JP2022010345A5 - - Google Patents

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JP2022010345A5
JP2022010345A5 JP2021186765A JP2021186765A JP2022010345A5 JP 2022010345 A5 JP2022010345 A5 JP 2022010345A5 JP 2021186765 A JP2021186765 A JP 2021186765A JP 2021186765 A JP2021186765 A JP 2021186765A JP 2022010345 A5 JP2022010345 A5 JP 2022010345A5
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determination
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ここで、パチンコ機等の遊技機には、第1状態よりも遊技者に有利な第2状態に変更するものがある。かかる従来型の遊技機では、第2状態に変更されやすい状態を抽選が所定回数実行されるまで継続る遊技機が提案されている。 Here, some gaming machines such as pachinko machines change to a second state, which is more advantageous to the player than the first state . In such a conventional gaming machine, there has been proposed a gaming machine that keeps a state easily changed to a second state until a lottery is executed a predetermined number of times.

この目的を達成するために本発明の遊技機は、遊技球が入球可能な第1入球手段と、その第1入球手段に遊技球が入球したことに基づいて第1判定を実行可能な第1判定手段と、前記第1入球手段とは異なる第2入球手段と、その第2入球手段に遊技球が入球したことに基づいて情報を取得可能な取得手段と、その取得手段により取得された前記情報を、所定数を上限に記憶可能な記憶手段と、判定条件が成立した場合に、前記記憶手段に記憶されている前記情報に基づいて前記第1判定よりも遊技者に有利となる第2判定を実行可能な第2判定手段と、前記第1判定手段による前記第1判定の結果、或いは、前記第2判定手段による前記第2判定の結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、その動的表示手段により、特定の前記第1判定の結果、或いは、特定の前記第2判定の結果を示すための前記識別情報が停止表示された場合に特典遊技を実行可能な特典遊技実行手段と、前記第2入球手段に遊技球が入球困難な第1状態と、その第1状態よりも遊技球が入球し易い第2状態と、に可変可能な可変手段と、第1遊技状態と、その第1遊技状態よりも前記第2入球手段へと遊技球が入球し易くなるように前記可変手段が可変制御される第2遊技状態と、を設定可能な遊技状態設定手段と、前記第2遊技状態中に前記識別情報動的表示されることに基づい演出を開始させることが可能な演出開始手段と、を有し、前記遊技状態設定手段は、前記特典遊技が実行された後に記第2遊技状態を設定する第1設定と、前記第2遊技状態中における前記識別情報動的表示に基づいて終了条件が成立した場合に記第1遊技状態を設定する第2設定と、を実行可能であり、前記演出開始手段は、前記演出として、前記終了条件が成立し得る前記動的表示に対応する動的表示期間を少なくとも含む演出期間を用いて前記第2遊技状態の終了を示唆するための終了示唆演出を開始させることが可能であり、前記特典遊技実行手段は、前記特典遊技として、第1特典遊技とその第1特典遊技よりも遊技者に有利となる第2特典遊技とを少なくとも含む複数の特典遊技の中から1の特典遊技を実行可能であり、前記遊技機は、記終了示唆演出が実行されている期間中の特定タイミングにおいて、前記特典遊技が実行され得る権利を有している場合に、前記特定タイミング以降に実行される前記演出の態様として、前記特典遊技が実行され得る権利を有していない場合に実行される前記演出の態様とは異なる態様を決定可能であり、前記終了示唆演出が実行されるタイミングにおいて前記特典遊技が実行され得る権利を有している場合でも前記終了示唆演出を実行可能に構成され、前記演出の態様として、前記第2特典遊技が実行され得る権利を有していることを遊技者に把握させることが可能な態様を決定可能であるIn order to achieve this object, the gaming machine of the present invention executes the first determination based on the first entry means in which the game ball can enter and the first entry means in which the game ball enters the first entry means. A possible first determination means, a second ball entry means different from the first ball entry means, and an acquisition means capable of acquiring information based on the game ball entering the second ball entry means. The information acquired by the acquisition means is stored in a storage means that can be stored up to a predetermined number, and when the determination condition is satisfied, the information is stored in the storage means as compared with the first determination. To show a second determination means capable of executing a second determination advantageous to the player, a result of the first determination by the first determination means, or a result of the second determination by the second determination means. A dynamic display means capable of dynamically displaying the identification information to the display means, and the dynamic display means for showing the result of the specific first determination or the result of the specific second determination. The privilege game execution means capable of executing the privilege game when the identification information is stopped and displayed, the first state in which the game ball is difficult to enter into the second ball entry means, and the game ball more than the first state. The variable means that can be changed into a second state in which it is easy to enter the ball, and the variable means so that the game ball can easily enter the first gaming state and the second entering means rather than the first gaming state. It is possible to start the effect based on the game state setting means capable of setting the second game state in which the means are variably controlled and the identification information being dynamically displayed during the second game state. The game state setting means has a production start means, the first setting for setting the second game state after the privilege game is executed, and the operation of the identification information during the second game state. It is possible to execute the second setting for setting the first gaming state when the end condition is satisfied based on the target display, and the effect start means can satisfy the end condition as the effect. It is possible to start the end suggestion effect for suggesting the end of the second gaming state by using the effect period including at least the dynamic display period corresponding to the dynamic display , and the privilege game execution means is described above. As the privilege game, one privilege game can be executed from a plurality of privilege games including at least the first privilege game and the second privilege game which is more advantageous to the player than the first privilege game. Is executed after the specific timing when the privilege game has the right to be executed at the specific timing during the period during which the end suggestion effect is being executed. As the aspect of the effect, it is possible to determine an aspect different from the aspect of the effect to be executed when the privilege game does not have the right to be executed, and at the timing when the end suggestion effect is executed. Even if the privilege game has the right to be executed, the end suggestion effect can be executed, and as an aspect of the effect, the game has the right to execute the second privilege game. It is possible to determine the mode that can be grasped by a person .

本発明の遊技機によれば、遊技球が入球可能な第1入球手段と、その第1入球手段に遊技球が入球したことに基づいて第1判定を実行可能な第1判定手段と、前記第1入球手段とは異なる第2入球手段と、その第2入球手段に遊技球が入球したことに基づいて情報を取得可能な取得手段と、その取得手段により取得された前記情報を、所定数を上限に記憶可能な記憶手段と、判定条件が成立した場合に、前記記憶手段に記憶されている前記情報に基づいて前記第1判定よりも遊技者に有利となる第2判定を実行可能な第2判定手段と、前記第1判定手段による前記第1判定の結果、或いは、前記第2判定手段による前記第2判定の結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、その動的表示手段により、特定の前記第1判定の結果、或いは、特定の前記第2判定の結果を示すための前記識別情報が停止表示された場合に特典遊技を実行可能な特典遊技実行手段と、前記第2入球手段に遊技球が入球困難な第1状態と、その第1状態よりも遊技球が入球し易い第2状態と、に可変可能な可変手段と、第1遊技状態と、その第1遊技状態よりも前記第2入球手段へと遊技球が入球し易くなるように前記可変手段が可変制御される第2遊技状態と、を設定可能な遊技状態設定手段と、前記第2遊技状態中に前記識別情報動的表示されることに基づい演出を開始させることが可能な演出開始手段と、を有し、前記遊技状態設定手段は、前記特典遊技が実行された後に記第2遊技状態を設定する第1設定と、前記第2遊技状態中における前記識別情報動的表示に基づいて終了条件が成立した場合に記第1遊技状態を設定する第2設定と、を実行可能であり、前記演出開始手段は、前記演出として、前記終了条件が成立し得る前記動的表示に対応する動的表示期間を少なくとも含む演出期間を用いて前記第2遊技状態の終了を示唆するための終了示唆演出を開始させることが可能であり、前記特典遊技実行手段は、前記特典遊技として、第1特典遊技とその第1特典遊技よりも遊技者に有利となる第2特典遊技とを少なくとも含む複数の特典遊技の中から1の特典遊技を実行可能であり、前記遊技機は、記終了示唆演出が実行されている期間中の特定タイミングにおいて、前記特典遊技が実行され得る権利を有している場合に、前記特定タイミング以降に実行される前記演出の態様として、前記特典遊技が実行され得る権利を有していない場合に実行される前記演出の態様とは異なる態様を決定可能であり、前記終了示唆演出が実行されるタイミングにおいて前記特典遊技が実行され得る権利を有している場合でも前記終了示唆演出を実行可能に構成され、前記演出の態様として、前記第2特典遊技が実行され得る権利を有していることを遊技者に把握させることが可能な態様を決定可能であるAccording to the gaming machine of the present invention , a first ball entry means capable of entering a game ball and a first determination capable of executing a first determination based on the entry of the game ball into the first ball entry means. The means, a second ball entry means different from the first ball entry means, an acquisition means capable of acquiring information based on the entry of a game ball into the second entry means, and acquisition means thereof. It is more advantageous to the player than the first determination based on the storage means that can store the stored information up to a predetermined number and the information stored in the storage means when the determination condition is satisfied. The second determination means capable of executing the second determination, and the identification information for showing the result of the first determination by the first determination means or the result of the second determination by the second determination means are displayed. The dynamic display means capable of dynamically displaying the slingshot and the dynamic display means stop the identification information for showing the result of the specific first determination or the result of the specific second determination. The privilege game execution means capable of executing the privilege game when displayed, the first state in which the game ball is difficult to enter into the second ball entry means, and the first state in which the game ball is easier to enter than the first state. The variable means is variably controlled so that the variable means that can be changed into two states, the first gaming state, and the game ball can easily enter the second ball entering means than the first gaming state. A gaming state setting means capable of setting a second gaming state, and an effect starting means capable of starting an effect based on the dynamic display of the identification information during the second game state. The gaming state setting means is based on the first setting for setting the second gaming state after the privilege game is executed and the dynamic display of the identification information during the second gaming state. It is possible to execute the second setting for setting the first gaming state when the end condition is satisfied, and the effect start means corresponds to the dynamic display in which the end condition can be satisfied as the effect. It is possible to start the end suggestion effect for suggesting the end of the second gaming state by using the effect period including at least the dynamic display period , and the privilege game execution means is the privilege game. It is possible to execute one privilege game from a plurality of privilege games including at least one privilege game and a second privilege game that is more advantageous to the player than the first privilege game, and the game machine is terminated. When the privilege game has the right to be executed at a specific timing during the period in which the suggestion effect is executed, the mode of the effect to be executed after the specific timing is used. Then, it is possible to determine a mode different from the mode of the effect to be executed when the privilege game does not have the right to be executed, and the privilege game is executed at the timing when the end suggestion effect is executed. Even if the player has the right to be executed, the end suggestion effect is configured to be executable, and as an aspect of the effect, the player is made to understand that he / she has the right to execute the second privilege game. It is possible to determine possible embodiments .

10 パチンコ機(遊技機)
64a 左第1入球口(第1入球手段)
64b 右第1入球口(第1入球手段)
113 音声ランプ制御装置(演出開始手段)
640 第2入球口(第2入球手段)
640a 電動役物(可変手段)
S402 第1判定手段、第2判定手段
S406 動的表示手段
S712 記憶手段
S1815 遊技状態設定手段
10 Pachinko machine (game machine)
64a Left first ball entry port (first ball entry means)
64b Right first ball entry port (first ball entry means)
113 Audio lamp control device (effect start means)
640 Second ball entry port (second ball entry means)
640a Electric accessory (variable means)
S402 1st determination means, 2nd determination means S406 Dynamic display means S712 Storage means S1815 Game state setting means

Claims (1)

遊技球が入球可能な第1入球手段と、
その第1入球手段に遊技球が入球したことに基づいて第1判定を実行可能な第1判定手段と、
前記第1入球手段とは異なる第2入球手段と、
その第2入球手段に遊技球が入球したことに基づいて情報を取得可能な取得手段と、
その取得手段により取得された前記情報を、所定数を上限に記憶可能な記憶手段と、
判定条件が成立した場合に、前記記憶手段に記憶されている前記情報に基づいて前記第1判定よりも遊技者に有利となる第2判定を実行可能な第2判定手段と、
前記第1判定手段による前記第1判定の結果、或いは、前記第2判定手段による前記第2判定の結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、
その動的表示手段により、特定の前記第1判定の結果、或いは、特定の前記第2判定の結果を示すための前記識別情報が停止表示された場合に特典遊技を実行可能な特典遊技実行手段と、
前記第2入球手段に遊技球が入球困難な第1状態と、その第1状態よりも遊技球が入球し易い第2状態と、に可変可能な可変手段と、
第1遊技状態と、その第1遊技状態よりも前記第2入球手段へと遊技球が入球し易くなるように前記可変手段が可変制御される第2遊技状態と、を設定可能な遊技状態設定手段と、
前記第2遊技状態中に前記識別情報動的表示されることに基づい演出を開始させることが可能な演出開始手段と、を有した遊技機において、
前記遊技状態設定手段は、前記特典遊技が実行された後に記第2遊技状態を設定する第1設定と、前記第2遊技状態中における前記識別情報動的表示に基づいて終了条件が成立した場合に記第1遊技状態を設定する第2設定と、を実行可能であり、
前記演出開始手段は、前記演出として、前記終了条件が成立し得る前記動的表示に対応する動的表示期間を少なくとも含む演出期間を用いて前記第2遊技状態の終了を示唆するための終了示唆演出を開始させることが可能であり、
前記特典遊技実行手段は、前記特典遊技として、第1特典遊技とその第1特典遊技よりも遊技者に有利となる第2特典遊技とを少なくとも含む複数の特典遊技の中から1の特典遊技を実行可能であり、
前記遊技機は、
記終了示唆演出が実行されている期間中の特定タイミングにおいて、前記特典遊技が実行され得る権利を有している場合に、前記特定タイミング以降に実行される前記演出の態様として、前記特典遊技が実行され得る権利を有していない場合に実行される前記演出の態様とは異なる態様を決定可能であり、
前記終了示唆演出が実行されるタイミングにおいて前記特典遊技が実行され得る権利を有している場合でも前記終了示唆演出を実行可能に構成され、
前記演出の態様として、前記第2特典遊技が実行され得る権利を有していることを遊技者に把握させることが可能な態様を決定可能であることを特徴とする遊技機。
The first ball entry means that allows the game ball to enter,
A first determination means capable of executing a first determination based on the fact that a game ball has entered the first entry means,
A second ball entry means different from the first ball entry means,
An acquisition means that can acquire information based on the fact that a game ball has entered the second entry means,
A storage means capable of storing the information acquired by the acquisition means up to a predetermined number, and a storage means.
A second determination means capable of executing a second determination that is more advantageous to the player than the first determination based on the information stored in the storage means when the determination condition is satisfied.
A dynamic display means capable of dynamically displaying the result of the first determination by the first determination means or the identification information for showing the result of the second determination by the second determination means on the display means. ,
By the dynamic display means, the privilege game execution means capable of executing the privilege game when the result of the specific first determination or the identification information for showing the result of the specific second determination is stopped and displayed. When,
A variable means that can be changed into a first state in which it is difficult for the game ball to enter the second ball entry means and a second state in which the game ball is easier to enter than the first state.
A game in which a first game state and a second game state in which the variable means is variably controlled so that the game ball can easily enter the second ball entry means than the first game state can be set. Status setting means and
In a gaming machine having an effect starting means capable of starting an effect based on the dynamic display of the identification information during the second gaming state.
The game state setting means satisfies the end condition based on the first setting for setting the second game state after the privilege game is executed and the dynamic display of the identification information in the second game state. If this is the case, the second setting for setting the first gaming state and the second setting can be executed.
As the effect, the effect start means suggests the end of the second gaming state by using an effect period including at least a dynamic display period corresponding to the dynamic display in which the end condition can be satisfied. It is possible to start the production,
As the privilege game, the privilege game execution means selects one privilege game from a plurality of privilege games including at least a first privilege game and a second privilege game that is more advantageous to the player than the first privilege game. Feasible and
The gaming machine is
When the privileged game has the right to be executed at a specific timing during the period in which the end suggestion effect is executed, the privileged game is executed as an aspect of the effect to be executed after the specific timing. It is possible to determine a mode different from the mode of the above-mentioned effect performed when the player does not have the right to perform .
Even if the privilege game has the right to be executed at the timing when the end suggestion effect is executed, the end suggestion effect can be executed.
As the aspect of the effect, the gaming machine is characterized in that it is possible to determine an aspect in which the player can be made aware that he / she has the right to execute the second privileged game .
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