JP2017023443A5 - - Google Patents
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- JP2017023443A5 JP2017023443A5 JP2015145471A JP2015145471A JP2017023443A5 JP 2017023443 A5 JP2017023443 A5 JP 2017023443A5 JP 2015145471 A JP2015145471 A JP 2015145471A JP 2015145471 A JP2015145471 A JP 2015145471A JP 2017023443 A5 JP2017023443 A5 JP 2017023443A5
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- JP
- Japan
- Prior art keywords
- notification
- notification effect
- notifying
- gaming machine
- prize ball
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000694 effects Effects 0.000 claims description 20
- 230000001186 cumulative Effects 0.000 description 4
- 230000002349 favourable Effects 0.000 description 1
Description
(1)上記目的を達成するため、本願発明に係る遊技機は、遊技を行い遊技者にとって有利な有利状態に制御可能な遊技機(例えばパチンコ遊技機1、パチスロ機等)であって、報知演出を実行する報知演出実行手段(例えば賞球数報知演出、獲得枚数報知演出、累積賞球数報知演出、累積獲得枚数報知演出、確変確定報知演出、連チャン回数報知、大当り中楽曲名報知、右打ち報知、エラー報知、大当り中昇格演出を実行する演出制御用CPU120等)を備え、前記報知演出実行手段は、前記報知演出として、前記有利状態中の特定期間において獲得した価値の大きさを報知する第1報知(例えば大当り中に賞球として払い出された賞球数を報知する賞球数報知演出等)と、特別期間において獲得した価値の大きさを報知する第2報知(例えば連チャン中における大当り中に賞球として払い出された賞球数を報知する賞球数報知演出等)とを実行可能であり、前記第2報知よりも前記第1報知の優先度合いが高い(例えば図22の累積賞球数報知演出動作制御処理におけるステップS397の処理にて、賞球数報知演出が実行中である場合には、累積賞球数報知演出は実行されないこと等)。 (1) To achieve the above object, the gaming machine according to the present invention is a game advantageous for the rows have a player favorable state controllable gaming machine (e.g. pachinko gaming machine 1, the pachi-slot machine or the like), Notification effect execution means for executing a notification effect (for example, a prize ball number notification effect, an obtained number notification effect, a cumulative prize ball number notification effect, a cumulative winning number notification effect, a probability change confirmation notification effect, a continuous change count notification, a jackpot song name notification) , Right-handed notification, error notification, effect control CPU 120 for executing promotion effect during jackpot, etc., and the notification effect execution means is the magnitude of the value acquired in the specific period during the advantageous state as the notification effect. A first notification (for example, a prize ball number notification effect for notifying the number of prize balls paid out as a winning ball during a big hit), and a second notification for notifying the magnitude of the value acquired during the special period ( For example, a prize ball number notification effect for notifying the number of prize balls paid out as a winning ball during a big hit in a continuous game, etc., and the priority of the first notification is higher than the second notification. (For example, when the prize ball number notification effect is being executed in the process of step S397 in the cumulative prize ball number notification effect operation control process of FIG. 22, the cumulative prize ball number notification effect is not executed, etc.).
Claims (1)
報知演出を実行する報知演出実行手段
を備え、
前記報知演出実行手段は、前記報知演出として、前記有利状態中の特定期間において獲得した価値の大きさを報知する第1報知と、特別期間において獲得した価値の大きさを報知する第2報知とを実行可能であり、
前記第2報知よりも前記第1報知の優先度合いが高い
ことを特徴とする遊技機。 A controllable gaming machine to an advantageous beneficial state for the line have the player a game,
A notification effect executing means for executing the notification effect;
The notification effect executing means, as the notification effect, a first notification for notifying the magnitude of the value acquired during the specific period in the advantageous state, and a second notification for notifying the magnitude of the value acquired during the special period. Is possible and
A gaming machine, wherein the first notification has a higher priority than the second notification.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015145471A JP6703379B2 (en) | 2015-07-23 | 2015-07-23 | Amusement machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015145471A JP6703379B2 (en) | 2015-07-23 | 2015-07-23 | Amusement machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017023443A JP2017023443A (en) | 2017-02-02 |
JP2017023443A5 true JP2017023443A5 (en) | 2018-12-20 |
JP6703379B2 JP6703379B2 (en) | 2020-06-03 |
Family
ID=57945043
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2015145471A Active JP6703379B2 (en) | 2015-07-23 | 2015-07-23 | Amusement machine |
Country Status (1)
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JP (1) | JP6703379B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6703378B2 (en) * | 2015-07-23 | 2020-06-03 | 株式会社三共 | Amusement machine |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5870529B2 (en) * | 2011-05-31 | 2016-03-01 | 株式会社三洋物産 | Game machine |
JP2013106805A (en) * | 2011-11-21 | 2013-06-06 | Daito Giken:Kk | Game machine |
JP6162371B2 (en) * | 2012-06-20 | 2017-07-12 | 株式会社三共 | Game machine |
JP2015128479A (en) * | 2014-01-06 | 2015-07-16 | 株式会社藤商事 | Game machine |
JP5813819B1 (en) * | 2014-04-28 | 2015-11-17 | 京楽産業.株式会社 | Game machine |
JP6703378B2 (en) * | 2015-07-23 | 2020-06-03 | 株式会社三共 | Amusement machine |
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2015
- 2015-07-23 JP JP2015145471A patent/JP6703379B2/en active Active