JP2020000358A5 - - Google Patents
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- JP2020000358A5 JP2020000358A5 JP2018120949A JP2018120949A JP2020000358A5 JP 2020000358 A5 JP2020000358 A5 JP 2020000358A5 JP 2018120949 A JP2018120949 A JP 2018120949A JP 2018120949 A JP2018120949 A JP 2018120949A JP 2020000358 A5 JP2020000358 A5 JP 2020000358A5
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- hit
- ball entry
- support state
- gaming machine
- effect
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Description
本発明の遊技機は、
当たりに当選すると、遊技者に有利な特別遊技を実行し、当該特別遊技の後の遊技状態を、遊技球の入球のし易さが可変可能な可変入球口に遊技球が入球し易い入球サポート状態に制御することがある遊技状態制御手段と、
所定の表示手段を含む演出手段を用いて演出を行うことが可能な演出実行手段と、を備える遊技機であって、
前記遊技状態制御手段は、前記入球サポート状態における所定の図柄の変動表示の回数が予め定められた上限回数に至ると、前記入球サポート状態を終了させることがあり、
前記演出実行手段は、前記特別遊技の後に前記入球サポート状態へと制御される当たりに当選した場合に、前記表示手段に表示した特定表示を、当該入球サポート状態の終了するときを示唆可能な態様に向けて変化させる変化演出を実行することがあることを特徴とする遊技機である。
The gaming machine of the present invention
If the player wins the prize, a special game that is advantageous to the player is executed, and the game ball enters the variable entry port where the ease of entering the game ball can be changed according to the game state after the special game. A game state control means that may be controlled to an easy ball entry support state,
A gaming machine including an effect executing means capable of performing an effect using an effect means including a predetermined display means.
The game state control means may end the ball entry support state when the number of times of variation display of a predetermined symbol in the ball entry support state reaches a predetermined upper limit number of times.
When the effect executing means wins after the special game is controlled to the ball entry support state, the specific display displayed on the display means can be suggested when the ball entry support state ends. It is a gaming machine characterized in that it may perform a change effect that changes toward various modes .
Claims (3)
所定の表示手段を含む演出手段を用いて演出を行うことが可能な演出実行手段と、を備える遊技機であって、A gaming machine including an effect executing means capable of performing an effect using an effect means including a predetermined display means.
前記遊技状態制御手段は、前記入球サポート状態における所定の図柄の変動表示の回数が予め定められた上限回数に至ると、前記入球サポート状態を終了させることがあり、The game state control means may end the ball entry support state when the number of times of variation display of a predetermined symbol in the ball entry support state reaches a predetermined upper limit number of times.
前記演出実行手段は、前記特別遊技の後に前記入球サポート状態へと制御される当たりに当選した場合に、前記表示手段に表示した特定表示を、当該入球サポート状態の終了するときを示唆可能な態様に向けて変化させる変化演出を実行することがあることを特徴とする遊技機。When the effect executing means wins after the special game is controlled to the ball entry support state, the specific display displayed on the display means can be suggested when the ball entry support state ends. A gaming machine characterized in that it may perform a change effect that changes toward various aspects.
前記当たりには、当該当たりに応じて制御可能な前記入球サポート状態について、In the hit, about the ball entry support state that can be controlled according to the hit
前記上限回数が所定数に設定される第1の当たりと、The first hit where the upper limit is set to a predetermined number and
前記上限回数が前記所定数よりも少なく設定されるか、前記所定数を超えて継続し得る第2の当たりと、があり、There is a second hit, in which the upper limit is set to be less than the predetermined number, or the upper limit can be continued beyond the predetermined number.
前記演出実行手段は、前記第1の当たりに当選した場合および前記第2の当たりに当選した場合の少なくとも一方の場合に、前記変化演出を実行可能であることを特徴とする遊技機。The effect executing means is a gaming machine capable of executing the change effect in at least one of a case where the first hit is won and a case where the second hit is won.
前記演出実行手段は、前記第2の当たりへの当選に応じて前記変化演出を行う場合には、前記特定表示を、前記所定数を示唆可能な所定態様に向けて変化させた後、前記所定態様から、当該第2の当たりに応じて制御される前記入球サポート状態が終了するときを示唆可能な態様に向けて変化させることがあることを特徴とする遊技機。When the change effect is performed in response to the winning of the second hit, the effect execution means changes the specific display toward a predetermined mode in which the predetermined number can be suggested, and then the predetermined number. A gaming machine characterized in that the time when the ball entry support state controlled according to the second hit may be changed from the aspect toward a suggestable aspect.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018120949A JP2020000358A (en) | 2018-06-26 | 2018-06-26 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018120949A JP2020000358A (en) | 2018-06-26 | 2018-06-26 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020000358A JP2020000358A (en) | 2020-01-09 |
JP2020000358A5 true JP2020000358A5 (en) | 2021-10-14 |
Family
ID=69097494
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018120949A Pending JP2020000358A (en) | 2018-06-26 | 2018-06-26 | Game machine |
Country Status (1)
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JP (1) | JP2020000358A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4979982B2 (en) * | 2006-05-29 | 2012-07-18 | 株式会社三共 | Game machine |
JP5421671B2 (en) * | 2009-06-30 | 2014-02-19 | 株式会社ソフイア | Game machine |
JP5568719B2 (en) * | 2009-09-17 | 2014-08-13 | 株式会社高尾 | Bullet ball machine |
JP5882168B2 (en) * | 2012-09-14 | 2016-03-09 | 株式会社三共 | Game machine |
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2018
- 2018-06-26 JP JP2018120949A patent/JP2020000358A/en active Pending