JP2018015059A5 - - Google Patents

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JP2018015059A5
JP2018015059A5 JP2016145449A JP2016145449A JP2018015059A5 JP 2018015059 A5 JP2018015059 A5 JP 2018015059A5 JP 2016145449 A JP2016145449 A JP 2016145449A JP 2016145449 A JP2016145449 A JP 2016145449A JP 2018015059 A5 JP2018015059 A5 JP 2018015059A5
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player
action
detected
detection
valid period
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JP2018015059A (en
JP6480895B2 (en
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(手段1)本発明による遊技機は、遊技を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、検出有効期間(例えば、ボタン予告演出における操作有効期間)に遊技者の動作を検出可能な動作検出手段(例えば、プッシュセンサ124)と、動作検出手段によって検出有効期間に連続して複数回の遊技者の動作が検出された場合に(例えば、プッシュボタン120の連打が検出された場合に)、所定演出(例えば、ボタン予告演出における予告表示)を実行する所定演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS8106〜S8144を実行する部分)とを備え、所定演出実行手段は、動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合にも(例えば、プッシュボタン120の長押しが検出された場合にも)、連続して複数回の遊技者の動作が検出されたものとして所定演出を実行可能であり(例えば、演出制御用マイクロコンピュータ100は、ステップS8121〜S8127,S8129〜S8134を実行することによってオート連打による操作の検出を行い、ステップS8138〜S8144を実行する)、前記動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合に、連続して複数回の遊技者の動作が行われているものとしての検出可能な期間が複数種類有り、当該期間によって前記有利状態に制御される割合が異なり(例えば、図31(B)、図38、図39)、検出有効期間よりも前から動作検出手段が遊技者の一の動作を継続して検出していた場合には、該動作の検出を無効とする無効手段(例えば、演出制御用マイクロコンピュータ100は、ステップS8111でYのときステップS8112で操作検出フラグをセットし、ステップS8128で操作検出フラグがリセットされないかぎり、ステップS8114のY、ステップS8121のY、ステップS8122のYを繰り返して、ステップS8115以降の処理に移行しない。図40参照。)をさらに備えたことを特徴とする。そのような構成によれば、適切に遊技者の所定演出への参加を促すことができる。 (Unit 1) the gaming machine according to the invention have line game, a controllable gaming machine Advantageously advantageous state for the player, detecting validity period (e.g., operation lifetime in button informational display) player's Motion detection means (for example, push sensor 124) that can detect the motion of the player, and when the motion detection means detects a player's motions a plurality of times in succession for the detection valid period (for example, continuous hitting of push button 120) A predetermined effect (for example, a part for executing steps S8106 to S8144 in the effect control microcomputer 100) for executing a predetermined effect (for example, a notice display in a button notice effect). The predetermined performance execution means is also used when one action of the player is continuously detected during the detection valid period by the action detection means (for example, a play Even when a long press of the button 120 is detected), it is possible to execute a predetermined effect on the assumption that a plurality of player actions have been detected in succession (for example, the effect control microcomputer 100 includes a step). S8121~S8127, performs detection operation by the auto battered by executing S8129~S8134, performing step S8138~S8144), detected continuously in the one operation of the player on the detection effective period by the operation detecting means In such a case, there are a plurality of types of periods that can be detected as if the player's actions are being performed a plurality of times in succession, and the ratio of controlling to the advantageous state varies depending on the periods (for example, FIG. 31). (B), FIG. 38, FIG. 39), places the operation detecting unit from before the detected lifetime has been continuously detected an operation of the player The invalidation means for invalidating the detection of the action (for example, the production control microcomputer 100 sets the operation detection flag in step S8112 when Y in step S8111 and the operation detection flag is not reset in step S8128). , Y in step S8114, Y in step S8112, and Y in step S8122 are repeated, and the process does not proceed to step S8115 and subsequent steps (see FIG. 40). According to such a configuration, it is possible to appropriately encourage the player to participate in the predetermined performance.

Claims (1)

遊技を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
検出有効期間に遊技者の動作を検出可能な動作検出手段と、
前記動作検出手段によって検出有効期間に連続して複数回の遊技者の動作が検出された場合に、所定演出を実行する所定演出実行手段とを備え、
前記所定演出実行手段は、前記動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合にも、連続して複数回の遊技者の動作が検出されたものとして所定演出を実行可能であり、
前記動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合に、連続して複数回の遊技者の動作が行われているものとしての検出可能な期間が複数種類有り、当該期間によって前記有利状態に制御される割合が異なり、
検出有効期間よりも前から前記動作検出手段が遊技者の一の動作を継続して検出していた場合には、該動作の検出を無効とする無効手段をさらに備えた
ことを特徴とする遊技機。
Game to have line, a controllable gaming machine Advantageously advantageous state for the player,
Motion detection means capable of detecting the player's motion during the detection valid period;
A predetermined effect executing means for executing a predetermined effect when the action of the player is detected a plurality of times in succession for a detection valid period by the action detecting means;
The predetermined effect executing means is predetermined as a case where a plurality of player actions are detected continuously even when one action of the player is continuously detected during the detection valid period by the action detecting means. Production can be performed,
When one action of the player is continuously detected during the detection valid period by the action detecting means, there are a plurality of types of periods that can be detected as if the action of the player is continuously performed a plurality of times. Yes, the proportion controlled to the advantageous state varies depending on the period,
The game further comprising invalid means for invalidating the detection of the action when the action detecting means has continuously detected one action of the player before the detection valid period. Machine.
JP2016145449A 2016-07-25 2016-07-25 Game machine Active JP6480895B2 (en)

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JP2018015059A JP2018015059A (en) 2018-02-01
JP2018015059A5 true JP2018015059A5 (en) 2018-03-29
JP6480895B2 JP6480895B2 (en) 2019-03-13

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JP7286095B2 (en) * 2020-01-21 2023-06-05 株式会社大一商会 game machine
JP7286099B2 (en) * 2020-01-21 2023-06-05 株式会社大一商会 game machine
JP7286096B2 (en) * 2020-01-21 2023-06-05 株式会社大一商会 game machine

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JP5181375B2 (en) * 2010-10-29 2013-04-10 京楽産業.株式会社 Game machine
JP5140753B1 (en) * 2011-09-14 2013-02-13 京楽産業.株式会社 Game machine
JP2014018241A (en) * 2012-07-12 2014-02-03 Heiwa Corp Game machine
JP5674830B2 (en) * 2013-01-15 2015-02-25 株式会社ソフイア Game machine
JP2015029803A (en) * 2013-08-06 2015-02-16 サミー株式会社 Slot machine
JP5888575B1 (en) * 2015-09-18 2016-03-22 株式会社大都技研 Amusement stand

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