JP2014061401A5 - Computer, control method and control program - Google Patents
Computer, control method and control program Download PDFInfo
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- JP2014061401A5 JP2014061401A5 JP2013224570A JP2013224570A JP2014061401A5 JP 2014061401 A5 JP2014061401 A5 JP 2014061401A5 JP 2013224570 A JP2013224570 A JP 2013224570A JP 2013224570 A JP2013224570 A JP 2013224570A JP 2014061401 A5 JP2014061401 A5 JP 2014061401A5
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Claims (11)
前記第1バトルにおいて前記プレイヤが勝利しなかった場合、抽選に基づいて第2バトルの発生の有無を決定する処理部と、
前記処理部が前記第2バトルの発生を決定した場合、前記第2バトルを実行する第2バトル実行部と、
前記第2バトル実行部が前記第2バトルを実行しなかった場合、バトルの実行結果を示すための表示データを出力し、前記第2バトル実行部が前記第2バトルを実行した場合、バトルの実行状況を示すための表示データを出力する出力部と、
を有することを特徴とするコンピュータ。 A first battle execution unit that executes a first battle according to an instruction from the player;
A processing unit that determines whether or not a second battle has occurred based on a lottery when the player does not win in the first battle ;
If the processing unit has determined the occurrence of the second battle, a second battle execution unit for executing the second Battle,
When the second battle execution unit does not execute the second battle, display data for indicating the execution result of the battle is output, and when the second battle execution unit executes the second battle, An output unit for outputting display data for indicating the execution status ;
A computer comprising:
前記第2バトルは、前記ゲーム対象に更に攻撃するバトルであり、The second battle is a battle that further attacks the game target,
前記処理部は、前記ゲーム対象に係るパラメータ値に基づいて、前記特定の当選確率を設定する、請求項2に記載のコンピュータ。The computer according to claim 2, wherein the processing unit sets the specific winning probability based on a parameter value related to the game target.
プレイヤからの指示に従って第1バトルを実行し、The first battle is executed according to the instruction from the player,
前記第1バトルにおいて前記プレイヤが勝利しなかった場合、抽選に基づいて第2バトルの発生の有無を決定し、When the player does not win in the first battle, the presence or absence of the second battle is determined based on the lottery,
前記第2バトルの発生を決定した場合、前記第2バトルを実行し、When the occurrence of the second battle is determined, the second battle is executed,
前記第2バトルを実行しなかった場合、バトルの実行結果を示すための表示データを前記出力部に出力し、前記第2バトルを実行した場合、バトルの実行状況を示すための表示データを前記出力部に出力する、When the second battle is not executed, display data for indicating the execution result of the battle is output to the output unit. When the second battle is executed, the display data for indicating the execution status of the battle is Output to the output section,
ことを含むことを特徴とする制御方法。A control method comprising:
プレイヤからの指示に従って第1バトルを実行し、The first battle is executed according to the instruction from the player,
前記第1バトルにおいて前記プレイヤが勝利しなかった場合、抽選に基づいて第2バトルの発生の有無を決定し、When the player does not win in the first battle, the presence or absence of the second battle is determined based on the lottery,
前記第2バトルの発生を決定した場合、前記第2バトルを実行し、When the occurrence of the second battle is determined, the second battle is executed,
前記第2バトルを実行しなかった場合、バトルの実行結果を示すための表示データを前記出力部に出力し、前記第2バトルを実行した場合、バトルの実行状況を示すための表示データを前記出力部に出力する、When the second battle is not executed, display data for indicating the execution result of the battle is output to the output unit. When the second battle is executed, the display data for indicating the execution status of the battle is Output to the output section,
ことを前記コンピュータに実行させることを特徴とする制御プログラム。A control program for causing a computer to execute the above.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013224570A JP6023033B2 (en) | 2013-10-29 | 2013-10-29 | Computer, control method and control program |
Applications Claiming Priority (1)
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JP2013224570A JP6023033B2 (en) | 2013-10-29 | 2013-10-29 | Computer, control method and control program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2013020786A Division JP5405680B2 (en) | 2013-02-05 | 2013-02-05 | GAME SERVER DEVICE, SERVER CONTROL METHOD, AND SERVER CONTROL PROGRAM |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2016198439A Division JP6302525B2 (en) | 2016-10-06 | 2016-10-06 | Computer, control method and control program |
Publications (3)
Publication Number | Publication Date |
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JP2014061401A JP2014061401A (en) | 2014-04-10 |
JP2014061401A5 true JP2014061401A5 (en) | 2015-01-29 |
JP6023033B2 JP6023033B2 (en) | 2016-11-09 |
Family
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Family Applications (1)
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JP2013224570A Active JP6023033B2 (en) | 2013-10-29 | 2013-10-29 | Computer, control method and control program |
Country Status (1)
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JP (1) | JP6023033B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5739572B1 (en) | 2014-08-21 | 2015-06-24 | グリー株式会社 | Program, information processing apparatus, and control method for information processing apparatus |
JP7062390B2 (en) * | 2017-09-06 | 2022-05-06 | グリー株式会社 | Computers, control methods and control programs |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2000317138A (en) * | 1999-05-13 | 2000-11-21 | Konami Co Ltd | Video game device, character training control method for video game and readable recording medium with recorded training program |
JP3870412B2 (en) * | 2001-08-09 | 2007-01-17 | 株式会社セガ | Game device program |
JP2010042090A (en) * | 2008-08-11 | 2010-02-25 | Namco Bandai Games Inc | Program, information storage medium and game device |
JP5225008B2 (en) * | 2008-10-08 | 2013-07-03 | 株式会社ソニー・コンピュータエンタテインメント | GAME CONTROL PROGRAM, GAME DEVICE, GAME SERVER, AND GAME CONTROL METHOD |
JP5275072B2 (en) * | 2009-02-09 | 2013-08-28 | 株式会社スクウェア・エニックス | GAME DEVICE, GAME PROGRESSING METHOD, GAME PROGRAM, AND RECORDING MEDIUM |
JP5143806B2 (en) * | 2009-09-18 | 2013-02-13 | 株式会社バンダイナムコゲームス | PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE |
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2013
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