JP2019122572A5 - - Google Patents

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JP2019122572A5
JP2019122572A5 JP2018005271A JP2018005271A JP2019122572A5 JP 2019122572 A5 JP2019122572 A5 JP 2019122572A5 JP 2018005271 A JP2018005271 A JP 2018005271A JP 2018005271 A JP2018005271 A JP 2018005271A JP 2019122572 A5 JP2019122572 A5 JP 2019122572A5
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Japan
Prior art keywords
set value
gaming machine
setting
advantageous state
movable object
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JP2018005271A
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Japanese (ja)
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JP6653718B2 (en
JP2019122572A (en
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Description

(A)上記目的を達成するため、本願発明に係る遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
複数の設定値(例えば、設定値1〜設定値3)のうちのいずれかの設定値に設定可能な設定手段(例えば、CPU103が設定変更処理を実行する部分など)と、
設定されている設定値にもとづいて前記有利状態に関する制御を実行可能な遊技制御手段(例えば、CPU103が図5に示すプロセス制御処理を実行する部分など)と、
動作可能な可動物(例えば、可動体126IW002)と、
前記可動物の動作に関する情報(例えば、可動体126IW002の動作回数や動作内容等を示す履歴情報)を報知可能な報知手段と、を備え、
前記設定手段は、第1設定値(例えば、設定値「2」)と該第1設定値よりも有利度が高い第2設定値(例えば、設定値「1」)とに設定可能であり、
前記第2設定値に設定されている場合は、前記第1設定値に設定されている場合に比べて、前記可動物が動作する割合が高い(図21−5参照)。
このような構成によれば、演出効果を高めることができる。
(1)上記目的を達成するため、他の遊技機は、
遊技者にとって有利な有利状態(例えば大当り遊技状態)に制御可能な遊技機(例えばパチンコ遊技機1)であって、
前記有利状態に制御されることを示唆する示唆演出(例えばリーチ演出)を実行可能な示唆演出実行手段(例えば演出制御用CPU120)と、
前記示唆演出に対応したタイトルを報知可能なタイトル報知手段(例えば演出制御用CPU120)と、を備え、
前記タイトル報知手段は、前記示唆演出の開始から所定期間経過したときに当該示唆演出に対応したタイトルを報知可能である(例えば図9(D)、(F))。
このような構成によれば、演出効果を高めることができる。
(A) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a big hit gaming state) advantageous to a player,
A setting means that can be set to any one of a plurality of setting values (for example, setting value 1 to setting value 3) (for example, a portion where the CPU 103 executes a setting change process);
Game control means (for example, a portion where the CPU 103 executes the process control process shown in FIG. 5) capable of executing control related to the advantageous state based on the set value,
An operable movable object (for example, movable body 126IW002),
An informing means capable of informing information related to the operation of the movable object (for example, history information indicating the number of operations of the movable body 126IW002, the operation content, etc.);
The setting means can be set to a first setting value (for example, a setting value “2”) and a second setting value (for example, a setting value “1”) having a higher advantage than the first setting value.
When the second set value is set, the rate at which the movable object operates is higher than that when the first set value is set (see FIG. 21-5).
According to such a configuration, the production effect can be enhanced.
(1) To achieve the above object, another gaming machine,
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled in an advantageous state (for example, a big hit gaming state) advantageous to a player,
Suggestion effect execution means (for example, the CPU 120 for effect control) capable of executing the suggestion effect (for example, reach effect) that suggests that it is controlled to the advantageous state;
Title notification means (for example, CPU 120 for effect control) capable of notifying the title corresponding to the suggestion effect,
The title notification means can notify a title corresponding to the suggestion effect when a predetermined period has elapsed from the start of the suggestion effect (for example, FIGS. 9D and 9F).
According to such a configuration, the production effect can be enhanced.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
複数の設定値のうちのいずれかの設定値に設定可能な設定手段と、
設定されている設定値にもとづいて前記有利状態に関する制御を実行可能な遊技制御手段と、
動作可能な可動物と、
前記可動物の動作に関する情報を報知可能な報知手段と、を備え、
前記設定手段は、第1設定値と該第1設定値よりも有利度が高い第2設定値とに設定可能であり、
前記第2設定値に設定されている場合は、前記第1設定値に設定されている場合に比べて、前記可動物が動作する割合が高い
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
A setting means that can be set to any one of a plurality of setting values;
Game control means capable of executing control relating to the advantageous state based on a set value set;
Movable objects,
An informing means capable of informing information on the operation of the movable object,
The setting means can be set to a first set value and a second set value having a higher advantage than the first set value,
When the second set value is set , the gaming machine has a higher rate of movement of the movable object than when the second set value is set .
JP2018005271A 2018-01-17 2018-01-17 Gaming machine Active JP6653718B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018005271A JP6653718B2 (en) 2018-01-17 2018-01-17 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018005271A JP6653718B2 (en) 2018-01-17 2018-01-17 Gaming machine

Related Child Applications (1)

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JP2020010617A Division JP2020058942A (en) 2020-01-27 2020-01-27 Game machine

Publications (3)

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JP2019122572A JP2019122572A (en) 2019-07-25
JP2019122572A5 true JP2019122572A5 (en) 2019-09-05
JP6653718B2 JP6653718B2 (en) 2020-02-26

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6880414B2 (en) * 2018-08-27 2021-06-02 サミー株式会社 Pachinko machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6243175B2 (en) * 2013-09-26 2017-12-06 株式会社ニューギン Game machine
JP6521318B2 (en) * 2015-12-09 2019-05-29 株式会社高尾 Ball game machine
JP7002116B2 (en) * 2017-11-16 2022-01-20 株式会社七匠 Pachinko machine
JP6856500B2 (en) * 2017-11-17 2021-04-07 株式会社ニューギン Game machine

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