JP2014061401A5 - Computer, control method and control program - Google Patents

Computer, control method and control program Download PDF

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JP2014061401A5
JP2014061401A5 JP2013224570A JP2013224570A JP2014061401A5 JP 2014061401 A5 JP2014061401 A5 JP 2014061401A5 JP 2013224570 A JP2013224570 A JP 2013224570A JP 2013224570 A JP2013224570 A JP 2013224570A JP 2014061401 A5 JP2014061401 A5 JP 2014061401A5
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battle
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output
executed
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JP2014061401A (en
JP6023033B2 (en
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Claims (11)

プレイヤからの指示に従って第1バトルを実行する第1バトル実行部と、
前記第1バトルにおいて前記プレイヤが勝利しなかった場合、抽選に基づいて第2バトルの発生の有無を決定する処理部と、
前記処理部が前記第2バトルの発生を決定した場合、前記第2バトルを実行する第2バトル実行部と、
前記第2バトル実行部が前記第2バトルを実行しなかった場合、バトルの実行結果を示すための表示データを出力し、前記第2バトル実行部が前記第2バトルを実行した場合、バトルの実行状況を示すための表示データを出力する出力部と、
を有することを特徴とするコンピュータ
A first battle execution unit that executes a first battle according to an instruction from the player;
A processing unit that determines whether or not a second battle has occurred based on a lottery when the player does not win in the first battle ;
If the processing unit has determined the occurrence of the second battle, a second battle execution unit for executing the second Battle,
When the second battle execution unit does not execute the second battle, display data for indicating the execution result of the battle is output, and when the second battle execution unit executes the second battle, An output unit for outputting display data for indicating the execution status ;
A computer comprising:
前記処理部は、特定の当選確率に応じた抽選に基づいて前記第2バトルの発生の有無を決定する、請求項1に記載のコンピュータ。The computer according to claim 1, wherein the processing unit determines whether or not the second battle has occurred based on a lottery corresponding to a specific winning probability. 前記第1バトルは、ゲーム対象に攻撃するバトルであり、The first battle is a battle that attacks a game target,
前記第2バトルは、前記ゲーム対象に更に攻撃するバトルであり、The second battle is a battle that further attacks the game target,
前記処理部は、前記ゲーム対象に係るパラメータ値に基づいて、前記特定の当選確率を設定する、請求項2に記載のコンピュータ。The computer according to claim 2, wherein the processing unit sets the specific winning probability based on a parameter value related to the game target.
前記処理部は、前記パラメータ値の残量が多いほど前記特定の当選確率が高くなるように前記特定の当選確率を設定する、請求項3に記載のコンピュータ。The computer according to claim 3, wherein the processing unit sets the specific winning probability so that the specific winning probability becomes higher as the remaining amount of the parameter value increases. 前記処理部は、前記プレイヤ以外の、ゲームに参加するプレイヤ数に基づいて、前記特定の当選確率を設定する、請求項2〜4の何れか一項に記載のコンピュータ。The computer according to claim 2, wherein the processing unit sets the specific winning probability based on the number of players who participate in the game other than the player. 前記処理部は、前記第1バトルの実行回数に基づいて、前記特定の当選確率を設定する、請求項2〜5の何れか一項に記載のコンピュータ。The computer according to any one of claims 2 to 5, wherein the processing unit sets the specific winning probability based on the number of executions of the first battle. 前記処理部は、前記抽選を所定回数以上行っても前記第2バトルの発生が決定されない場合に、前記特定の当選確率を変更する、請求項2〜6のいずれか一項に記載のサーバ装置。The server device according to any one of claims 2 to 6, wherein the processing unit changes the specific winning probability when the occurrence of the second battle is not determined even if the lottery is performed a predetermined number of times or more. . 前記処理部は、前記第1バトルの実行回数が所定値以上となった場合に、前記第2バトルの発生の有無を決定する、請求項1〜7の何れか一項に記載のコンピュータ。The computer according to any one of claims 1 to 7, wherein the processing unit determines whether or not the second battle is generated when the number of times of execution of the first battle becomes a predetermined value or more. 前記第1バトルは、プレイヤのカードとゲーム対象が相互に攻撃するバトルであり、前記プレイヤのカードのパラメータは前記第1バトルの実行の度に初期化され、前記ゲーム対象のパラメータは前回の前記第1バトルの実行後の値を維持する、請求項1〜8の何れか一項に記載のコンピュータ。The first battle is a battle in which the player's card and the game target attack each other, and the player's card parameter is initialized each time the first battle is executed, and the game target parameter is The computer as described in any one of Claims 1-8 which maintains the value after execution of a 1st battle. 出力部を備えるコンピュータの制御方法であって、A method for controlling a computer including an output unit,
プレイヤからの指示に従って第1バトルを実行し、The first battle is executed according to the instruction from the player,
前記第1バトルにおいて前記プレイヤが勝利しなかった場合、抽選に基づいて第2バトルの発生の有無を決定し、When the player does not win in the first battle, the presence or absence of the second battle is determined based on the lottery,
前記第2バトルの発生を決定した場合、前記第2バトルを実行し、When the occurrence of the second battle is determined, the second battle is executed,
前記第2バトルを実行しなかった場合、バトルの実行結果を示すための表示データを前記出力部に出力し、前記第2バトルを実行した場合、バトルの実行状況を示すための表示データを前記出力部に出力する、When the second battle is not executed, display data for indicating the execution result of the battle is output to the output unit. When the second battle is executed, the display data for indicating the execution status of the battle is Output to the output section,
ことを含むことを特徴とする制御方法。A control method comprising:
出力部を備えるコンピュータの制御プログラムであって、A computer control program including an output unit,
プレイヤからの指示に従って第1バトルを実行し、The first battle is executed according to the instruction from the player,
前記第1バトルにおいて前記プレイヤが勝利しなかった場合、抽選に基づいて第2バトルの発生の有無を決定し、When the player does not win in the first battle, the presence or absence of the second battle is determined based on the lottery,
前記第2バトルの発生を決定した場合、前記第2バトルを実行し、When the occurrence of the second battle is determined, the second battle is executed,
前記第2バトルを実行しなかった場合、バトルの実行結果を示すための表示データを前記出力部に出力し、前記第2バトルを実行した場合、バトルの実行状況を示すための表示データを前記出力部に出力する、When the second battle is not executed, display data for indicating the execution result of the battle is output to the output unit. When the second battle is executed, the display data for indicating the execution status of the battle is Output to the output section,
ことを前記コンピュータに実行させることを特徴とする制御プログラム。A control program for causing a computer to execute the above.
JP2013224570A 2013-10-29 2013-10-29 Computer, control method and control program Active JP6023033B2 (en)

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