JP2022129542A5 - - Google Patents
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- JP2022129542A5 JP2022129542A5 JP2021028252A JP2021028252A JP2022129542A5 JP 2022129542 A5 JP2022129542 A5 JP 2022129542A5 JP 2021028252 A JP2021028252 A JP 2021028252A JP 2021028252 A JP2021028252 A JP 2021028252A JP 2022129542 A5 JP2022129542 A5 JP 2022129542A5
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Description
ここで、上記例示したような遊技機等においては遊技への注目度を向上させる上で未だ改善の余地がある。 Here, there is still room for improvement in terms of increasing the degree of attention to games in gaming machines such as those exemplified above.
本発明は、上記例示した事情等に鑑みてなされたものであり、遊技への注目度を高めることが可能な遊技機を提供することを目的とするものである。 SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine capable of increasing attention to a game.
本発明は、
遊技状態として、所定遊技状態と、前記所定遊技状態より遊技者に有利な特定遊技状態とを含む複数の遊技状態を有しており、
所定の状況で第1条件が成立した場合に、前記特定遊技状態への移行が後に実行されることとなる特定状態となるようにする手段を備え、
前記特定状態となった後に第2条件が成立した場合に、前記特定状態とされた前記特定遊技状態への移行が実行されるように構成されており、
所定の前記特定遊技状態である第1特定遊技状態について前記特定状態となった後、前記第1特定遊技状態より遊技者にとって有利な前記特定遊技状態である第2特定遊技状態について前記特定状態となった状況で、前記第2特定遊技状態への移行が前記第1特定遊技状態への移行より先に実行されることを可能とする特定手段を備えていることを特徴とする。
The present invention
As the game state, it has a plurality of game states including a predetermined game state and a specific game state that is more advantageous to the player than the predetermined game state,
Means for making a specific state in which the transition to the specific game state is executed later when the first condition is established in a predetermined situation,
When the second condition is established after the specific state is established, the transition to the specific game state that is the specific state is configured to be executed,
After the first specific game state, which is the predetermined specific game state, becomes the specific state, the second specific game state, which is the specific game state more advantageous to the player than the first specific game state, is changed to the specific state. It is characterized by comprising specifying means for enabling the transition to the second specific game state to be executed prior to the transition to the first specific game state in such a situation .
本発明によれば、遊技への注目度を高めることが可能になる。 According to the present invention, it is possible to increase the degree of attention to the game .
Claims (6)
所定の状況で第1条件が成立した場合に、前記特定遊技状態への移行が後に実行されることとなる特定状態となるようにする手段を備え、
前記特定状態となった後に第2条件が成立した場合に、前記特定状態とされた前記特定遊技状態への移行が実行されるように構成されており、
所定の前記特定遊技状態である第1特定遊技状態について前記特定状態となった後、前記第1特定遊技状態より遊技者にとって有利な前記特定遊技状態である第2特定遊技状態について前記特定状態となった状況で、前記第2特定遊技状態への移行が前記第1特定遊技状態への移行より先に実行されることを可能とする特定手段を備えていることを特徴とする遊技機。 As the game state, it has a plurality of game states including a predetermined game state and a specific game state that is more advantageous to the player than the predetermined game state,
Means for making a specific state in which the transition to the specific game state is executed later when the first condition is established in a predetermined situation,
When the second condition is established after the specific state is established, the transition to the specific game state that is the specific state is configured to be executed,
After the first specific game state, which is the predetermined specific game state, becomes the specific state, the second specific game state, which is the specific game state more advantageous to the player than the first specific game state, is changed to the specific state. A game machine characterized by comprising specifying means for enabling the transition to the second specific game state to be executed prior to the transition to the first specific game state in such a situation .
前記特定手段は、前記所定設定に応じて前記第2特定遊技状態への移行が前記第1特定遊技状態への移行より先に実行されるようにすることを特徴とする請求項1に記載の遊技機。2. A game machine according to claim 1, wherein said specifying means causes the transition to said second specific game state to be executed prior to the transition to said first specific game state according to said predetermined setting. game machine.
前記特定手段は、前記特定状態が複数分なされている場合に、上位の優先度が設定されている前記特定遊技状態への移行が、それよりも下位の優先度が設定されている前記特定遊技状態への移行よりも優先して実行されるようにする手段を備えていることを特徴とする請求項1又は請求項2に記載の遊技機。The specifying means, when the specified state is performed for a plurality of times, the transition to the specified game state with a higher priority is set to the specified game with a lower priority than that. 3. The game machine according to claim 1, further comprising means for giving priority to execution over transition to a state.
前記特定報知は、前記特定状態となった前記特定遊技状態の種別を遊技者が認識不可又は認識困難なものであることを特徴とする請求項1乃至請求項3のいずれかに記載の遊技機。4. The gaming machine according to any one of claims 1 to 3, wherein the specific notification indicates that the player cannot or hardly recognizes the type of the specific game state in which the specific state has occurred. .
前記特定状態となった前記特定遊技状態が存在する状況で前記第1条件が成立した場合に前記第1手段による特定報知の実行が制限されることを可能とする第2手段と、A second means that enables the execution of the specific notification by the first means to be restricted when the first condition is satisfied in a situation where the specific game state that has become the specific state exists;
を備えていることを特徴とする請求項1乃至請求項4のいずれかに記載の遊技機。5. The gaming machine according to any one of claims 1 to 4, characterized by comprising:
Priority Applications (2)
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JP2021028252A JP2022129542A (en) | 2021-02-25 | 2021-02-25 | game machine |
JP2023206055A JP7544234B2 (en) | 2021-02-25 | 2023-12-06 | Gaming Machines |
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JP2021028252A JP2022129542A (en) | 2021-02-25 | 2021-02-25 | game machine |
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JP2023206055A Division JP7544234B2 (en) | 2021-02-25 | 2023-12-06 | Gaming Machines |
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JP2022129542A5 true JP2022129542A5 (en) | 2022-11-21 |
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JP2021028252A Pending JP2022129542A (en) | 2021-02-25 | 2021-02-25 | game machine |
JP2023206055A Active JP7544234B2 (en) | 2021-02-25 | 2023-12-06 | Gaming Machines |
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JP4488683B2 (en) * | 2003-03-07 | 2010-06-23 | 株式会社藤商事 | Bullet ball machine |
JP4840714B2 (en) * | 2007-03-19 | 2011-12-21 | タイヨーエレック株式会社 | Bullet ball machine |
JP6244116B2 (en) * | 2013-06-12 | 2017-12-06 | 株式会社三共 | Game machine |
JP6117254B2 (en) | 2015-01-21 | 2017-04-19 | 京楽産業.株式会社 | Game machine |
JP2016154892A (en) | 2016-04-26 | 2016-09-01 | 株式会社大都技研 | Game machine |
JP6295301B2 (en) | 2016-09-08 | 2018-03-14 | 京楽産業.株式会社 | Game machine |
JP2018046966A (en) | 2016-09-21 | 2018-03-29 | 株式会社三共 | Game machine |
JP2017213387A (en) | 2017-07-24 | 2017-12-07 | 株式会社大都技研 | Game machine |
JP6754401B2 (en) | 2018-07-30 | 2020-09-09 | 株式会社ソフイア | Game machine |
JP6659981B2 (en) | 2018-08-21 | 2020-03-04 | サミー株式会社 | Pachinko machine |
JP7127664B2 (en) | 2020-04-27 | 2022-08-30 | 株式会社三洋物産 | game machine |
JP2022086288A (en) * | 2020-11-30 | 2022-06-09 | 株式会社大都技研 | Game board |
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- 2021-02-25 JP JP2021028252A patent/JP2022129542A/en active Pending
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