JP2020028614A5 - - Google Patents
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- JP2020028614A5 JP2020028614A5 JP2018157257A JP2018157257A JP2020028614A5 JP 2020028614 A5 JP2020028614 A5 JP 2020028614A5 JP 2018157257 A JP2018157257 A JP 2018157257A JP 2018157257 A JP2018157257 A JP 2018157257A JP 2020028614 A5 JP2020028614 A5 JP 2020028614A5
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Description
遊技者にとって有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成されたパチンコ遊技機として、例えば、特許文献1に記載されたものがある。特許文献1には、前枠を開いて設定キースイッチをON側に操作した状態で電源スイッチがON側に操作された場合に設定変更処理が実行されることが記載されている。また、設定変更処理では、設定値記憶手段以外のRAM領域がクリアされることが記載されている。As a pachinko gaming machine configured to be able to be set to any one of a plurality of setting values having different advantages for a player, for example, there is one described in Patent Document 1. Patent Document 1 describes that the setting change process is executed when the power switch is operated to the ON side while the front frame is opened and the setting key switch is operated to the ON side. It is also described that the RAM area other than the setting value storage means is cleared in the setting change processing.
しかしながら、特許文献1に記載の遊技機にあっては、遊技者にとって有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成した遊技機において、必ずしも適切に処理を行うことができないおそれがある。However, in the gaming machine described in Patent Document 1, it is not always necessary to appropriately perform processing in a gaming machine configured to be able to set any one of a plurality of setting values having different advantages for the player. May not be possible.
この発明は、遊技者にとって有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成した遊技機において、好適に処理を行うことができるようにすることを目的とする。An object of the present invention is to enable suitable processing in a gaming machine configured to be able to be set to any one of a plurality of setting values having different advantages for a player.
本発明による遊技機は、
遊技者にとって有利な有利状態(例えば大当り遊技状態)に制御可能な遊技機(例えばパチンコ遊技機1)であって、
前記有利状態に制御されると判定される判定値の範囲が異なる複数の設定値(例えば、設定値「1」〜設定値「3」)のうちいずれかの設定値に設定可能であり、
遊技機への電源供給が開始されたときに操作されたことにもとづいて初期化処理(例えば、RAMクリア1処理、RAMクリア2処理)を実行可能に設けられた操作手段(例えば、クリアスイッチ)と、
遊技機への電源供給が開始されたときに前記操作手段が操作されたことを示す特定情報(例えば、RAMクリアフラグ)を記憶可能な特定情報記憶手段(例えば、RAM122)と、
設定値を変更するための設定値変更処理を含む複数の処理を実行する際に、前記特定情報を複数回用いて処理を実行する処理実行手段(例えば、遊技制御用マイクロコンピュータ100におけるステップ150IWS025,S034,S048を実行する部分)と、を備え、
前記複数の設定値において、前記有利状態に制御されると判定される判定値の上限値または下限値のいずれか一方が共通である、
そのような構成によれば、遊技者にとって有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成した遊技機において、好適に処理を行うことができる。特に、設定値の変更というある程度処理時間がかかる処理において、特定情報(本例では、RAMクリアフラグ)を記憶しておき、そのRAMクリアフラグを確認して処理を実行することによって、好適に処理を行うことができる。
(1)また、本発明による遊技機の他の態様は、
遊技者にとって有利な有利状態(例えば大当り遊技状態)に制御可能な遊技機(例えばパチンコ遊技機1)であって、
前記有利状態に制御されることを示唆する示唆演出(例えばリーチ演出)を実行可能な示唆演出実行手段(例えば演出制御用CPU120)と、
前記示唆演出に対応したタイトルを報知可能なタイトル報知手段(例えば演出制御用CPU120)と、を備え、
前記タイトル報知手段は、前記示唆演出の開始から所定期間経過したときに当該示唆演出に対応したタイトルを報知可能である(例えば図9(D)、(F))。
このような構成によれば、演出効果を高めることができる。
The gaming machine according to the present invention,
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled in an advantageous state (for example, a big hit gaming state) that is advantageous to the player,
It can be set to any one of a plurality of setting values (for example, setting value “1” to setting value “3”) having different determination value ranges determined to be controlled to the advantageous state,
Operation means (for example, clear switch) provided so as to be able to execute initialization processing (for example, RAM clear 1 processing, RAM clear 2 processing) based on being operated when power supply to the gaming machine is started. When,
Specific information storage means (for example, RAM 122) capable of storing specific information (for example, RAM clear flag) indicating that the operating means is operated when power supply to the gaming machine is started,
When executing a plurality of processes including a set value changing process for changing the set value, a process execution means for executing the process by using the specific information a plurality of times (eg, step 150IWS025 in the game control microcomputer 100). S034 and S048 are executed),
In the plurality of setting values, either one of the upper limit value or the lower limit value of the determination value determined to be controlled to the advantageous state is common,
With such a configuration, it is possible to preferably perform processing in the gaming machine configured to be able to set any one of the plurality of setting values having different advantages for the player. In particular, in the process of changing the set value, which takes a certain amount of processing time, by storing the specific information (in this example, the RAM clear flag), confirming the RAM clear flag, and executing the process, it is possible to suitably perform the process. It can be performed.
(1) Further , another aspect of the gaming machine according to the present invention is
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled in an advantageous state (for example, a big hit gaming state) that is advantageous to the player,
Suggestion effect execution means (for example, CPU 120 for effect control) capable of executing a suggestion effect (for example, reach effect) that suggests that the advantageous state is controlled.
A title notification unit (for example, CPU 120 for effect control) capable of notifying a title corresponding to the suggestive effect,
The title notification means can notify the title corresponding to the suggested effect when a predetermined period has elapsed since the start of the suggested effect (for example, FIGS. 9D and 9F).
With such a configuration, it is possible to enhance the effect of production.
Claims (1)
前記有利状態に制御されると判定される判定値の範囲が異なる複数の設定値のうちいずれかの設定値に設定可能であり、
遊技機への電源供給が開始されたときに操作されたことにもとづいて初期化処理を実行可能に設けられた操作手段と、
遊技機への電源供給が開始されたときに前記操作手段が操作されたことを示す特定情報を記憶可能な特定情報記憶手段と、
設定値を変更するための設定値変更処理を含む複数の処理を実行する際に、前記特定情報を複数回用いて処理を実行する処理実行手段と、を備え、
前記複数の設定値において、前記有利状態に制御されると判定される判定値の上限値または下限値のいずれか一方が共通である、
ことを特徴とする遊技機。 A controllable potential gaming machine Advantageously advantageous state for the player,
It is possible to set to any one of a plurality of setting values having a different range of determination values that are determined to be controlled to the advantageous state,
An operation unit provided so that the initialization process can be executed based on the operation when the power supply to the gaming machine is started,
Specific information storage means capable of storing specific information indicating that the operating means is operated when power supply to the gaming machine is started,
When performing a plurality of processes including a set value changing process for changing the set value, a process execution unit that executes the process by using the specific information a plurality of times,
In the plurality of setting values, either one of the upper limit value or the lower limit value of the determination value determined to be controlled to the advantageous state is common,
A gaming machine characterized by that.
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JP2018157257A JP2020028614A (en) | 2018-08-24 | 2018-08-24 | Game machine |
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JP2018157257A JP2020028614A (en) | 2018-08-24 | 2018-08-24 | Game machine |
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JP2003199931A (en) * | 2001-12-28 | 2003-07-15 | Sankyo Kk | Game machine |
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