JP2019111184A5 - - Google Patents
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- JP2019111184A5 JP2019111184A5 JP2017247532A JP2017247532A JP2019111184A5 JP 2019111184 A5 JP2019111184 A5 JP 2019111184A5 JP 2017247532 A JP2017247532 A JP 2017247532A JP 2017247532 A JP2017247532 A JP 2017247532A JP 2019111184 A5 JP2019111184 A5 JP 2019111184A5
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本明細書に開示される遊技機は、遊技者に有利な特別遊技状態にするか否かの判定を行う判定手段と、所定の演出を実行可能な演出実行手段と、を備え、前記演出実行手段は、前記判定の結果に基づいて、前記特別遊技状態になる可能性が相対的に高いことを示唆する第1リーチ演出を実行するときと、前記特別遊技状態になる可能性が相対的に低いことを示唆する第2リーチ演出を実行するときと、があり、前記第1リーチ演出または前記第2リーチ演出を実行した後に、前記特別遊技状態になるか否かを示唆する発展演出を実行することがあり、前記第1リーチ演出の後に前記発展演出が実行されたときと、前記第2リーチ演出の後に前記発展演出が実行されたときとで、前記発展演出において前記特別遊技状態になることが示唆される確率が互いに異なる、ことを特徴としている。 The gaming machine disclosed in the present specification includes a determination means for determining whether or not to make a special gaming state advantageous to the player, and an effect execution means capable of executing a predetermined effect. Based on the result of the determination, the means is relatively likely to be in the special gaming state when executing the first reach effect suggesting that the special gaming state is relatively likely to occur. There is a time when the second reach effect suggesting that it is low is executed, and after the first reach effect or the second reach effect is executed, the development effect suggesting whether or not the special gaming state is reached is executed. to Kotogaa is, and when the development effect is performed after the first reach demonstration, in the case where the developing effect after the second reach demonstration is executed, the special game state in the development effect It is characterized in that the probabilities suggested to be are different from each other .
Claims (3)
所定の演出を実行可能な演出実行手段と、を備え、
前記演出実行手段は、
前記判定の結果に基づいて、前記特別遊技状態になる可能性が相対的に高いことを示唆する第1リーチ演出を実行するときと、前記特別遊技状態になる可能性が相対的に低いことを示唆する第2リーチ演出を実行するときと、があり、
前記第1リーチ演出または前記第2リーチ演出を実行した後に、前記特別遊技状態になるか否かを示唆する発展演出を実行することがあり、
前記第1リーチ演出の後に前記発展演出が実行されたときと、前記第2リーチ演出の後に前記発展演出が実行されたときとで、前記発展演出において前記特別遊技状態になることが示唆される確率が互いに異なる、
ことを特徴とする遊技機。 Judgment means for determining whether or not to enter a special gaming state that is advantageous to the player,
Equipped with an effect execution means capable of executing a predetermined effect,
The effect executing means is
Based on the result of the determination, when the first reach effect suggesting that the possibility of entering the special gaming state is relatively high is executed, and when the possibility of entering the special gaming state is relatively low. There is a time to perform the second reach production that suggests,
After performing said first reach demonstration or the second reach demonstration, Ri Kotogaa to perform development effect suggesting whether the will special game state,
It is suggested that the special gaming state is reached in the development effect when the development effect is executed after the first reach effect and when the development effect is executed after the second reach effect. Probabilities are different from each other,
A game machine characterized by that.
前記第2リーチ演出の後に前記発展演出が実行されたときよりも、前記第1リーチ演出の後に前記発展演出が実行されたときの方が、前記発展演出において前記特別遊技状態になることが示唆され易い、It is suggested that the special gaming state is obtained in the development effect when the development effect is executed after the first reach effect than when the development effect is executed after the second reach effect. Easy to do
ことを特徴とする遊技機。A game machine characterized by that.
前記演出実行手段は、The effect executing means is
前記第1リーチ演出において、成功を示唆する成功演出を導出するときと導出しないときとがあり、In the first reach effect, there are times when a success effect that suggests success is derived and times when it is not derived.
前記第1リーチ演出において前記成功演出を導出した場合には、前記第1リーチ演出よりも前記特別遊技状態になる可能性が高いことを示唆する第3リーチ演出を実行することがある一方、When the success effect is derived in the first reach effect, a third reach effect suggesting that the special gaming state is more likely to occur than the first reach effect may be executed.
前記第1リーチ演出において前記成功演出を導出しなかった場合には、前記第3リーチ演出を実行しないで前記発展演出を実行することがある、If the success effect is not derived in the first reach effect, the development effect may be executed without executing the third reach effect.
ことを特徴とする遊技機。A game machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017247532A JP7169617B2 (en) | 2017-12-25 | 2017-12-25 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017247532A JP7169617B2 (en) | 2017-12-25 | 2017-12-25 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019111184A JP2019111184A (en) | 2019-07-11 |
JP2019111184A5 true JP2019111184A5 (en) | 2021-01-21 |
JP7169617B2 JP7169617B2 (en) | 2022-11-11 |
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Family Applications (1)
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JP2017247532A Active JP7169617B2 (en) | 2017-12-25 | 2017-12-25 | game machine |
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Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7169616B2 (en) * | 2017-12-25 | 2022-11-11 | 株式会社サンセイアールアンドディ | game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5656777B2 (en) * | 2011-08-31 | 2015-01-21 | 株式会社ニューギン | Game machine |
JP5932096B1 (en) * | 2015-04-06 | 2016-06-08 | 京楽産業.株式会社 | Game machine |
JP6513511B2 (en) * | 2015-07-02 | 2019-05-15 | 株式会社平和 | Gaming machine |
JP7169616B2 (en) * | 2017-12-25 | 2022-11-11 | 株式会社サンセイアールアンドディ | game machine |
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