JP2017113115A5 - - Google Patents

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JP2017113115A5
JP2017113115A5 JP2015249433A JP2015249433A JP2017113115A5 JP 2017113115 A5 JP2017113115 A5 JP 2017113115A5 JP 2015249433 A JP2015249433 A JP 2015249433A JP 2015249433 A JP2015249433 A JP 2015249433A JP 2017113115 A5 JP2017113115 A5 JP 2017113115A5
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substrate
movable member
control means
effect control
state
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JP2015249433A
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JP6783517B2 (en
JP2017113115A (en
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(A)上記目的を達成するため、本願の請求項に係る遊技機は、遊技を行うことが可能な遊技機(例えばパチンコ遊技機1など)であって、動作を行う可動部材(例えば可動部材51〜54など)と、第1基板(例えば演出制御基板12など)に設けられた制御手段(例えば演出制御用マイクロコンピュータ120のCPU130など)と、を備え、前記制御手段は、前記第1基板と、該第1基板とは異なる第2基板とが接続されている場合に、前記可動部材の状態を検出可能な検出手段(例えば可動部材位置センサ61など)からの信号に基づいて、前記可動部材の異常報知を実行可能であり(例えば演出制御メイン処理のステップS58〜S60などを参照)、前記第1基板と、前記第2基板(例えば演出制御用中継基板16Aなど)とが未接続状態である場合に、前記可動部材の異常報知を行わないように制御し(例えば演出制御メイン処理のステップS57などを参照)、前記第1基板および前記第2基板に設けられたコネクタ(例えばコネクタCN01、CN11など)は、それぞれ接続確認用端子(例えば端子TM22、TN22など)を含み、前記制御手段は、前記接続確認用端子における電圧に基づいて前記第1基板と前記第2基板との接続状態を確認する(図14(A)などを参照)。
このような構成においては、製造段階や開発段階における作業効率を向上できる。
(1)上記目的を達成するため、他の遊技機は、遊技を行うことが可能な遊技機(例えばパチンコ遊技機1など)であって、動作を行う可動部材(例えば可動部材51〜54など)と、第1基板(例えば演出制御基板12など)に設けられた制御手段(例えば演出制御用マイクロコンピュータ120のCPU130など)とを備え、前記制御手段は、前記第1基板と、該第1基板とは異なる第2基板とが接続されている場合に、前記可動部材の状態を検出可能な検出手段(例えば可動部材位置センサ61など)からの信号に基づいて、前記可動部材の異常報知を実行可能であり(例えば演出制御メイン処理のステップS58〜S60などを参照)、前記第1基板と、前記第2基板(例えば演出制御用中継基板16Aなど)とが未接続状態である場合に、前記可動部材の異常報知を行わないように制御する(例えば演出制御メイン処理のステップS57などを参照)。
このような構成においては、製造段階や開発段階における作業効率を向上できる。
(A) In order to achieve the above object, a gaming machine according to a claim of the present application is a gaming machine capable of playing a game (for example, pachinko gaming machine 1 etc.), and a movable member (for example, movable member) 51 to 54) and control means (for example, CPU 130 of microcomputer 120 for effect control) provided on the first substrate (for example, effect control substrate 12), the control means comprising the first substrate And said second substrate different from said first substrate, said movable member is movable based on a signal from detection means (for example, movable member position sensor 61 etc.) capable of detecting the state of said movable member. It is possible to execute notification of member abnormality (see, for example, steps S58 to S60 of the effect control main process), and the first substrate and the second substrate (for example, the effect control relay substrate 16A) In the unconnected state, control is performed so as not to notify the abnormality of the movable member (for example, refer to step S57 of the effect control main processing), and connectors provided on the first substrate and the second substrate ( For example, the connectors CN01, CN11, etc.) include connection confirmation terminals (for example, terminals TM22, TN22, etc.), and the control means controls the first substrate and the second substrate based on the voltage at the connection confirmation terminals. Check the connection status of (see Fig. 14 (A) etc.).
With such a configuration, it is possible to improve the work efficiency in the manufacturing stage and the development stage.
(1) In order to achieve the above object, the other gaming machine is a gaming machine capable of playing a game (e.g., pachinko gaming machine 1 etc.), and movable members (e.g. And control means (for example, CPU 130 of microcomputer 120 for effect control) provided on the first substrate (for example, effect control substrate 12), the control means includes the first substrate and the first substrate. When a second substrate different from the substrate is connected, notification of abnormality of the movable member is made based on a signal from detection means (for example, movable member position sensor 61 etc.) capable of detecting the state of the movable member Executable (see, for example, steps S58 to S60 of the effect control main process), and the first substrate and the second substrate (for example, the effect control relay substrate 16A) are not connected. Case is controlled so as not to perform abnormality notification of the movable member (see, eg, step S57 of the example effect control main processing).
With such a configuration, it is possible to improve the work efficiency in the manufacturing stage and the development stage.

Claims (1)

遊技を行うことが可能な遊技機であって、
動作を行う可動部材と、
第1基板に設けられた制御手段とを備え、
前記制御手段は、
前記第1基板と、該第1基板とは異なる第2基板とが接続されている場合に、前記可動部材の状態を検出可能な検出手段からの信号に基づいて、前記可動部材の異常報知を実行可能であり、
前記第1基板と、前記第2基板とが未接続状態である場合に、前記可動部材の異常報知を行わないように制御
前記第1基板および前記第2基板に設けられたコネクタは、それぞれ接続確認用端子を含み、
前記制御手段は、前記接続確認用端子における電圧に基づいて前記第1基板と前記第2基板との接続状態を確認する、
ことを特徴とする遊技機。
A gaming machine capable of playing a game,
A movable member that operates
And a control means provided on the first substrate,
The control means
When the first substrate and the second substrate different from the first substrate are connected, notification of abnormality of the movable member is performed based on a signal from the detection unit capable of detecting the state of the movable member. Is viable and
Said first substrate, when the second substrate is not connected state, and controlled so as not to abnormality notification of the movable member,
The connectors provided on the first substrate and the second substrate each include a connection confirmation terminal,
The control means confirms a connection state of the first substrate and the second substrate based on a voltage at the connection confirmation terminal.
A game machine characterized by
JP2015249433A 2015-12-22 2015-12-22 Game machine Active JP6783517B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015249433A JP6783517B2 (en) 2015-12-22 2015-12-22 Game machine

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Application Number Priority Date Filing Date Title
JP2015249433A JP6783517B2 (en) 2015-12-22 2015-12-22 Game machine

Publications (3)

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JP2017113115A JP2017113115A (en) 2017-06-29
JP2017113115A5 true JP2017113115A5 (en) 2019-05-30
JP6783517B2 JP6783517B2 (en) 2020-11-11

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Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6862171B2 (en) * 2015-12-22 2021-04-21 株式会社三共 Game machine
JP6783518B2 (en) * 2015-12-22 2020-11-11 株式会社三共 Game machine
JP2020014930A (en) * 2019-10-31 2020-01-30 株式会社三共 Game machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4310537B2 (en) * 2003-06-12 2009-08-12 タイヨーエレック株式会社 Game machine
JP5104011B2 (en) * 2007-04-24 2012-12-19 株式会社三洋物産 Game machine
JP5120562B2 (en) * 2008-11-05 2013-01-16 株式会社大都技研 Amusement stand
JP5829380B2 (en) * 2010-03-15 2015-12-09 株式会社ソフイア Game machine
JP5741796B2 (en) * 2010-11-17 2015-07-01 株式会社三洋物産 Game machine
JP5926007B2 (en) * 2011-06-22 2016-05-25 京楽産業.株式会社 Pachinko machine
JP5958997B2 (en) * 2012-05-17 2016-08-02 サミー株式会社 Game machine
JP6162175B2 (en) * 2015-06-15 2017-07-12 株式会社三共 Game machine
JP6783518B2 (en) * 2015-12-22 2020-11-11 株式会社三共 Game machine

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