JP2005224422A5 - - Google Patents
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- JP2005224422A5 JP2005224422A5 JP2004036492A JP2004036492A JP2005224422A5 JP 2005224422 A5 JP2005224422 A5 JP 2005224422A5 JP 2004036492 A JP2004036492 A JP 2004036492A JP 2004036492 A JP2004036492 A JP 2004036492A JP 2005224422 A5 JP2005224422 A5 JP 2005224422A5
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- game
- display game
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Claims (6)
遊技球が所定の領域で検出されたことに関連して、前記表示手段にて第1の変動表示ゲームおよび第2の変動表示ゲームを行う変動表示ゲーム制御手段と、
前記各変動表示ゲームの内の少なくとも一方の変動表示ゲームが特別な結果になった場合に、遊技者に特典を付与する特別遊技を発生可能な特別遊技発生手段と、
前記各変動表示ゲームの結果に対応して、通常の遊技状態よりも前記特別遊技が発生しやすい特定遊技状態を、開始または終了させる特定遊技状態制御手段と、
を備える遊技機であって、
前記変動表示ゲーム制御手段には、
遊技球が所定の領域で検出されてから変動表示ゲームが実行されるまでの保留記憶を、所定数を限度として、第1の変動表示ゲームと第2の変動表示ゲームとに区別して記憶する始動記憶手段と、
前記始動記憶手段に記憶された保留記憶に基づいて、対応する変動表示ゲームの結果を決定し、変動表示ゲームを実行する変動表示ゲーム実行手段と、
前記始動記憶手段に記憶された保留記憶に、特定遊技状態の開始条件または終了条件となるものが含まれるかを判定する保留記憶判定手段と、
前記保留記憶判定手段の判定結果に基づいて、第1の変動表示ゲームと第2の変動表示ゲームを実行する順序を決定する実行順序決定手段と、
を備えたことを特徴とする遊技機。 Display means for performing a variable display game for variable display of identification information;
In association with the detection of the game ball in a predetermined area, the display means controls a variable display game control means for performing a first variable display game and a second variable display game;
Special game generating means capable of generating a special game for giving a privilege to a player when at least one of the variable display games has a special result;
Corresponding to the result of each variation display game, a specific game state control means for starting or ending a specific game state in which the special game is more likely to occur than a normal game state;
A gaming machine comprising
The variable display game control means includes
Starting to store the hold memory from when a game ball is detected in a predetermined area until the execution of the variable display game is executed, distinguishing the first variable display game and the second variable display game up to a predetermined number Storage means;
A variable display game executing means for determining a result of the corresponding variable display game based on the on-hold storage stored in the start storage means and executing the variable display game;
A hold storage determination means for determining whether the hold storage stored in the start storage means includes a start condition or an end condition of the specific gaming state;
Execution order determining means for determining the order of executing the first variable display game and the second variable display game based on the determination result of the hold memory determination means;
A gaming machine characterized by comprising:
前記実行順序決定手段は、前記条件混在状態が発生した場合には、第2の変動表示ゲームを、第1の変動表示ゲームよりも先に実行することを特徴とする請求項1に記載の遊技機。 The on-hold memory determining means derives a result that the first variable display game is a start condition for the specific game state, and a mixed condition state that derives a result that the second variable display game is the end condition for the specific game state. Determine if it has occurred,
2. The game according to claim 1, wherein the execution order determination unit executes the second variation display game before the first variation display game when the condition mixed state occurs. Machine.
前記実行順序決定手段は、前記条件不在状態が発生した場合には、第1の変動表示ゲームと第2の変動表示ゲームの内、保留記憶の数が多い方の変動表示ゲームを、他の変動表示ゲームよりも先に実行することを特徴とする請求項1または2に記載の遊技機。 The on-hold storage determination means determines whether a condition absence state in which a result that is a start condition or an end condition of a specific gaming state is not derived is generated in any of the first variation display game and the second variation display game. And
When the condition absence state occurs, the execution order determination means determines whether the variable display game having the larger number of reserved memories is the other variable display game among the first variable display game and the second variable display game. The game machine according to claim 1, wherein the game machine is executed prior to the display game.
前記実行順序決定手段は、遊技状態が特定遊技状態でないときに前記保留無記憶状態が発生した場合には、保留記憶が有る方の変動表示ゲームを実行させ、遊技状態が特定遊技状態のときに前記保留無記憶状態が発生した場合には、保留記憶が有る方の変動表示ゲームを待機させることを特徴とする請求項1〜3の何れか1つに記載の遊技機。 The hold memory determination means determines whether a hold non-memory state in which any one of the first variable display game and the second variable display game has a hold memory has occurred,
When the game state is not the specific game state, the execution order determining means executes the variable display game having the hold memory when the game state is not the specific game state, and when the game state is the specific game state The gaming machine according to any one of claims 1 to 3, wherein when the non-holding memory state occurs, the variable display game having the holding memory is made to stand by.
前記実行順序決定手段は、遊技状態が特定遊技状態のときに、前記特別遊技潜伏状態が発生した場合には、第1の変動表示ゲームを、第2の変動表示ゲームよりも先に実行することを特徴とする請求項1〜4の何れか1つに記載の遊技機。 The hold memory determination means derives a result that the special game can be generated only when the first variable display game is in the specific game state, and the second variable display game is the end condition for the specific game state. Determine whether a special game latent state that derives
The execution order determining means executes the first variation display game before the second variation display game when the special game latent state occurs when the gaming state is the specific gaming state. The gaming machine according to any one of claims 1 to 4, wherein:
前記実行順序決定手段は、遊技状態が通常遊技状態のときに、前記確変限定特賞状態が発生した場合には、第2の変動表示ゲームを、第1の変動表示ゲームよりも先に実行することを特徴とする請求項1から5の何れか1つに記載の遊技機。 The execution order determining means executes the second variation display game before the first variation display game when the probability variation limited special prize state occurs when the gaming state is the normal gaming state. The gaming machine according to any one of claims 1 to 5, characterized in that:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004036492A JP4620362B2 (en) | 2004-02-13 | 2004-02-13 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004036492A JP4620362B2 (en) | 2004-02-13 | 2004-02-13 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2005224422A JP2005224422A (en) | 2005-08-25 |
JP2005224422A5 true JP2005224422A5 (en) | 2007-03-29 |
JP4620362B2 JP4620362B2 (en) | 2011-01-26 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2004036492A Expired - Fee Related JP4620362B2 (en) | 2004-02-13 | 2004-02-13 | Game machine |
Country Status (1)
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Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5080746B2 (en) * | 2006-03-28 | 2012-11-21 | 株式会社三共 | Game machine |
JP2007319278A (en) * | 2006-05-30 | 2007-12-13 | Sankyo Kk | Game machine |
JP4519144B2 (en) * | 2007-01-22 | 2010-08-04 | 株式会社三共 | Game machine |
JP4519145B2 (en) * | 2007-01-26 | 2010-08-04 | 株式会社三共 | Game machine |
JP5030169B2 (en) * | 2008-05-08 | 2012-09-19 | 株式会社ソフイア | Game machine |
JP4832497B2 (en) * | 2008-11-19 | 2011-12-07 | 株式会社高尾 | Bullet ball machine |
JP2010125243A (en) * | 2008-12-01 | 2010-06-10 | Maruhon Ind Co Ltd | Pachinko machine |
JP5255414B2 (en) * | 2008-12-01 | 2013-08-07 | マルホン工業株式会社 | Pachinko machine |
JP4668325B2 (en) * | 2009-03-13 | 2011-04-13 | 株式会社三共 | Game machine |
JP4668326B2 (en) * | 2009-03-13 | 2011-04-13 | 株式会社三共 | Game machine |
JP4932023B2 (en) * | 2010-09-29 | 2012-05-16 | 株式会社三共 | Game machine |
JP6197269B2 (en) * | 2012-04-27 | 2017-09-20 | 株式会社三洋物産 | Game machine |
JP6047914B2 (en) * | 2012-04-27 | 2016-12-21 | 株式会社三洋物産 | Game machine |
JP6117479B2 (en) * | 2012-05-07 | 2017-04-19 | 株式会社平和 | Game machine |
JP5776116B2 (en) * | 2013-06-17 | 2015-09-09 | 株式会社大一商会 | Game machine |
JP2014111095A (en) * | 2013-11-11 | 2014-06-19 | Sankyo Co Ltd | Game machine |
JP6258913B2 (en) * | 2015-12-10 | 2018-01-10 | 株式会社三共 | Game machine |
JP6258912B2 (en) * | 2015-12-10 | 2018-01-10 | 株式会社三共 | Game machine |
JP2020069047A (en) * | 2018-10-31 | 2020-05-07 | 株式会社ソフイア | Game machine |
JP6669239B2 (en) * | 2018-12-12 | 2020-03-18 | 株式会社三洋物産 | Gaming machine |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4639409B2 (en) * | 1999-08-25 | 2011-02-23 | 豊丸産業株式会社 | Game machine |
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2004
- 2004-02-13 JP JP2004036492A patent/JP4620362B2/en not_active Expired - Fee Related