JP2014204872A5 - - Google Patents

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JP2014204872A5
JP2014204872A5 JP2013084573A JP2013084573A JP2014204872A5 JP 2014204872 A5 JP2014204872 A5 JP 2014204872A5 JP 2013084573 A JP2013084573 A JP 2013084573A JP 2013084573 A JP2013084573 A JP 2013084573A JP 2014204872 A5 JP2014204872 A5 JP 2014204872A5
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specific
gaming machine
initialization
variable display
executing
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JP5908432B2 (en
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(手段1)本発明による遊技機は、始動領域を遊技媒体が通過した後、可変表示の開始条件が成立したことにもとづいて別情報の可変表示を行い、導出表示された表示結果が特定表示結果となったときに特定遊技状態(例えば、大当り遊技状態)に制御する遊技機であって、所定の動作を行う可動部材(例えば、第2の実施の形態における可動部材78や演出羽根役物79a,79bなどの役物)と、遊技機への電力供給が停止しても所定期間記憶内容を保持可能であり、制御を行う際に発生する変動データを記憶する変動データ記憶手段(例えば、バックアップRAMとしてのRAM55)と、遊技機への電力供給が開始されたときに、所定条件の成立(例えば、クリアスイッチのオン)にもとづいて変動データ記憶手段の記憶内容を初期化する初期化処理を実行する初期化手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS10を実行する部分)と、初期化手段によって初期化処理が実行されたことにもとづいて、初期化報知を実行する初期化報知手段(例えば、第2の実施の形態において、演出制御用マイクロコンピュータ100におけるステップS3101〜S3111を実行する部分)と、遊技機への電力供給が開始されたことにもとづいて、可動部材の初期動作を実行する初期動作実行手段(例えば、第2の実施の形態において、演出制御用マイクロコンピュータ100におけるステップS708を実行する部分)と、を備え、初期動作実行手段は、初期化報知手段による初期化報知の実行を終了した後に、可動部材の初期動作を実行し(例えば、第2の実施の形態において、演出制御用マイクロコンピュータ100は、ステップS3502でYと判定したことを条件にステップS3503以降の処理に移行して役物の初期動作を実行する)、始動領域を遊技媒体が通過したが、未だ開始条件が成立していない識別情報の可変表示について、所定の上限数を限度に保留記憶として記憶する保留記憶手段(例えば、保留記憶バッファ)と、始動領域を遊技媒体が通過したときに、当該通過にもとづく識別情報の可変表示の表示結果が特定表示結果となるかを判定する判定手段(例えばステップS213を実行した後に抽出された乱数値に基づいて(保留記憶部に記憶された乱数値に基づいて)、当該抽出された乱数値にもとづいて実行される可変表示が大当りとなるか否か、更には大当りの種別を事前に判定する部分)と、特定遊技状態において変動入賞装置(例えば、特別可変入賞球装置20)に遊技媒体が進入したことにもとづいて、特定遊技状態中演出を実行する特定遊技状態中演出実行手段(例えば、「150個獲得」や、「10回入賞」といった表示を行う部分)と、を更に備え、特定遊技状態中演出実行手段は、判定手段により特定表示結果となると判定された識別情報の可変表示が保留記憶手段に記憶されているときは特定遊技状態が終了した後も特定遊技状態中演出を継続する(例えば、先読み判定で大当り遊技状態となる保留記憶があると判定された場合には、大当り遊技状態が終了するときに有利遊技状態中演出を終了させず、大当り遊技状態となる保留記憶に基づく可変表示が実行されたことに基づいて移行された大当り遊技状態まで継続して有利遊技状態中演出を実行する部分)、ことを特徴とする。そのような構成により、初期化処理が実行されたときに初期化報知と可動部材の初期動作とにかかる電力消費を分散することができる。 (Unit 1) the gaming machine according to the invention, after passing through the game medium starting area, performs variable display of identification information based on the variable display of the start condition is met, deriving displayed displays the results specific A gaming machine that is controlled to a specific gaming state (for example, a big hit gaming state) when a display result is obtained, and is a movable member that performs a predetermined operation (for example, the movable member 78 and the effect blade function in the second embodiment) And a variable data storage means (for example, variable data storage means for storing the variable data generated when the control is performed, even if the supply of power to the gaming machine 79a and 79b) and the power supply to the gaming machine is stopped. RAM 55 as a backup RAM) and when the supply of power to the gaming machine is started, the stored contents of the variable data storage means are initially stored based on the establishment of a predetermined condition (eg, clear switch ON). Initialization notification (for example, a portion of step S10 in the game control microcomputer 560) that executes initialization processing to be performed, and initialization notification is performed based on the initialization processing performed by the initialization device. Based on the initialization notification means to be executed (for example, in the second embodiment, the portion for executing steps S3101 to S3111 in the production control microcomputer 100) and the start of power supply to the gaming machine, Initial operation executing means for executing an initial operation of the movable member (for example, in the second embodiment, step S708 in the production control microcomputer 100 is executed), and the initial operation executing means is initialized. after finishing the execution of the initialization notification by the notification means performs the initial operation of the movable member (e.g. For example, in the second embodiment, the production control microcomputer 100 shifts to the processing after step S3503 and executes the initial operation of the accessory on the condition that it is determined as Y in step S3502). A storage device (for example, a storage buffer) for storing the storage information as a storage for a variable upper limit of a predetermined upper limit for the variable display of identification information for which the game medium has passed but the start condition has not yet been established; When the game medium passes, determination means for determining whether the display result of the variable display of the identification information based on the passage becomes the specific display result (for example, based on the random number value extracted after executing step S213 (hold) Whether or not the variable display executed on the basis of the extracted random number value is a big hit, based on the random number value stored in the storage unit). And a specific game that executes an effect during the specific game state based on the fact that the game medium has entered the variable winning device (for example, the special variable winning ball device 20) in the specific game state. And an in-state effect executing means (for example, a portion for performing display such as “150 winnings” or “10 wins”), and the specified game state effect executing means is determined to be a specific display result by the determining means. When the variable display of the identification information is stored in the hold storage means, the effect during the specific game state is continued even after the specific game state is ended (for example, if there is a hold memory that becomes a big hit game state in the prefetch determination) If determined, based on the fact that the variable display based on the hold memory that becomes the jackpot gaming state is executed without ending the advantageous gaming state effect when the jackpot gaming state ends. Portions for performing the in advantageous gaming state effect continues until migrated jackpot gaming state), characterized in that. With such a configuration, it is possible to disperse the power consumption required for the initialization notification and the initial operation of the movable member when the initialization process is executed.

Claims (1)

始動領域を遊技媒体が通過した後、可変表示の開始条件が成立したことにもとづいて別情報の可変表示を行い、導出表示された表示結果が特定表示結果となったときに特定遊技状態に制御する遊技機であって、
所定の動作を行う可動部材と、
遊技機への電力供給が停止しても所定期間記憶内容を保持可能であり、制御を行う際に発生する変動データを記憶する変動データ記憶手段と、
遊技機への電力供給が開始されたときに、所定条件の成立にもとづいて前記変動データ記憶手段の記憶内容を初期化する初期化処理を実行する初期化手段と、
前記初期化手段によって前記初期化処理が実行されたことにもとづいて、初期化報知を実行する初期化報知手段と、
遊技機への電力供給が開始されたことにもとづいて、前記可動部材の初期動作を実行する初期動作実行手段と、を備え、
前記初期動作実行手段は、前記初期化報知手段による前記初期化報知の実行を終了した後に、前記可動部材の初期動作を実行し、
前記始動領域を遊技媒体が通過したが、未だ前記開始条件が成立していない識別情報の可変表示について、所定の上限数を限度に保留記憶として記憶する保留記憶手段と、
前記始動領域を遊技媒体が通過したときに、当該通過にもとづく識別情報の可変表示の表示結果が前記特定表示結果となるかを判定する判定手段と、
前記特定遊技状態において変動入賞装置に遊技媒体が進入したことにもとづいて、特定遊技状態中演出を実行する特定遊技状態中演出実行手段と、を更に備え、
前記特定遊技状態中演出実行手段は、前記判定手段により前記特定表示結果となると判定された識別情報の可変表示が前記保留記憶手段に記憶されているときは前記特定遊技状態が終了した後も前記特定遊技状態中演出を継続する、
ことを特徴とする遊技機。
After the game medium has passed through the starting area, performs variable display of identification information based on the variable display start condition is satisfied, the specific game state when deriving the displayed displayed result is the specific display result A gaming machine to control,
A movable member that performs a predetermined operation;
Fluctuation data storage means for storing stored data for a predetermined period even when power supply to the gaming machine is stopped, and storing fluctuation data generated when performing control;
An initialization means for executing an initialization process for initializing the storage contents of the variation data storage means based on the establishment of a predetermined condition when power supply to the gaming machine is started;
Initialization notification means for performing initialization notification based on the fact that the initialization process has been executed by the initialization means;
An initial operation executing means for executing an initial operation of the movable member based on the start of power supply to the gaming machine,
The initial operation execution means, after finishing the execution of the initialization notification by the initialization notification means performs the initial operation of the movable member,
Reservation storage means for storing, as a reserved storage, up to a predetermined upper limit number for variable display of identification information that has passed through the start area, but the start condition is not yet satisfied,
Determining means for determining whether a display result of variable display of identification information based on the passage becomes the specific display result when the game medium passes through the start area;
A specific game state effect executing means for executing an effect during the specific game state based on the fact that the game medium has entered the variable prize apparatus in the specific game state,
The effect executing means during the specific gaming state has the variable display of the identification information determined by the determining means as the specific display result stored in the holding storage means even after the specific gaming state ends. Continue production during a specific gaming state,
A gaming machine characterized by that.
JP2013084573A 2013-04-15 2013-04-15 Game machine Expired - Fee Related JP5908432B2 (en)

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JP6882778B2 (en) * 2018-05-29 2021-06-02 株式会社ソフイア Pachinko machine
JP7070918B2 (en) * 2019-02-15 2022-05-18 株式会社ソフイア Pachinko machine
JP7261257B2 (en) * 2021-03-23 2023-04-19 株式会社三共 game machine

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JP2007307162A (en) * 2006-05-18 2007-11-29 Aruze Corp Game machine
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