JP2014138816A5 - - Google Patents

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Publication number
JP2014138816A5
JP2014138816A5 JP2013264323A JP2013264323A JP2014138816A5 JP 2014138816 A5 JP2014138816 A5 JP 2014138816A5 JP 2013264323 A JP2013264323 A JP 2013264323A JP 2013264323 A JP2013264323 A JP 2013264323A JP 2014138816 A5 JP2014138816 A5 JP 2014138816A5
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Japan
Prior art keywords
winning effect
winning
frequency control
executing
state
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JP2013264323A
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Japanese (ja)
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JP5926721B2 (en
JP2014138816A (en
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Priority to JP2013264323A priority Critical patent/JP5926721B2/en
Priority claimed from JP2013264323A external-priority patent/JP5926721B2/en
Publication of JP2014138816A publication Critical patent/JP2014138816A/en
Publication of JP2014138816A5 publication Critical patent/JP2014138816A5/ja
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Expired - Fee Related legal-status Critical Current
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Description

上記目的を達成するため、本発明の遊技機は、
(1)遊技媒体を発射することで遊技を実行可能な遊技機(例えばパチンコ遊技機1など)であって、遊技媒体が進入しやすい第1状態と遊技媒体が進入しにくいまたは進入しない第2状態とに変化可能な可変入賞手段(例えば普通可変入賞球装置6Bが形成する第2始動入賞口など)と、移行条件が成立した後(例えば大当り遊技状態が終了した後など)、前記可変入賞手段を前記第1状態に変化させる高頻度制御(例えば高ベース状態における時短制御など)を行う進入頻度制御手段(例えばCPU103がステップS323の処理を実行する部分など)と、前記進入頻度制御手段によって前記高頻度制御が実行されているときに、前記可変入賞手段に遊技媒体が進入したことに基づいて、入賞演出を実行する入賞演出実行手段(例えば演出制御用CPU120がステップS177の入賞演出設定処理を実行する部分など)と、を備え、前記入賞演出実行手段は、複数態様のうちいずれかで前記入賞演出を実行し、一の前記入賞演出の実行中にさらに他の前記入賞演出を実行するときには、当該一の前記入賞演出と当該他の前記入賞演出の態様が重複しないように前記入賞演出を実行することを特徴とする。
このような構成によれば、遊技の興趣が向上する
In order to achieve the above object, the gaming machine of the present invention provides:
(1) A gaming machine (for example, a pachinko gaming machine 1 or the like) that can execute a game by firing a gaming medium, and a second state in which the gaming medium is likely to enter and a second state in which the gaming medium is difficult to enter or does not enter state and allows the change variable winning means (e.g. common variable winning ball device second start winning port 6B is formed like), after the migration condition is satisfied (for example, after the jackpot gaming state is terminated), the variable An approach frequency control means (for example, a portion where the CPU 103 executes the process of step S323) that performs high-frequency control (for example, time-short control in the high base state) that changes the winning means to the first state, and the entry frequency control means When the high-frequency control is being executed, a winning effect executing means (for example, a winning effect executing means for executing a winning effect based on the fact that a game medium has entered the variable winning means (for example, The control CPU 120 for effect control executes a winning effect setting process in step S177), and the winning effect executing means executes the winning effect in any one of a plurality of modes, and When the other winning effects are executed during the execution, the winning effects are executed so that the one winning effect and the other winning effects are not overlapped with each other.
According to such a configuration improves the interest of Yu technique.

Claims (1)

遊技媒体を発射することで遊技を実行可能な遊技機であって、
遊技媒体が進入しやすい第1状態と遊技媒体が進入しにくいまたは進入しない第2状態とに変化可能な可変入賞手段と、
行条件が成立した後、前記可変入賞手段を前記第1状態に変化させる高頻度制御を行う進入頻度制御手段と、
前記進入頻度制御手段によって前記高頻度制御が実行されているときに、前記可変入賞手段に遊技媒体が進入したことに基づいて、入賞演出を実行する入賞演出実行手段と、
を備え、
前記入賞演出実行手段は、複数態様のうちいずれかで前記入賞演出を実行し、一の前記入賞演出の実行中にさらに他の前記入賞演出を実行するときには、当該一の前記入賞演出と当該他の前記入賞演出の態様が重複しないように前記入賞演出を実行する
ことを特徴とする遊技機。
A gaming machine capable of playing a game by firing a game medium,
Variable winning means that can change between a first state in which game media are likely to enter and a second state in which game media are difficult to enter or do not enter;
After migration condition is satisfied, and enters the frequency control means for performing high-frequency control for changing the variable winning device in the first state,
A winning effect executing means for executing a winning effect based on the fact that a game medium has entered the variable winning means when the high frequency control is being executed by the entering frequency control means;
With
The winning effect execution means executes the winning effect in any one of a plurality of aspects, and when executing another winning effect while executing the one winning effect, the one winning effect and the other The game machine is characterized in that the winning effect is executed such that the winning effects are not overlapped with each other .
JP2013264323A 2013-12-20 2013-12-20 Game machine Expired - Fee Related JP5926721B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013264323A JP5926721B2 (en) 2013-12-20 2013-12-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013264323A JP5926721B2 (en) 2013-12-20 2013-12-20 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2011014252A Division JP5449217B2 (en) 2011-01-26 2011-01-26 Game machine

Publications (3)

Publication Number Publication Date
JP2014138816A JP2014138816A (en) 2014-07-31
JP2014138816A5 true JP2014138816A5 (en) 2014-09-11
JP5926721B2 JP5926721B2 (en) 2016-05-25

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ID=51415938

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013264323A Expired - Fee Related JP5926721B2 (en) 2013-12-20 2013-12-20 Game machine

Country Status (1)

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JP (1) JP5926721B2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6079797B2 (en) * 2015-02-12 2017-02-15 タイヨーエレック株式会社 Game machine
JP6822771B2 (en) * 2016-03-15 2021-01-27 株式会社三共 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005073745A (en) * 2003-08-28 2005-03-24 Sankyo Kk Pinball machine
JP4912633B2 (en) * 2005-07-28 2012-04-11 株式会社三共 Game machine
JP5028684B2 (en) * 2007-06-20 2012-09-19 株式会社ソフイア Game machine
JP5261793B2 (en) * 2008-08-29 2013-08-14 株式会社三共 Game machine
JP5409098B2 (en) * 2009-04-24 2014-02-05 株式会社高尾 Bullet ball machine

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