JP2020028570A5 - - Google Patents

Download PDF

Info

Publication number
JP2020028570A5
JP2020028570A5 JP2018156947A JP2018156947A JP2020028570A5 JP 2020028570 A5 JP2020028570 A5 JP 2020028570A5 JP 2018156947 A JP2018156947 A JP 2018156947A JP 2018156947 A JP2018156947 A JP 2018156947A JP 2020028570 A5 JP2020028570 A5 JP 2020028570A5
Authority
JP
Japan
Prior art keywords
state
controlled
identification information
setting
result
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2018156947A
Other languages
Japanese (ja)
Other versions
JP2020028570A (en
JP6806741B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018156947A priority Critical patent/JP6806741B2/en
Priority claimed from JP2018156947A external-priority patent/JP6806741B2/en
Publication of JP2020028570A publication Critical patent/JP2020028570A/en
Publication of JP2020028570A5 publication Critical patent/JP2020028570A5/ja
Application granted granted Critical
Publication of JP6806741B2 publication Critical patent/JP6806741B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

(0)上記目的を達成するため、本発明に係る遊技機は、
識別情報の可変表示を行い、識別情報の可変表示の表示結果が特定結果となったときに遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段(例えば、RAM102など)と、
前記有利状態に制御される確率が異なる複数段階の設定値(例えば、最も遊技者にとって不利な設定値である1から最も遊技者にとって有利な設定値である6までの値など)のうちいずれかの設定値に設定可能な設定手段(例えば、図8−15の設定値変更処理を実行するCPU103など)と、
前記有利状態に制御されることを決定可能な決定手段(例えば、CPU103など)と、
前記決定手段の決定前に前記有利状態に制御されることを判定可能な判定手段(例えば、例えば、ステップS101の始動入賞判定処理を実行するCPU103など)と、
演出実行手段(例えば、演出制御用CPU120など)と、
前記有利状態の終了後に、通常状態よりも前記有利状態に制御されやすい特別状態に制御可能な特別状態制御手段(例えば、大当り遊技状態が終了した後に、大当り種別に応じて、確変状態に制御するCPU103など)と、を備え、
前記特別状態に制御されているときの識別情報の可変表示の表示結果として、前記特定結果とは異なる所定結果を表示する割合を、前記設定手段で設定されている設定値に応じて異ならせ(例えば、ステップ048AKS010の処理を実行する演出制御用CPU120など)、
前記特別状態に制御されているときの識別情報の可変表示の表示結果として、前記特定結果とは異なる所定結果を表示する割合を、前記設定手段で設定されている設定値に応じて異ならせ、
前記演出実行手段は、
前記判定手段の判定に基づいて、前記判定手段の判定の対象の識別情報の可変表示の前に実行される識別情報の可変表示の表示結果を前記特定結果及び前記所定結果とは異なる特殊結果(例えば、先読みチャンス目など)とする特別演出(例えば、先読みチャンス目を表示する先読み演出)を実行可能であり、
前記有利状態に制御されたときに、前記設定手段に関する示唆を行う設定示唆演出を実行可能である(例えば、図9−3のエンディング演出として設定示唆演出を実行する)
ことを特徴する。
(1)また、本願の他の遊技機は、
遊技者にとっての有利度が異なる複数段階の設定値(例えば、最も遊技者にとって不利な設定値である1から最も遊技者にとって有利な設定値である6までの値など)のうちいずれかの設定値に設定可能な遊技機(例えば、パチンコ遊技機1など)であって、
前記設定値に関する示唆を行う設定示唆演出を実行可能な設定示唆演出実行手段(例えば、図9−3の設定示唆演出処理を実行する演出制御用CPU120など)と、
前記設定示唆演出を実行可能な演出状態として少なくとも第1演出状態と、前記第1演出状態とは異なる第2演出状態とを含む複数種類の演出状態のいずれかに制御する演出状態制御手段(例えば、図9−1(A)に示す演出モード決定処理にて決定した演出モードに制御する演出制御用CPU120など)と、を備え、
前記設定示唆演出実行手段は、前記演出状態が前記第1演出状態と前記第2演出状態とのいずれの前記演出状態に制御されているかに関わらず共通の設定示唆演出を実行可能であり、前記第1演出状態に制御されている場合と前記第2演出状態に制御されている場合とで、前記共通の設定示唆演出を実行したときに前記設定値に関する異なる内容の示唆を行い(例えば、共通の設定示唆演出が行われた場合であっても、いずれの演出モードに制御されているかにより、示唆する内容が異なるものとなっているなど)、
前記演出状態制御手段は、前記第1演出状態と前記第2演出状態のいずれの前記演出状態に制御されているかを遊技者に判別困難に前記演出状態を制御可能であり(例えば、演出モードは、表示される背景画像や出力音やランプの点灯パターンなどといった態様がいずれの演出モードにおいても共通の態様であり、遊技者が見た目上では認識不可能な内部状態であるなど)、
前記第1演出状態と前記第2演出状態とのいずれの前記演出状態に制御されているかを示唆する演出状態示唆演出を実行可能な演出状態示唆演出実行手段(特徴部049AKの変形例(1)に示す制御されている演出モードに基づいてモード示唆演出の実行態様を決定するなど)をさらに備える、
ことを特徴する。
(0) In order to achieve the above object, the gaming machine according to the present invention,
The identification information is variably displayed, and when the display result of the variably display of the identification information is the specific result, the gaming machine that can be controlled to an advantageous state (eg, big hit game state) advantageous to the player (eg, pachinko game) Machine 1, etc.)
Holding storage means (for example, RAM 102) capable of storing information relating to variable display of identification information as holding storage;
Any one of a plurality of setting values with different probabilities of being controlled to the advantageous state (for example, a value from 1 which is the most unfavorable setting value to the player to 6 which is the most advantageous setting value to the player) Setting means capable of setting the set value (for example, the CPU 103 that executes the set value changing process of FIG. 8-15);
Determining means (for example, CPU 103 or the like) capable of determining to be controlled to the advantageous state,
Determination means capable of determining that the advantageous state is controlled before the determination by the determination means (for example, the CPU 103 that executes the start winning determination processing of step S101),
Production execution means (for example, production control CPU 120, etc.),
After the end of the advantageous state, special state control means capable of controlling to a special state that is easier to be controlled to the advantageous state than the normal state (for example, after the big hit game state is finished, it is controlled to a probability changing state according to the big hit type) CPU 103, etc.),
As a display result of the variable display of the identification information when being controlled to the special state, the ratio of displaying a predetermined result different from the specific result is changed according to the set value set by the setting means ( For example, the effect control CPU 120 for executing the processing of step 048AKS010, etc.,
As the display result of the variable display of the identification information when controlled to the special state, the ratio of displaying the predetermined result different from the specific result is changed according to the set value set by the setting means,
The effect execution means,
The display result of the variable display of the identification information executed before the variable display of the identification information of the determination target of the determination means based on the determination of the determination means is a special result different from the specific result and the predetermined result ( For example, it is possible to execute a special effect (for example, a pre-reading effect that displays the pre-reading opportunity).
When being controlled to the advantageous state, it is possible to execute a setting suggestion effect that suggests the setting means (for example, execute a setting suggestion effect as the ending effect of FIG. 9C).
Characterize that.
(1) In addition, other gaming machines of the present application ,
Any one of a plurality of setting values having different degrees of advantage for the player (for example, a value from 1 which is the most disadvantageous to the player to 6 which is the most advantageous to the player) A gaming machine that can be set to a value (for example, a pachinko gaming machine 1 or the like),
A setting suggestion effect executing means capable of executing a setting suggestion effect for making an indication regarding the set value (for example, an effect control CPU 120 for executing the setting suggestion effect process of FIG. 9-3),
A performance state control means for controlling any of a plurality of types of performance states including at least a first performance state and a second performance state different from the first performance state as a performance state in which the setting suggestive performance can be executed (for example, , The production control CPU 120 for controlling the production mode determined in the production mode determination process shown in FIG. 9-1A),
The setting suggestion effect executing means can execute a common setting suggestion effect regardless of which of the first effect state and the second effect state the effect state is controlled in. When the common setting suggestion effect is executed, the suggestion of different contents regarding the setting value is performed depending on whether the first effect state is controlled or the second effect state is controlled (for example, common Even if the setting suggestion effect is performed, the content to be suggested is different depending on which effect mode is controlled),
The effect state control means can control the effect state without making it difficult for the player to determine which of the first effect state and the second effect state the effect state is controlled in (for example, the effect mode is , Such as the background image to be displayed, the output sound and the lighting pattern of the lamp are common modes in any of the effect modes, such as an internal state that the player cannot visually recognize),
Production state suggestion production execution means capable of executing a production state suggestion production that suggests which one of the first production state and the second production state is being controlled (variation example (1) of the characteristic part 049AK) Further determining the execution mode of the mode suggestion effect based on the controlled effect mode shown in FIG.
Characterize that.

Claims (1)

識別情報の可変表示を行い、識別情報の可変表示の表示結果が特定結果となったときに遊技者にとって有利な有利状態に制御可能な遊技機であって、
識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記有利状態に制御される確率が異なる複数段階の設定値のうちいずれかの設定値に設定可能な設定手段と、
前記有利状態に制御されることを決定可能な決定手段と、
前記決定手段の決定前に前記有利状態に制御されることを判定可能な判定手段と、
演出実行手段と、
前記有利状態の終了後に、通常状態よりも前記有利状態に制御されやすい特別状態に制御可能な特別状態制御手段と、を備え、
前記特別状態に制御されているときの識別情報の可変表示の表示結果として、前記特定結果とは異なる所定結果を表示する割合を、前記設定手段で設定されている設定値に応じて異ならせ、
前記演出実行手段は、
前記判定手段の判定に基づいて、前記判定手段の判定の対象の識別情報の可変表示の前に実行される識別情報の可変表示の表示結果を前記特定結果及び前記所定結果とは異なる特殊結果とする特別演出を実行可能であり、
前記有利状態に制御されたときに、前記設定手段に関する示唆を行う設定示唆演出を実行可能である
ことを特徴する遊技機。
A gaming machine that performs variable display of identification information and can be controlled to an advantageous state advantageous to a player when the display result of the variable display of identification information is a specific result,
Holding storage means capable of storing information on variable display of identification information as holding storage;
Setting means capable of setting any one of a plurality of setting values having different probabilities of being controlled to the advantageous state,
Determination means capable of determining that the control is performed in the advantageous state,
Determination means capable of determining that it is controlled to the advantageous state before the determination of the determination means,
Production execution means,
After the end of the advantageous state, a special state control means capable of controlling to a special state that is more easily controlled to the advantageous state than a normal state,
As the display result of the variable display of the identification information when controlled to the special state, the ratio of displaying a predetermined result different from the specific result is changed according to the set value set by the setting means,
The effect execution means,
Based on the determination of the determination means, the display result of the variable display of the identification information executed before the variable display of the identification information of the determination target of the determination means is a special result different from the specific result and the predetermined result. It is possible to execute a special effect that
A gaming machine characterized by being capable of executing a setting suggestion effect for suggesting the setting means when being controlled to the advantageous state .
JP2018156947A 2018-08-24 2018-08-24 Game machine Active JP6806741B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018156947A JP6806741B2 (en) 2018-08-24 2018-08-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018156947A JP6806741B2 (en) 2018-08-24 2018-08-24 Game machine

Publications (3)

Publication Number Publication Date
JP2020028570A JP2020028570A (en) 2020-02-27
JP2020028570A5 true JP2020028570A5 (en) 2020-05-28
JP6806741B2 JP6806741B2 (en) 2021-01-06

Family

ID=69623149

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018156947A Active JP6806741B2 (en) 2018-08-24 2018-08-24 Game machine

Country Status (1)

Country Link
JP (1) JP6806741B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6912430B2 (en) * 2018-08-24 2021-08-04 株式会社三共 Pachinko machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6277146B2 (en) * 2015-02-23 2018-02-07 株式会社三共 Game machine
JP6623336B2 (en) * 2015-11-30 2019-12-25 株式会社高尾 Gaming machine
JP6521318B2 (en) * 2015-12-09 2019-05-29 株式会社高尾 Ball game machine

Similar Documents

Publication Publication Date Title
JP2018114050A5 (en)
JP2022001304A5 (en)
JP2011041845A5 (en)
JP2018114049A5 (en)
JP2020192278A5 (en)
JP2012024270A5 (en)
JP2020028570A5 (en)
JP2019013733A5 (en)
JP2019122613A5 (en)
JP2019093213A5 (en)
JP2016047468A5 (en)
JP2020028569A5 (en)
JP2022010346A5 (en)
JP2016168407A5 (en)
JP2020028571A5 (en)
JP2020189054A5 (en)
JP2015180446A5 (en)
JP2016104064A5 (en)
JP2020062239A5 (en)
JP2016059406A5 (en)
JP2020028568A5 (en)
JP2020062312A5 (en)
JP2014023636A5 (en)
JP2022010345A5 (en)
JP2022009888A5 (en)