JP2018000923A5 - - Google Patents
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- JP2018000923A5 JP2018000923A5 JP2016250831A JP2016250831A JP2018000923A5 JP 2018000923 A5 JP2018000923 A5 JP 2018000923A5 JP 2016250831 A JP2016250831 A JP 2016250831A JP 2016250831 A JP2016250831 A JP 2016250831A JP 2018000923 A5 JP2018000923 A5 JP 2018000923A5
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- JP
- Japan
- Prior art keywords
- player
- game
- participated
- players
- counter
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Claims (9)
複数のプレイヤが参加した前記ゲームの結果及びカウンタと、前記複数のプレイヤのそれぞれに関連付けられたプレイヤポイントとを記憶部に記憶し、
前記ゲームが終了するたびに、
前記終了したゲームを含む連続して実行された少なくとも2のゲームにおいて、前記少なくとも2のゲームのそれぞれの勝敗に関する条件が満たされた場合、前記カウンタを増大させ、
前記カウンタに基づいてポイントを決定し、前記決定したポイントに基づいて前記終了したゲームに参加したプレイヤに関連付けられたプレイヤポイントを変更する、
ことを前記コンピュータに実行させることを特徴とする制御プログラム。 A computer control program of executing the Gate arm,
Stores the results and the counter of the game in which a plurality of players participated, and the player points associated with each of said plurality of players in the storage unit,
Each time the game ends,
In at least two consecutively executed games including the finished game, when a condition regarding each win / loss of the at least two games is satisfied, the counter is increased,
Determining a point based on the counter, and changing a player point associated with a player who participated in the finished game based on the determined point ;
A control program for causing a computer to execute the above.
前記終了したゲームにおいて敗北したプレイヤに関連する関連プレイヤが、前記終了したゲームにおいて勝利したプレイヤに、直後のゲームで勝利した場合、前記カウンタを増大させること、を前記コンピュータに実行させる、請求項1〜4の何れか一項に記載の制御プログラム。 The storage unit stores the related player associated with each player,
Related player associated with the player who defeated in the finished game, the player who won in the finished game, if won immediately after the game is executed to increase the pre-Symbol counter, the said computer, wherein Item 5. The control program according to any one of Items 1 to 4 .
複数のプレイヤが参加した前記ゲームの結果及びカウンタと、前記複数のプレイヤのそれぞれに関連付けられたプレイヤポイントとを記憶部に記憶し、
前記ゲームが終了するたびに、
前記終了したゲームを含む連続して実行された少なくとも2のゲームにおいて、前記少なくとも2のゲームのそれぞれの勝敗に関する条件が満たされた場合、前記カウンタを増大させ、
前記カウンタに基づいてポイントを決定し、前記決定したポイントに基づいて前記終了したゲームに参加したプレイヤに関連付けられたプレイヤポイントを変更する、
ことを含むことを特徴とする制御方法。 A control method in a computer to perform a Gate arm,
Stores the results and the counter of the game in which a plurality of players participated, and the player points associated with each of said plurality of players in the storage unit,
Each time the game ends,
In at least two consecutively executed games including the finished game, when a condition regarding each win / loss of the at least two games is satisfied, the counter is increased,
Determining a point based on the counter, and changing a player point associated with a player who participated in the finished game based on the determined point ;
A control method comprising:
複数のプレイヤが参加した前記ゲームの結果及びカウンタと、前記複数のプレイヤのそれぞれに関連付けられたプレイヤポイントとを記憶する記憶部と、
前記ゲームが終了するたびに、
前記終了したゲームを含む連続して実行された少なくとも2のゲームにおいて、前記少なくとも2のゲームのそれぞれの勝敗に関する条件が満たされた場合、前記カウンタを増大させ、
前記カウンタに基づいてポイントを決定し、前記決定したポイントに基づいて前記終了したゲームに参加したプレイヤに関連付けられたプレイヤポイントを変更する、処理部と、
を備えることを特徴とするコンピュータ。 A computer that executes the Gate arm,
A storage unit that stores results and counters of the game in which a plurality of players have participated, and player points associated with each of the plurality of players ;
Each time the game ends,
In at least two consecutively executed games including the finished game, when a condition regarding each win / loss of the at least two games is satisfied, the counter is increased ,
A processing unit that determines points based on the counter, and changes player points associated with players who participated in the ended game based on the determined points ;
A computer comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016250831A JP6831694B2 (en) | 2016-12-26 | 2016-12-26 | Control programs, control methods and computers |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016250831A JP6831694B2 (en) | 2016-12-26 | 2016-12-26 | Control programs, control methods and computers |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016131086A Division JP6069568B1 (en) | 2016-06-30 | 2016-06-30 | Control program, control method, and computer |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018000923A JP2018000923A (en) | 2018-01-11 |
JP2018000923A5 true JP2018000923A5 (en) | 2019-08-08 |
JP6831694B2 JP6831694B2 (en) | 2021-02-17 |
Family
ID=60945504
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016250831A Active JP6831694B2 (en) | 2016-12-26 | 2016-12-26 | Control programs, control methods and computers |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6831694B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102553658B1 (en) * | 2021-05-10 | 2023-07-10 | 주식회사 엔씨소프트 | Method for giving effect to item and computing device |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6094057B2 (en) * | 2012-05-10 | 2017-03-15 | 株式会社セガゲームス | Game device, game control program |
JP5964374B2 (en) * | 2014-08-28 | 2016-08-03 | グリー株式会社 | Program, game control method, and information processing apparatus |
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2016
- 2016-12-26 JP JP2016250831A patent/JP6831694B2/en active Active
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