JP2015044124A5 - - Google Patents
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- JP2015044124A5 JP2015044124A5 JP2014251609A JP2014251609A JP2015044124A5 JP 2015044124 A5 JP2015044124 A5 JP 2015044124A5 JP 2014251609 A JP2014251609 A JP 2014251609A JP 2014251609 A JP2014251609 A JP 2014251609A JP 2015044124 A5 JP2015044124 A5 JP 2015044124A5
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Description
(1)上記目的を達成するため、本発明に係る遊技機は、
遊技を行う遊技機であって、
遊技領域に設けられた普通始動領域を遊技媒体が通過したことに基づいて、普通識別情報の可変表示を行う普通表示手段(例えば普通図柄表示器20など)と、
前記普通表示手段における表示結果が所定の表示結果(例えば普図当り図柄など)となったときに、第1駆動手段(例えば第2始動口ソレノイドなど)の駆動により遊技者にとって有利な状態(例えば開放状態など)に変化する普通可変入賞手段(例えば第2始動入賞口など)と、
前記遊技領域に設けられた特別始動領域を遊技媒体が通過したことに基づいて、特別識別情報の可変表示を行う特別表示手段(例えば第1、第2特別図柄表示装置4A、4Bなど)と、
前記特別表示手段における表示結果が特定の表示結果(例えば大当り図柄となる特別図柄など)となったときに、第2駆動手段(例えば上大入賞口ソレノイドや下大入賞口ソレノイドなど)の駆動により遊技者にとって有利な状態(例えば開放状態など)に変化する特別可変入賞手段(例えば上入賞口や下大入賞口など)と、
前記第1駆動手段及び前記第2駆動手段を駆動する制御を実行する駆動制御手段(例えば図30に示すソレノイド制御処理や図32に示す電動役物開放パターン処理などを実行するCPU103など)と、前記特別可変入賞手段と前記普通可変入賞手段の少なくとも一方に対して不正な入賞があったか否かを判定する可変入賞異常判定手段と、を備え、
前記駆動制御手段は、
前記第1駆動手段または前記第2駆動手段を駆動する時間を特定可能な駆動制御時間データを、予め設けられた駆動データ記憶領域のうちの特別可変入賞手段用駆動データ記憶領域(例えば大入賞口開放前ワークテーブルや小当り時ワークテーブルなど)または普通可変入賞手段用駆動データ記憶領域(例えば普電開放ワークテーブルなど)に記憶させるデータ記憶処理(例えば図30に示すソレノイド制御処理など)と、
前記普通可変入賞手段用駆動データ記憶領域(例えば普電開放ワークテーブルなど)に記憶された駆動制御時間データに基づいて普通駆動信号を前記第1駆動手段に出力し、前記特別可変入賞手段用駆動データ記憶領域(例えば大入賞口開放前ワークテーブルや小当り時ワークテーブルなど)に記憶された駆動制御時間データに基づいて特別駆動信号を前記第2駆動手段に出力する駆動信号出力処理(例えば図32に示す電動役物開放パターン処理など)と、を実行可能であり、
前記普通可変入賞手段と前記特別可変入賞手段とをそれぞれ独立して有利な状態に変化させ、
前記データ記憶処理では、
前記特定の表示結果が導出表示された場合には、前記駆動制御時間データを前記特別可変入賞手段用駆動データ記憶領域に記憶させ(例えばステップS196の処理を実行するなど)、前記所定の表示結果が導出表示された場合には、前記駆動制御時間データを前記普通可変入賞手段用駆動データ記憶領域に記憶させる(例えばステップS193の処理を実行するなど)、
ことを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A game machine to perform the Yu skills,
Normal display means for performing variable display of the normal identification information based on the fact that the game medium has passed through the normal start area provided in the game area (for example, the normal symbol display 20),
When the display result on the normal display means becomes a predetermined display result (for example, a symbol per symbol), a state advantageous for the player (for example, a second start port solenoid, for example) is achieved (for example, An ordinary variable winning means (for example, a second start winning opening) that changes to an open state)
Special display means (for example, the first and second special symbol display devices 4A, 4B, etc.) for variably displaying special identification information based on the fact that the game medium has passed through the special start area provided in the game area;
When the display result of the special display means becomes a specific display result (for example, a special symbol that becomes a big hit symbol), the second driving unit (for example, an upper prize winning solenoid or a lower prize winning solenoid) is driven. Special variable winning means (for example, top prize opening or lower large prize opening) that change to a state advantageous to the player (for example, an open state);
Drive control means for executing control for driving the first drive means and the second drive means (for example, the CPU 103 for executing the solenoid control processing shown in FIG. 30, the electric accessory release pattern processing shown in FIG. 32, etc.) ; Variable prize abnormality determining means for determining whether or not there has been an illegal prize for at least one of the special variable winning means and the normal variable winning means ,
The drive control means includes
Drive control time data capable of specifying the time for driving the first drive means or the second drive means is stored in a drive data storage area for special variable winning means in a drive data storage area provided in advance (for example, a big prize opening) A data storage process (such as a solenoid control process shown in FIG. 30) to be stored in a drive data storage area (for example, a normal power open work table) for normal variable winning means, or the like.
Based on the drive control time data stored in the drive data storage area for the normal variable winning means (for example, the ordinary open work table), the normal driving signal is output to the first driving means, and the special variable winning means drive is performed. Drive signal output processing for outputting a special drive signal to the second drive means based on the drive control time data stored in the data storage area (for example, work table before opening the big winning opening or work table at the time of small hit) The electric accessory release pattern process shown in FIG .
The ordinary variable winning means and the special variable winning means are independently changed into an advantageous state,
In the data storage process,
When the specific display result is derived and displayed, the drive control time data is stored in the special variable winning means drive data storage area (for example, the process of step S196 is executed), and the predetermined display result is displayed. Is derived and displayed, the drive control time data is stored in the normal variable winning means drive data storage area (for example, the process of step S193 is executed).
It is characterized by that.
このような構成によれば、プログラム容量を削減することができる。 According to such a configuration, it is possible to reduce the program volume.
Claims (1)
遊技領域に設けられた普通始動領域を遊技媒体が通過したことに基づいて、普通識別情報の可変表示を行う普通表示手段と、
前記普通表示手段における表示結果が所定の表示結果となったときに、第1駆動手段の駆動により遊技者にとって有利な状態に変化する普通可変入賞手段と、
前記遊技領域に設けられた特別始動領域を遊技媒体が通過したことに基づいて、特別識別情報の可変表示を行う特別表示手段と、
前記特別表示手段における表示結果が特定の表示結果となったときに、第2駆動手段の駆動により遊技者にとって有利な状態に変化する特別可変入賞手段と、
前記第1駆動手段及び前記第2駆動手段を駆動する制御を実行する駆動制御手段と、
前記特別可変入賞手段と前記普通可変入賞手段の少なくとも一方に対して不正な入賞があったか否かを判定する可変入賞異常判定手段と、を備え、
前記駆動制御手段は、
前記第1駆動手段または前記第2駆動手段を駆動する時間を特定可能な駆動制御時間データを、予め設けられた駆動データ記憶領域のうちの特別可変入賞手段用駆動データ記憶領域または普通可変入賞手段用駆動データ記憶領域に記憶させるデータ記憶処理と、
前記普通可変入賞手段用駆動データ記憶領域に記憶された駆動制御時間データに基づいて普通駆動信号を前記第1駆動手段に出力し、前記特別可変入賞手段用駆動データ記憶領域に記憶された駆動制御時間データに基づいて特別駆動信号を前記第2駆動手段に出力する駆動信号出力処理と、を実行可能であり、
前記普通可変入賞手段と前記特別可変入賞手段とをそれぞれ独立して有利な状態に変化させ、
前記データ記憶処理では、
前記特定の表示結果が導出表示された場合には、前記駆動制御時間データを前記特別可変入賞手段用駆動データ記憶領域に記憶させ、前記所定の表示結果が導出表示された場合には、前記駆動制御時間データを前記普通可変入賞手段用駆動データ記憶領域に記憶させる、
ことを特徴とする遊技機。 A game machine to perform the Yu skills,
Normal display means for variably displaying normal identification information based on the fact that the game medium has passed through the normal start area provided in the game area;
A normal variable winning means that changes to a state advantageous to the player by driving the first driving means when the display result in the normal display means becomes a predetermined display result;
Special display means for variably displaying special identification information based on the fact that the game medium has passed through a special start area provided in the game area;
Special variable winning means that changes to a state advantageous to the player by driving the second driving means when the display result in the special display means becomes a specific display result;
Drive control means for executing control for driving the first drive means and the second drive means ;
Variable prize abnormality determining means for determining whether or not there has been an illegal prize for at least one of the special variable winning means and the normal variable winning means ,
The drive control means includes
Drive control time data capable of specifying the time for driving the first drive means or the second drive means is stored in a drive data storage area for a special variable winning means or a normal variable winning means in a predetermined drive data storage area. Data storage processing to be stored in the drive data storage area for
Based on the drive control time data stored in the drive data storage area for the normal variable winning means, a normal drive signal is output to the first drive means, and the drive control stored in the drive data storage area for the special variable winning means. A drive signal output process for outputting a special drive signal to the second drive means based on the time data ; and
The ordinary variable winning means and the special variable winning means are independently changed into an advantageous state,
In the data storage process,
When the specific display result is derived and displayed, the drive control time data is stored in the special variable winning means drive data storage area, and when the predetermined display result is derived and displayed, the drive Storing the control time data in the drive data storage area for the normal variable winning means,
A gaming machine characterized by that.
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JP2014251609A JP6166245B2 (en) | 2014-12-12 | 2014-12-12 | Game machine |
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JP2012113843A Division JP2013240368A (en) | 2012-05-17 | 2012-05-17 | Game machine |
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JP2015044124A5 true JP2015044124A5 (en) | 2015-08-27 |
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