JP2018201591A5 - - Google Patents

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Publication number
JP2018201591A5
JP2018201591A5 JP2017106846A JP2017106846A JP2018201591A5 JP 2018201591 A5 JP2018201591 A5 JP 2018201591A5 JP 2017106846 A JP2017106846 A JP 2017106846A JP 2017106846 A JP2017106846 A JP 2017106846A JP 2018201591 A5 JP2018201591 A5 JP 2018201591A5
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JP
Japan
Prior art keywords
saving state
identification symbol
small hit
time saving
hit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2017106846A
Other languages
Japanese (ja)
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JP2018201591A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2017106846A priority Critical patent/JP2018201591A/en
Priority claimed from JP2017106846A external-priority patent/JP2018201591A/en
Publication of JP2018201591A publication Critical patent/JP2018201591A/en
Publication of JP2018201591A5 publication Critical patent/JP2018201591A5/ja
Pending legal-status Critical Current

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Description

本発明の遊技機は、
大当たり又は小当たりであるかの当たり判定を実行可能な遊技制御手段と
演出を制御可能な演出制御手段と、を備える遊技機において、
前記遊技制御手段は、
前記当たり判定の結果を示す識別図柄を変動表示を経て停止表示可能であり、
前記識別図柄が小当たり当選を示す小当たり図柄で停止表示された場合に、小当たり遊技を実行可能であり、
非時短状態よりも前記識別図柄の変動表示の時間が短くなり易い時短状態に制御可能であり、
前記時短状態に制御されてから前記当たり判定で小当たりと判定された回数が第1規定回数に至る第1特別終了条件の成立に基づいて、前記非時短状態に制御可能であり、
前記時短状態に制御されてから前記当たり判定で小当たりと判定された回数が前記第1規定回数よりも多い第2規定回数に至る第2特別終了条件の成立に基づいて、前記非時短状態に制御可能であり、
前記第1特別終了条件の成立に基づいて前記非時短状態に制御されてから前記識別図柄の変動表示の回数が特定回数以下である場合には、所定の第1決定基準に基づいて前記識別図柄の変動パターンを決定可能であり、
前記第1特別終了条件の成立に基づいて前記非時短状態に制御されてから前記識別図柄の変動表示の回数が前記特定回数を超える場合には、所定の第2決定基準に基づいて前記識別図柄の変動パターンを決定可能であり、
前記演出制御手段は、
前記所定の第1決定基準に基づいて決定された前記識別図柄の変動パターンにより特殊演出を実行可能である一方、
前記所定の第2決定基準に基づいて決定された前記識別図柄の変動パターンにより前記特殊演出を実行しないことを特徴とする遊技機である。
The gaming machine of the present invention,
A game control means capable of executing a hit determination whether it is a big hit or a small hit ,
In a gaming machine provided with a production control means capable of controlling production,
The game control means,
It is possible to stop and display the identification pattern showing the result of the hit determination through the variable display ,
When the identification symbol is stopped and displayed as a small hit symbol indicating a small hit, it is possible to execute a small hit game ,
It is possible to control to a time-saving state in which the time for variable display of the identification pattern tends to be shorter than the non-time-saving state
It is possible to control to the non-time saving state based on the establishment of a first special ending condition in which the number of times the hit determination is determined to be a small hit after being controlled to the time saving state reaches a first specified number of times,
The non-time saving state is set based on the establishment of the second special end condition in which the number of times of the small hit in the hit determination after being controlled to the time saving state reaches the second specified number of times larger than the first specified number of times. Controllable,
If the number of variable display of the identification symbol is equal to or less than a specific number after being controlled to the non-time saving state based on the establishment of the first special end condition, the identification symbol based on a predetermined first determination criterion. It is possible to determine the fluctuation pattern of
If the number of variable display of the identification symbol exceeds the specific number after being controlled to the non-time saving state based on the establishment of the first special end condition, the identification symbol based on a predetermined second determination criterion. It is possible to determine the fluctuation pattern of
The effect control means,
While the special effect can be executed by the variation pattern of the identification symbol determined based on the predetermined first determination criterion,
The gaming machine is characterized in that the special effect is not executed by the variation pattern of the identification symbol determined based on the predetermined second determination criterion .

Claims (1)

大当たり又は小当たりであるかの当たり判定を実行可能な遊技制御手段と
演出を制御可能な演出制御手段と、を備える遊技機において、
前記遊技制御手段は、
前記当たり判定の結果を示す識別図柄を変動表示を経て停止表示可能であり、
前記識別図柄が小当たり当選を示す小当たり図柄で停止表示された場合に、小当たり遊技を実行可能であり、
非時短状態よりも前記識別図柄の変動表示の時間が短くなり易い時短状態に制御可能であり、
前記時短状態に制御されてから前記当たり判定で小当たりと判定された回数が第1規定回数に至る第1特別終了条件の成立に基づいて、前記非時短状態に制御可能であり、
前記時短状態に制御されてから前記当たり判定で小当たりと判定された回数が前記第1規定回数よりも多い第2規定回数に至る第2特別終了条件の成立に基づいて、前記非時短状態に制御可能であり、
前記第1特別終了条件の成立に基づいて前記非時短状態に制御されてから前記識別図柄の変動表示の回数が特定回数以下である場合には、所定の第1決定基準に基づいて前記識別図柄の変動パターンを決定可能であり、
前記第1特別終了条件の成立に基づいて前記非時短状態に制御されてから前記識別図柄の変動表示の回数が前記特定回数を超える場合には、所定の第2決定基準に基づいて前記識別図柄の変動パターンを決定可能であり、
前記演出制御手段は、
前記所定の第1決定基準に基づいて決定された前記識別図柄の変動パターンにより特殊演出を実行可能である一方、
前記所定の第2決定基準に基づいて決定された前記識別図柄の変動パターンにより前記特殊演出を実行しないことを特徴とする遊技機。
A game control means capable of executing a hit determination whether it is a big hit or a small hit ,
In a gaming machine provided with a production control means capable of controlling production,
The game control means,
It is possible to stop and display the identification pattern showing the result of the hit determination through the variable display ,
When the identification symbol is stopped and displayed as a small hit symbol indicating a small hit, it is possible to execute a small hit game ,
It is possible to control to a time-saving state in which the time for variable display of the identification pattern tends to be shorter than the non-time-saving state
It is possible to control to the non-time saving state based on the establishment of a first special ending condition in which the number of times the hit determination is determined to be a small hit after being controlled to the time saving state reaches a first specified number of times,
The non-time saving state is set based on the establishment of the second special end condition in which the number of times of the small hit in the hit determination after being controlled to the time saving state reaches the second specified number of times larger than the first specified number of times. Controllable,
If the number of variable display of the identification symbol is equal to or less than a specific number after being controlled to the non-time saving state based on the establishment of the first special end condition, the identification symbol based on a predetermined first determination criterion. It is possible to determine the fluctuation pattern of
If the number of variable display of the identification symbol exceeds the specific number after being controlled to the non-time saving state based on the establishment of the first special end condition, the identification symbol based on a predetermined second determination criterion. It is possible to determine the fluctuation pattern of
The effect control means,
While the special effect can be executed by the variation pattern of the identification symbol determined based on the predetermined first determination criterion,
A gaming machine characterized in that the special effect is not executed by a variation pattern of the identification symbol determined based on the predetermined second determination criterion .
JP2017106846A 2017-05-30 2017-05-30 Game machine Pending JP2018201591A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017106846A JP2018201591A (en) 2017-05-30 2017-05-30 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017106846A JP2018201591A (en) 2017-05-30 2017-05-30 Game machine

Publications (2)

Publication Number Publication Date
JP2018201591A JP2018201591A (en) 2018-12-27
JP2018201591A5 true JP2018201591A5 (en) 2020-07-27

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017106846A Pending JP2018201591A (en) 2017-05-30 2017-05-30 Game machine

Country Status (1)

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JP (1) JP2018201591A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7287775B2 (en) 2018-12-12 2023-06-06 株式会社平和 game machine

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020103763A (en) * 2018-12-28 2020-07-09 京楽産業.株式会社 Game machine
JP2020103764A (en) * 2018-12-28 2020-07-09 京楽産業.株式会社 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4780593B2 (en) * 2007-09-28 2011-09-28 サミー株式会社 Bullet ball machine
JP5152793B2 (en) * 2008-04-25 2013-02-27 豊丸産業株式会社 Game machine
JP5959486B2 (en) * 2013-09-18 2016-08-02 株式会社藤商事 Game machine
JP2018108249A (en) * 2016-12-31 2018-07-12 株式会社三洋物産 Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7287775B2 (en) 2018-12-12 2023-06-06 株式会社平和 game machine

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