JP2019030480A5 - - Google Patents

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JP2019030480A5
JP2019030480A5 JP2017153025A JP2017153025A JP2019030480A5 JP 2019030480 A5 JP2019030480 A5 JP 2019030480A5 JP 2017153025 A JP2017153025 A JP 2017153025A JP 2017153025 A JP2017153025 A JP 2017153025A JP 2019030480 A5 JP2019030480 A5 JP 2019030480A5
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information
game
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effect
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(A) 遊技媒体が始動領域を通過したことに基づいて変動表示を行ない、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技の進行を制御する遊技制御手段と、
前記遊技制御手段から送信される情報に応じて演出を制御する演出制御手段と、
変動表示に関する情報を保留記憶情報として所定の上限数となるまで記憶する保留記憶手段と、を備え、
前記遊技制御手段は、
遊技媒体が前記始動領域を通過したことを特定可能な第1情報と、
前記保留記憶手段における前記保留記憶情報の記憶数に関する第2情報と、を送信可能であり、
遊技媒体が前記始動領域を通過したことに基づいて、前記第1情報および前記第2情報を送信可能であり、
前記保留記憶情報の記憶数が所定の上限数となった状態で遊技媒体が前記始動領域を通過したときに、前記第1情報を送信する一方、前記第2情報を送信せず、
前記演出制御手段は、
前記始動領域へ遊技媒体を通過させることを促進する促進報知を実行可能であり、
前記保留記憶情報の記憶数が所定の上限数となった後も、所定期間に亘り前記促進報知を継続可能であり、
前記保留記憶情報の記憶数が所定の上限数となった状態で遊技媒体が前記始動領域を通過したときに、前記第1情報と前記第2情報とのうちの前記第1情報のみに基づいて、所定演出を実行可能であり、
前記保留記憶情報の記憶数が所定の上限数に達していない状態において、前記第1情報を受信したが前記第2情報を受信しなかったときは、前記所定演出を実行せず、
前記所定演出として、実行中の変動表示と、前記保留記憶手段に記憶された前記保留記憶情報とに関連して表示された特定画像を前記第1情報に基づいて変化させることにより、前記有利状態に制御される期待度を示唆可能であり、
それぞれの前記特定画像に対応した変動表示において、前記所定演出によって変化した前記特定画像に応じて異なる内容の特別演出を実行し、前記有利状態に制御されることを報知可能である、
ことを特徴とする。
(B) 前記演出制御手段は、前記保留記憶情報に関連する前記特定画像として前記保留記憶情報の記憶数に対応する数の前記特定画像を表示可能であり、
前記特定画像は、前記有利状態に制御される期待度に応じて異なる複数種類の表示態様から選択された表示態様で表示可能であり、
前記所定演出は、前記特定画像の表示態様が前記有利状態に制御される期待度がより高い表示態様に変化するか否かを示唆可能である。
なお、遊技機は、以下の構成であってもよい。
(1) 遊技媒体(遊技球等)が始動入賞領域(第2始動入賞口14等)に進入したことに基づいて変動表示を行ない、遊技者にとって有利な有利状態(大当り遊技状態等)に制御可能な遊技機(パチンコ遊技機1等)であって、
遊技の進行を制御する遊技制御手段(遊技制御用マイクロコンピュータ560等)と、
前記遊技制御手段から送信される情報(演出制御コマンド等)に応じて演出を制御する演出制御手段(演出制御用マイクロコンピュータ100等)と、
変動表示に関する情報を保留記憶情報として所定の上限数となるまで記憶する保留記憶手段(RAM55、第1,第2保留記憶バッファ等)とを備え、
前記遊技制御手段は、
遊技媒体が前記始動入賞領域に進入したことを特定可能な第1情報(図8の第2始動入賞指定コマンド等)と、
前記保留記憶手段における前記保留記憶情報の記憶数に関する第2情報(図8の第2保留記憶数指定コマンド等)とを送信可能であり(図11のS1228,S1229,S1230等)、
前記保留記憶情報の記憶数が所定の上限数に達した状態で遊技媒体が前記始動入賞領域に進入したときに、前記第1情報を送信するが前記第2情報を送信せず(図11のS1222,S1230等)、
前記演出制御手段は、前記保留記憶情報の記憶数が所定の上限数(4個のような上限値等)に達した状態で遊技媒体が前記始動入賞領域に進入したとき(オーバー入賞時)に、前記第1情報を受信したが前記第2情報を受信しなかったことに基づいて、所定演出(図29(G),(H)の昇格演出)を実行可能である(図31のS635,S636等)。
(A) A gaming machine capable of displaying fluctuations based on the fact that the gaming medium has passed through the starting region and controlling the game to an advantageous state that is advantageous to the player.
A game control means that controls the progress of the game,
An effect control means that controls the effect according to the information transmitted from the game control means, and
It is provided with a hold storage means for storing information related to variable display as hold storage information until a predetermined upper limit is reached.
The game control means
First information that can identify that the game medium has passed the starting area,
It is possible to transmit the second information regarding the stored number of the reserved storage information in the reserved storage means.
The first information and the second information can be transmitted based on the fact that the game medium has passed through the starting area.
When the game medium passes through the starting area in a state where the number of stored storage information has reached a predetermined upper limit, the first information is transmitted, but the second information is not transmitted.
The effect control means
It is possible to execute a promotion notification that promotes the passage of the game medium to the starting area.
Even after the number of stored storage information reaches a predetermined upper limit, the promotion notification can be continued for a predetermined period.
When the game medium passes through the starting area in a state where the number of stored storage information has reached a predetermined upper limit, it is based only on the first information of the first information and the second information. , Predetermined production is possible,
When the first information is received but the second information is not received in a state where the number of stored storage information has not reached the predetermined upper limit, the predetermined effect is not executed and the predetermined effect is not executed.
As the predetermined effect, the advantageous state is obtained by changing the specific image displayed in relation to the variable display during execution and the reserved storage information stored in the reserved storage means based on the first information. It is possible to suggest the degree of expectation controlled by
In the variable display corresponding to each of the specific images, it is possible to execute a special effect having different contents according to the specific image changed by the predetermined effect and notify that the control is controlled to the advantageous state.
It is characterized by that.
(B) The effect control means can display a number of the specific images corresponding to the number of stored the reserved storage information as the specific images related to the reserved storage information.
The specific image can be displayed in a display mode selected from a plurality of different display modes depending on the degree of expectation controlled in the advantageous state.
The predetermined effect can suggest whether or not the display mode of the specific image changes to a display mode having a higher degree of expectation of being controlled to the advantageous state.
The gaming machine may have the following configuration.
(1) A variable display is performed based on the game medium (game ball, etc.) entering the start winning area (second start winning opening 14, etc.), and the state is controlled to be advantageous for the player (big hit game state, etc.). It is a possible gaming machine (pachinko gaming machine 1 etc.)
A game control means (such as a game control microcomputer 560) that controls the progress of the game, and
An effect control means (microcomputer 100 for effect control, etc.) that controls the effect according to information (effect control command, etc.) transmitted from the game control means, and
It is provided with a hold storage means (RAM 55, first and second hold storage buffers, etc.) for storing information related to variable display as hold storage information until a predetermined upper limit is reached.
The game control means
First information (such as the second start prize designation command in FIG. 8) capable of identifying that the game medium has entered the start prize area, and
It is possible to transmit the second information (second reserved storage number designation command or the like in FIG. 8) regarding the stored number of the reserved storage information in the reserved storage means (S1228, S1229, S1230, etc. in FIG. 11).
When the game medium enters the start winning area with the number of stored storage information reaching a predetermined upper limit, the first information is transmitted but the second information is not transmitted (FIG. 11). S1222, S1230, etc.),
The effect control means is used when the game medium enters the start winning area (at the time of over winning) in a state where the number of stored storage information reaches a predetermined upper limit (upper limit such as four). Based on the fact that the first information is received but the second information is not received, a predetermined effect (promotion effect of FIGS. 29 (G) and 29 (H)) can be executed (S635, FIG. 31). S636 etc.).

Claims (1)

遊技媒体が始動領域を通過したことに基づいて変動表示を行ない、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技の進行を制御する遊技制御手段と、
前記遊技制御手段から送信される情報に応じて演出を制御する演出制御手段と、
変動表示に関する情報を保留記憶情報として所定の上限数となるまで記憶する保留記憶手段とを備え、
前記遊技制御手段は、
遊技媒体が前記始動領域を通過したことを特定可能な第1情報と、
前記保留記憶手段における前記保留記憶情報の記憶数に関する第2情報とを送信可能であり、
遊技媒体が前記始動領域を通過したことに基づいて、前記第1情報および前記第2情報を送信可能であり、
前記保留記憶情報の記憶数が所定の上限数となった状態で遊技媒体が前記始動領域を通過したときに、前記第1情報を送信する一方、前記第2情報を送信せず、
前記演出制御手段は、
前記始動領域へ遊技媒体を通過させることを促進する促進報知を実行可能であり、
前記保留記憶情報の記憶数が所定の上限数となった後も、所定期間に亘り前記促進報知を継続可能であり、
前記保留記憶情報の記憶数が所定の上限数となった状態で遊技媒体が前記始動領域を通過したときに、前記第1情報前記第2情報とのうちの前記第1情報のみに基づいて、所定演出を実行可能であり、
前記保留記憶情報の記憶数が所定の上限数に達していない状態において、前記第1情報を受信したが前記第2情報を受信しなかったときは、前記所定演出を実行せず、
前記所定演出として、実行中の変動表示と、前記保留記憶手段に記憶された前記保留記憶情報とに関連して表示された特定画像を前記第1情報に基づいて変化させることにより、前記有利状態に制御される期待度を示唆可能であり、
それぞれの前記特定画像に対応した変動表示において、前記所定演出によって変化した前記特定画像に応じて異なる内容の特別演出を実行し、前記有利状態に制御されることを報知可能である、
ことを特徴とする遊技機。
It is a gaming machine that can perform variable display based on the fact that the gaming medium has passed through the starting region and can be controlled to an advantageous state that is advantageous to the player.
A game control means that controls the progress of the game,
An effect control means that controls the effect according to the information transmitted from the game control means, and
Comprising a holding memory for storing up to a predetermined upper limit number information about variation displayed as hold stored information, and
The game control means
First information that can identify that the game medium has passed the starting area ,
And can transmit, and second information relating to the storage number of the pending memory information in the holding memory means,
The first information and the second information can be transmitted based on the fact that the game medium has passed through the starting area.
When the game media has passed through the start region in a state where the storage number of the pending stored information reaches a predetermined upper limit number, while transmitting the first information, without transmitting the second information,
The effect control means
It is possible to execute a promotion notification that promotes the passage of the game medium to the starting area.
Even after the number of stored storage information reaches a predetermined upper limit, the promotion notification can be continued for a predetermined period.
When the game medium passes through the starting area in a state where the number of stored storage information has reached a predetermined upper limit , it is based only on the first information of the first information and the second information. , Ri executable der a predetermined performance,
When the first information is received but the second information is not received in a state where the number of stored storage information has not reached the predetermined upper limit, the predetermined effect is not executed and the predetermined effect is not executed.
As the predetermined effect, the advantageous state is obtained by changing the specific image displayed in relation to the variable display during execution and the reserved storage information stored in the reserved storage means based on the first information. It is possible to suggest the degree of expectation controlled by
In the variable display corresponding to each of the specific images, it is possible to execute a special effect having different contents according to the specific image changed by the predetermined effect and notify that the control is controlled to the advantageous state.
A game machine characterized by that .
JP2017153025A 2017-08-08 2017-08-08 Pachinko machine Active JP7092472B2 (en)

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JP2020192069A (en) * 2019-05-28 2020-12-03 株式会社高尾 Game machine
JP2020199016A (en) * 2019-06-07 2020-12-17 株式会社ユニバーサルエンターテインメント Game machine

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JP2011030747A (en) * 2009-07-31 2011-02-17 Sophia Co Ltd Game machine
JP5804750B2 (en) * 2011-04-04 2015-11-04 株式会社三共 Game machine
JP2013215490A (en) * 2012-04-11 2013-10-24 Sankyo Co Ltd Game machine
JP5488740B1 (en) * 2013-04-01 2014-05-14 タイヨーエレック株式会社 Game machine
JP2017051819A (en) * 2016-12-21 2017-03-16 株式会社三共 Game machine

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