JP2014147768A5 - - Google Patents
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- JP2014147768A5 JP2014147768A5 JP2014015910A JP2014015910A JP2014147768A5 JP 2014147768 A5 JP2014147768 A5 JP 2014147768A5 JP 2014015910 A JP2014015910 A JP 2014015910A JP 2014015910 A JP2014015910 A JP 2014015910A JP 2014147768 A5 JP2014147768 A5 JP 2014147768A5
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- 238000000034 method Methods 0.000 claims description 42
- 125000004122 cyclic group Chemical group 0.000 claims description 6
- 238000001514 detection method Methods 0.000 claims description 3
- 230000004044 response Effects 0.000 claims description 2
Description
上記課題を解決するために本発明は、遊技に必要な電力の供給を行う電源手段(電源基板など)と、前記遊技を司る主制御手段(主制御基板など)と、前記電源手段からの受電に伴い前記主制御手段への前記電力の供給に係る電源制御を実行する電源制御手段(停電監視回路部など)と、前記主制御手段と通信可能に接続され、前記主制御手段からの演出に係る演出制御指令に応じた制御処理を行う演出制御手段(演出制御基板など)と、を備え、
前記主制御手段は、
前記電源手段からの電力の供給開始に伴い制御開始処理を実行する制御開始処理実行手段と、
遊技進行のための遊技進行割込み処理を所定の周期で実行する遊技進行割込み処理実行手段と、
遊技領域に発射された遊技媒体が前記遊技領域を流下して所定の始動領域を通過したと前記遊技進行割込み処理にて判定したことに基づき、前記遊技進行割込み処理において、大当り抽選に関係する乱数(特別図柄当りソフト乱数、ハードウエア乱数、特別図柄当り図柄乱数など)を取得する乱数取得手段と、
前記乱数取得手段によって取得された乱数を用いて大当り抽選を行う大当り抽選手段と、
前記大当り抽選の結果が大当りとなった場合に通常よりも遊技者に有利な特別遊技を実行する特別遊技実行手段と、
遊技の進行に関するデータを記憶するリードライトメモリと、
を備えるぱちんこ遊技機において、
前記電源制御手段は、
前記電源手段からの電力が所定値以下となったか否かを検出する電力低下検出手段と、
前記電力低下検出手段が、前記電力が所定値以下となったことを検出した場合に、電源断となることを前記主制御手段に認識させるための電源断情報(電断信号など)を出力する電源断情報出力手段と、を備え
前記主制御手段には、
前記電源断情報出力手段の出力する情報を前記遊技進行割込み処理において複数回監視するとともに、複数回の監視タイミングの期間には少なくとも1回は前記乱数取得手段による大当り乱数の取得が可能であり、監視結果が所定結果となる回数が複数回検出された場合に電源断処理を実行する電源断実行処理手段と、
前記リードライトメモリに対するバックアップ電源からの電力供給に基づいて前記電源手段による電源供給開始後に使用するためのデータを電源遮断中において保持する記憶領域と、
前記電源手段による電力供給開始に基づく制御開始処理において前記記憶領域のデータを初期化するための情報初期化入力(RWMクリアスイッチの操作など)があったか否かを判定する情報初期化入力判定手段と、を有し、
前記乱数取得手段において取得される乱数として、前記リードライトメモリの前記記憶領域に記憶されるソフト乱数があり、
前記主制御手段は、
前記情報初期化入力判定手段によって、前記情報初期化入力があったことを判定した場合には、前記記憶領域の初期化を行う初期化制御処理を実行し、前記情報初期化入力が無かったことを判定した場合には前記記憶領域のデータに基づき電源遮断前の遊技状態に復帰するための制御処理を実行可能とし、
前記遊技進行割込み処理を周期的に繰り返すための周期情報を設定する割込み用計時設定処理(S27など)と、
前記割込み用計時設定処理の後に所定の制御処理を循環させる循環処理(S32など)とを実行し、
前記循環処理中における前記所定の制御処理には、前記大当り抽選に関する乱数のうち、ソフト乱数の更新に使用するソフト初期値乱数の値を更新する制御開始処理中初期値乱数更新処理を有し、
前記割込み用計時設定処理の実行後、前記周期情報に基づく計時により最初に前記遊技進行割込み処理が発生する前までの間に、前記循環処理が複数回実行され、前記制御開始処理中初期値乱数更新処理により、ソフト初期値乱数の値の更新を実行する、ことを特徴とするぱちんこ遊技機である。
In order to solve the above problems, the present invention provides power supply means (power supply board, etc.) for supplying electric power necessary for a game, main control means (main control board, etc.) for controlling the game, and power reception from the power supply means. and power control means for performing power control according to the supply of the power to the main control unit due to (power failure monitoring circuit section), the main control means and is communicably connected, to the effect from the main control unit Effect control means (such as an effect control board) that performs control processing according to the effect control command concerned ,
The main control means includes
A control start process executing means for executing a control start process in response to the start of power supply from the power supply means;
Game progress interrupt processing execution means for executing game progress interrupt processing for game progress at a predetermined cycle;
Random numbers related to the big hit lottery in the game progress interrupt process based on the fact that the game progress interrupt process determines that the game medium launched in the game area has flowed down the game area and passed the predetermined start area. Random number acquisition means for acquiring (such as soft random number per special symbol, hardware random number, symbol random number per special symbol);
A jackpot lottery means for performing a jackpot lottery using the random number acquired by the random number acquiring means;
Special game execution means for executing a special game that is more advantageous to the player than usual when the result of the jackpot lottery is a big hit ;
A read / write memory for storing data relating to the progress of the game;
In pachinko machines equipped with
The power control means includes
A power drop detection means for detecting whether or not the power from the power supply means has become a predetermined value or less;
When the power drop detection means detects that the power is below a predetermined value, it outputs power-off information (such as a power-off signal) for causing the main control means to recognize that the power is cut off. A power-off information output means, and the main control means includes
The information output from the power-off information output means is monitored a plurality of times in the game progress interrupt process, and the random number acquisition means can acquire a big hit random number at least once during the monitoring timing period. A power-off execution processing means for executing the power-off processing when the number of times that the monitoring result becomes the predetermined result is detected , and
A storage area for holding data to be used after power supply is started by the power supply unit based on power supply from a backup power supply to the read / write memory while the power is shut off;
Information initialization input determination means for determining whether or not there is an information initialization input (such as an operation of an RWM clear switch) for initializing data in the storage area in the control start process based on the start of power supply by the power supply means; Have
As a random number acquired in the random number acquisition means, there is a soft random number stored in the storage area of the read / write memory,
The main control means includes
When the information initialization input determination means determines that the information initialization input has been performed, an initialization control process for initializing the storage area is executed, and there is no information initialization input If it is determined, it is possible to execute control processing for returning to the gaming state before power-off based on the data in the storage area,
An interrupt timing setting process (such as S27) for setting cycle information for periodically repeating the game progress interrupt process ;
A cyclic process (such as S32) for circulating a predetermined control process after the interrupt timing setting process ;
The predetermined control process during the cyclic process includes an initial value random number update process during a control start process for updating a soft initial value random number used for updating a soft random number among the random numbers related to the jackpot lottery,
The cyclic process is executed a plurality of times after the interrupt timing setting process is executed and before the game progress interrupt process is first generated by timing based on the cycle information, and the initial value random number during the control start process The pachinko gaming machine is characterized in that the value of the soft initial value random number is updated by an update process .
Claims (1)
前記主制御手段は、
前記電源手段からの電力の供給開始に伴い制御開始処理を実行する制御開始処理実行手段と、
遊技進行のための遊技進行割込み処理を所定の周期で実行する遊技進行割込み処理実行手段と、
遊技領域に発射された遊技媒体が前記遊技領域を流下して所定の始動領域を通過したと前記遊技進行割込み処理にて判定したことに基づき、前記遊技進行割込み処理において、大当り抽選に関係する乱数を取得する乱数取得手段と、
前記乱数取得手段によって取得された乱数を用いて大当り抽選を行う大当り抽選手段と、
前記大当り抽選の結果が大当りとなった場合に通常よりも遊技者に有利な特別遊技を実行する特別遊技実行手段と、
遊技の進行に関するデータを記憶するリードライトメモリと、
を備えるぱちんこ遊技機において、
前記電源制御手段は、
前記電源手段からの電力が所定値以下となったか否かを検出する電力低下検出手段と、
前記電力低下検出手段が、前記電力が所定値以下となったことを検出した場合に、電源断となることを前記主制御手段に認識させるための電源断情報を出力する電源断情報出力手段と、を備え
前記主制御手段には、
前記電源断情報出力手段の出力する情報を前記遊技進行割込み処理において複数回監視するとともに、複数回の監視タイミングの期間には少なくとも1回は前記乱数取得手段による大当り乱数の取得が可能であり、監視結果が所定結果となる回数が複数回検出された場合に電源断処理を実行する電源断実行処理手段と、
前記リードライトメモリに対するバックアップ電源からの電力供給に基づいて前記電源手段による電源供給開始後に使用するためのデータを電源遮断中において保持する記憶領域と、
前記電源手段による電力供給開始に基づく制御開始処理において前記記憶領域のデータを初期化するための情報初期化入力があったか否かを判定する情報初期化入力判定手段と、を有し、
前記乱数取得手段において取得される乱数として、前記リードライトメモリの前記記憶領域に記憶されるソフト乱数があり、
前記主制御手段は、
前記情報初期化入力判定手段によって、前記情報初期化入力があったことを判定した場合には、前記記憶領域の初期化を行う初期化制御処理を実行し、前記情報初期化入力が無かったことを判定した場合には前記記憶領域のデータに基づき電源遮断前の遊技状態に復帰するための制御処理を実行可能とし、
前記遊技進行割込み処理を周期的に繰り返すための周期情報を設定する割込み用計時設定処理と、
前記割込み用計時設定処理の後に所定の制御処理を循環させる循環処理とを実行し、
前記循環処理中における前記所定の制御処理には、前記大当り抽選に関する乱数のうち、ソフト乱数の更新に使用するソフト初期値乱数の値を更新する制御開始処理中初期値乱数更新処理を有し、
前記割込み用計時設定処理の実行後、前記周期情報に基づく計時により最初に前記遊技進行割込み処理が発生する前までの間に、前記循環処理が複数回実行され、前記制御開始処理中初期値乱数更新処理により、ソフト初期値乱数の値の更新を実行する、ことを特徴とするぱちんこ遊技機。
Power supply means for supplying power necessary for the game, main control means for controlling the game, and power supply control means for executing power supply control related to the supply of power to the main control means upon receiving power from the power supply means If the the main control unit are communicably connected, and a presentation control means for performing control processing in accordance with the effect control instruction according to the effect from the main control unit,
The main control means includes
A control start process executing means for executing a control start process in response to the start of power supply from the power supply means;
Game progress interrupt processing execution means for executing game progress interrupt processing for game progress at a predetermined cycle;
Random numbers related to the big hit lottery in the game progress interrupt process based on the fact that the game progress interrupt process determines that the game medium launched in the game area has flowed down the game area and passed the predetermined start area. Random number acquisition means for acquiring
A jackpot lottery means for performing a jackpot lottery using the random number acquired by the random number acquiring means;
Special game execution means for executing a special game that is more advantageous to the player than usual when the result of the jackpot lottery is a big hit ;
A read / write memory for storing data relating to the progress of the game;
In pachinko machines equipped with
The power control means includes
A power drop detection means for detecting whether or not the power from the power supply means has become a predetermined value or less;
A power-off information output means for outputting power-off information for causing the main control means to recognize that the power is cut off when the power drop detecting means detects that the power is below a predetermined value; The main control means includes
The information output from the power-off information output means is monitored a plurality of times in the game progress interrupt process, and the random number acquisition means can acquire a big hit random number at least once during the monitoring timing period. A power-off execution processing means for executing the power-off processing when the number of times that the monitoring result becomes the predetermined result is detected , and
A storage area for holding data to be used after power supply is started by the power supply unit based on power supply from a backup power supply to the read / write memory while the power is shut off;
Information initialization input determination means for determining whether or not there is an information initialization input for initializing data in the storage area in the control start process based on the start of power supply by the power supply means ,
As a random number acquired in the random number acquisition means, there is a soft random number stored in the storage area of the read / write memory,
The main control means includes
When the information initialization input determination means determines that the information initialization input has been performed, an initialization control process for initializing the storage area is executed, and there is no information initialization input If it is determined, it is possible to execute control processing for returning to the gaming state before power-off based on the data in the storage area,
An interrupt timing setting process for setting cycle information for periodically repeating the game progress interrupt process ;
A cyclic process for circulating a predetermined control process after the interrupt timing setting process ,
The predetermined control process during the cyclic process includes an initial value random number update process during a control start process for updating a soft initial value random number used for updating a soft random number among the random numbers related to the jackpot lottery,
The cyclic process is executed a plurality of times after the interrupt timing setting process is executed and before the game progress interrupt process is first generated by timing based on the cycle information, and the initial value random number during the control start process A pachinko gaming machine, wherein the update of the soft initial value random number is executed by an update process .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014015910A JP2014147768A (en) | 2012-03-29 | 2014-01-30 | Pachinko game machine |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012078214 | 2012-03-29 | ||
JP2012078214 | 2012-03-29 | ||
JP2014015910A JP2014147768A (en) | 2012-03-29 | 2014-01-30 | Pachinko game machine |
Related Parent Applications (1)
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JP2012280650A Division JP5473094B2 (en) | 2012-03-29 | 2012-12-25 | Pachinko machine |
Publications (2)
Publication Number | Publication Date |
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JP2014147768A JP2014147768A (en) | 2014-08-21 |
JP2014147768A5 true JP2014147768A5 (en) | 2016-05-26 |
Family
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Family Applications (9)
Application Number | Title | Priority Date | Filing Date |
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JP2012280650A Expired - Fee Related JP5473094B2 (en) | 2012-03-29 | 2012-12-25 | Pachinko machine |
JP2012280649A Expired - Fee Related JP5570037B2 (en) | 2012-03-29 | 2012-12-25 | Pachinko machine |
JP2012286388A Expired - Fee Related JP5527776B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
JP2012286389A Expired - Fee Related JP5527777B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
JP2012286391A Expired - Fee Related JP5473095B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
JP2012286390A Expired - Fee Related JP5527778B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
JP2014015910A Pending JP2014147768A (en) | 2012-03-29 | 2014-01-30 | Pachinko game machine |
JP2014079807A Pending JP2014184153A (en) | 2012-03-29 | 2014-04-09 | Pachinko game machine |
JP2014079808A Pending JP2014184154A (en) | 2012-03-29 | 2014-04-09 | Pachinko game machine |
Family Applications Before (6)
Application Number | Title | Priority Date | Filing Date |
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JP2012280650A Expired - Fee Related JP5473094B2 (en) | 2012-03-29 | 2012-12-25 | Pachinko machine |
JP2012280649A Expired - Fee Related JP5570037B2 (en) | 2012-03-29 | 2012-12-25 | Pachinko machine |
JP2012286388A Expired - Fee Related JP5527776B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
JP2012286389A Expired - Fee Related JP5527777B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
JP2012286391A Expired - Fee Related JP5473095B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
JP2012286390A Expired - Fee Related JP5527778B2 (en) | 2012-03-29 | 2012-12-28 | Pachinko machine |
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JP2014079807A Pending JP2014184153A (en) | 2012-03-29 | 2014-04-09 | Pachinko game machine |
JP2014079808A Pending JP2014184154A (en) | 2012-03-29 | 2014-04-09 | Pachinko game machine |
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Families Citing this family (11)
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JP6327511B2 (en) * | 2014-02-28 | 2018-05-23 | サミー株式会社 | Pachinko machine |
JP6229545B2 (en) * | 2014-02-28 | 2017-11-15 | サミー株式会社 | Pachinko machine |
JP5822363B2 (en) * | 2014-02-28 | 2015-11-24 | サミー株式会社 | Pachinko machine |
JP6229546B2 (en) * | 2014-02-28 | 2017-11-15 | サミー株式会社 | Pachinko machine |
JP6648363B2 (en) * | 2014-11-26 | 2020-02-14 | 株式会社三共 | Gaming machine |
JP2017154026A (en) * | 2017-06-19 | 2017-09-07 | 株式会社三共 | Game machine |
JP6490749B2 (en) * | 2017-06-19 | 2019-03-27 | 株式会社三共 | Game machine |
JP2019208816A (en) * | 2018-06-04 | 2019-12-12 | 株式会社三共 | Game machine |
JP2019208817A (en) * | 2018-06-04 | 2019-12-12 | 株式会社三共 | Game machine |
JP7401490B2 (en) * | 2021-07-27 | 2023-12-19 | 株式会社三共 | gaming machine |
JP7384867B2 (en) * | 2021-08-06 | 2023-11-21 | 株式会社三共 | gaming machine |
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JP5182926B2 (en) * | 2008-03-31 | 2013-04-17 | サミー株式会社 | Bullet ball machine |
JP4874353B2 (en) * | 2009-02-18 | 2012-02-15 | 株式会社ソフイア | Game machine |
JP5540264B2 (en) * | 2010-01-13 | 2014-07-02 | 株式会社ソフイア | Game machine |
JP4763086B1 (en) * | 2010-09-18 | 2011-08-31 | 株式会社大都技研 | Amusement stand |
JP5989350B2 (en) * | 2012-02-08 | 2016-09-07 | 株式会社ソフイア | Game machine |
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2012
- 2012-12-25 JP JP2012280650A patent/JP5473094B2/en not_active Expired - Fee Related
- 2012-12-25 JP JP2012280649A patent/JP5570037B2/en not_active Expired - Fee Related
- 2012-12-28 JP JP2012286388A patent/JP5527776B2/en not_active Expired - Fee Related
- 2012-12-28 JP JP2012286389A patent/JP5527777B2/en not_active Expired - Fee Related
- 2012-12-28 JP JP2012286391A patent/JP5473095B2/en not_active Expired - Fee Related
- 2012-12-28 JP JP2012286390A patent/JP5527778B2/en not_active Expired - Fee Related
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2014
- 2014-01-30 JP JP2014015910A patent/JP2014147768A/en active Pending
- 2014-04-09 JP JP2014079807A patent/JP2014184153A/en active Pending
- 2014-04-09 JP JP2014079808A patent/JP2014184154A/en active Pending