JP2018015060A5 - - Google Patents

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JP2018015060A5
JP2018015060A5 JP2016145450A JP2016145450A JP2018015060A5 JP 2018015060 A5 JP2018015060 A5 JP 2018015060A5 JP 2016145450 A JP2016145450 A JP 2016145450A JP 2016145450 A JP2016145450 A JP 2016145450A JP 2018015060 A5 JP2018015060 A5 JP 2018015060A5
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action
player
detection
valid period
detected
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JP2016145450A
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JP2018015060A (en
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Priority to JP2016145450A priority Critical patent/JP2018015060A/en
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(手段1)本発明による遊技機は、遊技を行うことが可能な遊技機であって、検出有効期間(例えば、ボタン予告演出における操作有効期間)に遊技者の動作を検出可能な動作検出手段(例えば、プッシュセンサ124)と、動作検出手段によって検出有効期間に連続して複数回の遊技者の動作が検出された場合に(例えば、プッシュボタン120の連打が検出された場合に)、所定演出(例えば、ボタン予告演出における予告表示)を実行する所定演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS8106〜S8144を実行する部分)とを備え、所定演出実行手段は、動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合にも(例えば、プッシュボタン120の長押しが検出された場合にも)、連続して複数回の遊技者の動作が検出されたものとして所定演出を実行可能であり(例えば、演出制御用マイクロコンピュータ100は、ステップS8121〜S8127,S8129〜S8134を実行することによってオート連打による操作の検出を行い、ステップS8138〜S8144を実行する)、前記動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合にも、前記動作を促進させるように報知可能であり(例えば、図37)、検出有効期間よりも前から動作検出手段が遊技者の一の動作を継続して検出していた場合には、該動作の検出を無効とする無効手段(例えば、演出制御用マイクロコンピュータ100は、ステップS8111でYのときステップS8112で操作検出フラグをセットし、ステップS8128で操作検出フラグがリセットされないかぎり、ステップS8114のY、ステップS8121のY、ステップS8122のYを繰り返して、ステップS8115以降の処理に移行しない。図40参照。)をさらに備えたことを特徴とする。そのような構成によれば、適切に遊技者の所定演出への参加を促すことができる。 (Means 1) The gaming machine according to the present invention is a gaming machine capable of playing a game and capable of detecting a player's movement during a detection effective period (for example, an operation effective period in a button notice effect). (E.g., when the player's motion is detected a plurality of times in succession for the detection valid period by the motion detection means (e.g., push sensor 124) (e.g., when continuous hitting of the push button 120 is detected)) A predetermined effect executing means (for example, a part for executing steps S8106 to S8144 in the effect control microcomputer 100) for executing an effect (for example, a notice display in a button notice effect), and the predetermined effect executing means is an operation detecting means. Even when one action of the player is continuously detected during the detection valid period (for example, a long press of the push button 120 is detected). In this case, it is possible to execute a predetermined effect on the assumption that the player's actions are detected a plurality of times in succession (for example, the effect control microcomputer 100 performs steps S811 to S8127 and S8129 to S8134). The operation is detected by auto-striking by executing and steps S8138 to S8144 are executed), and even if one action of the player is detected continuously during the detection valid period by the action detecting means, (For example, FIG. 37), and when the motion detection means has continuously detected one motion of the player from before the valid detection period, the motion is detected. Disabling means for disabling (for example, the production control microcomputer 100 detects operation in step S8112 when Y is determined in step S8111) Unless lag is set and the operation detection flag is reset in step S8128, Y in step S8114, Y in step S8121 and Y in step S8122 are repeated, and the process does not proceed to step S8115 and subsequent steps. It is characterized by having. According to such a configuration, it is possible to appropriately encourage the player to participate in the predetermined performance.

Claims (1)

遊技を行うことが可能な遊技機であって、
検出有効期間に遊技者の動作を検出可能な動作検出手段と、
前記動作検出手段によって検出有効期間に連続して複数回の遊技者の動作が検出された場合に、所定演出を実行する所定演出実行手段とを備え、
前記所定演出実行手段は、前記動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合にも、連続して複数回の遊技者の動作が検出されたものとして所定演出を実行可能であり、
前記動作検出手段によって検出有効期間に遊技者の一の動作が継続して検出された場合にも、前記動作を促進させるように報知可能であり、
検出有効期間よりも前から前記動作検出手段が遊技者の一の動作を継続して検出していた場合には、該動作の検出を無効とする無効手段をさらに備えた
ことを特徴とする遊技機。
A gaming machine capable of playing a game,
Motion detection means capable of detecting the player's motion during the detection valid period;
A predetermined effect executing means for executing a predetermined effect when the action of the player is detected a plurality of times in succession for a detection valid period by the action detecting means;
The predetermined effect executing means is predetermined as a case where a plurality of player actions are detected continuously even when one action of the player is continuously detected during the detection valid period by the action detecting means. Production can be performed,
Even when one action of the player is continuously detected during the detection valid period by the action detecting means, it is possible to notify the player to promote the action,
The game further comprising invalid means for invalidating the detection of the action when the action detecting means has continuously detected one action of the player before the detection valid period. Machine.
JP2016145450A 2016-07-25 2016-07-25 Game machine Pending JP2018015060A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016145450A JP2018015060A (en) 2016-07-25 2016-07-25 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016145450A JP2018015060A (en) 2016-07-25 2016-07-25 Game machine

Publications (2)

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JP2018015060A JP2018015060A (en) 2018-02-01
JP2018015060A5 true JP2018015060A5 (en) 2018-03-29

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JP2016145450A Pending JP2018015060A (en) 2016-07-25 2016-07-25 Game machine

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7154577B2 (en) * 2018-10-30 2022-10-18 株式会社サンセイアールアンドディ game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5674830B2 (en) * 2013-01-15 2015-02-25 株式会社ソフイア Game machine
JP5968961B2 (en) * 2014-08-11 2016-08-10 京楽産業.株式会社 Game machine
JP5857325B1 (en) * 2015-01-31 2016-02-10 株式会社大都技研 Amusement stand
JP5888575B1 (en) * 2015-09-18 2016-03-22 株式会社大都技研 Amusement stand

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