JP2014239757A5 - - Google Patents

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JP2014239757A5
JP2014239757A5 JP2013122981A JP2013122981A JP2014239757A5 JP 2014239757 A5 JP2014239757 A5 JP 2014239757A5 JP 2013122981 A JP2013122981 A JP 2013122981A JP 2013122981 A JP2013122981 A JP 2013122981A JP 2014239757 A5 JP2014239757 A5 JP 2014239757A5
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effect
game
acquisition
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effect control
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JP6114120B2 (en
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上記課題を解決する遊技機は、始動条件の成立を契機とした付与判定の判定結果が肯定である場合に遊技者に有利な有利遊技状態を付与するとともに、前記有利遊技状態の付与に関連して各種の遊技演出を実行可能な遊技機において、遊技者が操作可能な演出用操作手段と、前記演出用操作手段の操作に基づき選択可能な選択肢を提示して行う選択演出を実行するように選択演出実行手段を制御可能な選択演出制御手段と、前記選択演出にて提示される選択肢のうちから選択肢を取得する選択肢取得手段と、前記選択肢取得手段が取得する選択肢に基づき演出実行手段を制御し、前記遊技演出を実行させる制御を可能な演出制御手段と、を備え、前記遊技演出には、第1特定遊技演出と、該第1特定遊技演出と比較して前記付与判定の判定結果が肯定である可能性の高低を示す期待度が高い第2特定遊技演出と、を含み、前記演出制御手段は、前記選択肢取得手段が取得した選択肢に示される取得演出内容による遊技演出を前記第2特定遊技演出として実行させる一方で、前記取得演出内容とは異なる非取得演出内容による遊技演出を前記第1特定遊技演出として実行させる特定演出制御を実行可能に構成されたことを要旨とする。 A gaming machine that solves the above-mentioned problems is related to the provision of the advantageous gaming state and the advantageous gaming state that is advantageous to the player when the determination result of the granting determination is positive when the start condition is satisfied In a gaming machine capable of executing various game effects, the effect operation means that can be operated by the player and the selection effect that is performed by presenting options that can be selected based on the operation of the effect operation means are executed. and controllable selection presentation control means selectively directing execution means, and choices acquisition means for acquiring one or et election択肢choices presented by the selection effect, demonstration execution means based on choices the choice acquisition means acquires And an effect control means capable of controlling the execution of the game effect. The game effect includes a first specific game effect and a determination of the grant determination in comparison with the first specific game effect. Result But wherein the second specific game effects is high expectation that indicates the level of potential is positive, the presentation control unit, the game effects the acquisition effect content shown in alternatives the choice acquisition means has acquired the while executing a 2 specific game effects is summarized in that, which is configured to perform a specific effect control to be executed as the first specific game effects game effects by different non-acquisition effect contents and the acquisition effect contents.

上記遊技機について、前記有利遊技状態が付与されている場合と、前記有利遊技状態が付与されていない場合とで共通である特別演出を実行するように特別演出実行手段を制御する特別演出制御手段をさらに備え、前記演出制御手段は、前記特別演出の実行中に前記特定演出制御を実行可能に構成されたことが好ましい。 For the game machine, the the case of beneficial gaming state is given, the special effect control means the advantageous gaming state controls the special effect execution means to execute the special effect is common to the case where not added It is preferable that the production control means is configured to execute the specific production control during execution of the special production.

上記遊技機について、前記始動条件の成立を契機として当り判定を行う当り判定手段をさらに備え、前記演出制御手段は、前記取得演出内容による遊技演出を、前記当り判定の判定結果が肯定である可能性の高低を示す当り期待度が第1非特定遊技演出と比較して高い第2非特定遊技演出として実行させる一方で、前記非取得演出内容による遊技演出を前記第1非特定遊技演出として実行させる非特定演出制御を実行可能に構成されたことが好ましい。 The gaming machine may further include a hit determination means for making a hit determination when the start condition is satisfied, and the effect control means may determine the game effect based on the acquired effect contents and the determination result of the hit determination is positive. The game expectation based on the non-acquisition effect content is executed as the first non-specific game effect while the hit expectation degree indicating the level of performance is executed as a second non-specific game effect that is higher than the first non-specific game effect. It is preferable that the non-specific effect control to be performed can be executed.

Claims (3)

始動条件の成立を契機とした付与判定の判定結果が肯定である場合に遊技者に有利な有利遊技状態を付与するとともに、前記有利遊技状態の付与に関連して各種の遊技演出を実行可能な遊技機において、
遊技者が操作可能な演出用操作手段と、
前記演出用操作手段の操作に基づき選択可能な選択肢を提示して行う選択演出を実行するように選択演出実行手段を制御可能な選択演出制御手段と、
前記選択演出にて提示される選択肢のうちから選択肢を取得する選択肢取得手段と、
前記選択肢取得手段が取得する選択肢に基づき演出実行手段を制御し、前記遊技演出を実行させる制御を可能な演出制御手段と、を備え、
前記遊技演出には、第1特定遊技演出と、該第1特定遊技演出と比較して前記付与判定の判定結果が肯定である可能性の高低を示す期待度が高い第2特定遊技演出と、を含み、
前記演出制御手段は、前記選択肢取得手段が取得した選択肢に示される取得演出内容による遊技演出を前記第2特定遊技演出として実行させる一方で、前記取得演出内容とは異なる非取得演出内容による遊技演出を前記第1特定遊技演出として実行させる特定演出制御を実行可能に構成されたことを特徴とする遊技機。
When the determination result of the grant determination triggered by the establishment of the start condition is affirmative, it is possible to give an advantageous gaming state advantageous to the player and execute various game effects in relation to the provision of the advantageous gaming state In gaming machines,
Operation means for directing that can be operated by the player,
A selection effect control means capable of controlling the selection effect execution means so as to execute a selection effect performed by presenting selectable options based on the operation of the effect operation means ;
And choices acquisition means for acquiring one or et election択肢choices presented by the selection effect,
And an effect control means capable of controlling the effect execution means based on the options acquired by the option acquisition means and executing the game effect.
The game effect includes a first specific game effect, a second specific game effect with a high expectation level indicating a high possibility that the determination result of the grant determination is positive compared to the first specific game effect, Including
The presentation control means, while executing the game effects the acquisition effect content shown in alternatives the choice acquisition unit has acquired as the second specific game effects, game effects by non-acquisition effect content that is different from the acquisition effect contents The game machine is configured to be capable of executing specific effect control that causes the first specific game effect to be executed.
前記有利遊技状態が付与されている場合と、前記有利遊技状態が付与されていない場合とで共通である特別演出を実行するように特別演出実行手段を制御する特別演出制御手段をさらに備え、
前記演出制御手段は、前記特別演出の実行中に前記特定演出制御を実行可能に構成された請求項に記載の遊技機。
Wherein in the case where advantageous gaming state is given, further comprising a special effect control means for controlling the special effect execution means to execute the special effect is common in the case of the advantageous gaming state is not given,
The gaming machine according to claim 1 , wherein the effect control means is configured to be able to execute the specific effect control during execution of the special effect.
前記始動条件の成立を契機として当り判定を行う当り判定手段をさらに備え、
前記演出制御手段は、前記取得演出内容による遊技演出を、前記当り判定の判定結果が肯定である可能性の高低を示す当り期待度が第1非特定遊技演出と比較して高い第2非特定遊技演出として実行させる一方で、
前記非取得演出内容による遊技演出を前記第1非特定遊技演出として実行させる非特定演出制御を実行可能に構成された請求項1または2に記載の遊技機。
Further comprising hit determination means for making a hit determination triggered by the establishment of the start condition,
The effect control means, game effects by the acquisition effect contents, the per determination result of the determination to a high second unspecified comparison per expectation that indicates the level of potential is positive is the first non-specific game effects While running as a game production,
3. The gaming machine according to claim 1, wherein non-specific effect control for executing a game effect based on the non-acquisition effect content as the first non-specific game effect is executable.
JP2013122981A 2013-06-11 2013-06-11 Game machine Active JP6114120B2 (en)

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JP2014239757A5 true JP2014239757A5 (en) 2015-07-30
JP6114120B2 JP6114120B2 (en) 2017-04-12

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Publication number Priority date Publication date Assignee Title
JP5933649B2 (en) * 2014-08-07 2016-06-15 京楽産業.株式会社 Game machine
JP6450289B2 (en) * 2015-09-25 2019-01-09 株式会社ニューギン Game machine
JP7034477B2 (en) * 2018-02-28 2022-03-14 株式会社サンセイアールアンドディ Pachinko machine
JP2019146820A (en) * 2018-02-28 2019-09-05 株式会社サンセイアールアンドディ Game machine
JP7400849B2 (en) 2022-02-28 2023-12-19 株式会社三洋物産 gaming machine
JP7400848B2 (en) 2022-02-28 2023-12-19 株式会社三洋物産 gaming machine
JP7400850B2 (en) 2022-02-28 2023-12-19 株式会社三洋物産 gaming machine

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JP4173855B2 (en) * 2004-12-03 2008-10-29 株式会社ソフィア Game machine
JP2006198034A (en) * 2005-01-18 2006-08-03 Aruze Corp Game machine
JP2007215579A (en) * 2006-02-14 2007-08-30 Taiyo Elec Co Ltd Game machine
JP5432684B2 (en) * 2009-12-03 2014-03-05 株式会社ソフイア Game machine
JP5385852B2 (en) * 2010-05-18 2014-01-08 株式会社ソフイア Game machine
JP5595992B2 (en) * 2011-08-22 2014-09-24 株式会社三共 Game machine
JP5853493B2 (en) * 2011-08-24 2016-02-09 株式会社三洋物産 Game machine
JP5756951B2 (en) * 2012-04-03 2015-07-29 株式会社ソフイア Game machine
JP5806196B2 (en) * 2012-12-10 2015-11-10 株式会社三共 Game machine

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