JP2013173069A5 - - Google Patents
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- JP2013173069A5 JP2013173069A5 JP2013125197A JP2013125197A JP2013173069A5 JP 2013173069 A5 JP2013173069 A5 JP 2013173069A5 JP 2013125197 A JP2013125197 A JP 2013125197A JP 2013125197 A JP2013125197 A JP 2013125197A JP 2013173069 A5 JP2013173069 A5 JP 2013173069A5
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Description
本発明は、遊技を行うことが可能な遊技機に関する。 The present invention relates to a gaming machine capable of playing a game.
本発明は、記憶手段の記憶内容が正常でないと判定されたときに、所定の報知を実行することができるようにすることを目的とする。 An object of the present invention is to enable a predetermined notification to be executed when it is determined that the storage content of the storage means is not normal .
本発明による遊技機は、遊技を行うことが可能な遊技機であって、遊技機への電力供給が停止していても所定期間記憶内容を保持可能な記憶手段と、遊技の進行を制御する遊技制御手段と、遊技制御手段からの制御信号にもとづいて演出手段を用いた演出制御を行う演出制御手段とを備え、遊技制御手段は、電力供給の停止にもとづいて、記憶手段の記憶内容が正常か否かの判定に用いるチェックデータの作成処理を含む電力供給停止時処理を実行する電力供給停止時処理実行手段と、電力供給が開始されたときに、チェックデータにもとづいて記憶手段の記憶内容が正常か否かの判定を実行するチェックデータ判定手段と、所定条件が成立した場合には、チェックデータにもとづく記憶手段の記憶内容が正常か否かの判定を実行することなく、記憶手段の記憶内容を初期化する初期化処理を実行する初期化処理実行手段とを含み、演出制御手段は、記憶手段の記憶内容が正常でないと判定されたときに、演出手段を用いた所定の報知を実行する報知手段を含み、遊技制御手段は、さらに、所定の報知の実行中であっても、遊技の進行を制御可能であることを特徴とする。 The gaming machine according to the present invention is a gaming machine capable of playing a game, and controls the progress of the game, and storage means capable of holding the stored contents for a predetermined period even when power supply to the gaming machine is stopped. And a game control means, and an effect control means for effect control using the effect means based on a control signal from the game control means. The game control means stores the stored contents of the storage means based on the stoppage of power supply. Power supply stop processing execution means for executing power supply stop processing including check data creation processing used for determination of whether or not normal, and storage of the storage means based on the check data when power supply is started Check data determining means for determining whether or not the content is normal, and if a predetermined condition is satisfied, determining whether or not the storage content of the storage means based on the check data is normal And an initialization process executing means for executing an initialization process for initializing the storage contents of the storage means, and the effect control means uses the effect means when it is determined that the storage content of the storage means is not normal. Including a notification means for executing a predetermined notification, the game control means can further control the progress of the game even during the execution of the predetermined notification .
請求項1記載の発明によれば、記憶手段の記憶内容が正常でないと判定されたときに、所定の報知を実行することができる。 According to the first aspect of the present invention, when it is determined that the storage content of the storage means is not normal, a predetermined notification can be executed .
Claims (1)
遊技機への電力供給が停止していても所定期間記憶内容を保持可能な記憶手段と、
遊技の進行を制御する遊技制御手段と、
前記遊技制御手段からの制御信号にもとづいて演出手段を用いた演出制御を行う演出制御手段とを備え、
前記遊技制御手段は、
電力供給の停止にもとづいて、前記記憶手段の記憶内容が正常か否かの判定に用いるチェックデータの作成処理を含む電力供給停止時処理を実行する電力供給停止時処理実行手段と、
電力供給が開始されたときに、前記チェックデータにもとづいて前記記憶手段の記憶内容が正常か否かの判定を実行するチェックデータ判定手段と、
所定条件が成立した場合には、前記チェックデータにもとづく前記記憶手段の記憶内容が正常か否かの判定を実行することなく、前記記憶手段の記憶内容を初期化する初期化処理を実行する初期化処理実行手段とを含み、
前記演出制御手段は、前記記憶手段の記憶内容が正常でないと判定されたときに、前記演出手段を用いた所定の報知を実行する報知手段を含み、
前記遊技制御手段は、さらに、前記所定の報知の実行中であっても、遊技の進行を制御可能である
ことを特徴とする遊技機。 A gaming machine capable of playing a game,
Storage means capable of holding stored contents for a predetermined period even when power supply to the gaming machine is stopped;
Game control means for controlling the progress of the game;
Effect control means for performing effect control using effect means based on a control signal from the game control means,
The game control means includes
A power supply stop time process execution means for executing a power supply stop time process including a check data creation process used to determine whether or not the storage content of the storage means is normal based on the stop of the power supply;
Check data determination means for determining whether or not the storage content of the storage means is normal based on the check data when power supply is started;
An initializing process for initializing the storage content of the storage means without executing a determination as to whether or not the storage content of the storage means is normal based on the check data when a predetermined condition is satisfied; Process execution means,
The effect control means includes a notification means for executing a predetermined notification using the effect means when it is determined that the storage content of the storage means is not normal,
The gaming machine may further control the progress of the game even while the predetermined notification is being executed .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013125197A JP5829649B2 (en) | 2013-06-14 | 2013-06-14 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013125197A JP5829649B2 (en) | 2013-06-14 | 2013-06-14 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012119496A Division JP5823914B2 (en) | 2012-05-25 | 2012-05-25 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013242142A Division JP5695168B2 (en) | 2013-11-22 | 2013-11-22 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2013173069A JP2013173069A (en) | 2013-09-05 |
JP2013173069A5 true JP2013173069A5 (en) | 2014-04-17 |
JP5829649B2 JP5829649B2 (en) | 2015-12-09 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2013125197A Active JP5829649B2 (en) | 2013-06-14 | 2013-06-14 | Game machine |
Country Status (1)
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JP (1) | JP5829649B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6192132B2 (en) * | 2016-01-13 | 2017-09-06 | 株式会社サンセイアールアンドディ | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2004081465A (en) * | 2002-08-26 | 2004-03-18 | Sankyo Kk | Game machine |
JP2005102985A (en) * | 2003-09-30 | 2005-04-21 | Sanyo Product Co Ltd | Game machine |
JP4415086B2 (en) * | 2004-05-31 | 2010-02-17 | タイヨーエレック株式会社 | Combination game machine |
JP4489562B2 (en) * | 2004-11-02 | 2010-06-23 | 株式会社三共 | Game machine |
JP2006325769A (en) * | 2005-05-24 | 2006-12-07 | Sankyo Kk | Game machine |
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