JP2022129543A5 - - Google Patents

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Publication number
JP2022129543A5
JP2022129543A5 JP2021028253A JP2021028253A JP2022129543A5 JP 2022129543 A5 JP2022129543 A5 JP 2022129543A5 JP 2021028253 A JP2021028253 A JP 2021028253A JP 2021028253 A JP2021028253 A JP 2021028253A JP 2022129543 A5 JP2022129543 A5 JP 2022129543A5
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Prior art keywords
specific
game state
state
specific game
transition
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JP2021028253A
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Japanese (ja)
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JP2022129543A (en
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Priority to JP2021028253A priority Critical patent/JP2022129543A/en
Priority claimed from JP2021028253A external-priority patent/JP2022129543A/en
Publication of JP2022129543A publication Critical patent/JP2022129543A/en
Publication of JP2022129543A5 publication Critical patent/JP2022129543A5/ja
Priority to JP2023169277A priority patent/JP2023165972A/en
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Description

ここで、上記例示したような遊技機等においては遊技への注目度を向上させる上で未だ改善の余地がある。 Here, there is still room for improvement in terms of increasing the degree of attention to games in gaming machines such as those exemplified above.

本発明は、上記例示した事情等に鑑みてなされたものであり、遊技への注目度を高めることが可能な遊技機を提供することを目的とするものである。 SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine capable of increasing attention to a game.

本発明は、
遊技状態として、所定遊技状態と、前記所定遊技状態より遊技者に有利な特定遊技状態とを含む複数の遊技状態を有しており、
所定の状況で第1条件が成立した場合に、前記特定遊技状態への移行が後に実行されることとなる特定状態となるようにする手段と、
前記第1条件が成立した場合に特定報知が実行されるようにする手段と、
を備え、
前記特定状態となった後に第2条件が成立した場合に、前記特定状態とされた前記特定遊技状態への移行が実行されるように構成されており、
所定の前記特定遊技状態である第1特定遊技状態について前記特定状態となった後、前記第1特定遊技状態より遊技者にとって有利な前記特定遊技状態である第2特定遊技状態について前記特定状態となった状況で、前記第2特定遊技状態への移行が前記第1特定遊技状態への移行より先に実行されることを可能とする特定手段を備えていることを特徴とする。
The present invention
As the game state, it has a plurality of game states including a predetermined game state and a specific game state that is more advantageous to the player than the predetermined game state,
Means for setting a specific state in which the transition to the specific game state is executed later when a first condition is established in a predetermined situation;
means for executing specific notification when the first condition is satisfied;
with
When the second condition is established after the specific state is established, the transition to the specific game state that is the specific state is configured to be executed,
After the first specific game state, which is the predetermined specific game state, becomes the specific state, the second specific game state, which is the specific game state more advantageous to the player than the first specific game state, is changed to the specific state. It is characterized by comprising specifying means for enabling the transition to the second specific game state to be executed prior to the transition to the first specific game state in such a situation .

本発明によれば、遊技への注目度を高めることが可能になる。 According to the present invention, it is possible to increase the degree of attention to the game .

Claims (4)

遊技状態として、所定遊技状態と、前記所定遊技状態より遊技者に有利な特定遊技状態とを含む複数の遊技状態を有しており、
所定の状況で第1条件が成立した場合に、前記特定遊技状態への移行が後に実行されることとなる特定状態となるようにする手段と、
前記第1条件が成立した場合に特定報知が実行されるようにする手段と、
を備え、
前記特定状態となった後に第2条件が成立した場合に、前記特定状態とされた前記特定遊技状態への移行が実行されるように構成されており、
所定の前記特定遊技状態である第1特定遊技状態について前記特定状態となった後、前記第1特定遊技状態より遊技者にとって有利な前記特定遊技状態である第2特定遊技状態について前記特定状態となった状況で、前記第2特定遊技状態への移行が前記第1特定遊技状態への移行より先に実行されることを可能とする特定手段を備えていることを特徴とする遊技機。
As the game state, it has a plurality of game states including a predetermined game state and a specific game state that is more advantageous to the player than the predetermined game state,
Means for setting a specific state in which the transition to the specific game state is executed later when a first condition is established in a predetermined situation;
means for executing specific notification when the first condition is satisfied;
with
When the second condition is established after the specific state is established, the transition to the specific game state that is the specific state is configured to be executed,
After the first specific game state, which is the predetermined specific game state, becomes the specific state, the second specific game state, which is the specific game state more advantageous to the player than the first specific game state, is changed to the specific state. A game machine characterized by comprising specifying means for enabling the transition to the second specific game state to be executed prior to the transition to the first specific game state in such a situation .
前記第1特定遊技状態と前記第2特定遊技状態とについて前記特定状態である場合の前記第1特定遊技状態への移行と前記第2特定遊技状態への移行との優先順位が定まることを可能とする所定設定がなされており、Regarding the first specific game state and the second specific game state, it is possible to determine the priority of the transition to the first specific game state and the transition to the second specific game state in the case of the specific state. A predetermined setting has been made to
前記特定手段は、前記所定設定に応じて前記第2特定遊技状態への移行が前記第1特定遊技状態への移行より先に実行されるようにすることを特徴とする請求項1に記載の遊技機。2. A game machine according to claim 1, wherein said specifying means causes the transition to said second specific game state to be executed prior to the transition to said first specific game state according to said predetermined setting. game machine.
前記複数の特定遊技状態において遊技者にとっての有利度合いが高いほど上位の優先度が対応するようにして優先度が設定されており、The priority is set so that the higher the degree of advantage for the player in the plurality of specific game states, the higher the priority.
前記特定手段は、前記特定状態が複数分なされている場合に、上位の優先度が設定されている前記特定遊技状態への移行が、それよりも下位の優先度が設定されている前記特定遊技状態への移行よりも優先して実行されるようにする手段を備えていることを特徴とする請求項1又は請求項2に記載の遊技機。The specifying means, when the specified state is performed for a plurality of times, the transition to the specified game state with a higher priority is set to the specified game with a lower priority than that. 3. The game machine according to claim 1, further comprising means for giving priority to execution over transition to a state.
複数の前記特定遊技状態について前記特定状態とされた場合に、複数分の前記特定状態が生じたことを遊技者が認識することが可能な所定報知が実行されるようにする手段を備えていることを特徴とする請求項1乃至請求項3のいずれかに記載の遊技機。A means is provided for executing a predetermined notification that enables a player to recognize that a plurality of the specific states have occurred when a plurality of the specific game states are set to the specific state. 4. The gaming machine according to any one of claims 1 to 3, characterized in that:
JP2021028253A 2021-02-25 2021-02-25 game machine Pending JP2022129543A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2021028253A JP2022129543A (en) 2021-02-25 2021-02-25 game machine
JP2023169277A JP2023165972A (en) 2021-02-25 2023-09-29 Game machine

Applications Claiming Priority (1)

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JP2021028253A JP2022129543A (en) 2021-02-25 2021-02-25 game machine

Related Child Applications (1)

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JP2023169277A Division JP2023165972A (en) 2021-02-25 2023-09-29 Game machine

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JP2022129543A JP2022129543A (en) 2022-09-06
JP2022129543A5 true JP2022129543A5 (en) 2022-11-17

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JP2021028253A Pending JP2022129543A (en) 2021-02-25 2021-02-25 game machine
JP2023169277A Pending JP2023165972A (en) 2021-02-25 2023-09-29 Game machine

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JP2023169277A Pending JP2023165972A (en) 2021-02-25 2023-09-29 Game machine

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Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4488683B2 (en) * 2003-03-07 2010-06-23 株式会社藤商事 Bullet ball machine
JP2015000073A (en) * 2013-06-12 2015-01-05 株式会社三共 Game machine
JP7368968B2 (en) * 2019-07-22 2023-10-25 株式会社藤商事 gaming machine

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