JP2016107067A5 - - Google Patents

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Publication number
JP2016107067A5
JP2016107067A5 JP2015202147A JP2015202147A JP2016107067A5 JP 2016107067 A5 JP2016107067 A5 JP 2016107067A5 JP 2015202147 A JP2015202147 A JP 2015202147A JP 2015202147 A JP2015202147 A JP 2015202147A JP 2016107067 A5 JP2016107067 A5 JP 2016107067A5
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JP
Japan
Prior art keywords
effect
button
special
return
projecting
Prior art date
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Application number
JP2015202147A
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Japanese (ja)
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JP2016107067A (en
JP6586587B2 (en
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Publication of JP2016107067A publication Critical patent/JP2016107067A/en
Publication of JP2016107067A5 publication Critical patent/JP2016107067A5/ja
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Publication of JP6586587B2 publication Critical patent/JP6586587B2/en
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Claims (1)

遊技者による操作が可能な演出ボタンと、
所定条件の成立に基づいて大当たりとするか否かの当否抽選を実行する当否抽選手段と、
前記当否抽選の結果に応じて、大当たりとなる期待度の異なる複数種類の特別演出の何れかを選択する特別演出選択手段と、
前記特別演出選択手段により選択された前記特別演出を実行する特別演出実行手段と、
前記特別演出を実行すると決定したとき、該特別演出の実行に先立って、前記演出ボタンを非突出位置から突出位置へと変位させる突出演出を実行する突出演出実行手段と、
前記演出ボタンの操作を有効とすると共に前記突出演出を実行するときに開始されて有効期間終了時期の到来により終了する有効期間と、
前記突出演出の実行中に前記演出ボタンの有効な操作が行われたか否かを判定する第1ボタン操作判定手段と、を備え、
前記特別演出実行手段は、
前記第1ボタン操作判定手段により前記演出ボタンの有効な操作が行われたと判定されたことに基づいて、前記特別演出を実行する遊技機において、
前記突出演出を実行するときに開始されて待機期間終了時期の到来により終了する戻り演出実行待機期間と、
該戻り演出実行待機期間中に前記演出ボタンの有効な操作が行われなかったとき、前記演出ボタンを突出位置から非突出位置へと変位させる戻り演出を実行する戻り演出実行手段と、を備え、
該戻り演出実行手段は、
前記特別演出選択手段により選択された前記特別演出の種別に応じて、複数種類の戻り演出態様の内の何れかを選択し該選択した戻り演出態様により前記戻り演出を実行し、
前記有効期間終了時期は、
前記待機期間終了時期が到来した後で実行される前記戻り演出の終了する時期以降であり、
前記戻り演出が開始した後の前記有効期間中に前記演出ボタンの有効な操作が行われたか否かを判定する第2ボタン操作判定手段と、を備え、
前記特別演出実行手段は、
前記第2ボタン操作判定手段により前記演出ボタンの有効な操作が行われたと判定されたことに基づいて、前記特別演出を実行すること、
を特徴とする遊技機。
Production buttons that can be operated by the player,
A lottery means for determining whether to win or not based on the establishment of a predetermined condition;
Special effect selecting means for selecting any one of a plurality of types of special effects with different expectations according to the result of the success / failure lottery,
Special effect execution means for executing the special effect selected by the special effect selection means;
A projecting effect executing means for executing a projecting effect for displacing the effect button from a non-projecting position to a projecting position, prior to the execution of the special effect, when it is determined to execute the special effect;
An effective period that is started when the operation of the effect button is enabled and the projecting effect is executed and ends when the effective period ends, and
First button operation determination means for determining whether or not an effective operation of the effect button has been performed during the execution of the projecting effect,
The special performance execution means
In the gaming machine that executes the special effect based on the fact that the effective operation of the effect button has been performed by the first button operation determination means,
A return effect execution waiting period that is started when the projecting effect is executed and ends when the waiting period ends.
A return effect executing means for executing a return effect for displacing the effect button from the protruding position to the non-projecting position when an effective operation of the effect button is not performed during the return effect execution standby period;
The return effect execution means includes:
According to the type of the special effect selected by the special effect selection means, select one of a plurality of types of return effect modes, and execute the return effect according to the selected return effect mode,
The validity period ends when
After the end of the return effect that is executed after the end of the waiting period.
Second button operation determination means for determining whether or not an effective operation of the effect button has been performed during the effective period after the return effect has started,
The special performance execution means
Wherein based on the effective operation of a performance button is determined to have been performed, performing pre Kitoku specific effect by the second button operation determination means,
A gaming machine characterized by
JP2015202147A 2014-11-28 2015-10-13 Game machine Active JP6586587B2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2014242610 2014-11-28
JP2014242610 2014-11-28

Publications (3)

Publication Number Publication Date
JP2016107067A JP2016107067A (en) 2016-06-20
JP2016107067A5 true JP2016107067A5 (en) 2018-11-15
JP6586587B2 JP6586587B2 (en) 2019-10-09

Family

ID=56121450

Family Applications (3)

Application Number Title Priority Date Filing Date
JP2015202147A Active JP6586587B2 (en) 2014-11-28 2015-10-13 Game machine
JP2015202146A Active JP6676839B2 (en) 2014-11-28 2015-10-13 Gaming machine
JP2015202145A Active JP5959034B2 (en) 2014-11-28 2015-10-13 Game machine

Family Applications After (2)

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JP2015202146A Active JP6676839B2 (en) 2014-11-28 2015-10-13 Gaming machine
JP2015202145A Active JP5959034B2 (en) 2014-11-28 2015-10-13 Game machine

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JP (3) JP6586587B2 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6586587B2 (en) * 2014-11-28 2019-10-09 株式会社高尾 Game machine
JP6764833B2 (en) * 2017-06-19 2020-10-07 株式会社三共 Game machine
JP6949576B2 (en) * 2017-06-22 2021-10-13 株式会社三共 Pachinko machine
JP6817159B2 (en) * 2017-06-30 2021-01-20 京楽産業.株式会社 Game machine
JP6842130B2 (en) * 2019-10-31 2021-03-17 京楽産業.株式会社 Game machine
JP7191392B2 (en) * 2020-06-04 2022-12-19 株式会社ニューギン game machine
JP7191391B2 (en) * 2020-06-04 2022-12-19 株式会社ニューギン game machine
JP7277964B2 (en) * 2020-12-16 2023-05-19 株式会社サンセイアールアンドディ game machine

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4461131B2 (en) * 2006-11-16 2010-05-12 京楽産業.株式会社 Pushbutton switch for gaming machines
JP5009875B2 (en) * 2008-08-08 2012-08-22 株式会社藤商事 Game machine
JP5243517B2 (en) * 2010-12-14 2013-07-24 京楽産業.株式会社 Game machine
JP5450581B2 (en) * 2011-12-27 2014-03-26 株式会社三共 Game machine
JP5552593B2 (en) * 2012-01-27 2014-07-16 株式会社高尾 Bullet ball machine
JP5637205B2 (en) * 2012-12-27 2014-12-10 タイヨーエレック株式会社 Game machine
JP5931826B2 (en) * 2013-09-24 2016-06-08 株式会社ユニバーサルエンターテインメント Game machine
JP6586587B2 (en) * 2014-11-28 2019-10-09 株式会社高尾 Game machine

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