JP2019177170A5 - - Google Patents

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JP2019177170A5
JP2019177170A5 JP2019109137A JP2019109137A JP2019177170A5 JP 2019177170 A5 JP2019177170 A5 JP 2019177170A5 JP 2019109137 A JP2019109137 A JP 2019109137A JP 2019109137 A JP2019109137 A JP 2019109137A JP 2019177170 A5 JP2019177170 A5 JP 2019177170A5
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effect
identification information
hold
display
information
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JP2019109137A
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Japanese (ja)
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JP2019177170A (en
JP6792181B2 (en
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本態様に係るぱちんこ遊技機は、
遊技球が入球可能な始動口と、
技の進行を制御する主遊技部と、
演出の表示制御を司る副遊技部と
動口への入球に基づき、乱数を取得する乱数取得手段と、
乱数取得手段により乱数が取得された場合、当否判定許可条件を充足するまで当該取得された乱数を保留として一時記憶する乱数一時記憶手段と、
備え、
副遊技部は、
読み演出の実行条件を充足する特定保留が存在している場合、特定保留の存在に基づく演出である先読み演出を実行可能であり、
先読み演出の種類として、先読み演出Aと、先読み演出Aとは異なる種類の先読み演出Bとを少なくとも有しており、
識別情報の変動表示に対応してリーチ状態の成立後における所定の演出が表示されている状況にて特定保留が生起した場合、当該状況では先読み演出Aを実行開始せず、
特定保留に関する保留情報として、保留情報Aと保留情報Bとを少なくとも有し、
先読み演出Aは、特定保留に関する保留情報が保留情報Aである場合でも保留情報Bである場合でも実行可能である一方で、先読み演出Bは、特定保留に関する保留情報が保留情報Bである場合には実行可能であるが保留情報Aである場合には実行不可能であり、
先読み演出Aの表示態様は複数種類あり、先読み演出Aを実行するときには、特定保留に関する保留情報が保留情報Aであるか保留情報Bであるかに応じて、先読み演出Aの表示態様の選択傾向が異なるよう構成されており、
或る識別情報の変動表示中に先読み演出Aも先読み演出Bも実行開始される場合もあれば、或る識別情報の変動表示中に先読み演出Aが実行開始され別の識別情報の変動表示中に先読み演出Bが実行開始される場合もあり、
識別情報の変動表示中に特定保留が生起したことを契機として、当該識別情報の変動表示中に先読み演出Aを実行開始可能であり、
識別情報の変動表示中に特定保留が生起したにもかかわらず当該識別情報の変動表示中に先読み演出Aを実行開始せずとも、当該識別情報の変動表示の次回以降の識別情報の変動表示にて先読み演出Aを実行開始可能であり、
或る識別情報の変動表示中に特定保留が生起した場合、当該或る識別情報の変動表示中に先読み演出Aを実行開始する割合と、当該或る識別情報の変動表示中に先読み演出Aを実行開始せずに次回以降の識別情報の変動表示にて先読み演出Aを実行開始する割合とが異なるよう構成されている
ことを特徴とするぱちんこ遊技機である。
Pachinko gaming machine according to this aspect,
A starting port that allows game balls to enter,
And the main game unit for controlling the progress of the Yu technique,
With the sub game department that controls the display of the production
Based on the input ball to startup port, a random number acquisition means for acquiring a random number,
When a random number is obtained by the random number obtaining unit, a random number temporary storage unit that temporarily stores the obtained random number as a hold until the right or wrong determination permission condition is satisfied;
With
The sub game department,
If a particular hold to satisfy the execution condition of the read-ahead effect is present, is capable of executing a prefetch effect is effect based on the presence of a particular pending,
As a type of look-ahead effect, it has at least a look-ahead effect A and a look-ahead effect B of a type different from the look-ahead effect A,
If a specific hold occurs in a situation where a predetermined effect after the reaching state is established in response to the change display of the identification information, the prefetch effect A does not start in that situation,
As hold information related to the specific hold, at least hold information A and hold information B,
The look-ahead effect A can be executed whether the hold information regarding the specific hold is the hold information A or the hold information B, while the look-ahead effect B is performed when the hold information regarding the specific hold is the hold information B. Is executable, but is not executable if the pending information is A,
There are a plurality of display modes of the prefetching effect A. When the prefetching effect A is executed, the selection tendency of the display mode of the prefetching effect A depends on whether the hold information regarding the specific hold is the hold information A or the hold information B. Are configured to be different,
In some cases, both the pre-reading effect A and the pre-reading effect B are started to be executed during the fluctuation display of certain identification information, or the pre-reading effect A is started to be executed during the fluctuation display of certain identification information and the fluctuation display of another identification information is being performed. In some cases, the prefetching effect B may be started,
Triggered by the occurrence of the specific suspension during the change display of the identification information, it is possible to start execution of the pre-reading effect A during the change display of the identification information,
Even if a specific hold has occurred during the fluctuation display of the identification information, even if the pre-reading effect A is not started during the fluctuation display of the identification information, the fluctuation display of the identification information after the next display of the fluctuation display of the identification information is performed. To start execution of prefetching effect A,
When a specific suspension occurs during the variable display of certain identification information, the ratio of starting execution of the pre-reading effect A during the variable display of the certain identification information and the pre-reading effect A during the variable display of the certain identification information are displayed. It is configured such that the ratio of starting the execution of the prefetching effect A is different from the next and subsequent display of the change of the identification information without starting the execution.
It is a pachinko gaming machine characterized by the following.

Claims (1)

遊技球が入球可能な始動口と、
技の進行を制御する主遊技部と、
演出の表示制御を司る副遊技部と
動口への入球に基づき、乱数を取得する乱数取得手段と、
乱数取得手段により乱数が取得された場合、当否判定許可条件を充足するまで当該取得された乱数を保留として一時記憶する乱数一時記憶手段と、
備え、
副遊技部は、
読み演出の実行条件を充足する特定保留が存在している場合、特定保留の存在に基づく演出である先読み演出を実行可能であり、
先読み演出の種類として、先読み演出Aと、先読み演出Aとは異なる種類の先読み演出Bとを少なくとも有しており、
識別情報の変動表示に対応してリーチ状態の成立後における所定の演出が表示されている状況にて特定保留が生起した場合、当該状況では先読み演出Aを実行開始せず、
特定保留に関する保留情報として、保留情報Aと保留情報Bとを少なくとも有し、
先読み演出Aは、特定保留に関する保留情報が保留情報Aである場合でも保留情報Bである場合でも実行可能である一方で、先読み演出Bは、特定保留に関する保留情報が保留情報Bである場合には実行可能であるが保留情報Aである場合には実行不可能であり、
先読み演出Aの表示態様は複数種類あり、先読み演出Aを実行するときには、特定保留に関する保留情報が保留情報Aであるか保留情報Bであるかに応じて、先読み演出Aの表示態様の選択傾向が異なるよう構成されており、
或る識別情報の変動表示中に先読み演出Aも先読み演出Bも実行開始される場合もあれば、或る識別情報の変動表示中に先読み演出Aが実行開始され別の識別情報の変動表示中に先読み演出Bが実行開始される場合もあり、
識別情報の変動表示中に特定保留が生起したことを契機として、当該識別情報の変動表示中に先読み演出Aを実行開始可能であり、
識別情報の変動表示中に特定保留が生起したにもかかわらず当該識別情報の変動表示中に先読み演出Aを実行開始せずとも、当該識別情報の変動表示の次回以降の識別情報の変動表示にて先読み演出Aを実行開始可能であり、
或る識別情報の変動表示中に特定保留が生起した場合、当該或る識別情報の変動表示中に先読み演出Aを実行開始する割合と、当該或る識別情報の変動表示中に先読み演出Aを実行開始せずに次回以降の識別情報の変動表示にて先読み演出Aを実行開始する割合とが異なるよう構成されている
ことを特徴とするぱちんこ遊技機。
A starting port that allows game balls to enter,
And the main game unit for controlling the progress of the Yu technique,
With the sub game department that controls the display of the production
Based on the input ball to startup port, a random number acquisition means for acquiring a random number,
When a random number is obtained by the random number obtaining unit, a random number temporary storage unit that temporarily stores the obtained random number as a hold until the right or wrong determination permission condition is satisfied;
With
The sub game department,
If a particular hold to satisfy the execution condition of the read-ahead effect is present, is capable of executing a prefetch effect is effect based on the presence of a particular pending,
As a type of look-ahead effect, it has at least a look-ahead effect A and a look-ahead effect B of a type different from the look-ahead effect A,
If a specific hold occurs in a situation where a predetermined effect after the reaching state is established in response to the change display of the identification information, the prefetch effect A does not start in that situation,
As hold information related to the specific hold, at least hold information A and hold information B,
The look-ahead effect A can be executed whether the hold information regarding the specific hold is the hold information A or the hold information B, while the look-ahead effect B is performed when the hold information regarding the specific hold is the hold information B. Is executable, but is not executable if the pending information is A,
There are a plurality of display modes of the prefetching effect A. When the prefetching effect A is executed, the selection tendency of the display mode of the prefetching effect A depends on whether the hold information regarding the specific hold is the hold information A or the hold information B. Are configured to be different,
In some cases, both the pre-reading effect A and the pre-reading effect B are started to be executed during the fluctuation display of certain identification information, or the pre-reading effect A is started to be executed during the fluctuation display of certain identification information and the fluctuation display of another identification information is being performed. In some cases, the prefetching effect B may be started,
Triggered by the occurrence of the specific suspension during the change display of the identification information, it is possible to start execution of the pre-reading effect A during the change display of the identification information,
Even if a specific hold has occurred during the fluctuation display of the identification information, even if the pre-reading effect A is not started during the fluctuation display of the identification information, the fluctuation display of the identification information after the next display of the fluctuation display of the identification information is performed. To start execution of prefetching effect A,
When a specific suspension occurs during the variable display of certain identification information, the ratio of starting execution of prefetching effect A during the variable display of the certain identification information and the prefetching effect A during the variable display of the certain identification information are displayed. A pachinko gaming machine characterized in that the ratio of the start of execution of the pre-reading effect A is different from the next display of the identification information after the start of the execution .
JP2019109137A 2019-06-12 2019-06-12 Pachinko game machine Active JP6792181B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019109137A JP6792181B2 (en) 2019-06-12 2019-06-12 Pachinko game machine

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Application Number Priority Date Filing Date Title
JP2019109137A JP6792181B2 (en) 2019-06-12 2019-06-12 Pachinko game machine

Related Parent Applications (1)

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JP2017232413A Division JP2018057898A (en) 2017-12-04 2017-12-04 Pachinko game machine

Publications (3)

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JP2019177170A JP2019177170A (en) 2019-10-17
JP2019177170A5 true JP2019177170A5 (en) 2020-03-19
JP6792181B2 JP6792181B2 (en) 2020-11-25

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Publication number Priority date Publication date Assignee Title
JP7491262B2 (en) 2021-04-30 2024-05-28 株式会社三洋物産 Gaming Machines

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* Cited by examiner, † Cited by third party
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JP5275160B2 (en) * 2009-07-15 2013-08-28 株式会社三共 Game machine
JP5756257B2 (en) * 2009-09-02 2015-07-29 株式会社三共 Game machine
JP5361835B2 (en) * 2010-09-27 2013-12-04 株式会社三共 Game machine
JP5899030B2 (en) * 2012-04-05 2016-04-06 株式会社藤商事 Bullet ball machine
JP6725860B2 (en) * 2019-06-12 2020-07-22 サミー株式会社 Pachinko machine

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