JP2015186743A5 - - Google Patents

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JP2015186743A5
JP2015186743A5 JP2015151849A JP2015151849A JP2015186743A5 JP 2015186743 A5 JP2015186743 A5 JP 2015186743A5 JP 2015151849 A JP2015151849 A JP 2015151849A JP 2015151849 A JP2015151849 A JP 2015151849A JP 2015186743 A5 JP2015186743 A5 JP 2015186743A5
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まず手段1に係る発明は、
第1識別情報(第1特別図柄)を変動表示させる第1変動表示手段(第1特別図柄表示装置4A)と、該第1識別情報とは異なる第2識別情報(第2特別図柄)を変動表示させる第2変動表示手段(第2特別図柄表示装置4B)と、遊技媒体(パチンコ玉)が第1始動入賞領域に入賞したことに基づいて前記第1識別情報の変動表示を行うためのデータを第1保留記憶(特図1保留記憶)として記憶する第1保留記憶手段(主基板11のRAM102)と、遊技媒体が可変入賞手段(普通可変入賞球装置6B)を備える第2始動入賞領域に入賞したことに基づいて前記第2識別情報の変動表示を行うためのデータを第2保留記憶(特図2保留記憶)として記憶する第2保留記憶手段(主基板11のRAM102)と、前記第2保留記憶が記憶されている状態では、前記第1識別情報の変動表示よりも当該第2保留記憶に対応する前記第2識別情報の変動表示を優先して実行させる一方、前記第2保留記憶が記憶されておらず前記第1保留記憶が記憶されている状態では、当該第1保留記憶に対応する前記第1識別情報の変動表示を実行可能とする(特図2優先消化の)変動表示実行手段(主基板11のCPU103)と、を有し、前記遊技媒体が第1始動入賞領域に入賞したことに基づいて第1始動入賞信号を出力し、前記遊技媒体が第2始動入賞領域に入賞したことに基づいて第2始動入賞信号を出力し、前記第1識別情報の変動表示及び前記第2識別情報の変動表示の結果が確定したことに基づいて共通の遊技結果確定信号を出力し、前記変動表示の結果が特定表示結果(大当り図柄)である場合に遊技者にとって有利な特定遊技状態(大当り状態)に制御し、該特定遊技状態の終了後において、前記第2始動入賞領域に前記遊技媒体が入賞しやすいように前記可変入賞手段を制御する特別遊技状態(時短状態)に制御可能な遊技機(パチンコ遊技機1)と接続され、該遊技機の遊技情報を管理する遊技用管理装置(50)であって、
前記第1保留記憶手段の保留記憶数を特定するための第1管理記憶数を記憶する第1記憶領域(制御部52のRAM)と、
前記第2保留記憶手段の保留記憶数を特定するための第2管理記憶数を記憶する第2記憶領域(制御部52のRAM)と、
前記第1始動入賞信号の受信に基づいて前記第1管理記憶数を加算し、前記第2始動入賞信号の受信に基づいて前記第2管理記憶数を加算する加算手段(S15,S25の処理を行う制御部52)と、
前記遊技結果確定信号の受信に基づいて、前記第2管理記憶数が有る状態では、次に実行される変動表示が前記第2識別情報の変動表示であると特定して、前記第2管理記憶数を減算する一方、前記第2管理記憶数が無く前記第1管理記憶数が有る状態では、次に実行される変動表示が前記第1識別情報の変動表示であると特定して、前記第1管理記憶数を減算する減算処理を行う減算手段(S38,S39,S41の処理を行う制御部52)と
記特別遊技状態でない通常状態において、前記第2始動入賞領域への入賞数が所定値よりも多い場合に報知を行う報知手段(制御部52)と、を備えることを特徴とする遊技用管理装置である。
First, the invention according to means 1
First variation display means (first special symbol display device 4A) for variably displaying the first identification information (first special symbol), and second identification information (second special symbol) different from the first identification information is varied. Second variation display means to be displayed (second special symbol display device 4B) and data for performing variation display of the first identification information based on the fact that the game medium (pachinko ball) has won the first start winning area. the first pending memory (RAM 102 of the main substrate 11) first holding storage means for storing as a (special symbol 1 hold memory), a second start winning region game medium comprises a variable winning device (usually a variable winning ball device 6B) and data of the second holding memory for performing variable display of the second identification information based on that the winning (RAM 102 of the main substrate 11) second holding storage means for storing as a (special symbol 2 hold memory) in the Second hold memory is memorized In this state, the variable display of the second identification information corresponding to the second reserved memory is prioritized and executed over the variable display of the first identification information, while the second reserved memory is not stored. First, in a state where the first reserved memory is stored, a variable display executing means (main board) that enables execution of the variable display of the first identification information corresponding to the first reserved memory. 11, and a first start winning signal is output based on the fact that the game medium has won the first start winning area, and the game medium has won the second start winning area. And outputting a second start winning signal, outputting a common game result confirmation signal based on the confirmation of the variation display of the first identification information and the variation display of the second identification information, The result is a specific display result The game is controlled to a specific gaming state (big hit state) advantageous to the player, and the variable winning is made so that the game medium can easily win the second start winning area after the specific gaming state is finished. A gaming management device (50) that is connected to a gaming machine (pachinko gaming machine 1) that can be controlled in a special gaming state (short-time state) that controls means, and that manages gaming information of the gaming machine,
A first storage area (a RAM of the control unit 52) for storing a first management storage number for specifying the storage number of the first storage means;
A second storage area (RAM of the control unit 52) for storing a second management storage number for specifying the storage number of the storage of the second storage means;
Wherein the number of the first management storage based on the reception of the first start winning signal to the summing, the second start winning signal the summing summing means the number of the second management storage based on receipt of (S15, S25 of A control unit 52) that performs processing;
Based on the reception of the game result confirmation signal, in the state where the second management memory number is present, the second management memory specifies that the next variation display to be executed is the variation display of the second identification information. In the state where the second management storage number is not present and the first management storage number is present while the subtraction number is subtracted, the change display to be executed next is specified as the change display of the first identification information. 1 management subtraction means for performing subtraction processing for subtracting the stored number and (S38, S39, control unit 52 performs a process of S41),
In the normal state not before Symbol special game state, management game, wherein a prize number to said second start winning region comprises a, and notification means (control unit 52) that performs a notification if more than a predetermined value Device.

また手段2に係る発明は、
第1識別情報(第1特別図柄)を変動表示させる第1変動表示手段(第1特別図柄表示装置4A)と、該第1識別情報とは異なる第2識別情報(第2特別図柄)を変動表示させる第2変動表示手段(第2特別図柄表示装置4B)と、遊技媒体(パチンコ玉)が第1始動入賞領域に入賞したことに基づいて前記第1識別情報の変動表示を行うためのデータを第1保留記憶(特図1保留記憶)として記憶する第1保留記憶手段(主基板11のRAM102)と、遊技媒体が可変入賞手段(普通可変入賞球装置6B)を備える第2始動入賞領域に入賞したことに基づいて前記第2識別情報の変動表示を行うためのデータを第2保留記憶(特図2保留記憶)として記憶する第2保留記憶手段(主基板11のRAM102)と、前記第1保留記憶又は前記第2保留記憶が記憶された順に、当該第1保留記憶に対応する前記第1識別情報の変動表示又は当該第2保留記憶に対応する前記第2識別情報の変動表示を実行可能とする(入賞順消化の)変動表示実行手段(主基板11のCPU103)と、を有し、前記遊技媒体が第1始動入賞領域に入賞したことに基づいて第1始動入賞信号を出力し、前記遊技媒体が第2始動入賞領域に入賞したことに基づいて第2始動入賞信号を出力し、前記第1識別情報の変動表示及び前記第2識別情報の変動表示の結果が確定したことに基づいて共通の遊技結果確定信号を出力し、前記変動表示の結果が特定表示結果(大当り図柄)である場合に遊技者にとって有利な特定遊技状態(大当り状態)に制御し、該特定遊技状態の終了後において、前記第2始動入賞領域に前記遊技媒体が入賞しやすいように前記可変入賞手段を制御する特別遊技状態(時短状態)に制御可能な遊技機(パチンコ遊技機1)と接続され、該遊技機の遊技情報を管理する遊技用管理装置(50)であって、
前記第1保留記憶手段の保留記憶数を特定するための第1管理記憶数を記憶する第1記憶領域(制御部52のRAM)と、
前記第2保留記憶手段の保留記憶数を特定するための第2管理記憶数を記憶する第2記憶領域(制御部52のRAM)と、
前記第1始動入賞信号の受信に基づいて前記第1管理記憶数を加算し、前記第2始動入賞信号の受信に基づいて前記第2管理記憶数を加算する加算手段(S15’,S25’の処理を行う制御部52)と、
前記遊技結果確定信号の受信に基づいて、前記第1管理記憶数又は前記第2管理記憶数が加算された順に従って、次に実行される変動表示が前記第1識別情報の変動表示又は前記第2識別情報の変動表示であると特定し、次に実行される変動表示が前記第1識別情報の変動表示であると特定された場合に、前記第1管理記憶数を減算する一方、次に実行される変動表示が前記第2識別情報の変動表示であると特定された場合に、前記第2管理記憶数を減算する減算処理を行う減算手段(S38’,S39’,S41’の処理を行う制御部52)と
記特別遊技状態でない通常状態において、前記第2始動入賞領域への入賞数が所定値よりも多い場合に報知を行う報知手段(制御部52)と、を備えることを特徴とする遊技用管理装置である。
The invention according to means 2
First variation display means (first special symbol display device 4A) for variably displaying the first identification information (first special symbol), and second identification information (second special symbol) different from the first identification information is varied. Second variation display means to be displayed (second special symbol display device 4B) and data for performing variation display of the first identification information based on the fact that the game medium (pachinko ball) has won the first start winning area. the first pending memory (RAM 102 of the main substrate 11) first holding storage means for storing as a (special symbol 1 hold memory), a second start winning region game medium comprises a variable winning device (usually a variable winning ball device 6B) and data of the second holding memory for performing variable display of the second identification information based on that the winning (RAM 102 of the main substrate 11) second holding storage means for storing as a (special symbol 2 hold memory) in the First reserved memory or previous In the order in which the second reserved memory is stored, the variable display of the first identification information corresponding to the first reserved memory or the variable display of the second identification information corresponding to the second reserved memory can be executed (winning) Forward display change means (CPU 103 of the main board 11), and outputs a first start winning signal based on the fact that the game medium has won the first start winning area, and the game medium Based on the fact that the second start winning area is won, a second start winning signal is output, and a common game based on the result of the change display of the first identification information and the change display of the second identification information being confirmed. A result determination signal is output, and when the result of the variation display is a specific display result (big hit symbol), it is controlled to a specific gaming state (big hit state) advantageous to the player, and after the specific gaming state ends, Second start on It is connected to a gaming machine (pachinko gaming machine 1) that can be controlled in a special gaming state (short-time state) that controls the variable winning means so that the gaming medium can easily win a region, and manages gaming information of the gaming machine A gaming management device (50),
A first storage area (a RAM of the control unit 52) for storing a first management storage number for specifying the storage number of the first storage means;
A second storage area (RAM of the control unit 52) for storing a second management storage number for specifying the storage number of the storage of the second storage means;
Wherein the number of the first management storage based on the reception of the first start winning signal to the summing, the summing adds means the number of the second management storage based on receipt of the second start winning signal (S15 ', S25 A control unit 52) for performing the processing '
Based on the reception of the game result confirmation signal, the variation display to be executed next is the variation display of the first identification information or the first variation according to the order in which the first management storage number or the second management storage number is added. 2 When the variable display of identification information is specified, and when the variable display to be executed next is specified as the variable display of the first identification information, the first management storage number is subtracted, Subtracting means (S38 ′, S39 ′, S41 ′) for performing a subtraction process for subtracting the second management memory number when the variable display to be executed is specified as the variable display of the second identification information. A control unit 52) to perform ,
In the normal state not before Symbol special game state, before Symbol for a game in which the winning number to the second start winning regions, characterized in that it comprises a and a notification means (control unit 52) that performs a notification if more than a predetermined value It is a management device.

まず手段1に係る遊技用管理装置によれば、接続されるのが、第1識別情報の変動表示結果が導出されて遊技結果が確定した場合と、第2識別情報の変動表示結果が導出されて遊技結果が確定した場合とで、共通に遊技結果確定信号を出力し、第2保留記憶が記憶されている状態では、第1識別情報の変動表示よりも当該第2保留記憶に対応する第2識別情報の変動表示を優先して実行させる遊技機であっても、次に実行される変動表示が第1識別情報の変動表示か第2識別情報の変動表示かを判定して、第1上限を超えた第1始動入賞領域への入賞と、第2上限を超えた第2始動入賞領域への入賞とを特定できるので、適切に遊技情報を収集して管理できる。
また、遊技媒体が入賞しやすいように可変入賞手段を制御する特別遊技状態でない通常状態において、前記第2始動入賞領域への入賞数が所定値よりも多い場合には報知されるので、その旨を察知できる。
First, according to the game management device according to means 1, the connection is made when the variation display result of the first identification information is derived and the game result is confirmed, and the variation display result of the second identification information is derived. When the game result is confirmed and the game result confirmation signal is output in common and the second reserved memory is stored, the second corresponding to the second reserved memory is displayed rather than the variable display of the first identification information. Even in a gaming machine that preferentially executes the variation display of the two identification information, it is determined whether the variation display to be executed next is the variation display of the first identification information or the variation display of the second identification information. prize and the first start winning area exceeds the upper limit, since the winning and to the second start winning area beyond the second upper limit can be specific, it can be managed properly collect game information.
Also, in the normal state game media is not in special game state for controlling the variable winning device for easy prize, since entering the prize number to said second start winning area is broadcast knowledge if more than a predetermined value, You can detect that.

また手段2に係る遊技用管理装置によれば、接続されるのが、第1識別情報の変動表示結果が導出されて遊技結果が確定した場合と、第2識別情報の変動表示結果が導出されて遊技結果が確定した場合とで、共通に遊技結果確定信号を出力し、第1保留記憶又は第2保留記憶が記憶された順に、当該第1保留記憶に対応する第1識別情報の変動表示又は当該第2保留記憶に対応する第2識別情報の変動表示を実行可能とする遊技機であっても、次に実行される変動表示が第1識別情報の変動表示か第2識別情報の変動表示かを判定して、第1上限を超えた第1始動入賞領域への入賞と、第2上限を超えた第2始動入賞領域への入賞とを特定できるので、適切に遊技情報を収集して管理できる。
また、遊技媒体が入賞しやすいように可変入賞手段を制御する特別遊技状態でない通常状態において、前記第2始動入賞領域への入賞数が所定値よりも多い場合には報知されるので、その旨を察知できる。
Also, according to the game management device according to the means 2, the connection is made when the variation display result of the first identification information is derived and the game result is confirmed, and the variation display result of the second identification information is derived. When the game result is confirmed, the game result confirmation signal is output in common, and the first identification information corresponding to the first hold memory is displayed in the order in which the first hold memory or the second hold memory is stored. Or even if it is a gaming machine that can execute the variable display of the second identification information corresponding to the second reserved storage, the variable display to be executed next is the variable display of the first identification information or the change of the second identification information and determining whether the display, the winning and the first start winning area beyond the first upper limit, since the winning and to the second start winning area beyond the second upper limit can be specific, properly collect game information Can be managed.
Also, in the normal state game media is not in special game state for controlling the variable winning device for easy prize, since entering the prize number to said second start winning area is broadcast knowledge if more than a predetermined value, You can detect that.

Claims (2)

第1識別情報を変動表示させる第1変動表示手段と、該第1識別情報とは異なる第2識別情報を変動表示させる第2変動表示手段と、遊技媒体が第1始動入賞領域に入賞したことに基づいて前記第1識別情報の変動表示を行うためのデータを第1保留記憶として記憶する第1保留記憶手段と、遊技媒体が可変入賞手段を備える第2始動入賞領域に入賞したことに基づいて前記第2識別情報の変動表示を行うためのデータを第2保留記憶として記憶する第2保留記憶手段と、前記第2保留記憶が記憶されている状態では、前記第1識別情報の変動表示よりも当該第2保留記憶に対応する前記第2識別情報の変動表示を優先して実行させる一方、前記第2保留記憶が記憶されておらず前記第1保留記憶が記憶されている状態では、当該第1保留記憶に対応する前記第1識別情報の変動表示を実行可能とする変動表示実行手段と、を有し、前記遊技媒体が第1始動入賞領域に入賞したことに基づいて第1始動入賞信号を出力し、前記遊技媒体が第2始動入賞領域に入賞したことに基づいて第2始動入賞信号を出力し、前記第1識別情報の変動表示及び前記第2識別情報の変動表示の結果が確定したことに基づいて共通の遊技結果確定信号を出力し、前記変動表示の結果が特定表示結果である場合に遊技者にとって有利な特定遊技状態に制御し、該特定遊技状態の終了後において、前記第2始動入賞領域に前記遊技媒体が入賞しやすいように前記可変入賞手段を制御する特別遊技状態に制御可能な遊技機と接続され、該遊技機の遊技情報を管理する遊技用管理装置であって、
前記第1保留記憶手段の保留記憶数を特定するための第1管理記憶数を記憶する第1記憶領域と、
前記第2保留記憶手段の保留記憶数を特定するための第2管理記憶数を記憶する第2記憶領域と、
前記第1始動入賞信号の受信に基づいて前記第1管理記憶数を加算し、前記第2始動入賞信号の受信に基づいて前記第2管理記憶数を加算する加算手段と、
前記遊技結果確定信号の受信に基づいて、前記第2管理記憶数が有る状態では、次に実行される変動表示が前記第2識別情報の変動表示であると特定して、前記第2管理記憶数を減算する一方、前記第2管理記憶数が無く前記第1管理記憶数が有る状態では、次に実行される変動表示が前記第1識別情報の変動表示であると特定して、前記第1管理記憶数を減算する減算処理を行う減算手段と
記特別遊技状態でない通常状態において、前記第2始動入賞領域への入賞数が所定値よりも多い場合に報知を行う報知手段と、を備えることを特徴とする遊技用管理装置。
First variation display means for variably displaying the first identification information, second variation display means for variably displaying second identification information different from the first identification information, and the game medium having won the first start winning area based on that it has finished in the data for performing variable display of the first identification information and the first holding storage means for storing as a first hold memory, the second start winning region game medium comprises a variable winning device based on wherein the second holding memory means data for performing variable display of the second identification information is stored as the second hold memory, in a state where the second holding memory is stored, variable display of the first identification information Te In the state where the second hold information is not stored and the first hold memory is stored while the variable display of the second identification information corresponding to the second hold memory is prioritized and executed. The first reservation And a variable display execution means for enabling variable display of the first identification information corresponding to the first identification information, and outputting a first start winning signal based on the fact that the game medium has won a first start winning area. The second start winning signal is output based on the fact that the game medium has won the second start winning area, and the results of the variation display of the first identification information and the variation display of the second identification information are confirmed. A common game result confirmation signal is output based on the result, and when the result of the variation display is a specific display result, control is made to a specific game state advantageous to the player, and after the end of the specific game state, the second start A gaming management device that is connected to a gaming machine that can be controlled in a special gaming state that controls the variable winning means so that the gaming medium can easily win in a winning area, and that manages gaming information of the gaming machine,
A first storage area for storing a first management storage number for specifying the storage number of the first storage means;
A second storage area for storing a second management storage number for specifying the storage number of the second storage means;
Adding means for the number of the first management storage based on the reception of the first start winning signal to the summing, the number of the second management storage to the summing based on the reception of the second start winning signal,
Based on the reception of the game result confirmation signal, in the state where the second management memory number is present, the second management memory specifies that the next variation display to be executed is the variation display of the second identification information. In the state where the second management storage number is not present and the first management storage number is present while the subtraction number is subtracted, the change display to be executed next is specified as the change display of the first identification information. Subtracting means for performing a subtraction process for subtracting one management memory number ;
In the normal state not before Symbol special game state, before Symbol gaming management apparatus winning number to the second start winning region is characterized by comprising a notification means for performing notification if more than a predetermined value.
第1識別情報を変動表示させる第1変動表示手段と、該第1識別情報とは異なる第2識別情報を変動表示させる第2変動表示手段と、遊技媒体が第1始動入賞領域に入賞したことに基づいて前記第1識別情報の変動表示を行うためのデータを第1保留記憶として記憶する第1保留記憶手段と、遊技媒体が可変入賞手段を備える第2始動入賞領域に入賞したことに基づいて前記第2識別情報の変動表示を行うためのデータを第2保留記憶として記憶する第2保留記憶手段と、前記第1保留記憶又は前記第2保留記憶が記憶された順に、当該第1保留記憶に対応する前記第1識別情報の変動表示又は当該第2保留記憶に対応する前記第2識別情報の変動表示を実行可能とする変動表示実行手段と、を有し、前記遊技媒体が第1始動入賞領域に入賞したことに基づいて第1始動入賞信号を出力し、前記遊技媒体が第2始動入賞領域に入賞したことに基づいて第2始動入賞信号を出力し、前記第1識別情報の変動表示及び前記第2識別情報の変動表示の結果が確定したことに基づいて共通の遊技結果確定信号を出力し、前記変動表示の結果が特定表示結果である場合に遊技者にとって有利な特定遊技状態に制御し、該特定遊技状態の終了後において、前記第2始動入賞領域に前記遊技媒体が入賞しやすいように前記可変入賞手段を制御する特別遊技状態に制御可能な遊技機と接続され、該遊技機の遊技情報を管理する遊技用管理装置であって、First variation display means for variably displaying the first identification information, second variation display means for variably displaying second identification information different from the first identification information, and the game medium having won the first start winning area Based on the fact that the first hold storage means for storing the data for performing the variable display of the first identification information as the first hold storage and the game medium has won the second start winning area including the variable winning means. Second hold storage means for storing data for performing variable display of the second identification information as a second hold storage, and the first hold storage in the order in which the first hold storage or the second hold storage is stored. Fluctuation display executing means for enabling execution of fluctuation display of the first identification information corresponding to storage or fluctuation display of the second identification information corresponding to the second reserved storage, wherein the game medium is the first Winning the starting prize area The first start winning signal is output based on the fact that the game medium has won the second starting winning area, and the second start winning signal is output based on the fact that the first identification information is displayed in a variable manner. 2 Based on the fact that the result of the variable display of the identification information is fixed, a common game result confirmation signal is output, and when the result of the variable display is a specific display result, control is performed to a specific game state advantageous to the player After the end of the specific gaming state, the gaming machine is connected to a gaming machine that can be controlled to a special gaming state that controls the variable winning means so that the gaming medium can easily win the second start winning area. A game management device for managing information,
前記第1保留記憶手段の保留記憶数を特定するための第1管理記憶数を記憶する第1記憶領域と、A first storage area for storing a first management storage number for specifying the storage number of the first storage means;
前記第2保留記憶手段の保留記憶数を特定するための第2管理記憶数を記憶する第2記憶領域と、A second storage area for storing a second management storage number for specifying the storage number of the second storage means;
前記第1始動入賞信号の受信に基づいて前記第1管理記憶数を加算し、前記第2始動入賞信号の受信に基づいて前記第2管理記憶数を加算する加算手段と、Adding means for adding the first management memory number based on reception of the first start winning signal, and adding the second management memory number based on reception of the second start winning signal;
前記遊技結果確定信号の受信に基づいて、前記第1管理記憶数又は前記第2管理記憶数が加算された順に従って、次に実行される変動表示が前記第1識別情報の変動表示又は前記第2識別情報の変動表示であると特定し、次に実行される変動表示が前記第1識別情報の変動表示であると特定された場合に、前記第1管理記憶数を減算する一方、次に実行される変動表示が前記第2識別情報の変動表示であると特定された場合に、前記第2管理記憶数を減算する減算処理を行う減算手段と、Based on the reception of the game result confirmation signal, the variation display to be executed next is the variation display of the first identification information or the first variation according to the order in which the first management storage number or the second management storage number is added. 2 When the variable display of identification information is specified, and when the variable display to be executed next is specified as the variable display of the first identification information, the first management storage number is subtracted, Subtracting means for performing a subtraction process for subtracting the second management storage number when the variable display to be executed is specified as the variable display of the second identification information;
前記特別遊技状態でない通常状態において、前記第2始動入賞領域への入賞数が所定値よりも多い場合に報知を行う報知手段と、を備えることを特徴とする遊技用管理装置。A game management device comprising: an informing means for informing when the number of winnings in the second start winning area is greater than a predetermined value in a normal state other than the special gaming state.
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