JP2021083564A5 - - Google Patents
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- JP2021083564A5 JP2021083564A5 JP2019213213A JP2019213213A JP2021083564A5 JP 2021083564 A5 JP2021083564 A5 JP 2021083564A5 JP 2019213213 A JP2019213213 A JP 2019213213A JP 2019213213 A JP2019213213 A JP 2019213213A JP 2021083564 A5 JP2021083564 A5 JP 2021083564A5
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- special game
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Description
本発明の遊技機は、
遊技者に有利な特別遊技を実行可能な特別遊技実行手段と、
所定の演出を実行可能な演出実行手段と、を備える遊技機であって、
前記演出実行手段は、
所定のリーチ演出において前記特別遊技が行われないことを示唆した後、前記特別遊技を行うか否かを示唆する挑戦演出を実行することがあり、
前記リーチ演出として、特定のリーチ演出を含む複数のものを実行可能であり、
前記挑戦演出として、第1の挑戦演出と第2の挑戦演出とを実行可能であり、
前記特定のリーチ演出において前記特別遊技が行われないことを示唆した後には、前記第1の挑戦演出および前記第2の挑戦演出のいずれかを実行することがあり、
前記特定のリーチ演出と異なる非特定のリーチ演出において前記特別遊技が行われないことを示唆した後には、前記第1の挑戦演出を実行することはあるが、前記第2の挑戦演出を実行することはないことを特徴とする。
The gaming machine of the present invention is
a special game executing means capable of executing a special game advantageous to the player;
A gaming machine comprising an effect executing means capable of executing a predetermined effect,
The production executing means is
After suggesting that the special game is not performed in a predetermined ready-to-win effect, a challenge effect that suggests whether or not to perform the special game may be executed,
As the reach effect, it is possible to execute a plurality of things including a specific reach effect,
A first challenge presentation and a second challenge presentation can be executed as the challenge presentation,
After suggesting that the special game will not be played in the specific ready-to-win production, either the first challenge production or the second challenge production may be executed ,
After suggesting that the special game will not be played in a non-specific ready-to-win effect different from the specific ready-to-win effect, the first challenge effect may be executed, but the second challenge effect is executed. characterized in that there is no
Claims (4)
所定の演出を実行可能な演出実行手段と、を備える遊技機であって、
前記演出実行手段は、
所定のリーチ演出において前記特別遊技が行われないことを示唆した後、前記特別遊技を行うか否かを示唆する挑戦演出を実行することがあり、
前記リーチ演出として、特定のリーチ演出を含む複数のものを実行可能であり、
前記挑戦演出として、第1の挑戦演出と第2の挑戦演出とを実行可能であり、
前記特定のリーチ演出において前記特別遊技が行われないことを示唆した後には、前記第1の挑戦演出および前記第2の挑戦演出のいずれかを実行することがあり、
前記特定のリーチ演出と異なる非特定のリーチ演出において前記特別遊技が行われないことを示唆した後には、前記第1の挑戦演出を実行することはあるが、前記第2の挑戦演出を実行することはないことを特徴とする遊技機。 a special game executing means capable of executing a special game advantageous to the player;
A gaming machine comprising an effect executing means capable of executing a predetermined effect,
The production executing means is
After suggesting that the special game is not performed in a predetermined ready-to-win effect, a challenge effect that suggests whether or not to perform the special game may be executed,
As the reach effect, it is possible to execute a plurality of things including a specific reach effect,
A first challenge presentation and a second challenge presentation can be executed as the challenge presentation,
After suggesting that the special game will not be played in the specific ready-to-win production, either the first challenge production or the second challenge production may be executed ,
After suggesting that the special game will not be played in a non-specific ready-to-win effect different from the specific ready-to-win effect, the first challenge effect may be executed, but the second challenge effect is executed. A gaming machine characterized in that there is no
前記特別遊技の実行後に、第1の遊技状態になるときと、第2の遊技状態となるときと、があり、After execution of the special game, there are a time to enter the first game state and a time to enter the second game state,
前記第1の挑戦演出は、前記特別遊技が実行されれば、前記特別遊技後に前記第1の遊技状態になることを示唆する演出であることを特徴とする遊技機。The gaming machine is characterized in that the first challenge effect is a effect suggesting that the first game state will be entered after the special game if the special game is executed.
前記第2の挑戦演出は、前記特別遊技が実行されれば、前記特別遊技後に前記第1の遊技状態にも前記第2の遊技状態にもなり得ることを示唆する演出であることを特徴とする遊技機。The second challenge effect is a effect suggesting that, if the special game is executed, the first game state or the second game state can occur after the special game. game machine.
前記非特定のリーチ演出には、前記特定のリーチ演出よりも大当たりになる可能性が高いリーチ演出があることを特徴とする遊技機。The gaming machine is characterized in that the non-specific ready-to-win effect includes a ready-to-win effect with a higher possibility of winning a big win than the specific ready-to-win effect.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019213213A JP7477134B2 (en) | 2019-11-26 | 2019-11-26 | Gaming Machines |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019213213A JP7477134B2 (en) | 2019-11-26 | 2019-11-26 | Gaming Machines |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2021083564A JP2021083564A (en) | 2021-06-03 |
JP2021083564A5 true JP2021083564A5 (en) | 2022-11-30 |
JP7477134B2 JP7477134B2 (en) | 2024-05-01 |
Family
ID=76088696
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019213213A Active JP7477134B2 (en) | 2019-11-26 | 2019-11-26 | Gaming Machines |
Country Status (1)
Country | Link |
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JP (1) | JP7477134B2 (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6756492B2 (en) | 2016-02-26 | 2020-09-16 | 株式会社三共 | Game machine |
JP2019042382A (en) | 2017-09-06 | 2019-03-22 | 京楽産業.株式会社 | Game machine |
JP6617980B2 (en) | 2017-12-25 | 2019-12-11 | 株式会社サンセイアールアンドディ | Game machine |
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2019
- 2019-11-26 JP JP2019213213A patent/JP7477134B2/en active Active
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