JP2020028569A5 - - Google Patents

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JP2020028569A5
JP2020028569A5 JP2018156946A JP2018156946A JP2020028569A5 JP 2020028569 A5 JP2020028569 A5 JP 2020028569A5 JP 2018156946 A JP2018156946 A JP 2018156946A JP 2018156946 A JP2018156946 A JP 2018156946A JP 2020028569 A5 JP2020028569 A5 JP 2020028569A5
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identification information
result
variable display
controlled
state
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JP2018156946A
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JP2020028569A (en
JP6912430B2 (en
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Description

(0)上記目的を達成するため、本発明に係る遊技機は、
識別情報の可変表示を行い、識別情報の可変表示の表示結果が特定結果となったときに遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段(例えば、RAM102など)と、
前記有利状態に制御される確率が異なる複数段階の設定値(例えば、最も遊技者にとって不利な設定値である1から最も遊技者にとって有利な設定値である6までの値など)のうちいずれかの設定値に設定可能な設定手段(例えば、図8−15の設定値変更処理を実行するCPU103など)と、
前記有利状態に制御されることを決定可能な決定手段(例えば、CPU103など)と、
前記決定手段の決定前に前記有利状態に制御されることを判定可能な判定手段(例えば、例えば、ステップS101の始動入賞判定処理を実行するCPU103など)と、
演出実行手段(例えば、演出制御用CPU120など)と、
前記有利状態の終了後に、通常状態よりも前記有利状態に制御されやすい特別状態に制御可能な特別状態制御手段(例えば、大当り遊技状態が終了した後に、大当り種別に応じて、確変状態に制御するCPU103など)と、を備え、
前記特別状態に制御されているときの識別情報の可変表示の表示結果として、前記特定結果とは異なる所定結果を表示する割合を、前記設定手段で設定されている設定値に応じて異ならせ(例えば、ステップ048AKS010の処理を実行する演出制御用CPU120など)、
前記特別状態に制御されているときの識別情報の可変表示の表示結果として、前記特定結果とは異なる所定結果を表示する割合を、前記設定手段で設定されている設定値に応じて異ならせ、
前記演出実行手段は、前記判定手段の判定に基づいて、前記判定手段の判定の対象の識別情報の可変表示の前に実行される識別情報の可変表示の表示結果を前記特定結果及び前記所定結果とは異なる特殊結果(例えば、先読みチャンス目など)とする特別演出(例えば、先読みチャンス目を表示する先読み演出)を実行可能である
ことを特徴する。
(1)また、本願の他の遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
遊技者にとっての有利度が異なる複数段階の設定値(例えば、最も遊技者にとって不利な設定値である1から最も遊技者にとって有利な設定値である6までの値など)のうちいずれかの設定値に設定可能な設定手段(例えば、図8−15の設定値変更処理を実行するCPU103など)と、
複数種類の特定演出と特別演出のうち、前記有利状態に制御される前に実行される特定演出と、前記有利状態に制御された後に実行される特別演出とにより前記設定値に関する示唆を行う設定示唆手段(例えば、スーパーリーチのリーチ演出の後半に実行される特定演出と、大当り遊技状態におけるエンディング演出にて実行される特別演出とにより、設定されている設定値に関する示唆を行う演出制御用CPU120など)と、
を備えることを特徴する。
(0) In order to achieve the above object, the gaming machine according to the present invention,
The identification information is variably displayed, and when the display result of the variably display of the identification information is the specific result, the gaming machine (eg, pachinko game) that can be controlled to an advantageous state advantageous to the player (eg, jackpot gaming state) Machine 1, etc.),
Holding storage means (for example, RAM 102 or the like) capable of storing information on variable display of identification information as holding storage;
Any one of a plurality of setting values having different probabilities of being controlled to the advantageous state (for example, a value from 1 which is the most unfavorable setting value to the player to 6 which is the most advantageous setting value to the player) Setting means capable of setting the set value of (for example, the CPU 103 that executes the set value changing process of FIG. 8-15);
Determining means (for example, CPU 103 or the like) capable of determining to be controlled to the advantageous state,
Determination means capable of determining that the advantageous state is controlled before the determination by the determination means (for example, the CPU 103 that executes the start winning determination processing of step S101),
Production execution means (for example, production control CPU 120, etc.),
After the end of the advantageous state, special state control means capable of controlling to a special state that is easier to be controlled to the advantageous state than the normal state (for example, after the big hit game state is finished, it is controlled to a probability changing state according to the big hit type) CPU 103, etc.),
As a display result of the variable display of the identification information when controlled to the special state, the ratio of displaying a predetermined result different from the specific result is changed according to the set value set by the setting means ( For example, the effect control CPU 120 for executing the processing of step 048AKS010, etc.,
As the display result of the variable display of the identification information when controlled to the special state, the ratio of displaying the predetermined result different from the specific result is changed according to the set value set by the setting means,
The effect execution means, based on the determination of the determination means, the display result of the variable display of the identification information executed before the variable display of the identification information of the determination target of the determination means, the specific result and the predetermined result. It is possible to execute a special effect (for example, a look-ahead effect that displays a look-ahead chance) that is a special result different from (for example, a look-ahead chance).
Characterize that.
(1) In addition, other gaming machines of the present application ,
A gaming machine (for example, a pachinko gaming machine 1 or the like) that can be controlled in an advantageous state (for example, a big hit gaming state) that is advantageous to a player,
Any one of a plurality of levels of setting values having different degrees of advantage for the player (for example, a value from 1 which is the most disadvantageous to the player to 6 which is the most advantageous to the player) Setting means capable of setting a value (for example, the CPU 103 which executes the set value changing process of FIG. 8-15),
Of a plurality of types of specific effects and special effects, a setting that makes a suggestion regarding the set value by a specific effect executed before being controlled to the advantageous state and a special effect executed after being controlled to the advantageous state Suggestion means (for example, the production control CPU 120 that makes a suggestion regarding the set value that is set by the specific production performed in the latter half of the reach production of the super reach and the special production executed in the ending production in the big hit game state. etc,
It is characterized by including.

Claims (1)

識別情報の可変表示を行い、識別情報の可変表示の表示結果が特定結果となったときに遊技者にとって有利な有利状態に制御可能な遊技機であって、
識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記有利状態に制御される確率が異なる複数段階の設定値のうちいずれかの設定値に設定可能な設定手段と、
前記有利状態に制御されることを決定可能な決定手段と、
前記決定手段の決定前に前記有利状態に制御されることを判定可能な判定手段と、
演出実行手段と、
前記有利状態の終了後に、通常状態よりも前記有利状態に制御されやすい特別状態に制御可能な特別状態制御手段と、を備え、
前記特別状態に制御されているときの識別情報の可変表示の表示結果として、前記特定結果とは異なる所定結果を表示する割合を、前記設定手段で設定されている設定値に応じて異ならせ、
前記演出実行手段は、前記判定手段の判定に基づいて、前記判定手段の判定の対象の識別情報の可変表示の前に実行される識別情報の可変表示の表示結果を前記特定結果及び前記所定結果とは異なる特殊結果とする特別演出を実行可能である
ことを特徴する遊技機。
A gaming machine that performs variable display of identification information and can be controlled to an advantageous state advantageous to a player when the display result of the variable display of identification information is a specific result,
Holding storage means capable of storing information on variable display of identification information as holding storage;
Setting means capable of setting any one of a plurality of setting values having different probabilities of being controlled to the advantageous state,
Determination means capable of determining that the control is performed in the advantageous state,
Determination means capable of determining that it is controlled to the advantageous state before the determination of the determination means,
Production execution means,
After the end of the advantageous state, a special state control means capable of controlling to a special state that is more easily controlled to the advantageous state than a normal state,
As the display result of the variable display of the identification information when controlled to the special state, the ratio of displaying the predetermined result different from the specific result is changed according to the set value set by the setting means,
The effect execution means, based on the determination of the determination means, the display result of the variable display of the identification information executed before the variable display of the identification information of the determination target of the determination means, the specific result and the predetermined result. A game machine characterized by being able to execute a special effect with a special result different from .
JP2018156946A 2018-08-24 2018-08-24 Pachinko machine Active JP6912430B2 (en)

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JP2018156946A JP6912430B2 (en) 2018-08-24 2018-08-24 Pachinko machine

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JP2020028569A5 true JP2020028569A5 (en) 2020-05-21
JP6912430B2 JP6912430B2 (en) 2021-08-04

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JP2022182290A (en) * 2021-05-28 2022-12-08 株式会社サンセイアールアンドディ game machine

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JP5139379B2 (en) * 2009-07-01 2013-02-06 京楽産業.株式会社 Game machine
JP6277146B2 (en) * 2015-02-23 2018-02-07 株式会社三共 Game machine
JP6623336B2 (en) * 2015-11-30 2019-12-25 株式会社高尾 Gaming machine
JP6521318B2 (en) * 2015-12-09 2019-05-29 株式会社高尾 Ball game machine
JP6806741B2 (en) * 2018-08-24 2021-01-06 株式会社三共 Game machine

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