JP2017136180A5 - - Google Patents
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- JP2017136180A5 JP2017136180A5 JP2016018532A JP2016018532A JP2017136180A5 JP 2017136180 A5 JP2017136180 A5 JP 2017136180A5 JP 2016018532 A JP2016018532 A JP 2016018532A JP 2016018532 A JP2016018532 A JP 2016018532A JP 2017136180 A5 JP2017136180 A5 JP 2017136180A5
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- JP
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- Prior art keywords
- winning opening
- game
- image
- game balls
- ball
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000875 corresponding Effects 0.000 claims description 12
- 230000000694 effects Effects 0.000 description 1
Description
上記課題に鑑みてなされた請求項1に係る発明は、遊技盤面上の特定入賞口に遊技球が入賞すると、抽選によることなく他の入賞口を開放させ、該開放した他の入賞口内の特定領域に遊技球が入球すれば遊技者に有利な遊技を実行可能な弾球遊技機において、
前記特定入賞口又は前記他の入賞口に入賞する遊技球の数に従って画面上に表示される画像を変化させることを特徴とする弾球遊技機である。
In the invention according to claim 1 made in view of the above problems, when a game ball wins a specific winning opening on the surface of the game board, the other winning opening is opened without a lottery, and the other winning opening is opened . In a ball game machine that can execute a game advantageous to the player if a game ball enters the specific area ,
The bullet ball game machine is characterized in that an image displayed on a screen is changed in accordance with the number of game balls to be won in the specific winning port or the other winning ports.
請求項1に記載の弾球遊技機は、始動口又は作動口に遊技球が入球することにより抽選する弾球遊技機以外を対象とする。
例えば、特定の入賞口に入賞することにより、乱数の抽選を行うことなく直接他の入賞口の入り口を開放又は拡大させる弾球遊技機が対象となる。
特定入賞口又は他の入賞口に入賞する遊技球の数に従って画面上に表示される画像を変化させるとは、遊技を開始してから特定入賞口又は他の入賞口に入賞する遊技球の数の増加に従って画面の画像を変化させる手段であれば良い。
画像を変化させるとは、入賞する遊技球の数の増加に従ってストーリを展開させるもの、画像の演出モードを変更するもの、表示されるキャラクタ又は人物を変更するもの、又は背景画像を変化させるもの等が考えられる。
The bullet ball game machine according to claim 1 is intended for a ball ball game machine other than a ball ball game machine that is selected by a game ball entering a start port or an operation port.
For example, a ball game machine that opens or expands the entrance of another winning port directly without performing random lottery by winning a specific winning port is an object.
Changing the image displayed on the screen according to the number of game balls to be awarded to the specific prize slot or other prize slots means that the number of game balls to be awarded to the specific prize slot or other prize holes after the game is started Any means may be used as long as the image on the screen is changed in accordance with the increase in.
Changing the image means developing a story as the number of winning game balls increases, changing the image effect mode, changing the displayed character or person, changing the background image, etc. Can be considered.
請求項2に記載の弾球遊技機は、
請求項1に記載の弾球遊技機において、
少なくとも遊技者が遊技を行っていない待機状態中に、前記特定入賞口又は前記他の入賞口に入賞する遊技球の数と対応する前記画像との関係を表示する対応表示手段と、
前記特定入賞口又は前記他の入賞口に入賞する遊技球の数をカウントするカウント手段と、
該カウント手段によりカウントされる遊技球の数が前記対応表示手段に表示された数に至れば、対応する前記画像に変化させる画像変化手段と、
を備えたことを特徴とする弾球遊技機である。
The bullet ball game machine according to claim 2,
In the ball game machine according to claim 1,
At least player waiting state without performing game, the corresponding display means for displaying the relationship between the image and the corresponding number of game balls to win the particular winning hole or the other winning opening,
Counting means for counting the number of game balls that winning before Symbol particular winning hole or the other winning opening,
Image changing means for changing to the corresponding image when the number of game balls counted by the counting means reaches the number displayed on the corresponding display means;
It is a ball game machine characterized by comprising.
請求項3に記載の弾球遊技機は、請求項1に記載の遊技機において、
少なくとも遊技者が遊技を行っていない待機状態中に、前記特定入賞口又は前記他の入賞口に入賞する遊技球の数と対応する前記画像との一覧を表示する一覧画像表示手段、
前記特定入賞口又は前記他の入賞口に入賞する遊技球の数をカウントするカウント手段と、
該カウント手段によりカウントされる遊技球の数が前記一覧画像表示手段に表示された数に至る毎に、対応する前記画像に変化させる画像変化手段と、
を備えたことを特徴とする弾球遊技機である
The ball game machine according to claim 3 is the game machine according to claim 1,
List image display means for displaying a list of the number of game balls to be won in the specific winning opening or the other winning opening and the corresponding image at least during a standby state in which the player is not playing a game,
Counting means for counting the number of game balls that winning before Symbol particular winning hole or the other winning opening,
Image changing means for changing to the corresponding image every time the number of game balls counted by the counting means reaches the number displayed on the list image display means;
It is a bullet ball game machine characterized by having
請求項1〜請求項3に記載の弾球遊技機では、特定入賞口等に入賞する遊技球の数に従って画像を変化させる構成としたが、遊技者に払い出される賞球数の合計から発射された球数を減算した所謂「差球数」に従って画像を変化させる構成としても良い。
この構成の場合、差球数が所定個数に至れば所謂「打ち止め」として強制的に遊技を終了させる構成を採用しても良い。
強制的に終了させた場合には、カウントした差球数をクリアすることが好適である。
In the bullet ball game machine according to any one of claims 1 to 3, the image is changed according to the number of game balls to be awarded to the specific prize opening or the like. However, the ball game machine is launched from the total number of prize balls to be paid out to the player. The image may be changed according to a so-called “difference ball number” obtained by subtracting the number of balls.
In the case of this configuration, a configuration may be adopted in which the game is forcibly ended as a so-called “stop” when the number of difference balls reaches a predetermined number.
When it is forcibly terminated, it is preferable to clear the counted difference ball number.
Claims (3)
前記特定入賞口又は前記他の入賞口に入賞する遊技球の数に従って画面上に表示される画像を変化させることを特徴とする弾球遊技機。 If a game ball wins a specific winning opening on the game board surface, it is advantageous to the player if the other winning opening is opened without a lottery and the game ball enters a specific area in the opened other winning opening. In a ball game machine that can execute a game,
A bullet ball game machine characterized in that an image displayed on a screen is changed in accordance with the number of game balls to be won in the specific winning opening or the other winning opening.
少なくとも遊技者が遊技を行っていない待機状態中に、前記特定入賞口又は前記他の入賞口に入賞する遊技球の数と対応する前記画像との関係を表示する対応表示手段と、
前記特定入賞口又は前記他の入賞口に入賞する遊技球の数をカウントするカウント手段と、
該カウント手段によりカウントされる遊技球の数が前記対応表示手段に表示された数に至れば、対応する前記画像に変化させる画像変化手段と、
を備えたことを特徴とする弾球遊技機。 In the gaming machine according to claim 1,
At least player waiting state without performing game, the corresponding display means for displaying the relationship between the image and the corresponding number of game balls to win the particular winning hole or the other winning opening,
Counting means for counting the number of game balls that winning before Symbol particular winning hole or the other winning opening,
Image changing means for changing to the corresponding image when the number of game balls counted by the counting means reaches the number displayed on the corresponding display means;
A ball game machine characterized by comprising:
少なくとも遊技者が遊技を行っていない待機状態中に、前記特定入賞口又は前記他の入賞口に入賞する遊技球の数と対応する前記画像との一覧を表示する一覧画像表示手段と、List image display means for displaying a list of the number of game balls to be won in the specific winning opening or the other winning opening and the corresponding image at least during a standby state in which the player is not playing a game;
前記特定入賞口又は前記他の入賞口に入賞する遊技球の数をカウントするカウント手段と、A counting means for counting the number of game balls to win in the specific winning opening or the other winning opening;
該カウント手段によりカウントされる遊技球の数が前記一覧画像表示手段に表示された数に至る毎に、対応する前記画像に変化させる画像変化手段と、Image changing means for changing to the corresponding image every time the number of game balls counted by the counting means reaches the number displayed on the list image display means;
を備えたことを特徴とする弾球遊技機。A ball game machine characterized by comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016018532A JP6735438B2 (en) | 2016-02-03 | 2016-02-03 | Ball game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016018532A JP6735438B2 (en) | 2016-02-03 | 2016-02-03 | Ball game machine |
Publications (3)
Publication Number | Publication Date |
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JP2017136180A JP2017136180A (en) | 2017-08-10 |
JP2017136180A5 true JP2017136180A5 (en) | 2019-02-28 |
JP6735438B2 JP6735438B2 (en) | 2020-08-05 |
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Family Applications (1)
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JP2016018532A Active JP6735438B2 (en) | 2016-02-03 | 2016-02-03 | Ball game machine |
Country Status (1)
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JP (1) | JP6735438B2 (en) |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0763531B2 (en) * | 1988-03-11 | 1995-07-12 | ユニバーサル販売株式会社 | Winning ball device |
JP2000061075A (en) * | 1998-08-24 | 2000-02-29 | Daiichi Shokai Co Ltd | Game machine |
JP4443153B2 (en) * | 2003-07-14 | 2010-03-31 | アビリット株式会社 | Bullet ball machine |
JP2006130094A (en) * | 2004-11-05 | 2006-05-25 | Samii Kk | Pinball game machine |
JP2009095462A (en) * | 2007-10-16 | 2009-05-07 | Sammy Corp | Pinball game machine |
JP5390590B2 (en) * | 2011-12-28 | 2014-01-15 | 京楽産業.株式会社 | Game machine |
JP6148840B2 (en) * | 2012-09-25 | 2017-06-14 | 株式会社三共 | Game machine |
JP5986651B2 (en) * | 2015-01-29 | 2016-09-06 | 京楽産業.株式会社 | Game machine |
-
2016
- 2016-02-03 JP JP2016018532A patent/JP6735438B2/en active Active
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