JP2019037433A5 - - Google Patents

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Publication number
JP2019037433A5
JP2019037433A5 JP2017160936A JP2017160936A JP2019037433A5 JP 2019037433 A5 JP2019037433 A5 JP 2019037433A5 JP 2017160936 A JP2017160936 A JP 2017160936A JP 2017160936 A JP2017160936 A JP 2017160936A JP 2019037433 A5 JP2019037433 A5 JP 2019037433A5
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Japan
Prior art keywords
movable body
pattern
notification effect
gaming machine
operating
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JP2017160936A
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Japanese (ja)
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JP6762917B2 (en
JP2019037433A (en
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Priority claimed from JP2017160936A external-priority patent/JP6762917B2/en
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Publication of JP2019037433A5 publication Critical patent/JP2019037433A5/ja
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Description

(1) 遊技者にとって有利な有利状態(大当り遊技状態等)に制御可能な遊技機(パチンコ遊技機1等)であって、
遊技枠に動作可能に設けられ、発光手段(第1上部LED29A,第2上部LED29B)を備える可動体(第1上部役物29L,第2上部役物29R等)と、
前記可動体の動作を制御する制御手段と(演出制御用マイクロコンピュータ100等)、
前記可動体の動作を報知する報知演出(図14に示す報知演出等)を実行する報知演出手段(演出表示装置9等)とを備え、
前記制御手段は、前記報知演出に関連して前記可動体を動作させる第1パターン(動作+報知の第1パターン等)と、前記報知演出に関連せずに前記可動体を動作させる第2パターン(動作のみの第2パターン等)とにより前記可動体の動作を制御し、
前記第1パターンまたは前記第2パターンのいずれで前記可動体が動作されるかにより前記有利状態に制御される期待度が異なる(図15に示すように、通常遊技中においては、第1パターンが実行されたときの方が第2パターンが実行されたときよりも大当り期待度が高い等)。
(1) A gaming machine (pachinko gaming machine 1 etc.) that can be controlled to an advantageous state (big hit gaming state etc.) advantageous to the player,
A movable body (a first upper part 29L, a second upper part 29R, etc.) provided with a light emitting means (a first upper LED 29A, a second upper LED 29B) movably provided in the game frame;
Control means for controlling the movement of the movable body (microcomputer 100 for effect control etc.);
Comprising a, a notification effect means (effect display device 9, and so on) that perform the notification effect (notification effect like shown in FIG. 14) for notifying an operation of the movable body,
The control means is configured to operate the movable body in association with the notification effect, such as a first pattern (eg, an operation + a first pattern of notification) for operating the movable body, and a second pattern for operating the movable body regardless of the notification effect. The movement of the movable body is controlled by (a second pattern of movement only, etc.),
The degree of expectation controlled in the advantageous state is different depending on whether the movable body is operated in the first pattern or the second pattern (as shown in FIG. 15, during the normal game, the first pattern is Big hit expectation is higher when executed than when the second pattern is executed, etc.).

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技枠に動作可能に設けられ、発光手段を備える可動体と、
前記可動体の動作を制御する制御手段と、
前記可動体の動作を報知する報知演出を実行する報知演出手段とを備え、
前記制御手段は、前記報知演出に関連して前記可動体を動作させる第1パターンと、前記報知演出に関連せずに前記可動体を動作させる第2パターンとにより前記可動体の動作を制御し、
前記第1パターンまたは前記第2パターンのいずれで前記可動体が動作されるかにより前記有利状態に制御される期待度が異なる、遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
A movable body provided movably in the play space and provided with light emitting means ;
Control means for controlling the movement of the movable body;
And a notification effect means for performing the notification effect of notifying the operation of the movable body,
The control means controls the operation of the movable body according to a first pattern for operating the movable body in relation to the notification effect and a second pattern for operating the movable body regardless of the notification effect. ,
A gaming machine, wherein the degree of expectation controlled in the advantageous state is different depending on whether the movable body is operated in which of the first pattern or the second pattern.
JP2017160936A 2017-08-24 2017-08-24 Game machine Active JP6762917B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017160936A JP6762917B2 (en) 2017-08-24 2017-08-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017160936A JP6762917B2 (en) 2017-08-24 2017-08-24 Game machine

Publications (3)

Publication Number Publication Date
JP2019037433A JP2019037433A (en) 2019-03-14
JP2019037433A5 true JP2019037433A5 (en) 2019-04-25
JP6762917B2 JP6762917B2 (en) 2020-09-30

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JP2017160936A Active JP6762917B2 (en) 2017-08-24 2017-08-24 Game machine

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JP (1) JP6762917B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7313714B2 (en) * 2021-04-13 2023-07-25 株式会社サンセイアールアンドディ game machine

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4841759B2 (en) * 2001-06-25 2011-12-21 株式会社三共 Game machine
JP2004049604A (en) * 2002-07-22 2004-02-19 Daikoku Denki Co Ltd Game machine
JP5083667B2 (en) * 2008-12-15 2012-11-28 株式会社ソフイア Game machine
JP6108375B2 (en) * 2012-02-07 2017-04-05 豊丸産業株式会社 Game machine
JP6059753B2 (en) * 2015-03-04 2017-01-11 京楽産業.株式会社 Game machine
JP2016214790A (en) * 2015-05-26 2016-12-22 京楽産業.株式会社 Game machine
JP2017055826A (en) * 2015-09-14 2017-03-23 京楽産業.株式会社 Game machine
JP6058105B2 (en) * 2015-11-26 2017-01-11 京楽産業.株式会社 Game machine
JP6663693B2 (en) * 2015-12-02 2020-03-13 株式会社三共 Gaming machine
JP6720584B2 (en) * 2016-03-07 2020-07-08 富士通株式会社 Mating unit and electronic equipment
JP2017099891A (en) * 2016-12-14 2017-06-08 株式会社サンセイアールアンドディ Game machine
JP6753827B2 (en) * 2017-08-24 2020-09-09 株式会社三共 Game machine

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