JP2013173072A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2013173072A5 JP2013173072A5 JP2013125200A JP2013125200A JP2013173072A5 JP 2013173072 A5 JP2013173072 A5 JP 2013173072A5 JP 2013125200 A JP2013125200 A JP 2013125200A JP 2013125200 A JP2013125200 A JP 2013125200A JP 2013173072 A5 JP2013173072 A5 JP 2013173072A5
- Authority
- JP
- Japan
- Prior art keywords
- storage
- power supply
- normal
- game
- storage means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
本発明は、遊技を行うことが可能な遊技機に関する。 The present invention relates to a gaming machine capable of playing a game.
本発明は、記憶手段の記憶内容が正常でないと判定されたときに、所定の報知を実行することができる遊技機を提供することを目的とする。 An object of the present invention is to provide a gaming machine capable of executing a predetermined notification when it is determined that the storage content of the storage means is not normal .
本発明による遊技機は、遊技を行うことが可能な遊技機であって、遊技機への電力供給が停止していても所定期間記憶内容を保持可能な記憶手段と、遊技の進行を制御する遊技制御手段とを備え、遊技制御手段は、電力供給の停止にもとづいて、記憶手段の記憶内容が正常か否かの判定に用いるチェックデータの作成処理を含む電力供給停止時処理を実行する電力供給停止時処理実行手段と、電力供給が開始されたときに、チェックデータにもとづいて記憶手段の記憶内容が正常か否かの判定を実行するチェックデータ判定手段と、記憶手段の記憶内容が正常でないと判定されたときに、記憶手段の記憶内容を初期化する初期化処理を実行するとともに、所定条件が成立した場合には、チェックデータにもとづく記憶手段の記憶内容が正常か否かの判定を実行することなく、初期化処理を実行する初期化処理実行手段とを含み、記憶手段の記憶内容が正常でないと判定されたときに、所定の報知を実行する報知手段をさらに備え、遊技制御手段は、さらに、所定の報知の実行中であっても、遊技の進行を制御可能であることを特徴とする。 The gaming machine according to the present invention is a gaming machine capable of playing a game, and controls the progress of the game, and storage means capable of holding the stored contents for a predetermined period even when power supply to the gaming machine is stopped. A game control means, and the game control means executes power supply stop processing including check data creation processing used to determine whether or not the storage content of the storage means is normal based on the stop of power supply. Supply stop processing execution means, check data determination means for determining whether the storage contents of the storage means are normal based on the check data when power supply is started, and the storage contents of the storage means are normal If it is determined that the storage contents of the storage means are not initialized, an initialization process for initializing the storage contents of the storage means is executed. And an initialization process execution unit that executes an initialization process without executing the determination, and further includes a notification unit that executes a predetermined notification when it is determined that the storage content of the storage unit is not normal. The game control means is further characterized in that the progress of the game can be controlled even during execution of a predetermined notification .
請求項1記載の発明によれば、記憶手段の記憶内容が正常でないと判定されたときに、所定の報知を実行することができる。 According to the first aspect of the present invention, when it is determined that the storage content of the storage means is not normal, a predetermined notification can be executed .
Claims (1)
遊技機への電力供給が停止していても所定期間記憶内容を保持可能な記憶手段と、
遊技の進行を制御する遊技制御手段とを備え、
前記遊技制御手段は、
電力供給の停止にもとづいて、前記記憶手段の記憶内容が正常か否かの判定に用いるチェックデータの作成処理を含む電力供給停止時処理を実行する電力供給停止時処理実行手段と、
電力供給が開始されたときに、前記チェックデータにもとづいて前記記憶手段の記憶内容が正常か否かの判定を実行するチェックデータ判定手段と、
前記記憶手段の記憶内容が正常でないと判定されたときに、前記記憶手段の記憶内容を初期化する初期化処理を実行するとともに、所定条件が成立した場合には、前記チェックデータにもとづく前記記憶手段の記憶内容が正常か否かの判定を実行することなく、前記初期化処理を実行する初期化処理実行手段とを含み、
前記記憶手段の記憶内容が正常でないと判定されたときに、所定の報知を実行する報知手段をさらに備え、
前記遊技制御手段は、さらに、前記所定の報知の実行中であっても、遊技の進行を制御可能である
ことを特徴とする遊技機。 A gaming machine capable of playing a game,
Storage means capable of holding stored contents for a predetermined period even when power supply to the gaming machine is stopped;
Game control means for controlling the progress of the game,
The game control means includes
A power supply stop time process execution means for executing a power supply stop time process including a check data creation process used to determine whether or not the storage content of the storage means is normal based on the stop of the power supply;
Check data determination means for determining whether or not the storage content of the storage means is normal based on the check data when power supply is started;
When it is determined that the storage content of the storage means is not normal, an initialization process for initializing the storage content of the storage means is executed, and if a predetermined condition is satisfied, the storage based on the check data An initialization process execution means for executing the initialization process without executing a determination as to whether or not the stored content of the means is normal,
When it is determined that the storage content of the storage means is not normal, further comprising notification means for performing a predetermined notification,
The gaming machine may further control the progress of the game even while the predetermined notification is being executed .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013125200A JP5711307B2 (en) | 2013-06-14 | 2013-06-14 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013125200A JP5711307B2 (en) | 2013-06-14 | 2013-06-14 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012044725A Division JP5571722B2 (en) | 2012-02-29 | 2012-02-29 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2013173072A JP2013173072A (en) | 2013-09-05 |
JP2013173072A5 true JP2013173072A5 (en) | 2014-04-17 |
JP5711307B2 JP5711307B2 (en) | 2015-04-30 |
Family
ID=49266536
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013125200A Expired - Fee Related JP5711307B2 (en) | 2013-06-14 | 2013-06-14 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5711307B2 (en) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5975974B2 (en) * | 2013-12-16 | 2016-08-23 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2017038807A (en) * | 2015-08-20 | 2017-02-23 | 株式会社オリンピア | Game machine |
JP6255578B2 (en) * | 2016-01-28 | 2018-01-10 | 株式会社オリンピア | Game machine |
JP2018015232A (en) * | 2016-07-27 | 2018-02-01 | 京楽産業.株式会社 | Game machine |
JP6367282B2 (en) * | 2016-08-30 | 2018-08-01 | 株式会社大一商会 | Game machine |
JP6354026B2 (en) * | 2016-08-30 | 2018-07-11 | 株式会社大一商会 | Game machine |
JP6367278B2 (en) * | 2016-08-30 | 2018-08-01 | 株式会社大一商会 | Game machine |
JP6367281B2 (en) * | 2016-08-30 | 2018-08-01 | 株式会社大一商会 | Game machine |
JP6354027B2 (en) * | 2016-08-30 | 2018-07-11 | 株式会社大一商会 | Game machine |
JP6367283B2 (en) * | 2016-08-30 | 2018-08-01 | 株式会社大一商会 | Game machine |
JP6367279B2 (en) * | 2016-08-30 | 2018-08-01 | 株式会社大一商会 | Game machine |
JP2017023832A (en) * | 2016-11-07 | 2017-02-02 | 京楽産業.株式会社 | Game machine |
JP6857940B2 (en) * | 2017-03-29 | 2021-04-14 | 株式会社大一商会 | Game machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3768419B2 (en) * | 2001-08-22 | 2006-04-19 | 株式会社三共 | Game machine |
JP4112867B2 (en) * | 2002-01-17 | 2008-07-02 | 株式会社ニューギン | Game machine |
JP4112242B2 (en) * | 2002-02-26 | 2008-07-02 | 株式会社藤商事 | Game machine |
-
2013
- 2013-06-14 JP JP2013125200A patent/JP5711307B2/en not_active Expired - Fee Related