JP2016150049A5 - - Google Patents
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- JP2016150049A5 JP2016150049A5 JP2015027869A JP2015027869A JP2016150049A5 JP 2016150049 A5 JP2016150049 A5 JP 2016150049A5 JP 2015027869 A JP2015027869 A JP 2015027869A JP 2015027869 A JP2015027869 A JP 2015027869A JP 2016150049 A5 JP2016150049 A5 JP 2016150049A5
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- numerical value
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- gaming machine
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Description
(A)上記目的を達成するため、本発明の第1の観点に係る遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1など)であって、
数値を報知する第1数値報知演出(例えば、特定演出前演出など)と、数値を報知する第2数値報知演出(例えば、先読みカウントダウン予告など)とを実行可能な数値報知演出実行手段(例えば、ステップS168の特定演出前演出処理とステップS166の先読み予告設定処理を実行する演出制御用CPU120など)を備え、
前記第1数値報知演出と前記第2数値報知演出とのいずれか一方の実行に基づいて、他方の実行を制限する(例えば、ステップS757〜S759の処理を実行する演出制御用CPU120など)。
(B)また、本発明の第2の観点に係る遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1など)であって、
数値を報知する第1数値報知演出(例えば、特定演出前演出など)と、数値を報知する第2数値報知演出(例えば、先読みカウントダウン予告など)とを実行可能な数値報知演出実行手段(例えば、ステップS168の特定演出前演出処理とステップS166の先読み予告設定処理を実行する演出制御用CPU120など)を備え、
前記第1数値報知演出と前記第2数値報知演出とを同一期間にて実行するときに、前記第1数値報知演出と前記第2数値報知演出の少なくとも一方の実行態様を、該同一期間以外の期間で実行するときとは異なる態様にて実行する。
このような構成によれば、数値報知演出(例えば、特定演出前演出、先読みカウントダウン予告など)が分かり難くなることを防止でき、遊技の違和感を与えることを低減できる。
(1)また、別の遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1など)であって、
数値を報知する第1のカウント演出(例えば、特定演出前演出など)と、数値を報知する第2のカウント演出(例えば、先読みカウントダウン予告など)とを実行可能なカウント演出実行手段(例えば、ステップS168の特定演出前演出処理とステップS166の先読み予告設定処理を実行する演出制御用CPU120など)を備え、
前記第1のカウント演出の実行に基づき、当該第1のカウント演出と前記第2のカウント演出の少なくとも一方の実行を制限する(例えば、ステップS757〜S759の処理を実行する演出制御用CPU120など)。
このような構成によれば、カウント演出(例えば、特定演出前演出、先読みカウントダウン予告など)が分かり難くなることを防止でき、遊技の違和感を与えることを低減できる。
(A) In order to achieve the above object, a gaming machine according to the first aspect of the present invention provides:
A gaming machine capable of playing a game (for example, pachinko gaming machine 1),
Numerical value notification effect execution means (for example, a first numerical value notification effect (for example, an effect before a specific effect) for notifying a numerical value) and a second numerical value notification effect (for example, a pre-read countdown notice) for indicating a numerical value (for example) An effect control CPU 120 for executing the effect process before the specific effect in step S168 and the prefetch notice setting process in step S166),
Based on the execution of one of the first numerical value notification effect and the second numerical value notification effect, the execution of the other is limited (for example, the effect control CPU 120 that executes the processes of steps S757 to S759).
(B) Moreover, the gaming machine according to the second aspect of the present invention is:
A gaming machine capable of playing a game (for example, pachinko gaming machine 1),
Numerical value notification effect execution means (for example, a first numerical value notification effect (for example, an effect before a specific effect) for notifying a numerical value) and a second numerical value notification effect (for example, a pre-read countdown notice) for indicating a numerical value (for example) An effect control CPU 120 for executing the effect process before the specific effect in step S168 and the prefetch notice setting process in step S166),
When the first numerical notification effect and the second numerical notification effect are executed in the same period, at least one of the execution modes of the first numerical notification effect and the second numerical information effect is other than the same period. It is executed in a manner different from that executed in a period.
According to such a configuration, it is possible to prevent the numerical notification effect (for example, the effect before the specific effect, the pre-read countdown notice, etc.) from becoming difficult to understand, and to reduce the sense of discomfort in the game.
(1) Another game machine is
A gaming machine capable of playing a game (for example, pachinko gaming machine 1),
Count effect execution means (for example, step) capable of executing a first count effect (for example, an effect before a specific effect) and a second count effect (for example, a look-ahead countdown notice) for indicating a numerical value. An effect control CPU 120 for executing the pre-specific effect production process of S168 and the prefetch notice setting process of step S166),
Based on the execution of the first count effect, the execution of at least one of the first count effect and the second count effect is restricted (for example, an effect control CPU 120 that executes the processes of steps S757 to S759). .
According to such a configuration, it is possible to prevent a count effect (for example, an effect before a specific effect, a prefetch countdown notice, etc.) from becoming difficult to understand, and to reduce the sense of discomfort in a game.
Claims (2)
数値を報知する第1数値報知演出と、数値を報知する第2数値報知演出とを実行可能な数値報知演出実行手段を備え、
前記第1数値報知演出と前記第2数値報知演出とのいずれか一方の実行に基づいて、他方の実行を制限する、
ことを特徴とする遊技機。 A gaming machine capable of playing games,
A numerical value notification effect executing means capable of executing a first numerical value notification effect for informing a numerical value and a second numerical value notification effect for informing a numerical value ;
Based on the execution of one of the first numerical value notification effect and the second numerical value notification effect, the execution of the other is limited,
A gaming machine characterized by that.
数値を報知する第1数値報知演出と、数値を報知する第2数値報知演出とを実行可能な数値報知演出実行手段を備え、 A numerical value notification effect executing means capable of executing a first numerical value notification effect for informing a numerical value and a second numerical value notification effect for informing a numerical value;
前記第1数値報知演出と前記第2数値報知演出とを同一期間にて実行するときに、前記第1数値報知演出と前記第2数値報知演出の少なくとも一方の実行態様を、該同一期間以外の期間で実行するときとは異なる態様にて実行する、 When the first numerical notification effect and the second numerical notification effect are executed in the same period, at least one of the execution modes of the first numerical notification effect and the second numerical information effect is other than the same period. Run in a different way than when you run in a period,
ことを特徴とする遊技機。 A gaming machine characterized by that.
Priority Applications (1)
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JP2015027869A JP6170087B2 (en) | 2015-02-16 | 2015-02-16 | Game machine |
Applications Claiming Priority (1)
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JP2015027869A JP6170087B2 (en) | 2015-02-16 | 2015-02-16 | Game machine |
Related Child Applications (1)
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JP2017125237A Division JP6423925B2 (en) | 2017-06-27 | 2017-06-27 | Game machine |
Publications (3)
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JP2016150049A JP2016150049A (en) | 2016-08-22 |
JP2016150049A5 true JP2016150049A5 (en) | 2016-10-27 |
JP6170087B2 JP6170087B2 (en) | 2017-07-26 |
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Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2016174742A (en) * | 2015-03-20 | 2016-10-06 | 株式会社平和 | Game machine |
JP6240299B2 (en) * | 2016-11-30 | 2017-11-29 | 株式会社大一商会 | Game machine |
JP2018033926A (en) * | 2017-02-27 | 2018-03-08 | 株式会社大都技研 | Game machine |
JP2018202068A (en) * | 2017-06-09 | 2018-12-27 | サミー株式会社 | Pinball game machine |
JP6423925B2 (en) * | 2017-06-27 | 2018-11-14 | 株式会社三共 | Game machine |
JP7023083B2 (en) * | 2017-11-02 | 2022-02-21 | 株式会社大一商会 | Pachinko machine |
JP6670909B2 (en) * | 2018-10-19 | 2020-03-25 | 京楽産業.株式会社 | Gaming machine |
JP2020130612A (en) * | 2019-02-20 | 2020-08-31 | 株式会社サンセイアールアンドディ | Game machine |
JP7309181B2 (en) * | 2019-08-06 | 2023-07-18 | 株式会社サンセイアールアンドディ | game machine |
JP2020073195A (en) * | 2020-02-18 | 2020-05-14 | 京楽産業.株式会社 | Game machine |
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JP4450595B2 (en) * | 2003-09-22 | 2010-04-14 | 株式会社ニューギン | Game machine |
JP2013198568A (en) * | 2012-03-23 | 2013-10-03 | Heiwa Corp | Game machine |
JP5479526B2 (en) * | 2012-05-16 | 2014-04-23 | 京楽産業.株式会社 | Game machine |
JP5452665B2 (en) * | 2012-06-21 | 2014-03-26 | 京楽産業.株式会社 | Game machine |
JP5482877B2 (en) * | 2012-12-04 | 2014-05-07 | タイヨーエレック株式会社 | Game machine |
JP6199602B2 (en) * | 2013-05-08 | 2017-09-20 | 株式会社三共 | Game machine |
JP6066416B2 (en) * | 2013-05-16 | 2017-01-25 | 株式会社ソフイア | Game machine |
JP6209368B2 (en) * | 2013-06-07 | 2017-10-04 | 株式会社三共 | Game machine |
JP5921612B2 (en) * | 2014-07-25 | 2016-05-24 | 株式会社平和 | Game machine |
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2015
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