number of games executed in the second section reaching the upper limit number of games, and
When the second section ends based on the number of games executed in the second section reaching the upper limit number of games, means for ending the advantageous gaming state and
With
The section setting means is based on the fact that the advantageous gaming state ends in a situation where the number of games executed in the second section is equal to or less than the number of sustainable games set as the number of games less than the upper limit number of games. The game machine is characterized by comprising a section continuation means capable of ensuring that the second section continues in the second section continuation state thereafter .
遊技価値を利用して遊技が行われることを特徴とする請求項1に記載の遊技機。The gaming machine according to claim 1, wherein the game is performed by utilizing the gaming value.
JP2020025774A 2020-02-19 2020-02-19 Game machine Pending JP2020073205A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020025774A JP2020073205A (en) 2020-02-19 2020-02-19 Game machine
JP2022061491A JP2022084936A (en) 2020-02-19 2022-04-01 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020025774A JP2020073205A (en) 2020-02-19 2020-02-19 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2017137551A Division JP6665834B2 (en) 2017-07-14 2017-07-14 Gaming machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022061491A Division JP2022084936A (en) 2020-02-19 2022-04-01 Game machine

Publications (2)

Publication Number Publication Date
JP2020073205A JP2020073205A (en) 2020-05-14
JP2020073205A5 true JP2020073205A5 (en) 2021-02-18

Family

ID=70609848

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2020025774A Pending JP2020073205A (en) 2020-02-19 2020-02-19 Game machine
JP2022061491A Pending JP2022084936A (en) 2020-02-19 2022-04-01 Game machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022061491A Pending JP2022084936A (en) 2020-02-19 2022-04-01 Game machine

Country Status (1)

Country Link
JP (2) JP2020073205A (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5712321B1 (en) * 2014-07-30 2015-05-07 株式会社大都技研 Amusement stand
JP6112527B1 (en) * 2016-07-26 2017-04-12 サミー株式会社 Game machine
JP6542273B2 (en) * 2017-01-19 2019-07-10 山佐株式会社 Gaming machine
JP6679512B2 (en) * 2017-02-08 2020-04-15 株式会社オリンピア Amusement machine

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