JP2017164273A5 - - Google Patents
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- JP2017164273A5 JP2017164273A5 JP2016051931A JP2016051931A JP2017164273A5 JP 2017164273 A5 JP2017164273 A5 JP 2017164273A5 JP 2016051931 A JP2016051931 A JP 2016051931A JP 2016051931 A JP2016051931 A JP 2016051931A JP 2017164273 A5 JP2017164273 A5 JP 2017164273A5
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- JP
- Japan
- Prior art keywords
- display
- notification
- specific video
- player
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
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Description
(1) 遊技者による遊技が可能な遊技機(パチンコ遊技機1等)であって、
非遊技中に特定映像(デモ画面表示等)を表示可能な表示手段(演出表示装置9)と、
遊技者による第1動作(スティックコントローラ122の操作等)が検出されたときに第1報知(音量調整表示VL等)を前記表示手段において実行する一方、遊技者による第2動作(プッシュボタン120の操作等)が検出されたときに第2報知(メニュー画面表示等)を前記表示手段において実行する表示実行手段(演出制御用マイクロコンピュータ100、図18のS448,S453,S455等)とを備え、
第2報知は、遊技に関する機能を選択可能なメニュー画面の表示(メニュー画面表示等)であり、
前記表示実行手段は、前記特定映像の表示中に前記第1報知を実行するときには前記特定映像の少なくとも一部を継続させた状態とする(図15(E)に示すように、デモ画面表示中に音量調整表示VLを実行するときは、デモ画面表示を継続させたまま音量調整表示VLを行なう等)一方、前記特定映像の表示中に前記第2報知を実行するときには前記特定映像の表示を終了させる(図15(F)に示すように、デモ画面表示中にメニュー画面表示を実行するときは、デモ画面表示を終了させてメニュー画面表示に切替える等)。
(1) A gaming machine that can be played by a player (such as a pachinko gaming machine 1),
Display means (effect display device 9) capable of displaying a specific video (demo screen display etc.) during non-games;
When a first action (such as operation of the stick controller 122) by the player is detected, a first notification (volume adjustment display VL, etc.) is executed on the display means, while a second action (push button 120 of the push button 120) is executed by the player. Display execution means (microcomputer for effect control 100, S448, S453, S455, etc. in FIG. 18) for executing second notification (menu screen display, etc.) on the display means when an operation is detected,
The second notification is a menu screen display (menu screen display, etc.) that can select a function related to the game,
The display execution means keeps at least a part of the specific video when the first notification is executed during the display of the specific video (as shown in FIG. 15E, the demo screen is displayed). On the other hand, when the volume adjustment display VL is executed, the volume adjustment display VL is performed while the demonstration screen display is continued.) On the other hand, when the second notification is executed during the display of the specific video, the display of the specific video is performed. Terminate (as shown in FIG. 15F, when the menu screen display is executed during the demonstration screen display, the demonstration screen display is terminated and switched to the menu screen display, etc.).
Claims (1)
非遊技中に特定映像を表示可能な表示手段と、
遊技者による第1動作が検出されたときに第1報知を前記表示手段において実行する一方、遊技者による第2動作が検出されたときに第2報知を前記表示手段において実行する表示実行手段とを備え、
前記第2報知は、遊技に関する機能を選択可能なメニュー画面の表示であり、
前記表示実行手段は、前記特定映像の表示中に前記第1報知を実行するときには前記特定映像の少なくとも一部を継続させた状態とする一方、前記特定映像の表示中に前記第2報知を実行するときには前記特定映像の表示を終了させる、遊技機。 A gaming machine capable of being played by a player,
Display means capable of displaying a specific video during non-game,
Display executing means for executing a first notification on the display means when a first action by the player is detected, and executing a second notification on the display means when a second action by the player is detected; With
The second notification is a display of a menu screen on which a function related to a game can be selected,
The display execution means executes the second notification during the display of the specific video while at least a part of the specific video is continued when the first notification is executed during the display of the specific video. A gaming machine that terminates the display of the specific video when the game is performed.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016051931A JP6491128B2 (en) | 2016-03-16 | 2016-03-16 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016051931A JP6491128B2 (en) | 2016-03-16 | 2016-03-16 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2017164273A JP2017164273A (en) | 2017-09-21 |
JP2017164273A5 true JP2017164273A5 (en) | 2018-02-08 |
JP6491128B2 JP6491128B2 (en) | 2019-03-27 |
Family
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Family Applications (1)
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JP2016051931A Active JP6491128B2 (en) | 2016-03-16 | 2016-03-16 | Game machine |
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JP (1) | JP6491128B2 (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7137949B2 (en) * | 2018-03-27 | 2022-09-15 | サミー株式会社 | pachinko machine |
JP6691303B2 (en) * | 2018-03-27 | 2020-04-28 | サミー株式会社 | Pachinko machine |
JP7122136B2 (en) * | 2018-03-27 | 2022-08-19 | サミー株式会社 | pachinko machine |
JP7137948B2 (en) * | 2018-03-27 | 2022-09-15 | サミー株式会社 | pachinko machine |
JP6744554B2 (en) * | 2018-03-27 | 2020-08-19 | サミー株式会社 | Pachinko machine |
JP6940773B2 (en) * | 2018-03-27 | 2021-09-29 | サミー株式会社 | Pachinko game machine |
JP2019180505A (en) * | 2018-04-02 | 2019-10-24 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2019187701A (en) * | 2018-04-23 | 2019-10-31 | 株式会社三共 | Game machine |
JP6821197B2 (en) * | 2018-11-16 | 2021-01-27 | 株式会社ニューギン | Game machine |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6377326B2 (en) * | 2013-07-31 | 2018-08-22 | 株式会社三共 | Game machine |
JP6585877B2 (en) * | 2013-10-22 | 2019-10-02 | 株式会社三共 | Game machine |
JP5804024B2 (en) * | 2013-10-30 | 2015-11-04 | タイヨーエレック株式会社 | Game machine |
JP2015139470A (en) * | 2014-01-27 | 2015-08-03 | 京楽産業.株式会社 | Game machine |
JP6200863B2 (en) * | 2014-07-22 | 2017-09-20 | 株式会社平和 | Game machine |
JP6254559B2 (en) * | 2015-09-17 | 2017-12-27 | 株式会社三共 | Game machine |
JP6082084B1 (en) * | 2015-11-10 | 2017-02-15 | 株式会社藤商事 | Game machine |
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2016
- 2016-03-16 JP JP2016051931A patent/JP6491128B2/en active Active