JP2015092972A5 - - Google Patents

Download PDF

Info

Publication number
JP2015092972A5
JP2015092972A5 JP2013232921A JP2013232921A JP2015092972A5 JP 2015092972 A5 JP2015092972 A5 JP 2015092972A5 JP 2013232921 A JP2013232921 A JP 2013232921A JP 2013232921 A JP2013232921 A JP 2013232921A JP 2015092972 A5 JP2015092972 A5 JP 2015092972A5
Authority
JP
Japan
Prior art keywords
operating means
player
output
effect
setting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2013232921A
Other languages
Japanese (ja)
Other versions
JP2015092972A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2013232921A priority Critical patent/JP2015092972A/en
Priority claimed from JP2013232921A external-priority patent/JP2015092972A/en
Publication of JP2015092972A publication Critical patent/JP2015092972A/en
Publication of JP2015092972A5 publication Critical patent/JP2015092972A5/ja
Pending legal-status Critical Current

Links

Description

本発明は、パチンコ遊技機等の遊技を行うことが可能な遊技機に関する。
The present invention relates capable gaming machine that performs Yu technique such as pachinko machines.

(A)上記目的を達成するため、本願の第1の観点に係る遊技機は、遊技を行うことが可能な遊技機(例えばパチンコ遊技機1など)であって、遊技者による操作が不能な位置に設けられた第1の操作手段(例えば作業者音量・輝度設定部83など)と、前記遊技者による操作が可能な位置に設けられた第2の操作手段(例えば遊技者音量変更ボタンスイッチ61−1、遊技者輝度変更スイッチ61−2、操作レバー600など)と、演出を制御する演出制御手段(例えば演出制御用マイクロコンピュータ81など)とを備え、前記演出制御手段は、前記第1の操作手段の操作に基づいて、演出効果の出力量(例えば音量、輝度など)を設定可能であり、前記第2の操作手段の操作に基づいて、演出効果の出力量(例えば音量、輝度など)を設定可能であり、前記第1の操作手段の操作に基づいて、消費電力を抑制するための節電モードを実行するか否かを設定(例えば、図8(a)のスイッチ位置Fに対応する図8(c)の節電モードの設定など)可能であり、前記節電モードを実行するように設定されているときに、遊技者の不在条件が成立したこと(例えば演出制御用マイクロコンピュータ81が、不在条件の成立となる打球操作ハンドル(操作ノブ)5の操作がなされなくなってから所定時間が経過したことに応じて遊技制御用マイクロコンピュータ156から送出される客待ちデモ指定コマンドを受信したことなど)に応じて、消費電力が前記節電モードを実行しないように設定されているときの消費電力よりも抑制した消費電力となるように少なくとも一部の演出を制御し(例えば演出制御用マイクロコンピュータ81により節電モードがオンである場合、遊技者によって設定された音量及び輝度よりも更に低い音量及び輝度で演出制御が行われることなど)、前記第1の操作手段の操作に基づく演出効果の出力量についての設定と前記第2の操作手段の操作に基づく演出効果の出力量についての設定とに応じて、演出効果の出力量が異なるように演出を制御し(例えば演出制御用マイクロコンピュータ81によるSh1〜Sh14、Sh21〜Sh33の処理など)、前記第1の操作手段及び前記第2の操作手段の操作に基づく演出効果の出力量についての設定に関わらず、所定の出力量で異常報知を制御する(例えば演出制御用マイクロコンピュータ81による最大音量での警報音の出力制御など)、ことを特徴とする。
(1)上記目的を達成するため、本願のの観点に係る遊技機は、所定の遊技を行うことが可能な遊技機(例えばパチンコ遊技機1など)であって、遊技者による操作が不能な位置に設けられた第1の操作手段(例えば作業者音量・輝度設定部83など)と、前記遊技者による操作が可能な位置に設けられた第2の操作手段(例えば遊技者音量変更ボタンスイッチ61−1、遊技者輝度変更スイッチ61−2、操作レバー600など)と、前記遊技に関連して行われる演出を制御する演出制御手段(例えば演出制御用マイクロコンピュータ81など)とを備え、前記演出制御手段は、前記第1の操作手段の操作に基づく設定に応じて、前記遊技に関連して行われる演出による消費電力が異なるように該演出を制御するとともに、前記第1の操作手段の操作に基づく設定と前記第2の操作手段の操作に基づく設定とに応じて、前記遊技に関連して行われる演出における演出効果の出力量(例えば音量、輝度など)が異なるように該演出を制御する(例えば演出制御用マイクロコンピュータ81によるSh1〜Sh14、Sh21〜Sh33の処理など)、ことを特徴とする。
(A) In order to achieve the above object, the gaming machine according to the first aspect of the present application is a gaming machine capable of playing a game (for example, pachinko gaming machine 1 or the like) and cannot be operated by the player. First operating means (for example, worker volume / brightness setting unit 83) provided at a position and second operating means (for example, a player volume change button switch) provided at a position that can be operated by the player 61-1, a player brightness change switch 61-2, an operation lever 600, and the like) and an effect control means (for example, an effect control microcomputer 81) for controlling the effect, wherein the effect control means is the first control means. An output amount (for example, volume, luminance, etc.) of the production effect can be set based on the operation of the operation means, and an output amount (for example, volume, luminance, etc.) of the production effect can be set based on the operation of the second operation means. ) It is possible to determine whether or not to execute a power saving mode for suppressing power consumption based on the operation of the first operation means (for example, a diagram corresponding to the switch position F in FIG. 8A). 8 (c) setting of the power saving mode) is possible, and the absence condition of the player is satisfied when the power saving mode is set to be executed (for example, the production control microcomputer 81 is absent). (Receiving a customer-waiting demo designation command sent from the game control microcomputer 156 in response to the elapse of a predetermined time since the operation of the hitting ball operating handle (control knob) 5 which does not satisfy the condition) Accordingly, at least a part of the effects is controlled so that the power consumption is lower than the power consumption when the power saving mode is set not to be executed. (For example, when the power saving mode is turned on by the production control microcomputer 81, production control is performed at a volume and luminance lower than the volume and luminance set by the player), and the first operating means. The production is controlled so that the output amount of the production effect differs according to the setting about the output amount of the production effect based on the operation and the setting about the output amount of the production effect based on the operation of the second operation means ( For example, the processing of Sh1 to Sh14 and Sh21 to Sh33 by the production control microcomputer 81), the output amount of the production effect based on the operation of the first operation means and the second operation means is predetermined. The abnormality notification is controlled by the output amount (for example, output control of the alarm sound at the maximum volume by the production control microcomputer 81). It is characterized by.
(1) In order to achieve the above object, a gaming machine according to another aspect of the present application is a gaming machine (for example, pachinko gaming machine 1 or the like) capable of performing a predetermined game and cannot be operated by a player. First operating means (for example, worker volume / brightness setting section 83) provided at various positions, and second operating means (for example, player volume change buttons) provided at positions where the player can operate. A switch 61-1, a player brightness change switch 61-2, an operation lever 600, and the like) and an effect control means (for example, an effect control microcomputer 81) for controlling an effect performed in connection with the game, The effect control means controls the effect so that power consumption by the effect performed in relation to the game differs according to the setting based on the operation of the first operation means, and the first operation. Depending on the setting based on the operation of the means and the setting based on the operation of the second operation means, the output amount (for example, volume, luminance, etc.) of the effect in the effect performed in relation to the game is different. The production is controlled (for example, processing of Sh1 to Sh14 and Sh21 to Sh33 by the production control microcomputer 81).

このような構成によれば、遊技機を管理する作業者等は演出効果の出力量に関する設定と消費電力に関する設定とを行うことができる一方、遊技者は遊技における演出効果の出力量を設定可能である。すなわち、遊技者も演出効果の出力量を調整することができるため、遊技者の嗜好を反映させることができる。 According to such a configuration, an operator who manages the gaming machine can perform settings related to the output amount of the effect and settings related to power consumption, while the player can set the output amount of the effect in the game. It is. In other words, since the player can also adjust the output amount of the effect, the player's preference can be reflected.

Claims (1)

技を行うことが可能な遊技機であって、
遊技者による操作が不能な位置に設けられた第1の操作手段と、
前記遊技者による操作が可能な位置に設けられた第2の操作手段と、
出を制御する演出制御手段とを備え、
前記演出制御手段は、
前記第1の操作手段の操作に基づいて、演出効果の出力量を設定可能であり、
前記第2の操作手段の操作に基づいて、演出効果の出力量を設定可能であり、
前記第1の操作手段の操作に基づいて、消費電力を抑制するための節電モードを実行するか否かを設定可能であり、
前記節電モードを実行するように設定されているときに、遊技者の不在条件が成立したことに応じて、消費電力が前記節電モードを実行しないように設定されているときの消費電力よりも抑制した消費電力となるように少なくとも一部の演出を制御し、
前記第1の操作手段の操作に基づく演出効果の出力量についての設定と前記第2の操作手段の操作に基づく演出効果の出力量についての設定とに応じて、演出効果の出力量が異なるように演出を制御し、
前記第1の操作手段及び前記第2の操作手段の操作に基づく演出効果の出力量についての設定に関わらず、所定の出力量で異常報知を制御する、ことを特徴とする遊技機。
A gaming machine capable of performing the Yu skills,
First operating means provided at a position where operation by the player is impossible;
A second operating means provided at a position where the player can operate;
And a presentation control means for controlling the Starring and out,
The production control means includes
And based on the operation of the first operating means, it can be set the output of stage effects,
Based on the operation of the second operation means, it is possible to set the output amount of the production effect,
Based on the operation of the first operating means, it is possible to set whether to execute a power saving mode for suppressing power consumption,
When it is set to execute the power saving mode, the power consumption is suppressed from the power consumption when it is set not to execute the power saving mode according to the absence condition of the player being satisfied. Control at least some of the effects to achieve
Depending on the setting for the output of stage effects based on the operation of the setting and the second operating means for the output of stage effects based on the operation of the first operating means, the output of Starring out effect is different to control the Starring and out so,
A gaming machine , wherein abnormality notification is controlled with a predetermined output amount regardless of a setting for an output amount of a rendering effect based on the operation of the first operating means and the second operating means .
JP2013232921A 2013-11-11 2013-11-11 Game machine Pending JP2015092972A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013232921A JP2015092972A (en) 2013-11-11 2013-11-11 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013232921A JP2015092972A (en) 2013-11-11 2013-11-11 Game machine

Publications (2)

Publication Number Publication Date
JP2015092972A JP2015092972A (en) 2015-05-18
JP2015092972A5 true JP2015092972A5 (en) 2017-08-03

Family

ID=53195804

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013232921A Pending JP2015092972A (en) 2013-11-11 2013-11-11 Game machine

Country Status (1)

Country Link
JP (1) JP2015092972A (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7146238B2 (en) * 2018-06-12 2022-10-04 株式会社サンセイアールアンドディ game machine
JP7146239B2 (en) * 2018-06-12 2022-10-04 株式会社サンセイアールアンドディ game machine
JP7360678B2 (en) * 2018-06-12 2023-10-13 株式会社サンセイアールアンドディ gaming machine
JP7360679B2 (en) * 2018-06-12 2023-10-13 株式会社サンセイアールアンドディ gaming machine
JP7146237B2 (en) * 2018-06-12 2022-10-04 株式会社サンセイアールアンドディ game machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4186000B2 (en) * 1996-08-09 2008-11-26 奥村遊機株式會社 Game machine
JP2008295551A (en) * 2007-05-29 2008-12-11 Aruze Corp Game machine
JP5427470B2 (en) * 2009-05-21 2014-02-26 株式会社ニューギン Game machine
JP2011200511A (en) * 2010-03-26 2011-10-13 Sankyo Co Ltd Game machine
JP4968401B1 (en) * 2011-08-23 2012-07-04 タイヨーエレック株式会社 Game machine
JP5451790B2 (en) * 2012-02-08 2014-03-26 株式会社ソフイア Game machine
JP5752626B2 (en) * 2012-03-16 2015-07-22 株式会社藤商事 Game machine

Similar Documents

Publication Publication Date Title
JP2014014395A5 (en)
JP2015092972A5 (en)
JP2017164273A5 (en)
JP2019146824A5 (en)
JP2009213705A5 (en)
JP2018161523A5 (en)
JP2016083413A5 (en)
JP2016195887A5 (en) Game machine
JP2020115911A5 (en)
JP2005087769A5 (en)
JP2018139843A5 (en)
JP2014057679A5 (en)
JP2017000517A5 (en)
JP2015009076A5 (en)
JP2015092973A5 (en)
JP2019042405A5 (en)
JP2018051006A5 (en)
JP2018201952A5 (en)
JP2017123938A5 (en)
JP2010162293A5 (en)
JP2015110075A5 (en)
JP2019136577A5 (en)
JP2019201829A5 (en)
JP2019037433A5 (en)
JP2018196655A5 (en)