JP2018089252A5 - - Google Patents

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JP2018089252A5
JP2018089252A5 JP2016236889A JP2016236889A JP2018089252A5 JP 2018089252 A5 JP2018089252 A5 JP 2018089252A5 JP 2016236889 A JP2016236889 A JP 2016236889A JP 2016236889 A JP2016236889 A JP 2016236889A JP 2018089252 A5 JP2018089252 A5 JP 2018089252A5
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time
identification symbol
saving state
display
upper limit
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そこで近頃のパチンコ遊技機の中には、時短状態の終了条件として、第2変動回数が上限実行回数に至るという終了条件を設けているものがある。これにより時短状態において、仮にイレギュラー等により第1特別図柄(第1識別図柄)の変動表示が行われても、第2変動回数が上限実行回数に至る前に時短状態を終了させないことが可能になる。つまり時短状態において、第2特別図柄(第2識別図柄)の抽選を上限実行回数分だけ確保することが可能になる。 Therefore in recent pachinko machine, as the end condition of the time reduction state, the second variation number is those provided a termination condition that leads to the upper limit number of times of execution. In this way, even if the first special symbol (first identification symbol) is fluctuated and displayed due to irregularity or the like in the time reduction state, the time reduction state can not be terminated before the second fluctuation number reaches the upper limit execution number. become. That is, in the time-saving state, it becomes possible to secure the lottery of the second special symbol (the second identification symbol) by the upper limit execution frequency.

ここで、時短状態から非時短状態に移行した後、第2特別図柄の変動表示において、特殊演出を実行しようとする場合がある。この場合、非時短状態に移行した後、第2特別図柄の変動表示が保留されている数(所定の上限数)に限って、第2特別図柄の変動時間(第2変動時間)を特別の第2変動時間に決定して、特殊演出を実行することが考えられる。しかしながら従来においては、大当たり遊技の終了時点からの合計変動回数に基づいて、その特別な第2変動時間を決定するようにしていた。しかしながら、上記したように、時短状態でイレギュラー等により第1特別図柄が変動表示した場合に、時短状態が終了するまでの合計変動回数が異なってくる。そうなると上述したように、大当たり遊技の終了時点からの合計変動回数に基づいて、第2変動時間を決定する方法では、非時短状態に移行した後、第2特別図柄の変動表示の回数が所定の上限数以下に限って、特殊演出を実行できないおそれがある。 Here, after shifting from the time saving state to the non-time saving state, there is a case where a special effect is to be executed in the variation display of the second special symbol. In this case, after shifting to the non-time saving state, the change time (second change time) of the second special symbol is set to a special number only for the number (the predetermined upper limit number) for which the change display of the second special symbol is suspended. It is conceivable to determine the second fluctuation time and execute a special effect. However, conventionally, the special second fluctuation time is determined based on the total number of fluctuations from the end of the jackpot game. However, as described above, when the first special symbol is variably displayed due to irregularities or the like in the time saving state, the total number of changes until the time saving state ends is different. Then, as described above, in the method of determining the second variation time based on the total number of variations from the end of the jackpot game, after shifting to the non-time saving state, the number of times of the variation display of the second special symbol is a predetermined number. There is a possibility that special effects cannot be executed only when the number is less than the upper limit.

本発明は上記事情に鑑みてなされたものである。すなわちその課題とするところは、非時短状態に移行した後、第2識別図柄の変動表示の回数が所定の上限数以下において、特殊演出を実行可能な遊技機を提供することにある。 The present invention has been made in view of the above circumstances. That is, an object of the present invention is to provide a gaming machine capable of executing a special effect when the number of times of displaying the second identification symbol is less than or equal to a predetermined upper limit after shifting to the non-time saving state .

本発明の遊技機は、
1入球口、及び、第2入球口と、
前記第2入球口への入球に基づいて取得された判定情報を所定の上限数まで記憶可能な記憶手段と
前記第1入球口への入球に基づいて当たりであるかの第1判定処理を実行可能であり、前記第2入球口への入球に基づいて当たりであるかの第2判定処理を実行可能な当たり判定手段と、
前記第1判定処理が行われると、その判定結果を示す第1識別図柄を変動表示を経て停止表示し、前記第2判定処理が行われると、その判定結果を示す第2識別図柄を変動表示を経て停止表示する識別図柄表示手段と、
前記第1判定処理が行われると、前記第1識別図柄の変動表示の時間(以下「第1変動時間」という)を決定し、前記第2判定処理が行われると、前記第2識別図柄の変動表示の時間(以下「第2変動時間」という)を決定する変動時間決定手段と、
非時短状態、又は前記非時短状態よりも前記第1変動時間又は前記第2変動時間が短くなり易い時短状態に制御可能な遊技状態制御手段と、
演出を制御可能な演出制御手段と、を備える遊技機において、
前記時短状態の終了条件には、当該時短状態に制御されてから前記第2識別図柄の変動表示の回数が所定の実行回数に至る終了条件が含まれていて
前記変動時間決定手段は、
前記時短状態から前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数以下であると、特別の前記第2変動時間を決定可能である一方、
前記時短状態から前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数を超えると、前記特別の第2変動時間を決定することがなく、
前記演出制御手段は、
前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数以下であると、前記特別の第2変動時間に基づいて特殊演出を実行可能である一方、
前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数を超えると、前記第2変動時間に基づいて前記特殊演出を実行しないことを特徴とする遊技機である
The gaming machine of the present invention,
A first entrance and a second entrance,
Storage means capable of storing the determination information obtained based on the ball entry into the second entrance, up to a predetermined upper limit number ;
It is possible to execute a first determination process as to whether or not a hit is based on a ball entering the first entrance, and a second determination process as to whether or not a hit is based on a ball entering the second entrance. A hit determination means capable of executing
When the first determination process is performed, the first identification symbol indicating the determination result is stopped and displayed via the variable display, and when the second determination process is performed, the second identification symbol indicating the determination result is variably displayed. Identification symbol display means to stop and display via
When the first determination process is performed, the time of the variable display of the first identification symbol (hereinafter, referred to as “first variation time”) is determined. When the second determination process is performed, the second identification symbol is displayed. Variable time determining means for determining a variable display time (hereinafter referred to as “second variable time”);
Non time reduction state, or the a controllable gaming state control means prior Symbol easily time reduction state first variable time or the second variation time becomes shorter than the non-time reduction state,
Effect control means capable of controlling the effect ,
The end conditions of the time-saving state include an end condition in which the number of times of the variable display of the second identification symbol reaches a predetermined number of times of execution after being controlled to the time-saving state ,
The variation time determination means,
If the number of times of the change display of the second identification symbol is less than or equal to the upper limit number after shifting from the time saving state to the non-time saving state, the special second change time can be determined,
When the number of times of the fluctuation display of the second identification symbol exceeds the upper limit number after shifting from the time saving state to the non-time saving state, the special second fluctuation time is not determined,
The effect control means,
If the number of times of the change display of the second identification symbol is less than or equal to the upper limit number after shifting to the non-time saving state, it is possible to execute a special effect based on the special second change time,
A gaming machine wherein the special effect is not executed based on the second fluctuation time when the number of times of the fluctuation display of the second identification symbol exceeds the upper limit number after shifting to the non-time saving state. .

本発明の遊技機によれば、非時短状態に移行した後、第2識別図柄の変動表示の回数が所定の上限数以下において、特殊演出を実行可能であるAccording to the gaming machine of the present invention , the special effect can be executed when the number of times of the variable display of the second identification symbol is equal to or less than the predetermined upper limit after the shift to the non-time saving state .

Claims (1)

1入球口、及び、第2入球口と、
前記第2入球口への入球に基づいて取得された判定情報を所定の上限数まで記憶可能な記憶手段と
前記第1入球口への入球に基づいて当たりであるかの第1判定処理を実行可能であり、前記第2入球口への入球に基づいて当たりであるかの第2判定処理を実行可能な当たり判定手段と、
前記第1判定処理が行われると、その判定結果を示す第1識別図柄を変動表示を経て停止表示し、前記第2判定処理が行われると、その判定結果を示す第2識別図柄を変動表示を経て停止表示する識別図柄表示手段と、
前記第1判定処理が行われると、前記第1識別図柄の変動表示の時間(以下「第1変動時間」という)を決定し、前記第2判定処理が行われると、前記第2識別図柄の変動表示の時間(以下「第2変動時間」という)を決定する変動時間決定手段と、
非時短状態、又は前記非時短状態よりも前記第1変動時間又は前記第2変動時間が短くなり易い時短状態に制御可能な遊技状態制御手段と、
演出を制御可能な演出制御手段と、を備える遊技機において、
前記時短状態の終了条件には、当該時短状態に制御されてから前記第2識別図柄の変動表示の回数が所定の実行回数に至る終了条件が含まれていて
前記変動時間決定手段は、
前記時短状態から前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数以下であると、特別の前記第2変動時間を決定可能である一方、
前記時短状態から前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数を超えると、前記特別の第2変動時間を決定することがなく、
前記演出制御手段は、
前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数以下であると、前記特別の第2変動時間に基づいて特殊演出を実行可能である一方、
前記非時短状態に移行してから前記第2識別図柄の変動表示の回数が前記上限数を超えると、前記第2変動時間に基づいて前記特殊演出を実行しないことを特徴とする遊技機。
A first entrance and a second entrance,
Storage means capable of storing the determination information obtained based on the ball entry into the second entrance, up to a predetermined upper limit number ;
It is possible to execute a first determination process as to whether or not a hit is based on a ball entering the first entrance, and a second determination process as to whether or not a hit is based on a ball entering the second entrance. A hit determination means capable of executing
When the first determination process is performed, the first identification symbol indicating the determination result is stopped and displayed via the variable display, and when the second determination process is performed, the second identification symbol indicating the determination result is variably displayed. Identification symbol display means to stop and display via
When the first determination process is performed, the time of the variable display of the first identification symbol (hereinafter, referred to as “first variation time”) is determined. When the second determination process is performed, the second identification symbol is displayed. Variable time determining means for determining a variable display time (hereinafter referred to as “second variable time”);
Non time reduction state, or the a controllable gaming state control means prior Symbol easily time reduction state first variable time or the second variation time becomes shorter than the non-time reduction state,
Effect control means capable of controlling the effect ,
The end conditions of the time-saving state include an end condition in which the number of times of the variable display of the second identification symbol reaches a predetermined number of times of execution after being controlled to the time-saving state ,
The variation time determination means,
If the number of times of the change display of the second identification symbol is less than or equal to the upper limit number after shifting from the time saving state to the non-time saving state, the special second change time can be determined,
When the number of times of the fluctuation display of the second identification symbol exceeds the upper limit number after shifting from the time saving state to the non-time saving state, the special second fluctuation time is not determined,
The effect control means,
If the number of times of the change display of the second identification symbol is less than or equal to the upper limit number after shifting to the non-time saving state, it is possible to execute a special effect based on the special second change time,
A game machine wherein the special effect is not executed based on the second fluctuation time when the number of times of the fluctuation display of the second identification symbol exceeds the upper limit number after shifting to the non-time saving state .
JP2016236889A 2016-12-06 2016-12-06 Game machine Active JP6858951B2 (en)

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