JP2019111137A5 - - Google Patents

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Publication number
JP2019111137A5
JP2019111137A5 JP2017246985A JP2017246985A JP2019111137A5 JP 2019111137 A5 JP2019111137 A5 JP 2019111137A5 JP 2017246985 A JP2017246985 A JP 2017246985A JP 2017246985 A JP2017246985 A JP 2017246985A JP 2019111137 A5 JP2019111137 A5 JP 2019111137A5
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JP
Japan
Prior art keywords
effect
executed
suggests
special game
executing
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JP2017246985A
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Japanese (ja)
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JP7165962B2 (en
JP2019111137A (en
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Priority to JP2017246985A priority Critical patent/JP7165962B2/en
Priority claimed from JP2017246985A external-priority patent/JP7165962B2/en
Publication of JP2019111137A publication Critical patent/JP2019111137A/en
Publication of JP2019111137A5 publication Critical patent/JP2019111137A5/ja
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Description

本発明の遊技機は、
当否判定を行う判定手段と、
当否判定の結果によって、遊技者に有利な特別遊技を行う特別遊技実行手段と、
所定の演出を実行可能な演出実行手段と、を備え、
前記演出実行手段は、
前記特別遊技が行われる可能性があることを示唆する第1の演出を実行可能であり、
記第1の演出が実行されることを示唆する第2の演出を実行可能であり、
記第2の演出が実行されることを示唆する第3の演出を実行可能であることを特徴とする。
The gaming machine of the present invention
Judgment means for determining whether or not
A special game execution means for performing a special game that is advantageous to the player depending on the result of the hit / fail judgment,
And a demonstration execution unit capable of executing a predetermined effect,
The effect executing means is
It is possible to perform a first effect that suggests that the special game may be performed .
Is capable of executing a second effect suggests that pre-Symbol first effect is performed,
Wherein the pre-Symbol second effect is feasible the third rendition of suggesting be performed.

Claims (3)

当否判定を行う判定手段と、
当否判定の結果によって、遊技者に有利な特別遊技を行う特別遊技実行手段と、
所定の演出を実行可能な演出実行手段と、を備え、
前記演出実行手段は、
前記特別遊技が行われる可能性があることを示唆する第1の演出を実行可能であり、
記第1の演出が実行されることを示唆する第2の演出を実行可能であり、
記第2の演出が実行されることを示唆する第3の演出を実行可能であることを特徴とする遊技機。
Judgment means for determining whether or not
A special game execution means for performing a special game that is advantageous to the player depending on the result of the hit / fail judgment,
And a demonstration execution unit capable of executing a predetermined effect,
The effect executing means is
It is possible to perform a first effect that suggests that the special game may be performed .
Is capable of executing a second effect suggests that pre-Symbol first effect is performed,
Before Symbol gaming machine, characterized in that it is capable of executing the third rendition of suggesting that the second effect is performed.
請求項1に記載の遊技機であって、The gaming machine according to claim 1.
前記第1の演出には、前記特別遊技が行われる可能性が相対的に高いことを示唆する第1予告演出と、前記特別遊技が行われる可能性が相対的に低いことを示唆する第2予告演出とがあり、The first effect includes a first notice effect that suggests that the special game is relatively likely to be performed, and a second effect that suggests that the special game is relatively unlikely to be performed. There is a notice production,
前記第2の演出には、前記第1予告演出を示唆する第1示唆演出と、前記第1予告演出を示唆しない第2示唆演出とがあり、The second effect includes a first suggestion effect that suggests the first notice effect and a second suggestion effect that does not suggest the first notice effect.
前記第3の演出には、第1の演出態様で実行される第1態様演出と、前記第1の演出態様とは異なる第2の演出態様で実行される第2態様演出とがあり、The third effect includes a first aspect effect executed in the first effect mode and a second aspect effect executed in a second effect mode different from the first effect mode.
前記第1態様演出の実行後に前記第1示唆演出の実行がなされる確率と、前記第2態様演出の実行後に前記第1示唆演出の実行がなされる確率と、が異なっていることを特徴とする遊技機。The feature is that the probability that the first suggestion effect is executed after the execution of the first aspect effect and the probability that the first suggestion effect is executed after the execution of the second aspect effect are different. A game machine to play.
請求項1又は請求項2に記載の遊技機であって、The gaming machine according to claim 1 or 2.
前記演出実行手段は、The effect executing means is
前記第2の演出を継続して実行可能であり、The second effect can be continuously executed,
前記第2の演出を継続して実行する場合には、その第2の演出の実行と関連づけて前記第1の演出を実行可能であることを特徴とする遊技機。A gaming machine characterized in that when the second effect is continuously executed, the first effect can be executed in association with the execution of the second effect.
JP2017246985A 2017-12-22 2017-12-22 game machine Active JP7165962B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017246985A JP7165962B2 (en) 2017-12-22 2017-12-22 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017246985A JP7165962B2 (en) 2017-12-22 2017-12-22 game machine

Publications (3)

Publication Number Publication Date
JP2019111137A JP2019111137A (en) 2019-07-11
JP2019111137A5 true JP2019111137A5 (en) 2021-02-04
JP7165962B2 JP7165962B2 (en) 2022-11-07

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ID=67221019

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017246985A Active JP7165962B2 (en) 2017-12-22 2017-12-22 game machine

Country Status (1)

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JP (1) JP7165962B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7083482B2 (en) * 2017-12-22 2022-06-13 株式会社サンセイアールアンドディ Pachinko machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5774576B2 (en) * 2012-12-14 2015-09-09 京楽産業.株式会社 Game machine
JP6024055B2 (en) * 2014-01-28 2016-11-09 株式会社大都技研 Amusement stand
JP6757552B2 (en) * 2014-12-19 2020-09-23 株式会社平和 Game machine
JP6409788B2 (en) * 2016-01-13 2018-10-24 サミー株式会社 Game machine
JP2017131317A (en) * 2016-01-26 2017-08-03 京楽産業.株式会社 Game machine
JP6333881B2 (en) * 2016-04-14 2018-05-30 株式会社平和 Game machine
JP2017104561A (en) * 2016-12-22 2017-06-15 京楽産業.株式会社 Game machine
JP7083482B2 (en) * 2017-12-22 2022-06-13 株式会社サンセイアールアンドディ Pachinko machine
JP6504627B2 (en) * 2017-12-22 2019-04-24 株式会社サンセイアールアンドディ Gaming machine

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