JP2019072035A5 - - Google Patents

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JP2019072035A5
JP2019072035A5 JP2017199180A JP2017199180A JP2019072035A5 JP 2019072035 A5 JP2019072035 A5 JP 2019072035A5 JP 2017199180 A JP2017199180 A JP 2017199180A JP 2017199180 A JP2017199180 A JP 2017199180A JP 2019072035 A5 JP2019072035 A5 JP 2019072035A5
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effect
predetermined
executed
predetermined number
specific effect
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(手段A)本発明による遊技機は、遊技を行うことが可能であり、遊技者にとって有利な有利状態に制御可能な遊技機であって、所定演出を実行可能な所定演出実行手段と、前記所定演出が所定回数実行されたことにもとづいて、前記有利状態に制御されることを示唆する特定演出を実行可能な特定演出実行手段と、前記所定回数を報知する所定回数報知手段と、を備え、前記特定演出実行手段は、前記所定演出が前記所定回数として第1所定回数実行されたことにもとづいて第1特定演出を実行した後に、前記所定演出が前記所定回数として第2所定回数実行されたことにもとづいて第2特定演出を実行可能であり、前記第1特定演出を実行する前において前記所定演出が前記第1所定回数よりも多い特定回数実行された場合に、前記第1特定演出を実行した後に前記所定演出が前記第2所定回数よりも少ない回数実行されたことにもとづいて前記第2特定演出を実行可能であり、前記所定演出が実行されて前記特定演出が実行される場合は、前記所定演出が実行されずに前記特定演出が実行される場合よりも、前記有利状態に制御される割合が高い、ことを特徴とする。
(手段1)他の遊技機は、遊技を行うことが可能であり、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、所定演出(例えば、貯留演出)を実行可能な所定演出実行手段(例えば、演出制御用CPU120におけるステップ87IWS107を実行する部分と、所定演出が所定回数(例えば、1回〜3回)実行されたことにもとづいて、有利状態に制御されることを示唆する特定演出(例えば、リーチ前予告演出A〜C)を実行可能な特定演出実行手段(例えば、演出制御用CPU120におけるステップ87IWS127,87IWS133,87IWS139を実行する部分)とを備え、特定演出実行手段は、所定演出が所定回数として第1所定回数(例えば、3回)実行されたことにもとづいて第1特定演出(例えば、リーチ前予告演出A)を実行した後に、所定演出が所定回数として第2所定回数(例えば、2回)実行されたことにもとづいて第2特定演出(例えば、リーチ前予告演出B)を実行可能であり(例えば、演出制御用CPU120は、ステップ87IWS007で貯留数カウンタに3をセットしてステップS87IWS127を実行してリーチ前予告演出Aを実行した後、ステップS87IWS113では貯留数カウンタに1つ少ない2をセットしたことにもとづいてステップ87IWS133を実行してリーチ前予告演出Bを実行する)、第1特定演出を実行する前において所定演出が第1所定回数よりも多い特定回数実行された場合に、第1特定演出を実行した後に所定演出が第2所定回数よりも少ない回数実行されたことにもとづいて第2特定演出を実行可能である(例えば、図20−17に示すように、リーチ前予告演出Aが実行される前に次の貯留演出が実行された場合には、次のリーチ前予告演出Bに対して実行されたものとして扱うことによって、リーチ前予告演出Aが実行された後に2回よりも少ない1回の貯留演出が実行されてリーチ前予告演出Bが実行される場合がある)ことを特徴とする。そのような構成によれば、所定演出および特定演出を実行する場合に、演出効果を高めることができる。
(Means A) The gaming machine according to the present invention is a gaming machine capable of performing a game and can be controlled to an advantageous state advantageous to the player, and is a predetermined effect executing means capable of executing a predetermined effect, and the above-mentioned A specific effect executing means capable of executing a specific effect suggesting that the predetermined effect is controlled to the advantageous state based on the execution of the predetermined number of times, and a predetermined number of times notifying means for notifying the predetermined number of times are provided. After executing the first specific effect based on the predetermined number of times the predetermined effect is executed as the predetermined number of times, the specific effect executing means executes the predetermined effect a second predetermined number of times as the predetermined number of times. The second specific effect can be executed based on the fact, and when the predetermined effect is executed a specific number of times more than the first predetermined number of times before the first specific effect is executed, the first specific effect is executed. The second specific effect can be executed based on the fact that the predetermined effect is executed a number of times less than the second predetermined number of times after executing the predetermined effect, and the predetermined effect is executed and the specific effect is executed. Is characterized in that the ratio of being controlled to the advantageous state is higher than that in the case where the specific effect is executed without executing the predetermined effect.
(Means 1) The other game machine is a game machine capable of playing a game and can be controlled to an advantageous state (for example, a big hit game state) that is advantageous to the player, and is a predetermined effect (for example, a storage effect). ) Is executed (for example, a portion of the effect control CPU 120 for executing step 87IWS107) and the predetermined effect is executed a predetermined number of times (for example, 1 to 3 times). It is provided with specific effect executing means (for example, a portion that executes steps 87IWS127, 87IWS133, 87IWS139 in the effect control CPU 120) capable of executing specific effects (for example, pre-reach advance notice effects A to C) suggesting that they are controlled. The specific effect executing means executes the first specific effect (for example, the pre-reach advance notice effect A) based on the execution of the predetermined effect a predetermined number of times (for example, three times), and then performs the predetermined effect. The second specific effect (for example, the pre-reach advance notice effect B) can be executed based on the execution of the second predetermined number of times (for example, twice) as the predetermined number of times (for example, the effect control CPU 120 is in step 87IWS007. After setting 3 in the storage number counter and executing step S87IWS127 to execute the pre-reach notice effect A, in step S87IWS113, step 87IWS133 is executed based on setting 2 which is one less in the storage number counter. (Execute the pre-reach notice effect B), when the predetermined effect is executed a specific number of times more than the first predetermined number of times before the first specific effect is executed, the predetermined effect is the second after the first specific effect is executed. The second specific effect can be executed based on the fact that the second specific effect is executed less than a predetermined number of times (for example, as shown in FIG. 20-17, the next storage effect is performed before the pre-reach notice effect A is executed. When it is executed, it is treated as if it was executed for the next pre-reach advance notice effect B, so that one storage effect less than two times is executed after the pre-reach advance notice effect A is executed. The pre-reach notice effect B may be executed). According to such a configuration, the effect can be enhanced when a predetermined effect and a specific effect are executed.

Claims (1)

遊技を行うことが可能であり、遊技者にとって有利な有利状態に制御可能な遊技機であって、
所定演出を実行可能な所定演出実行手段と、
前記所定演出が所定回数実行されたことにもとづいて、前記有利状態に制御されることを示唆する特定演出を実行可能な特定演出実行手段と
前記所定回数を報知する所定回数報知手段と、を備え、
前記特定演出実行手段は、
前記所定演出が前記所定回数として第1所定回数実行されたことにもとづいて第1特定演出を実行した後に、前記所定演出が前記所定回数として第2所定回数実行されたことにもとづいて第2特定演出を実行可能であり、
前記第1特定演出を実行する前において前記所定演出が前記第1所定回数よりも多い特定回数実行された場合に、前記第1特定演出を実行した後に前記所定演出が前記第2所定回数よりも少ない回数実行されたことにもとづいて前記第2特定演出を実行可能であり、
前記所定演出が実行されて前記特定演出が実行される場合は、前記所定演出が実行されずに前記特定演出が実行される場合よりも、前記有利状態に制御される割合が高い、
ことを特徴とする遊技機。
It is a gaming machine that can play games and can be controlled to an advantageous state that is advantageous to the player.
A predetermined effect executing means capable of executing a predetermined effect, and
A specific effect executing means capable of executing a specific effect suggesting that the predetermined effect is controlled to the advantageous state based on the execution of the predetermined effect a predetermined number of times .
A predetermined number of times notification means for notifying the predetermined number of times is provided.
The specific effect executing means is
After executing the first specific effect based on the execution of the predetermined effect the first predetermined number of times as the predetermined number of times, the second specification is performed based on the execution of the predetermined effect the second predetermined number of times as the predetermined number of times. The production can be performed,
When the predetermined effect is executed a specific number of times more than the first predetermined number of times before the first specific effect is executed, the predetermined effect is more than the second predetermined number of times after the first specific effect is executed. Ri executable der the second specific effect based on it being less frequently performed,
When the predetermined effect is executed and the specific effect is executed, the ratio of being controlled to the advantageous state is higher than when the specific effect is not executed and the specific effect is executed.
A game machine characterized by that.
JP2017199180A 2017-10-13 2017-10-13 Pachinko machine Active JP7023664B2 (en)

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Application Number Priority Date Filing Date Title
JP2017199180A JP7023664B2 (en) 2017-10-13 2017-10-13 Pachinko machine

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JP2019072035A JP2019072035A (en) 2019-05-16
JP2019072035A5 true JP2019072035A5 (en) 2021-02-04
JP7023664B2 JP7023664B2 (en) 2022-02-22

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Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6227338B2 (en) 2013-09-11 2017-11-08 株式会社平和 Game machine
JP2015116351A (en) 2013-12-19 2015-06-25 マルホン工業株式会社 Pachinko game machine
JP6522282B2 (en) 2014-02-13 2019-05-29 株式会社三共 Gaming machine
JP6680489B2 (en) 2015-09-04 2020-04-15 株式会社三共 Amusement machine
JP6175162B1 (en) 2016-05-31 2017-08-02 株式会社大都技研 Amusement stand
JP6168435B1 (en) 2016-07-31 2017-07-26 株式会社大都技研 Amusement stand
JP6676594B2 (en) 2017-09-12 2020-04-08 株式会社三共 Gaming machine

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