JP2018051384A5 - - Google Patents

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JP2018051384A5
JP2018051384A5 JP2018003176A JP2018003176A JP2018051384A5 JP 2018051384 A5 JP2018051384 A5 JP 2018051384A5 JP 2018003176 A JP2018003176 A JP 2018003176A JP 2018003176 A JP2018003176 A JP 2018003176A JP 2018051384 A5 JP2018051384 A5 JP 2018051384A5
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variable display
player
executed
effect
executing
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(A)上記目的を達成するため、本願発明に係る遊技機は、可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、前記有利状態に制御するか否かを決定する決定手段と、可変表示を一旦仮停止させた後に可変表示を再度実行する再可変表示を所定回実行可能な再可変表示実行手段と、前記再可変表示が実行されることを報知する事前報知演出を実行する事前報知演出実行手段と、遊技者の動作を検出可能な動作検出手段と、前記動作検出手段による遊技者の動作の検出にもとづき実行される第1特定演出と、前記動作検出手段による遊技者の動作の検出にもとづかず実行される第2特定演出とのうち、いずれを実行するかを決定する特定演出決定手段とを備え、前記第1特定演出の実行タイミングとして、可変表示がリーチ状態となるより前の第1タイミングと、可変表示がリーチ状態となった後の第2タイミングとを含み、前記事前報知演出実行手段は、前記第2特定演出の実行前に前記事前報知演出を実行可能であるとともに前記第1特定演出の実行前には前記事前報知演出を実行せず、前記第1タイミングに実行する前記第1特定演出として、遊技者の動作の検出にもとづいて可変表示をリーチ状態にする演出を含む。
(B)さらに、上記目的を達成するため、他の態様に係る遊技機は、可変表示を行い、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、前記有利状態に制御するか否かを決定する決定手段(例えばステップS60の処理を実行する遊技制御用マイクロコンピュータ560のCPU56など)と、可変表示を一旦仮停止させた後に可変表示を再度実行する再可変表示を所定回実行可能な再可変表示実行手段(例えばステップS801〜S803の処理を実行する演出制御用マイクロコンピュータ100の演出制御用CPU101など)と、前記再可変表示が実行されることを報知する事前報知演出(例えば擬似連確定演出など)を実行する事前報知演出実行手段(例えばステップS848の処理を実行する演出制御用CPU101など)と、遊技者の動作を検出可能な動作検出手段(例えばスティックコントローラ122、プッシュボタン120、傾斜方向センサユニット123、プッシュセンサ124など)と、前記動作検出手段による遊技者の動作の検出にもとづき実行される第1特定演出(例えば操作演出など)と、前記動作検出手段による遊技者の動作の検出にもとづかず実行される第2特定演出(例えば基本演出など)とのうち、いずれを実行するかを決定する特定演出決定手段(例えばステップS680〜S687の処理を実行する演出制御用CPU120など)とを備え、前記事前報知演出実行手段は、前記第2特定演出の実行前に前記事前報知演出を実行可能であるとともに前記第1特定演出の実行前には前記事前報知演出を実行せず、前記第1特定演出が実行されるときには、前記第2特定演出が実行されるときに比べて高い割合で前記再可変表示が実行される。
このような構成によれば、再可変表示が実行されるか否かに対して遊技者の関心を高めることで、遊技者の動作を伴う演出に対する遊技者の意欲低下を防止し、遊技の興趣を向上させることができる。
(A) In order to achieve the above object, the gaming machine according to the present invention is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, and whether or not to control to the advantageous state. Determining means for determining; re-variable display executing means capable of executing re-variable display for temporarily executing variable display after temporarily stopping variable display; and advance notice for informing that the re-variable display is executed. Prior notice effect executing means for executing a notice effect, action detecting means capable of detecting a player's action, a first specific effect executed based on detection of a player's action by the action detecting means, and the action detection Specific effect determining means for determining which one of the second specific effects to be executed out of the second specific effects to be executed based on the detection of the player's movement by the means, and variable display as the execution timing of the first specific effect Including a first timing before the reach state and a second timing after the variable display has reached the reach state, wherein the prior notification effect executing means is configured to perform the advance notification before executing the second specific effect. The notification effect can be executed and the prior notification effect is not executed before the execution of the first specific effect, and the first specific effect executed at the first timing is based on the detection of the player's action. To produce a variable display with reach.
(B) Further, in order to achieve the above object, a gaming machine according to another aspect performs variable display and can be controlled to an advantageous state (for example, a big hit gaming state) advantageous to the player (for example, a pachinko game) Machine 1 and the like, and temporarily suspending the variable display and the determining means (for example, the CPU 56 of the game control microcomputer 560 for executing the processing of step S60) for determining whether or not to control to the advantageous state. Re-variable display execution means (for example, the effect control CPU 100 of the effect control microcomputer 100 that executes the processing of steps S801 to S803) capable of executing re-variable display for executing variable display again after a predetermined number of times, and the re-display. Advance notification effect execution means for executing a prior notification effect (for example, pseudo-continuous determination effect) for notifying that variable display is executed (for example, For example, the CPU 101 for effect control for executing the process of step S848), and operation detecting means (for example, the stick controller 122, the push button 120, the tilt direction sensor unit 123, the push sensor 124, etc.) capable of detecting the operation of the player, A first specific effect (for example, an operation effect) that is executed based on detection of the player's motion by the motion detection means, and a second specific effect that is executed based on detection of the player's motion by the motion detection means ( Specific presentation determining means (for example, an effect control CPU 120 that executes the processing of steps S680 to S687) that determines which of the basic notification effects is executed, and the prior notification effect executing means includes: The advance notification effect can be executed before the second specific effect is executed, and the first specific effect can be executed. When the first specific effect is executed without executing the prior notification effect before the execution of the departure, the re-variable display is executed at a higher rate than when the second specific effect is executed. The
According to such a configuration, by increasing the player's interest in whether or not the re-variable display is executed, the player's motivation for the effects accompanying the player's action can be prevented, and the game's interest Can be improved.

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御するか否かを決定する決定手段と、
可変表示を一旦仮停止させた後に可変表示を再度実行する再可変表示を所定回実行可能な再可変表示実行手段と、
前記再可変表示が実行されることを報知する事前報知演出を実行する事前報知演出実行手段と、
遊技者の動作を検出可能な動作検出手段と、
前記動作検出手段による遊技者の動作の検出にもとづき実行される第1特定演出と、前記動作検出手段による遊技者の動作の検出にもとづかず実行される第2特定演出とのうち、いずれを実行するかを決定する特定演出決定手段とを備え、
前記第1特定演出の実行タイミングとして、可変表示がリーチ状態となるより前の第1
タイミングと、可変表示がリーチ状態となった後の第2タイミングとを含み、
前記事前報知演出実行手段は、前記第2特定演出の実行前に前記事前報知演出を実行可能であるとともに前記第1特定演出の実行前には前記事前報知演出を実行せず、
前記第1タイミングに実行する前記第1特定演出として、遊技者の動作の検出にもとづいて可変表示をリーチ状態にする演出を含む、
ことを特徴とする遊技機。
A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
Determining means for determining whether to control to the advantageous state;
Re-variable display execution means capable of executing re-variable display for temporarily executing variable display after temporarily stopping variable display;
A prior notification effect executing means for executing a prior notification effect for notifying that the re-variable display is executed;
Motion detection means capable of detecting a player's motion;
Which one of the first specific effect executed based on the detection of the player's motion by the motion detection means and the second specific effect executed based on the detection of the player's motion by the motion detection means is executed Specific production determining means for determining whether to do,
As the execution timing of the first specific effect, the first time before the variable display becomes the reach state
Including the timing and the second timing after the variable display reaches the reach state,
The prior notification effect execution means can execute the prior notification effect before the execution of the second specific effect and does not execute the prior notification effect before the execution of the first specific effect.
The first specific effect to be executed at the first timing includes an effect of changing the variable display to a reach state based on the detection of the player's action.
A gaming machine characterized by that.
JP2018003176A 2018-01-12 2018-01-12 Gaming machine Active JP6541808B2 (en)

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JP2013218899A Division JP6506498B2 (en) 2013-10-22 2013-10-22 Gaming machine

Publications (3)

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JP2018051384A JP2018051384A (en) 2018-04-05
JP2018051384A5 true JP2018051384A5 (en) 2018-07-19
JP6541808B2 JP6541808B2 (en) 2019-07-10

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Publication number Priority date Publication date Assignee Title
JP7456575B2 (en) * 2020-06-30 2024-03-27 株式会社サンセイアールアンドディ gaming machine

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* Cited by examiner, † Cited by third party
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JP5468300B2 (en) * 2009-05-15 2014-04-09 株式会社三共 Game machine
JP5335657B2 (en) * 2009-12-11 2013-11-06 株式会社三共 Game machine
JP5310800B2 (en) * 2011-07-06 2013-10-09 株式会社三洋物産 Game machine

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