JP2017143932A5 - - Google Patents
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- JP2017143932A5 JP2017143932A5 JP2016026481A JP2016026481A JP2017143932A5 JP 2017143932 A5 JP2017143932 A5 JP 2017143932A5 JP 2016026481 A JP2016026481 A JP 2016026481A JP 2016026481 A JP2016026481 A JP 2016026481A JP 2017143932 A5 JP2017143932 A5 JP 2017143932A5
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- communication
- control means
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- production
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- 230000000051 modifying Effects 0.000 claims description 9
- 230000000694 effects Effects 0.000 claims description 6
- 238000009877 rendering Methods 0.000 claims 1
- 238000009792 diffusion process Methods 0.000 description 1
Description
(1)上記目的を達成するため、本願の請求項に係る遊技機は、遊技を行うことが可能な遊技機(例えばパチンコ遊技機1など)であって、演出手段(例えば可動部材51〜54および発光体ユニット71〜74など)を用いた演出の実行を制御する演出制御手段(例えば演出制御用マイクロコンピュータ120のCPU130など)と、前記演出手段との間でシリアル通信を行う通信手段(例えばシリアル通信回路137、シリアル信号中継装置161など)と、前記演出制御手段と前記通信手段との間のデータの転送を制御する転送制御手段(例えばDMAコントローラ134など)と、前記通信手段の設定を行う通信設定手段(例えば中継制御部161B0、拡散制御部161B1、出力制御部161B2など)と、を備え、前記演出制御手段が前記転送制御手段と通信した後、前記通信手段によるシリアル通信を行う前に、前記通信手段におけるシリアル通信に関する記憶内容をリセットし(例えば図24のステップS193を参照)、前記通信手段は、基準クロックを所定変調方式で変調(例えば周波数変調など)した変調クロックを用いてシリアル通信を行い(例えば図14を参照)、前記通信設定手段は、前記通信手段によりシリアル通信が行われない期間に、前記所定変調方式の設定を行う(例えば図25のステップS203、S205〜S208および図28を参照)。
このような構成によれば、通信の不具合を防止できる。
(1) In order to achieve the above object, a gaming machine according to the claims of the present application is a gaming machine capable of playing a game (for example, pachinko gaming machine 1 or the like), and directing means (for example, movable members 51 to 54). And an effect control means (for example, the CPU 130 of the effect control microcomputer 120) for controlling the execution of the effect using the light emitter units 71 to 74 and the communication means (for example, serial communication between the effect means). Serial communication circuit 137, serial signal relay device 161, etc.), transfer control means (for example, DMA controller 134, etc.) for controlling data transfer between the effect control means and the communication means, and setting of the communication means. a communication setting means for performing (e.g. relay control unit 161B0, diffusion controller 161B1, such as the output control unit 161B2), wherein the presentation After the control means is in communication with the transfer control unit, before performing serial communication by the communication means, and resets the stored contents relating to serial communication in the communication unit (see step S193 in FIG. 24 for example), the communication unit Serial communication is performed using a modulation clock obtained by modulating a reference clock by a predetermined modulation method (for example, frequency modulation) (see, for example, FIG. 14), and the communication setting unit is a period in which serial communication is not performed by the communication unit The predetermined modulation method is set (see, for example, steps S203, S205 to S208 in FIG. 25 and FIG. 28).
According to such a configuration, communication failure can be prevented.
Claims (1)
演出手段を用いた演出の実行を制御する演出制御手段と、
前記演出手段との間でシリアル通信を行う通信手段と、
前記演出制御手段と前記通信手段との間のデータの転送を制御する転送制御手段と、
前記通信手段の設定を行う通信設定手段と、を備え、
前記演出制御手段が前記転送制御手段と通信した後、前記通信手段によるシリアル通信を行う前に、前記通信手段におけるシリアル通信に関する記憶内容をリセットし、
前記通信手段は、基準クロックを所定変調方式で変調した変調クロックを用いてシリアル通信を行い、
前記通信設定手段は、前記通信手段によりシリアル通信が行われない期間に、前記所定変調方式の設定を行う、
ことを特徴とする遊技機。 A gaming machine capable of playing a game,
Production control means for controlling the execution of the production using the production means;
Communication means for performing serial communication with the rendering means;
Transfer control means for controlling transfer of data between the effect control means and the communication means ;
Communication setting means for setting the communication means ,
After the production control means communicates with the transfer control means, before performing serial communication by the communication means, reset the storage content related to serial communication in the communication means ,
The communication means performs serial communication using a modulation clock obtained by modulating a reference clock with a predetermined modulation method,
The communication setting means sets the predetermined modulation method during a period when serial communication is not performed by the communication means.
A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016026481A JP6612646B2 (en) | 2016-02-16 | 2016-02-16 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016026481A JP6612646B2 (en) | 2016-02-16 | 2016-02-16 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2019198667A Division JP2020014930A (en) | 2019-10-31 | 2019-10-31 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2017143932A JP2017143932A (en) | 2017-08-24 |
JP2017143932A5 true JP2017143932A5 (en) | 2019-08-08 |
JP6612646B2 JP6612646B2 (en) | 2019-11-27 |
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JP2016026481A Active JP6612646B2 (en) | 2016-02-16 | 2016-02-16 | Game machine |
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JP (1) | JP6612646B2 (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH1174893A (en) * | 1997-08-29 | 1999-03-16 | Canon Inc | Data communication equipment and its communication method |
JP2001225515A (en) * | 2000-02-18 | 2001-08-21 | Nec Corp | Printer and method for clearing memory thereof |
JP2015002947A (en) * | 2013-06-24 | 2015-01-08 | 株式会社大一商会 | Game machine |
JP6315652B2 (en) * | 2013-11-12 | 2018-04-25 | 株式会社三共 | Game machine |
JP6491062B2 (en) * | 2015-08-27 | 2019-03-27 | 株式会社三共 | Game machine |
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2016
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