JP2019217152A5 - - Google Patents

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JP2019217152A5
JP2019217152A5 JP2018118696A JP2018118696A JP2019217152A5 JP 2019217152 A5 JP2019217152 A5 JP 2019217152A5 JP 2018118696 A JP2018118696 A JP 2018118696A JP 2018118696 A JP2018118696 A JP 2018118696A JP 2019217152 A5 JP2019217152 A5 JP 2019217152A5
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Japan
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condition
writing
information
storage means
information corresponding
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JP2018118696A
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Japanese (ja)
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JP7128668B2 (en
JP2019217152A (en
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Description

(1)上記目的を達成するために、本願の請求項に係る遊技機は、遊技を行うことが可能な遊技機(例えばパチンコ遊技機1など)であって、複数の電子部品を制御可能な制御手段(例えば演出制御用マイクロコンピュータ120など)と、遊技機に対する電力供給が停止しても記憶内容を保持可能であり、前記複数の電子部品に関する情報を記憶可能な記憶手段(例えばバックアップデータメモリ210A〜210Dなど)とを備え、前記制御手段は、前記複数の電子部品に応じた事象の発生条件が成立した場合に、情報を前記記憶手段に書き込む書込処理(例えばメモリ書込処理部41AKM10による書込処理など)を実行可能であり、前記記憶手段に記憶された情報を外部装置へ出力する検査処理を実行可能であり、前記記憶手段は、第1発生条件に対応した第1情報が書き込まれる記憶領域と、第2発生条件に対応した第2情報が書き込まれる記憶領域とが、連続した1の領域(例えばバックアップ記憶エリア41AKA11〜41AKA13を含むバックアップ記憶部41AKA1など)として設けられ、前記第1発生条件および前記第2発生条件が成立した場合に、一方の条件に対応する情報を書き込む処理の実行中は、他方の条件に対応する情報を書き込む処理を実行しない(例えば書込中フラグ41AKF1がオンである場合の書込禁止など)。
このような構成によれば、情報を適切に管理可能となる。
(1) In order to achieve the above object, the gaming machine according to the claim of the present application is a gaming machine capable of playing a game (for example, a pachinko gaming machine 1), and can control a plurality of electronic parts. A control means (for example, a production control microcomputer 120) and a storage means (for example, a backup data memory) that can retain the stored contents even when the power supply to the game machine is stopped and can store information about the plurality of electronic parts. and 210A~210D etc.), wherein the control unit, when generating conditions of events corresponding to the plurality of electronic components is satisfied, the writing process of writing information in the storage means (e.g. memory write process The writing process by the unit 41AKM10, etc.) can be executed, and the inspection process for outputting the information stored in the storage means to the external device can be executed . A storage area in which information is written and a storage area in which second information corresponding to the second generation condition is written are provided as one continuous area (for example, a backup storage unit 41AKA1 including backup storage areas 41AKA11 to 41AKA13). , wherein, when the first generation condition and the second occurrence condition is satisfied, during the execution of the process of writing the information corresponding to one of the conditions, it does not execute the process of writing the information corresponding to the other conditions (e.g., write Write protection when the medium flag 41AKF1 is on, etc.).
With such a configuration, information can be appropriately managed.

Claims (1)

遊技を行うことが可能な遊技機であって、
複数の電子部品を制御可能な制御手段と、
遊技機に対する電力供給が停止しても記憶内容を保持可能であり、前記複数の電子部品に関する情報を記憶可能な記憶手段とを備え、
前記制御手段は、
前記複数の電子部品に応じた事象の発生条件が成立した場合に、情報を前記記憶手段に書き込む書込処理を実行可能であり、
前記記憶手段に記憶された情報を外部装置へ出力する検査処理を実行可能であり、
前記記憶手段は、第1発生条件に対応した第1情報が書き込まれる記憶領域と、第2発生条件に対応した第2情報が書き込まれる記憶領域とが、連続した1の領域として設けられ、
前記第1発生条件および前記第2発生条件が成立した場合に、一方の条件に対応する情報を書き込む処理の実行中は、他方の条件に対応する情報を書き込む処理を実行しない、
ことを特徴とする遊技機。
It is a gaming machine that can play games,
Control means that can control multiple electronic components,
Stopping power supply to the gaming machine is capable of retaining the stored content, and a storage means capable of storing information relating to the plurality of electronic components,
The control means
When the condition for generating events corresponding to the plurality of electronic parts is established, it is capable of executing the writing process of writing the information in the storage means,
It is possible to execute an inspection process that outputs the information stored in the storage means to an external device.
The storage means is provided with a storage area in which the first information corresponding to the first generation condition is written and a storage area in which the second information corresponding to the second generation condition is written as one continuous area.
When the first occurrence condition and the second occurrence condition are satisfied, the process of writing the information corresponding to the other condition is not executed during the execution of the process of writing the information corresponding to one condition.
A gaming machine characterized by that.
JP2018118696A 2018-06-22 2018-06-22 game machine Active JP7128668B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018118696A JP7128668B2 (en) 2018-06-22 2018-06-22 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018118696A JP7128668B2 (en) 2018-06-22 2018-06-22 game machine

Publications (3)

Publication Number Publication Date
JP2019217152A JP2019217152A (en) 2019-12-26
JP2019217152A5 true JP2019217152A5 (en) 2021-11-04
JP7128668B2 JP7128668B2 (en) 2022-08-31

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JP2018118696A Active JP7128668B2 (en) 2018-06-22 2018-06-22 game machine

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Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2021108905A (en) * 2020-01-09 2021-08-02 株式会社三共 Game machine
JP2021108903A (en) * 2020-01-09 2021-08-02 株式会社三共 Game machine
JP2021108904A (en) * 2020-01-09 2021-08-02 株式会社三共 Game machine
JP2021108902A (en) * 2020-01-09 2021-08-02 株式会社三共 Game machine
JP2021108901A (en) * 2020-01-09 2021-08-02 株式会社三共 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH05151187A (en) * 1991-11-29 1993-06-18 Nec Corp Fault logging system for plural processors
JP5071824B2 (en) * 2010-10-29 2012-11-14 京楽産業.株式会社 Pachinko machine
JP2017018371A (en) * 2015-07-10 2017-01-26 サミー株式会社 Slot machine
JP6738162B2 (en) * 2016-03-01 2020-08-12 株式会社三共 Amusement machine
JP2017209375A (en) * 2016-05-26 2017-11-30 株式会社三共 Game machine

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