JP2021083565A5 - - Google Patents

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JP2021083565A5
JP2021083565A5 JP2019213216A JP2019213216A JP2021083565A5 JP 2021083565 A5 JP2021083565 A5 JP 2021083565A5 JP 2019213216 A JP2019213216 A JP 2019213216A JP 2019213216 A JP2019213216 A JP 2019213216A JP 2021083565 A5 JP2021083565 A5 JP 2021083565A5
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Japan
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effect
special game
challenge
game
executed
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JP2019213216A
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Japanese (ja)
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JP2021083565A (en
JP7477135B2 (en
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Priority to JP2019213216A priority Critical patent/JP7477135B2/en
Priority claimed from JP2019213216A external-priority patent/JP7477135B2/en
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Publication of JP2021083565A5 publication Critical patent/JP2021083565A5/ja
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Description

本発明の遊技機は、
遊技者に有利な特別遊技を実行可能な特別遊技実行手段と、
所定の演出を実行可能な演出実行手段と、を備える遊技機であって、
前記演出実行手段は、
所定のリーチ演出において前記特別遊技が行われないことを示唆した後、前記特別遊技を行うか否かを示唆する挑戦演出を実行することがあり、
前記挑戦演出として、第1の挑戦演出と第2の挑戦演出とを実行可能であり、
前記挑戦演出では、前記特別遊技を行う可能性が高いことを示唆する特定予告演出を実行することがあることを特徴とする。
The gaming machine of the present invention is
a special game executing means capable of executing a special game advantageous to the player;
A gaming machine comprising an effect executing means capable of executing a predetermined effect,
The production executing means is
After suggesting that the special game is not performed in a predetermined ready-to-win effect, a challenge effect that suggests whether or not to perform the special game may be executed,
A first challenge presentation and a second challenge presentation can be executed as the challenge presentation ,
The challenge effect is characterized in that a specific advance notice effect suggesting that the special game is highly likely to be played may be executed .

Claims (4)

遊技者に有利な特別遊技を実行可能な特別遊技実行手段と、
所定の演出を実行可能な演出実行手段と、を備える遊技機であって、
前記演出実行手段は、
所定のリーチ演出において前記特別遊技が行われないことを示唆した後、前記特別遊技を行うか否かを示唆する挑戦演出を実行することがあり、
前記挑戦演出として、第1の挑戦演出と第2の挑戦演出とを実行可能であり、
前記挑戦演出では、前記特別遊技を行う可能性が高いことを示唆する特定予告演出を実行することがあることを特徴とする遊技機。
a special game executing means capable of executing a special game advantageous to the player;
A gaming machine comprising an effect executing means capable of executing a predetermined effect,
The production executing means is
After suggesting that the special game is not performed in a predetermined ready-to-win effect, a challenge effect that suggests whether or not to perform the special game may be executed,
A first challenge presentation and a second challenge presentation can be executed as the challenge presentation ,
The game machine is characterized in that, in the challenge performance, a specific advance notice performance suggesting that the special game is highly likely to be played may be executed .
請求項1に記載の遊技機であって、The gaming machine according to claim 1,
前記演出実行手段は、前記第2の挑戦演出では、前記第1の挑戦演出よりも、前記特定予告演出を実行する可能性が高いことを特徴とする遊技機。The game machine, wherein the effect executing means has a higher possibility of executing the specific advance notice effect in the second challenge effect than in the first challenge effect.
請求項1または請求項2に記載の遊技機であって、The gaming machine according to claim 1 or claim 2,
前記特別遊技の実行後に、第1の遊技状態になるときと、第2の遊技状態となるときと、があり、After execution of the special game, there are a time to enter the first game state and a time to enter the second game state,
前記第1の挑戦演出は、前記特別遊技が実行されれば、前記特別遊技後に前記第1の遊技状態になることを示唆する演出であることを特徴とする遊技機。The gaming machine is characterized in that the first challenge effect is a effect suggesting that the first game state will be entered after the special game if the special game is executed.
請求項3に記載の遊技機であって、The gaming machine according to claim 3,
前記第2の挑戦演出は、前記特別遊技が実行されれば、前記特別遊技後に前記第1の遊技状態にも前記第2の遊技状態にもなり得ることを示唆する演出であることを特徴とする遊技機。The second challenge effect is a effect suggesting that if the special game is executed, the first game state or the second game state can occur after the special game. game machine.
JP2019213216A 2019-11-26 2019-11-26 Gaming Machines Active JP7477135B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019213216A JP7477135B2 (en) 2019-11-26 2019-11-26 Gaming Machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019213216A JP7477135B2 (en) 2019-11-26 2019-11-26 Gaming Machines

Publications (3)

Publication Number Publication Date
JP2021083565A JP2021083565A (en) 2021-06-03
JP2021083565A5 true JP2021083565A5 (en) 2022-12-01
JP7477135B2 JP7477135B2 (en) 2024-05-01

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Family Applications (1)

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JP2019213216A Active JP7477135B2 (en) 2019-11-26 2019-11-26 Gaming Machines

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JP (1) JP7477135B2 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6756492B2 (en) 2016-02-26 2020-09-16 株式会社三共 Game machine
JP2019042382A (en) 2017-09-06 2019-03-22 京楽産業.株式会社 Game machine
JP6617980B2 (en) 2017-12-25 2019-12-11 株式会社サンセイアールアンドディ Game machine

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