JP2019000505A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2019000505A5 JP2019000505A5 JP2017119366A JP2017119366A JP2019000505A5 JP 2019000505 A5 JP2019000505 A5 JP 2019000505A5 JP 2017119366 A JP2017119366 A JP 2017119366A JP 2017119366 A JP2017119366 A JP 2017119366A JP 2019000505 A5 JP2019000505 A5 JP 2019000505A5
- Authority
- JP
- Japan
- Prior art keywords
- change effect
- specific display
- change
- display
- stage
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 239000003086 colorant Substances 0.000 description 1
Description
(A)上記目的を達成するため、本発明に係る遊技機は、
可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示に関する表示であって前記有利状態に制御される期待度が異なる複数段階の態様を有する特定表示を表示する特定表示手段と、
前記特定表示の態様を次の段階に変化させることが可能な変化演出を実行する変化演出実行手段と、を備え、
前記変化演出は、少なくとも第1変化演出と、該第1変化演出とは異なる第2変化演出と、を含み、
前記変化演出実行手段は、
前記特定表示の態様が所定段階のときに前記第1変化演出を1回実行して前記特定表示の態様を次の段階に変化させることが可能であり、
前記特定表示の態様が前記所定段階とは異なる特定段階のときに前記第2変化演出を複数回実行して前記特定表示の態様を次の段階に変化させることが可能である、
ことを特徴とする。
(1)また、他の遊技機として、
可変表示(例えば、特図ゲーム等)を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態等)に制御可能な遊技機(例えば、パチンコ遊技機1等)であって、
可変表示に関する表示であって前記有利状態に制御される期待度が異なる複数段階の態様(例えば、表示色等)を有する特定表示(例えば、アクティブ表示)を表示する特定表示手段(例えば、演出制御用CPU120の指示に基づいてアクティブ表示を表示する表示制御部123等)と、
前記特定表示の態様を次の段階に変化させることが可能な変化演出(例えば、変化演出等)を実行する変化演出実行手段(例えば、演出制御用CPU120の指示に基づいて変化演出を実行する表示制御部123等)と、を備え、
前記変化演出実行手段は、前記特定表示の態様が所定段階(例えば、「青」等)のときに変化演出を1回実行して前記特定表示の態様を次の段階に変化させることが可能であり、前記特定表示の態様が前記所定段階とは異なる特定段階(例えば、「緑」〜「赤」等)のときに変化演出を複数回実行して前記特定表示の態様を次の段階に変化させることが可能である(例えば、図15参照)、
ことを特徴としてもよい。
(A) In order to achieve the above object, a gaming machine according to the present invention includes:
A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
Specific display means for displaying a specific display having a plurality of aspects with different expectation levels controlled by the advantageous state, the display being related to a variable display;
Change effect execution means for executing a change effect capable of changing the aspect of the specific display to the next stage,
The change effect includes at least a first change effect and a second change effect different from the first change effect,
The change effect execution means includes:
It is possible to change the aspect of the specific display to the next stage by executing the first change effect once when the aspect of the specific display is at a predetermined stage,
When the specific display mode is a specific stage different from the predetermined stage, the second change effect can be executed a plurality of times to change the specific display mode to the next stage.
It is characterized by that.
(1) Further, as another game machine,
A gaming machine (for example, a pachinko gaming machine 1 or the like) that executes variable display (for example, a special game) and can be controlled in an advantageous state (for example, a big hit gaming state) advantageous to the player,
Specific display means (for example, effect control) that displays a specific display (for example, active display) that has a plurality of modes (for example, display colors, etc.) that are different in display and are related to the variable display and that have different expectations. Display control unit 123 or the like that displays an active display based on an instruction from the CPU 120 for use),
A change effect executing means (for example, a display for executing a change effect based on an instruction from the CPU 120 for effect control) that executes a change effect (for example, a change effect or the like) capable of changing the specific display mode to the next stage. Control unit 123 etc.),
The change effect execution means can execute the change effect once and change the specific display mode to the next step when the specific display mode is a predetermined level (for example, “blue” or the like). Yes, when the specific display mode is different from the predetermined level (for example, “green” to “red”, etc.), a change effect is executed a plurality of times to change the specific display mode to the next level. (See, for example, FIG. 15)
It may be characterized.
Claims (1)
可変表示に関する表示であって前記有利状態に制御される期待度が異なる複数段階の態様を有する特定表示を表示する特定表示手段と、
前記特定表示の態様を次の段階に変化させることが可能な変化演出を実行する変化演出実行手段と、を備え、
前記変化演出は、少なくとも第1変化演出と、該第1変化演出とは異なる第2変化演出と、を含み、
前記変化演出実行手段は、
前記特定表示の態様が所定段階のときに前記第1変化演出を1回実行して前記特定表示の態様を次の段階に変化させることが可能であり、
前記特定表示の態様が前記所定段階とは異なる特定段階のときに前記第2変化演出を複数回実行して前記特定表示の態様を次の段階に変化させることが可能である、
ことを特徴とする、遊技機。 A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
Specific display means for displaying a specific display having a plurality of aspects with different expectation levels controlled by the advantageous state, the display being related to a variable display;
Change effect execution means for executing a change effect capable of changing the aspect of the specific display to the next stage,
The change effect includes at least a first change effect and a second change effect different from the first change effect,
The change effect execution means includes:
It is possible to change the aspect of the specific display to the next stage by executing the first change effect once when the aspect of the specific display is at a predetermined stage,
When the specific display mode is a specific stage different from the predetermined stage, the second change effect can be executed a plurality of times to change the specific display mode to the next stage.
A gaming machine characterized by that .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017119366A JP6802116B2 (en) | 2017-06-19 | 2017-06-19 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017119366A JP6802116B2 (en) | 2017-06-19 | 2017-06-19 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019000505A JP2019000505A (en) | 2019-01-10 |
JP2019000505A5 true JP2019000505A5 (en) | 2019-08-29 |
JP6802116B2 JP6802116B2 (en) | 2020-12-16 |
Family
ID=65007015
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017119366A Active JP6802116B2 (en) | 2017-06-19 | 2017-06-19 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6802116B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7461701B2 (en) | 2020-03-24 | 2024-04-04 | サミー株式会社 | Gaming Machines |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6377595B2 (en) * | 2015-11-18 | 2018-08-22 | 株式会社三共 | Game machine |
JP6482579B2 (en) * | 2017-01-06 | 2019-03-13 | 株式会社藤商事 | Game machine |
-
2017
- 2017-06-19 JP JP2017119366A patent/JP6802116B2/en active Active