JP2016168417A5 - - Google Patents

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JP2016168417A5
JP2016168417A5 JP2016127147A JP2016127147A JP2016168417A5 JP 2016168417 A5 JP2016168417 A5 JP 2016168417A5 JP 2016127147 A JP2016127147 A JP 2016127147A JP 2016127147 A JP2016127147 A JP 2016127147A JP 2016168417 A5 JP2016168417 A5 JP 2016168417A5
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start condition
variable display
establishment
state
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JP2016168417A (en
JP6163237B2 (en
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Description

本発明は、好適な遊技機の提供を目的とする。
An object of the present invention is to provide a suitable gaming machine.

上記目的を達成するため、本発明の第1の観点に係る遊技機は、
第1始動条件または第2始動条件が成立したことに基づいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記第1始動条件または前記第2始動条件が成立したにも関わらず未だ開始されていない可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記第1始動条件が成立したことに基づく可変表示よりも前記第2始動条件が成立したことに基づく可変表示を優先して実行する可変表示制御手段と、
前記第1始動条件または前記第2始動条件が成立したことに基づいて、前記有利状態に制御するか否かを、当該成立した始動条件に基づく可変表示が開始される以前に判定する事前判定手段と、
前記事前判定手段の判定結果に基づいて判定対象となった可変表示が開始される以前に先読み演出を実行する先読み演出実行手段と、
状態移行条件が成立したことにより通常状態とは異なる特別状態に制御する状態制御手段と、
前記第1始動条件または前記第2始動条件が成立したことに基づいて、いずれの始動条件が成立したかを特定可能な成立始動条件特定データと、前記特別状態に制御しているか否かを特定可能な特別状態特定データとの排他的論理和の演算を行う演算手段と、を備え、
前記先読み演出実行手段は、前記演算手段による演算結果が所定の結果である場合、当該演算の対象となった始動条件に対応する先読み演出を実行せず、
前記事前判定手段の判定対象となった可変表示の態様に応じて、当該判定対象となった可変表示が開始される以前に複数の先読み演出が実行されるか否かの割合が異なる、
ことを特徴とする。
(1)上記目的を達成するため、本発明のの観点に係る遊技機は、
電力の供給を受けて動作可能であり、遊技領域に設けられた始動領域(例えば第1始動入賞口、第2始動口)を遊技媒体が通過したことに基づいて遊技者にとって有利な特定遊技状態に制御する遊技機(例えばパチンコ遊技機1など)であって、
遊技領域に設けられた通過領域(例えば通過ゲート41)を遊技媒体が通過したことに基づいて、遊技媒体が通過し難い状態から通過しやすい状態に制御可能であり前記始動領域を形成する可変入賞装置と(例えば普通可変入賞球装置6B)、
前記遊技機への電力の供給状態を監視し、前記遊技機へ供給される電力の低下に基づいて低下信号を出力する電力監視手段(例えば電源監視回路など)と、
所定の検知を行い、検知結果を示す検知信号を出力する検知手段(例えば各種スイッチなど)と、
前記検知手段が出力した検知信号が入力される入力端子(例えば入力ポートなど)と、
前記入力端子へ検知信号が入力されたことに基づいて、入力された検知信号の入力状況を示すデータをデータ保持手段に格納する入力データ記憶手段(ステップS932の処理を実行するCPU103など)と、
前記データ保持手段に格納されたデータに基づいて遊技の進行を制御する制御手段(例えばスイッチ処理の実行結果に応じてステップS14以降の処理を実行するCPU103など)と、を備え、
前記入力データ記憶手段は、前記電力監視手段から低下信号が前記入力端子に入力されている場合、前記データ保持手段へのデータの格納を制限し(例えばステップS931にて電源断信号ありと判定された場合にはステップS932、933の処理をスキップするなど)、
前記検知手段は、前記通過領域を遊技媒体が通過したことを示す検知信号を出力する、
ことを特徴とする。
In order to achieve the above object, a gaming machine according to the first aspect of the present invention provides:
A gaming machine that performs variable display based on the establishment of the first start condition or the second start condition, and can be controlled in an advantageous state advantageous to the player,
A holding storage means capable of storing, as a holding storage, information relating to a variable display that has not yet started despite the establishment of the first starting condition or the second starting condition;
Variable display control means for preferentially executing variable display based on establishment of the second start condition over variable display based on establishment of the first start condition;
Prior determination means for determining whether or not to control to the advantageous state based on the establishment of the first start condition or the second start condition before starting variable display based on the established start condition When,
Pre-reading effect execution means for executing pre-reading effect before the variable display that is a determination target is started based on the determination result of the prior determination means;
State control means for controlling to a special state different from the normal state when the state transition condition is satisfied,
Based on the establishment of the first start condition or the second start condition, the established start condition specifying data that can specify which start condition is satisfied and whether the special state is controlled are specified. Computing means for performing an exclusive OR operation with possible special state specifying data,
When the calculation result by the calculation means is a predetermined result, the prefetch effect execution means does not execute the prefetch effect corresponding to the start condition that is the target of the calculation,
The ratio of whether or not a plurality of pre-reading effects are executed before the variable display that is the determination target is started differs according to the mode of the variable display that is the determination target of the prior determination unit.
It is characterized by that.
(1) In order to achieve the above object, a gaming machine according to another aspect of the present invention provides:
A specific gaming state that is operable by receiving power and that is advantageous to the player based on the fact that the game medium has passed through a starting area (for example, a first starting winning opening, a second starting opening) provided in the gaming area A gaming machine (for example, pachinko gaming machine 1)
Based on the fact that the game medium has passed through a passage area (for example, the passage gate 41) provided in the game area, it is possible to control from a state in which the game medium does not easily pass through to a state in which the game medium easily passes through, and a variable prize that forms the starting area. A device (for example, an ordinary variable winning ball device 6B),
Power monitoring means (for example, a power supply monitoring circuit) for monitoring a supply state of power to the gaming machine and outputting a decrease signal based on a decrease in power supplied to the gaming machine;
Detection means (for example, various switches) that performs predetermined detection and outputs a detection signal indicating a detection result;
An input terminal (for example, an input port) to which a detection signal output from the detection means is input;
Input data storage means (such as the CPU 103 that executes the process of step S932) that stores data indicating the input status of the input detection signal in the data holding means based on the input of the detection signal to the input terminal;
Control means for controlling the progress of the game based on the data stored in the data holding means (for example, the CPU 103 that executes the processing after step S14 according to the execution result of the switch processing),
The input data storage means restricts data storage to the data holding means when a decrease signal is input from the power monitoring means to the input terminal (for example, in step S931, it is determined that there is a power-off signal). In the case of skipping steps S932 and 933),
The detection means outputs a detection signal indicating that the game medium has passed through the passage area;
It is characterized by that.

上記(1)の遊技機のような構成によれば、低下信号が入力され動作が不安定なときの検知信号の入力状況は取得されないため、取得した検知信号の信頼性を向上することができる。
According to the configuration of the gaming machine of (1) above, since the input state of the detection signal when the lowered signal is input and the operation is unstable is not acquired, the reliability of the acquired detection signal can be improved. .

Claims (1)

第1始動条件または第2始動条件が成立したことに基づいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記第1始動条件または前記第2始動条件が成立したにも関わらず未だ開始されていない可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記第1始動条件が成立したことに基づく可変表示よりも前記第2始動条件が成立したことに基づく可変表示を優先して実行する可変表示制御手段と、
前記第1始動条件または前記第2始動条件が成立したことに基づいて、前記有利状態に制御するか否かを、当該成立した始動条件に基づく可変表示が開始される以前に判定する事前判定手段と、
前記事前判定手段の判定結果に基づいて判定対象となった可変表示が開始される以前に先読み演出を実行する先読み演出実行手段と、
状態移行条件が成立したことにより通常状態とは異なる特別状態に制御する状態制御手段と、
前記第1始動条件または前記第2始動条件が成立したことに基づいて、いずれの始動条件が成立したかを特定可能な成立始動条件特定データと、前記特別状態に制御しているか否かを特定可能な特別状態特定データとの排他的論理和の演算を行う演算手段と、を備え、
前記先読み演出実行手段は、前記演算手段による演算結果が所定の結果である場合、当該演算の対象となった始動条件に対応する先読み演出を実行せず、
前記事前判定手段の判定対象となった可変表示の態様に応じて、当該判定対象となった可変表示が開始される以前に複数の先読み演出が実行されるか否かの割合が異なる、
ことを特徴とする遊技機。
A gaming machine that performs variable display based on the establishment of the first start condition or the second start condition , and can be controlled in an advantageous state advantageous to the player,
A holding storage means capable of storing, as a holding storage, information relating to a variable display that has not yet started despite the establishment of the first starting condition or the second starting condition;
Variable display control means for preferentially executing variable display based on establishment of the second start condition over variable display based on establishment of the first start condition;
Prior determination means for determining whether or not to control to the advantageous state based on the establishment of the first start condition or the second start condition before starting variable display based on the established start condition When,
Pre-reading effect execution means for executing pre-reading effect before the variable display that is a determination target is started based on the determination result of the prior determination means;
State control means for controlling to a special state different from the normal state when the state transition condition is satisfied,
Based on the establishment of the first start condition or the second start condition, the established start condition specifying data that can specify which start condition is satisfied and whether the special state is controlled are specified. Computing means for performing an exclusive OR operation with possible special state specifying data,
When the calculation result by the calculation means is a predetermined result, the prefetch effect execution means does not execute the prefetch effect corresponding to the start condition that is the target of the calculation,
The ratio of whether or not a plurality of pre-reading effects are executed before the variable display that is the determination target is started differs according to the mode of the variable display that is the determination target of the prior determination unit.
A gaming machine characterized by that.
JP2016127147A 2016-06-28 2016-06-28 Game machine Expired - Fee Related JP6163237B2 (en)

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Publications (3)

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JP5295641B2 (en) * 2008-05-28 2013-09-18 株式会社藤商事 Bullet ball machine
JP5261791B2 (en) * 2008-08-11 2013-08-14 株式会社三共 Game machine
JP5694649B2 (en) * 2009-05-13 2015-04-01 株式会社三共 Game machine
JP2011224199A (en) * 2010-04-21 2011-11-10 Maruhon Industry Co Ltd Pachinko game machine
JP4911802B1 (en) * 2011-03-31 2012-04-04 株式会社大都技研 Amusement stand
JP5335039B2 (en) * 2011-07-21 2013-11-06 株式会社藤商事 Bullet ball machine
JP5912092B2 (en) * 2013-04-02 2016-04-27 株式会社三共 Game machine
JP6110722B2 (en) * 2013-04-26 2017-04-05 株式会社三共 Game machine
JP6096045B2 (en) * 2013-04-26 2017-03-15 株式会社三共 Game machine
JP6110721B2 (en) * 2013-04-26 2017-04-05 株式会社三共 Game machine
JP6096044B2 (en) * 2013-04-26 2017-03-15 株式会社三共 Game machine
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