JP2016179014A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2016179014A5 JP2016179014A5 JP2015060356A JP2015060356A JP2016179014A5 JP 2016179014 A5 JP2016179014 A5 JP 2016179014A5 JP 2015060356 A JP2015060356 A JP 2015060356A JP 2015060356 A JP2015060356 A JP 2015060356A JP 2016179014 A5 JP2016179014 A5 JP 2016179014A5
- Authority
- JP
- Japan
- Prior art keywords
- effect
- movable member
- driving
- movable
- gaming machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 description 1
Description
(手段1)本発明による遊技機は、可変表示を実行可能な遊技機であって、動作を行う可動部材(例えば、可動部材78)と、可動部材を駆動するための駆動手段(例えば、モータ86)と、駆動手段を駆動することにより、可動部材を動作させる可動制御手段(例えば、演出制御用マイクロコンピュータ100における、ステップS8006,S8105を実行する部分)と、第1演出(例えば、非可動体予告演出)と、可動部材を動作させる第2演出(例えば、可動体予告演出)とを実行可能な演出実行手段(例えば、演出制御用マイクロコンピュータ100における、ステップS8004において選択したプロセステーブルにもとづいてステップS8006,S8105を実行する部分)とを備え、演出実行手段は、可変表示の実行中に第2演出を実行可能であり(例えば、演出制御用マイクロコンピュータ100は、変動中にステップS8006,S8105を実行可能である)、所定期間内における第2演出の実行回数が所定回となるときには所定回未満となるときよりも高い割合で第1演出を実行する(例えば、演出制御用マイクロコンピュータ100は、直近10回の変動において可動体予告演出を5回以上実行しているとき(ステップS3902のY)、図33(B)に示す制限時予告演出実行抽選テーブル(図33(A)に示す通常予告演出実行抽選テーブルよりも可動体予告演出の実行割合が低く、非可動体予告演出の実行割合が高い予告演出実行抽選テーブル)を用いてステップS3906を実行する)ことを特徴とする。そのような構成によれば、可動部材の動作を好適に実行することができる。 (Means 1) A gaming machine according to the present invention is a gaming machine capable of executing variable display, and includes a movable member (for example, a movable member 78) for performing an operation, and a driving means (for example, a motor) for driving the movable member. 86), a movable control means for operating the movable member by driving the driving means (for example, the portion executing steps S8006 and S8105 in the production control microcomputer 100), and the first effect (for example, non-movable). Based on the process table selected in step S8004 in the production control microcomputer 100 (for example, the production control microcomputer 100) that can execute the body announcement effect and the second effect (for example, the movable body announcement effect) for operating the movable member. Steps S8006 and S8105 are executed), and the effect execution means is executing variable display Is capable of executing a second effect (e.g., effect control microcomputer 100 is capable of executing a step S8006, S8105 in change), when the number of executions of the second effect in the predetermined time period is a predetermined times The first effect is executed at a higher rate than when it becomes less than the predetermined number of times (for example, the effect control microcomputer 100 executes the movable body notice effect five times or more in the latest 10 fluctuations (step Y of S3902), the limited time notice effect execution lottery table shown in FIG. 33B (the movable object notice effect execution ratio is lower than the normal notice effect execution lottery table shown in FIG. 33A, and the non-movable object notice effect) Step S3906 is executed using a notice effect execution lottery table with a high execution ratio. According to such a configuration, it is possible to suitably perform the operation of the variable dynamic member.
Claims (1)
動作を行う可動部材と、
前記可動部材を駆動するための駆動手段と、
前記駆動手段を駆動することにより、前記可動部材を動作させる可動制御手段と、
第1演出と、前記可動部材を動作させる第2演出とを実行可能な演出実行手段とを備え、
前記演出実行手段は、
可変表示の実行中に前記第2演出を実行可能であり、
所定期間内における前記第2演出の実行回数が所定回となるときには所定回未満となるときよりも高い割合で前記第1演出を実行する
ことを特徴とする遊技機。 A gaming machine capable of performing variable display,
A movable member that performs the operation;
Driving means for driving the movable member;
Movable control means for operating the movable member by driving the drive means;
An effect execution means capable of executing a first effect and a second effect for operating the movable member,
The production execution means
The second effect can be executed during execution of variable display,
The gaming machine, wherein the first effect is executed at a higher rate when the number of executions of the second effect within a predetermined period is less than a predetermined number of times .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015060356A JP6625806B2 (en) | 2015-03-24 | 2015-03-24 | Gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015060356A JP6625806B2 (en) | 2015-03-24 | 2015-03-24 | Gaming machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016179014A JP2016179014A (en) | 2016-10-13 |
JP2016179014A5 true JP2016179014A5 (en) | 2018-08-23 |
JP6625806B2 JP6625806B2 (en) | 2019-12-25 |
Family
ID=57131291
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015060356A Active JP6625806B2 (en) | 2015-03-24 | 2015-03-24 | Gaming machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6625806B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6625805B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
JP6625804B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011000204A (en) * | 2009-06-17 | 2011-01-06 | Daito Giken:Kk | Game machine |
JP2014000190A (en) * | 2012-06-18 | 2014-01-09 | Heiwa Corp | Game machine |
JP6307719B2 (en) * | 2013-06-12 | 2018-04-11 | 株式会社ソフイア | Game machine |
JP6625805B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
JP6625804B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
-
2015
- 2015-03-24 JP JP2015060356A patent/JP6625806B2/en active Active