JP2016179013A5 - - Google Patents
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- JP2016179013A5 JP2016179013A5 JP2015060355A JP2015060355A JP2016179013A5 JP 2016179013 A5 JP2016179013 A5 JP 2016179013A5 JP 2015060355 A JP2015060355 A JP 2015060355A JP 2015060355 A JP2015060355 A JP 2015060355A JP 2016179013 A5 JP2016179013 A5 JP 2016179013A5
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- movable member
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Description
(手段1)本発明による遊技機は、遊技を行う遊技機であって、動作を行う可動部材(例えば、可動部材78)と、可動部材を駆動するための駆動手段(例えば、モータ86)と、駆動手段を駆動することにより、可動部材を動作させる可動制御手段(例えば、演出制御用マイクロコンピュータ100における、ステップS8006,S8105を実行する部分)と、第1演出(例えば、非可動体予告演出)と、可動部材を動作させる第2演出(例えば、可動体予告演出)とを実行可能な演出実行手段(例えば、演出制御用マイクロコンピュータ100における、ステップS8004において選択したプロセステーブルにもとづいてステップS8006,S8105を実行する部分)とを備え、演出実行手段は、可動部材の動作態様が異なる複数の第2演出(例えば、可動部材78を低速で揺動させる可動体予告A、可動部材78を高速で揺動させる可動体予告B、および可動部材78を演出表示装置9の前面に進出させる可動体予告C)を実行可能であり、所定期間内における第2演出の実行回数が所定回となるときには所定回未満となるときよりも高い割合で第1演出を実行する(例えば、演出制御用マイクロコンピュータ100は、直近10回の変動において可動体予告演出を5回以上実行しているとき(ステップS3902のY)、図33(B)に示す制限時予告演出実行抽選テーブル(図33(A)に示す通常予告演出実行抽選テーブルよりも可動体予告演出の実行割合が低く、非可動体予告演出の実行割合が高い予告演出実行抽選テーブル)を用いてステップS3906を実行する)ことを特徴とする。そのような構成によれば、可動部材の動作を好適に実行することができる。 (Means 1) A gaming machine according to the present invention is a gaming machine that performs a game, and a movable member that performs an operation (for example, a movable member 78), and a driving unit that drives the movable member (for example, a motor 86). , A movable control means for operating the movable member by driving the driving means (for example, the portion executing steps S8006 and S8105 in the production control microcomputer 100) and the first production (for example, the non-movable body notice effect) ) And a second effect (for example, a movable body notice effect) for operating the movable member (step S8006 based on the process table selected in step S8004 in the effect control microcomputer 100). , S8105), and the effect execution means is different in the operation mode of the movable member. A plurality of second effects (for example, a movable body notice A that swings the movable member 78 at a low speed, a movable body notice B that rocks the movable member 78 at a high speed, and the movable member 78 are advanced to the front of the effect display device 9. The movable body notice C) can be executed, and the first effect is executed at a higher rate when the number of executions of the second effect within a predetermined period becomes a predetermined number of times than when it becomes less than the predetermined number of times (for example, the effect) When the control microcomputer 100 has executed the movable body notice effect five times or more in the latest 10 fluctuations (Y in step S3902), the restriction notice effect execution lottery table (FIG. 33) shown in FIG. Step S390 is performed using a notice effect execution lottery table in which the execution ratio of the movable object notice effect is lower than the normal notice effect execution lottery table shown in FIG. The run) that characterized. According to such a configuration, it is possible to suitably perform the operation of the variable dynamic member.
Claims (1)
動作を行う可動部材と、
前記可動部材を駆動するための駆動手段と、
前記駆動手段を駆動することにより、前記可動部材を動作させる可動制御手段と、
第1演出と、前記可動部材を動作させる第2演出とを実行可能な演出実行手段とを備え、
前記演出実行手段は、
前記可動部材の動作態様が異なる複数の前記第2演出を実行可能であり、
所定期間内における前記第2演出の実行回数が所定回となるときには所定回未満となるときよりも高い割合で前記第1演出を実行する
ことを特徴とする遊技機。 A gaming machine for playing games,
A movable member that performs the operation;
Driving means for driving the movable member;
Movable control means for operating the movable member by driving the drive means;
An effect execution means capable of executing a first effect and a second effect for operating the movable member,
The production execution means
A plurality of the second effects can be executed with different operation modes of the movable member,
The gaming machine, wherein the first effect is executed at a higher rate when the number of executions of the second effect within a predetermined period is less than a predetermined number of times .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015060355A JP6625805B2 (en) | 2015-03-24 | 2015-03-24 | Gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015060355A JP6625805B2 (en) | 2015-03-24 | 2015-03-24 | Gaming machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016179013A JP2016179013A (en) | 2016-10-13 |
JP2016179013A5 true JP2016179013A5 (en) | 2018-08-23 |
JP6625805B2 JP6625805B2 (en) | 2019-12-25 |
Family
ID=57131290
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015060355A Active JP6625805B2 (en) | 2015-03-24 | 2015-03-24 | Gaming machine |
Country Status (1)
Country | Link |
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JP (1) | JP6625805B2 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6625804B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
JP6625806B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
JP7059014B2 (en) * | 2018-01-09 | 2022-04-25 | 株式会社平和 | Pachinko machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011000204A (en) * | 2009-06-17 | 2011-01-06 | Daito Giken:Kk | Game machine |
JP2014000190A (en) * | 2012-06-18 | 2014-01-09 | Heiwa Corp | Game machine |
JP6625804B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
JP6625806B2 (en) * | 2015-03-24 | 2019-12-25 | 株式会社三共 | Gaming machine |
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2015
- 2015-03-24 JP JP2015060355A patent/JP6625805B2/en active Active