JP2020130546A5 - - Google Patents

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JP2020130546A5
JP2020130546A5 JP2019027069A JP2019027069A JP2020130546A5 JP 2020130546 A5 JP2020130546 A5 JP 2020130546A5 JP 2019027069 A JP2019027069 A JP 2019027069A JP 2019027069 A JP2019027069 A JP 2019027069A JP 2020130546 A5 JP2020130546 A5 JP 2020130546A5
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advantageous state
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JP7242335B2 (en
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(A) 遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態と、前記第1種類の有利状態と比較して、得られる遊技価値の期待値が低い第2種類の有利状態とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段と、
有利状態において、遊技媒体を進入させることが可能な状態に変化可能な可変手段と、
有利状態へ制御されることを報知する、報知演出を実行可能な報知演出手段と、
前記報知演出の終了後、前記可変手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間において、特定演出を実行可能な特定演出手段と、を備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第1種類の有利状態に制御されることを報知する第1報知演出と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第2種類の有利状態に制御されることを報知する第2報知演出と、を実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後に実行されない演出であって、遊技者を祝福する第1特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを昇格したように報知する第2特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御される可能性を示唆してから前記第2種類の有利状態に制御されることを報知する第3特定演出と、を実行可能であり、
前記第2特定演出よりも前記第1特定演出の方が実行期間が長い、
ことを特徴とする。
(1) 遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態(たとえば、16R大当り)と、前記第1種類の有利状態と比較して、得られる遊技価値(たとえば、賞球)の期待値が低い(たとえば、ラウンド数が少ない、大当り後に大当りになる確率が低い)第2種類の有利状態(たとえば、4R大当り)とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
有利状態において、遊技媒体を入賞させることが可能な状態(たとえば、開放状態)に変化可能な可変入賞手段(たとえば、特別可変入賞球装置7)と、
有利状態へ制御されることを報知する、報知演出(たとえば、リーチ期間から未確定図柄表示までの演出)を実行可能な報知演出手段(たとえば、演出制御用CPU120)と、
前記報知演出の終了後、前記可変入賞手段が遊技媒体を入賞させることが可能な状態に変化するまでの特定期間(たとえば、図柄未確定期間から大入賞口開放までの期間)において、特定演出(たとえば、図柄未確定期間の演出、図柄確定期間の演出、ファンファーレ期間の演出)を実行可能な特定演出手段(たとえば、演出制御用CPU120)とを備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く(たとえば、図9-3~図9-5,図9-7で示したように、16R確変大当りの場合は、その他の大当りの場合よりも、図柄未確定期間が長い。リーチ期間、図柄確定期間、ファンファーレ期間を長くするようにしてもよい。)、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆(たとえば、7図柄リーチ)した後に、前記第1種類の有利状態に制御されることを報知(たとえば、7図柄揃いの未確定表示)する第1報知演出(たとえば、図9-7(B)のリーチ期間から未確定図柄表示までの演出、図9-9(B),(C)参照)と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆(たとえば、偶数図柄リーチ)した後に、前記第2種類の有利状態に制御されることを報知(たとえば、偶数図柄揃いの未確定表示)する第2報知演出(たとえば、図9-7(A),図9-7(C)のリーチ期間から未確定図柄表示までの演出、図9-8(B),(C)、図9-10(B),(C)参照)とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後には実行されない第1特定演出(たとえば、図9-7(B)の図柄未確定期間のファンファーレ演出と類似するファンファーレ前演出)と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを報知する第2特定演出(たとえば、図9-7(A)の昇格成功演出)とを実行可能であり、
前記第2特定演出よりも前記第1特定演出の方が実行期間が長く(たとえば、図9-7(A)~(C)参照)、
さらに、
複数の電子部品を制御可能な制御手段(例えば演出制御用マイクロコンピュータ90120など)と、遊技機に対する電力供給が停止しても記憶内容を保持可能であり、前記複数の電子部品に関する情報を記憶可能な記憶手段(例えばバックアップデータメモリ90210A~90210Dなど)とを備え、前記制御手段は、前記複数の電子部品に応じた事象の発生条件が成立した場合に、前記情報を前記記憶手段に書き込む書込処理(例えばメモリ書込処理部41AKM10による書込処理など)を実行可能であり、前記記憶手段は、第1発生条件に対応した第1情報が書き込まれる記憶領域と、第2発生条件に対応した第2情報が書き込まれる記憶領域とが、連続した1の領域(例えばバックアップ記憶エリア41AKA11~41AKA13を含むバックアップ記憶部41AKA1など)として設けられ、前記第1発生条件および前記第2発生条件が成立した場合に、一方の条件に対応する情報を書き込む処理の実行中には、他方の条件に対応する情報を書き込む処理を実行しない(例えば書込中フラグ41AKF1がオンである場合の書込禁止など)。
(A) A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
It is possible to control any of a plurality of types of advantageous states including a first type of advantageous state and a second type of advantageous state in which the expected value of the obtained game value is lower than that of the first type of advantageous state. Advantageous state control means and
A variable means that can be changed to a state in which the game medium can enter in an advantageous state,
A notification effect means capable of executing a notification effect that notifies that the state is controlled to an advantageous state,
After the end of the notification effect, the variable means is provided with a specific effect means capable of executing the specific effect in a specific period until the variable means changes to a state in which the game medium can enter.
The specific period is longer when controlled by the first type of advantageous state than when controlled by the second type of advantageous state.
The notification effect means is
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the first type of advantageous state is controlled, the first notification effect for notifying that the first type of advantageous state is controlled, and the first notification effect.
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the second type of advantageous state is controlled, a second notification effect for notifying that the second type of advantageous state is controlled, and a second notification effect. Is feasible and
The specific production means is
The first specific effect that is executed after the end of the first notification effect and is not executed after the end of the second notification effect, and that congratulates the player.
The second specific effect, which is executed after the end of the second notification effect and notifies that the control to the advantageous state of the first type is promoted, and the second specific effect.
A third specific effect, which is executed after the end of the second notification effect, suggests the possibility of being controlled by the first type of advantageous state, and then notifies that the second type of advantageous state is controlled. Is feasible and
The execution period of the first specific effect is longer than that of the second specific effect.
It is characterized by that.
(1) A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
Compared to the first type of advantageous state (for example, 16R jackpot) and the first type of advantageous state, the expected value of the obtained game value (for example, a prize ball) is lower (for example, the number of rounds is small, the jackpot). With an advantageous state control means (for example, a game control microcomputer 100) that can control any of a plurality of types of advantageous states including a second type of advantageous state (for example, a 4R big hit) with a low probability of becoming a big hit later. ,
In an advantageous state, a variable winning means (for example, a special variable winning ball device 7) that can be changed to a state in which the game medium can be won (for example, an open state), and
A notification effect means (for example, an effect control CPU 120) capable of executing a notification effect (for example, an effect from a reach period to an undetermined symbol display) that notifies that the control to an advantageous state is performed.
After the end of the notification effect, the specific effect (for example, the period from the undetermined pattern period to the opening of the big winning opening) until the variable winning means changes to a state in which the game medium can be won. For example, it is provided with a specific effect means (for example, an effect control CPU 120) capable of executing an effect of a symbol undetermined period, an effect of a symbol confirmed period, and an effect of a fanfare period.
The specific period is longer when controlled by the first type of advantageous state than when controlled by the second type of advantageous state (for example, FIGS. 9-3 to 9-5, FIG. 9). As shown in -7, in the case of the 16R probability variation jackpot, the symbol undetermined period is longer than in the case of other jackpots. The reach period, the symbol confirmed period, and the fanfare period may be lengthened.),
The notification effect means is
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the first type of advantageous state is controlled (for example, 7 symbol reach), it is notified that the first type of advantageous state is controlled. (For example, an unconfirmed display of 7 symbols) 1st notification effect (for example, an effect from the reach period of FIG. 9-7 (B) to the unconfirmed symbol display, see FIGS. 9-9 (B), (C). )When,
After suggesting the possibility of becoming an advantageous state in an identifiable manner (for example, even-numbered symbol reach), it is notified that the second type of advantageous state is controlled. (For example, the unconfirmed display of even-numbered symbols) The second notification effect (for example, the effect from the reach period of FIGS. 9-7 (A) and 9-7 (C) to the unconfirmed symbol display, FIG. 9-8). (B), (C), see FIGS. 9-10 (B), (C)).
The specific production means is
A first specific effect (for example, a pre-fanfare effect similar to the fanfare effect in the symbol undetermined period of FIG. 9-7 (B)) that is executed after the end of the first notification effect and is not executed after the end of the second notification effect. )When,
It is possible to execute the second specific effect (for example, the promotion success effect of FIG. 9-7 (A)), which is executed after the end of the second notification effect and notifies that the first type of advantageous state is controlled. can be,
The execution period of the first specific effect is longer than that of the second specific effect (see, for example, FIGS. 9-7 (A) to (C)).
moreover,
A control means capable of controlling a plurality of electronic parts (for example, a computer 90120 for effect control) and a storage content can be retained even if the power supply to the game machine is stopped, and information on the plurality of electronic parts can be stored. The control means is provided with various storage means (for example, backup data memories 90210A to 90210D), and the control means writes the information to the storage means when the condition for generating an event corresponding to the plurality of electronic components is satisfied. Processing (for example, writing processing by the memory writing processing unit 41AKM10) can be executed, and the storage means corresponds to a storage area in which the first information corresponding to the first generation condition is written and the second generation condition. The storage area in which the second information is written is provided as one continuous area (for example, the backup storage unit 41AKA1 including the backup storage areas 41AKA11 to 41AKA13), and the first generation condition and the second generation condition are satisfied. In this case, while the process of writing the information corresponding to one condition is being executed, the process of writing the information corresponding to the other condition is not executed (for example, write prohibition when the writing flag 41AKF1 is on). ..

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1種類の有利状態と、前記第1種類の有利状態と比較して、得られる遊技価値の期待値が低い第2種類の有利状態とを含む複数種類の有利状態のいずれかに制御可能な有利状態制御手段と、
有利状態において、遊技媒体を進入させることが可能な状態に変化可能な可変手段と、
有利状態へ制御されることを報知する、報知演出を実行可能な報知演出手段と、
前記報知演出の終了後、前記可変手段が遊技媒体を進入させることが可能な状態に変化するまでの特定期間において、特定演出を実行可能な特定演出手段とを備え、
前記特定期間は、前記第2種類の有利状態に制御されるときよりも前記第1種類の有利状態に制御されるときの方が長く、
前記報知演出手段は、
前記第1種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第1種類の有利状態に制御されることを報知する第1報知演出と、
前記第2種類の有利状態に制御されることを特定可能な態様で有利状態となる可能性を示唆した後に、前記第2種類の有利状態に制御されることを報知する第2報知演出とを実行可能であり、
前記特定演出手段は、
前記第1報知演出の終了後に実行され、前記第2報知演出の終了後に実行されない演出であって、遊技者を祝福する第1特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御されることを昇格したように報知する第2特定演出と、
前記第2報知演出の終了後に実行され、前記第1種類の有利状態に制御される可能性を示唆してから前記第2種類の有利状態に制御されることを報知する第3特定演出と、を実行可能であり、
前記第2特定演出よりも前記第1特定演出の方が実行期間が長い
とを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
It is possible to control any of a plurality of types of advantageous states including a first type of advantageous state and a second type of advantageous state in which the expected value of the obtained game value is lower than that of the first type of advantageous state. Advantageous state control means and
A variable means that can be changed to a state in which the game medium can enter in an advantageous state,
A notification effect means capable of executing a notification effect that notifies that the state is controlled to an advantageous state,
After the end of the notification effect, the variable means is provided with a specific effect means capable of executing the specific effect in a specific period until the variable means changes to a state in which the game medium can enter .
The specific period is longer when controlled by the first type of advantageous state than when controlled by the second type of advantageous state.
The notification effect means is
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the first type of advantageous state is controlled, the first notification effect for notifying that the first type of advantageous state is controlled, and the first notification effect.
After suggesting the possibility of becoming an advantageous state in a mode in which it can be specified that the second type of advantageous state is controlled, a second notification effect for notifying that the second type of advantageous state is controlled, and a second notification effect. Is feasible and
The specific production means is
The first specific effect that is executed after the end of the first notification effect and is not executed after the end of the second notification effect , and that congratulates the player .
The second specific effect, which is executed after the end of the second notification effect and notifies that the control to the advantageous state of the first type is promoted, and the second specific effect.
A third specific effect, which is executed after the end of the second notification effect, suggests the possibility of being controlled by the first type of advantageous state, and then notifies that the second type of advantageous state is controlled. Is feasible and
The execution period of the first specific effect is longer than that of the second specific effect.
A gaming machine characterized by that .
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7132261B2 (en) 2020-03-09 2022-09-06 株式会社平和 game machine
JP7311445B2 (en) 2020-03-09 2023-07-19 株式会社平和 game machine

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JP2004236887A (en) 2003-02-06 2004-08-26 Newgin Corp Game machine
JP2018175300A (en) 2017-04-11 2018-11-15 株式会社平和 Game machine
JP2017213455A (en) 2017-09-15 2017-12-07 京楽産業.株式会社 Game machine
JP6469794B1 (en) 2017-09-19 2019-02-13 京楽産業.株式会社 Game machine
JP6823019B2 (en) 2018-08-21 2021-01-27 株式会社三共 Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7132261B2 (en) 2020-03-09 2022-09-06 株式会社平和 game machine
JP7311445B2 (en) 2020-03-09 2023-07-19 株式会社平和 game machine

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